146 lines
4.7 KiB
Dart
146 lines
4.7 KiB
Dart
// Author: fengshengxiong
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// Date: 2024/5/10
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// Description: 权限处理
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import 'package:get/get.dart';
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import 'package:permission_handler/permission_handler.dart';
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import 'package:now_wallpaper/common/components/dialog/remind_dialog.dart';
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class PermissionUtil {
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/// 检测是否有权限
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/// [permissionList] 权限申请列表
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static Future<bool> checkPermission(List<Permission> permissionList) async {
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// 一个新待申请权限列表
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List<Permission> newPermissionList = [];
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// 遍历当前权限申请列表
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for (Permission permission in permissionList) {
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PermissionStatus status = await permission.status;
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// 如果不是允许状态就添加到新的申请列表中
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if (!status.isGranted) {
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newPermissionList.add(permission);
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}
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}
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// 如果需要重新申请的列表不是空的
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if (newPermissionList.isNotEmpty) {
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PermissionStatus permissionStatus = await _requestPermission(newPermissionList);
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switch (permissionStatus) {
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// 拒绝状态
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case PermissionStatus.denied:
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_showFailedDialog(newPermissionList);
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return false;
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// 允许状态
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case PermissionStatus.granted:
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case PermissionStatus.limited:
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case PermissionStatus.provisional:
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return true;
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// 永久拒绝 活动限制
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case PermissionStatus.restricted:
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case PermissionStatus.permanentlyDenied:
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_showFailedDialog(newPermissionList, isPermanentlyDenied: true);
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break;
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}
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} else {
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return true;
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}
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return false;
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}
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/// 获取新列表中的权限 如果有一项不合格就返回false
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static Future<PermissionStatus> _requestPermission(List<Permission> permissionList) async {
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Map<Permission, PermissionStatus> statuses = await permissionList.request();
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PermissionStatus currentPermissionStatus = PermissionStatus.granted;
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statuses.forEach((key, value) {
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if (!value.isGranted || !value.isLimited) {
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currentPermissionStatus = value;
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return;
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}
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});
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return currentPermissionStatus;
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}
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static Future<bool> checkLocationAlways() async {
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// 获取前置状态
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// Android没有这一步 ios会先访问这个再访问其他的
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PermissionStatus status = PermissionStatus.granted;
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status = await _checkSinglePermission(Permission.locationWhenInUse);
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// 获取第二个状态
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PermissionStatus status2 = PermissionStatus.denied;
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// 如果前置状态为成功才能执行获取第二个状态
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if (status.isGranted) {
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status2 = await _checkSinglePermission(Permission.locationAlways);
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}
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// 如果两个都成功那么就返回成功
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if (status.isGranted && status2.isGranted) {
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return true;
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// 如果有一个拒绝那么就失败了
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} else if (status.isDenied || status2.isDenied) {
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_showFailedDialog(
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[Permission.locationWhenInUse, Permission.locationAlways]);
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} else {
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_showFailedDialog(
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[Permission.locationWhenInUse, Permission.locationAlways],
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isPermanentlyDenied: true,
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);
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}
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return false;
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}
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static _checkSinglePermission(Permission permission) async {
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// 获取当前状态
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PermissionStatus status = await permission.status;
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PermissionStatus currentPermissionStatus = PermissionStatus.granted;
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// 如果它状态不是允许那么就去获取
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if (!status.isGranted) {
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currentPermissionStatus = await _requestPermission([permission]);
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}
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// 返回最终状态
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return currentPermissionStatus;
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}
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/// 权限拒绝后弹窗
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static _showFailedDialog(List<Permission> permissionList, {bool isPermanentlyDenied = false}) async {
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Get.dialog(
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barrierDismissible: false,
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RemindDialog(
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content: await _getInstructions(permissionList),
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confirmText: isPermanentlyDenied ? 'Go Settings' : 'Confirm',
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confirmOnTap: () {
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if (isPermanentlyDenied) {
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openAppSettings();
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} else {
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checkPermission(permissionList);
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}
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},
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),
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);
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}
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/// 获取权限使用说明
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static Future<String> _getInstructions(List<Permission> permissionList) async {
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late Permission failedPermission;
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// 遍历当前权限申请列表
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for (Permission permission in permissionList) {
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PermissionStatus status = await permission.status;
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// 如果不是允许状态就添加到新的申请列表中
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if (!status.isGranted || !status.isLimited) {
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failedPermission = permission;
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break;
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}
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}
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String explain = '';
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if (failedPermission == Permission.storage) {
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explain = 'To save wallpapers to gallery, we need this permission';
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}
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return explain;
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}
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}
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