50 lines
1.9 KiB
Objective-C
50 lines
1.9 KiB
Objective-C
// Copyright 2019 Google
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "Crashlytics/Crashlytics/Handlers/FIRCLSHandler.h"
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#include "Crashlytics/Crashlytics/Components/FIRCLSCrashedMarkerFile.h"
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#include "Crashlytics/Crashlytics/Components/FIRCLSGlobals.h"
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#include "Crashlytics/Crashlytics/Components/FIRCLSHost.h"
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#include "Crashlytics/Crashlytics/Components/FIRCLSProcess.h"
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#include "Crashlytics/Crashlytics/Helpers/FIRCLSUtility.h"
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#import "Crashlytics/Crashlytics/Controllers/FIRCLSReportManager_Private.h"
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void FIRCLSHandler(FIRCLSFile* file, thread_t crashedThread, void* uapVoid) {
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FIRCLSProcess process;
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FIRCLSProcessInit(&process, crashedThread, uapVoid);
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FIRCLSProcessSuspendAllOtherThreads(&process);
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FIRCLSProcessRecordAllThreads(&process, file);
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FIRCLSProcessRecordRuntimeInfo(&process, file);
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// Get dispatch queue and thread names. Note that getting the thread names
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// can hang, so let's do that last
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FIRCLSProcessRecordDispatchQueueNames(&process, file);
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FIRCLSProcessRecordThreadNames(&process, file);
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// this stuff isn't super important, but we can try
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FIRCLSProcessRecordStats(&process, file);
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FIRCLSHostWriteDiskUsage(file);
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// This is the first common point where various crash handlers call into
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// Store a crash file marker to indicate that a crash has occurred
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FIRCLSCreateCrashedMarkerFile();
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FIRCLSProcessResumeAllOtherThreads(&process);
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}
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