WallPaper_FSX_Flutter/lib/common/utils/permission_util.dart
fengshengxiong 9f361ce560 1.集成firebase
2.优化功能
2024-05-23 18:22:18 +08:00

146 lines
4.7 KiB
Dart

// Author: fengshengxiong
// Date: 2024/5/10
// Description: 权限处理
import 'package:get/get.dart';
import 'package:permission_handler/permission_handler.dart';
import 'package:hello_wallpaper/common/components/dialog/remind_dialog.dart';
class PermissionUtil {
/// 检测是否有权限
/// [permissionList] 权限申请列表
static Future<bool> checkPermission(List<Permission> permissionList) async {
// 一个新待申请权限列表
List<Permission> newPermissionList = [];
// 遍历当前权限申请列表
for (Permission permission in permissionList) {
PermissionStatus status = await permission.status;
// 如果不是允许状态就添加到新的申请列表中
if (!status.isGranted) {
newPermissionList.add(permission);
}
}
// 如果需要重新申请的列表不是空的
if (newPermissionList.isNotEmpty) {
PermissionStatus permissionStatus = await _requestPermission(newPermissionList);
switch (permissionStatus) {
// 拒绝状态
case PermissionStatus.denied:
_showFailedDialog(newPermissionList);
return false;
// 允许状态
case PermissionStatus.granted:
case PermissionStatus.limited:
case PermissionStatus.provisional:
return true;
// 永久拒绝 活动限制
case PermissionStatus.restricted:
case PermissionStatus.permanentlyDenied:
_showFailedDialog(newPermissionList, isPermanentlyDenied: true);
break;
}
} else {
return true;
}
return false;
}
/// 获取新列表中的权限 如果有一项不合格就返回false
static Future<PermissionStatus> _requestPermission(List<Permission> permissionList) async {
Map<Permission, PermissionStatus> statuses = await permissionList.request();
PermissionStatus currentPermissionStatus = PermissionStatus.granted;
statuses.forEach((key, value) {
if (!value.isGranted || !value.isLimited) {
currentPermissionStatus = value;
return;
}
});
return currentPermissionStatus;
}
static Future<bool> checkLocationAlways() async {
// 获取前置状态
// Android没有这一步 ios会先访问这个再访问其他的
PermissionStatus status = PermissionStatus.granted;
status = await _checkSinglePermission(Permission.locationWhenInUse);
// 获取第二个状态
PermissionStatus status2 = PermissionStatus.denied;
// 如果前置状态为成功才能执行获取第二个状态
if (status.isGranted) {
status2 = await _checkSinglePermission(Permission.locationAlways);
}
// 如果两个都成功那么就返回成功
if (status.isGranted && status2.isGranted) {
return true;
// 如果有一个拒绝那么就失败了
} else if (status.isDenied || status2.isDenied) {
_showFailedDialog(
[Permission.locationWhenInUse, Permission.locationAlways]);
} else {
_showFailedDialog(
[Permission.locationWhenInUse, Permission.locationAlways],
isPermanentlyDenied: true,
);
}
return false;
}
static _checkSinglePermission(Permission permission) async {
// 获取当前状态
PermissionStatus status = await permission.status;
PermissionStatus currentPermissionStatus = PermissionStatus.granted;
// 如果它状态不是允许那么就去获取
if (!status.isGranted) {
currentPermissionStatus = await _requestPermission([permission]);
}
// 返回最终状态
return currentPermissionStatus;
}
/// 权限拒绝后弹窗
static _showFailedDialog(List<Permission> permissionList, {bool isPermanentlyDenied = false}) async {
Get.dialog(
barrierDismissible: false,
RemindDialog(
content: await _getInstructions(permissionList),
confirmText: isPermanentlyDenied ? 'Go Settings' : 'Confirm',
confirmOnTap: () {
if (isPermanentlyDenied) {
openAppSettings();
} else {
checkPermission(permissionList);
}
},
),
);
}
/// 获取权限使用说明
static Future<String> _getInstructions(List<Permission> permissionList) async {
late Permission failedPermission;
// 遍历当前权限申请列表
for (Permission permission in permissionList) {
PermissionStatus status = await permission.status;
// 如果不是允许状态就添加到新的申请列表中
if (!status.isGranted || !status.isLimited) {
failedPermission = permission;
break;
}
}
String explain = '';
if (failedPermission == Permission.storage) {
explain = 'To save wallpapers to gallery, we need this permission';
}
return explain;
}
}