// // AppDelegate.swift // tdvideo // // Created by aaa on 2024/1/19. // /* https://www.figma.com/file/HtnafU9zeXR8qeW9CAIoIO/VR?type=design&node-id=379%3A963&mode=design&t=1Uxec3RbjuOvNuUK-1 万川测试 com.peuid.snsdev com.cjsztea.wanchuan com.nks.vptest */ import UIKit @main class AppDelegate: UIResponder, UIApplicationDelegate { func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { let window = UIWindow(frame: UIScreen.main.bounds) window.backgroundColor = UIColor.white let vc = ViewController() let navigationController = UINavigationController(rootViewController: vc) let tab = UITabBarController.init() tab.viewControllers = [vc] window.rootViewController = tab window.makeKeyAndVisible() return true } // MARK: UISceneSession Lifecycle func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration { // Called when a new scene session is being created. // Use this method to select a configuration to create the new scene with. return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role) } func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set) { // Called when the user discards a scene session. // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions. // Use this method to release any resources that were specific to the discarded scenes, as they will not return. } }