接入feedback view,差评的功能还未实现
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69fee51f46
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@ -16,6 +16,7 @@ class UserInfo: NSObject {
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var paymentProductIdentifier:String? //表示已购买的产品id
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var isMemberShip:Bool {
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get {
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return true
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return paymentState
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}
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}
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@ -8,7 +8,8 @@
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import UIKit
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import AVKit
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import AVFoundation
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import Firebase
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import FirebaseCore
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class ExternalSceneDelegate: UIResponder, UIWindowSceneDelegate {
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var window: UIWindow?
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@ -37,12 +38,19 @@ class ExternalSceneDelegate: UIResponder, UIWindowSceneDelegate {
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// Release any resources associated with this scene that can be re-created the next time the scene connects.
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// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
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print("ExternalSceneDelegate sceneDidDisconnect")
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Analytics.logEvent("equipment_disconnect", parameters: nil)
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FeedbackView.show {//好评
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} negativeCallback: {//差评
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}
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}
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func sceneDidBecomeActive(_ scene: UIScene) {
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// Called when the scene has moved from an inactive state to an active state.
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// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
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print("ExternalSceneDelegate sceneDidBecomeActive")
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Analytics.logEvent("equipment_connect", parameters: nil)
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}
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@ -55,6 +55,11 @@ class MembershipVC: BaseController {
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psubscribeBtn?.isEnabled = false
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}
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FeedbackView.show {//好评
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} negativeCallback: {//差评
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}
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}
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}
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@ -44,6 +44,12 @@ class VRPhotoTransformController: BaseController {
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pv.transformActionBlock = {//继续转码
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pv.isHidden = true
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Analytics.logEvent("result_continue_click", parameters: nil)
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FeedbackView.show {//好评
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} negativeCallback: {//差评
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}
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}
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return pv
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}()
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@ -71,6 +71,11 @@ class VRVideoTransformController: BaseController {
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pv.transformActionBlock = {//继续转码
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pv.isHidden = true
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Analytics.logEvent("result_continue_click", parameters: nil)
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FeedbackView.show {//好评
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} negativeCallback: {//差评
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}
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}
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return pv
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}()
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@ -7,6 +7,7 @@
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import Foundation
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import UIKit
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import StoreKit
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class FeedbackView: UIView {
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var scenterBgView:UIView?
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var alphaBgView:UIView?
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@ -122,6 +123,10 @@ class FeedbackView: UIView {
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return
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}
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praiseCallback()
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guard let kw = KWindow else {
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return
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}
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SKStoreReviewController.requestReview(in: kw.windowScene!)
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}
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@objc func negativeAction(sender:UIButton) {
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@ -145,6 +150,12 @@ class FeedbackView: UIView {
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}
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class func show(praiseCallback:@escaping ()->Void,negativeCallback:@escaping ()->Void) {
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let hasShowFeedback = UserDefaults.standard.bool(forKey: "khasShowFeedbackKey")
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if hasShowFeedback {
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return
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}
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let fbView = FeedbackView(frame: .zero)
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fbView.praiseCallback = praiseCallback
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fbView.negativeCallback = negativeCallback
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@ -156,6 +167,8 @@ class FeedbackView: UIView {
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}
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KWindow?.layoutIfNeeded()
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fbView.show()
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UserDefaults.standard.set(true, forKey: "khasShowFeedbackKey")
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UserDefaults.standard.synchronize()
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}
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@objc func hiddenSelf() {
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@ -6,8 +6,7 @@
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//
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import UIKit
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import Firebase
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import FirebaseCore
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class SceneDelegate: UIResponder, UIWindowSceneDelegate {
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var window: UIWindow?
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@ -26,14 +25,14 @@ class SceneDelegate: UIResponder, UIWindowSceneDelegate {
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// Release any resources associated with this scene that can be re-created the next time the scene connects.
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// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
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print("sceneDidDisconnect")
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Analytics.logEvent("equipment_disconnect", parameters: nil)
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}
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func sceneDidBecomeActive(_ scene: UIScene) {
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// Called when the scene has moved from an inactive state to an active state.
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// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
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print("sceneDidBecomeActive")
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Analytics.logEvent("equipment_connect", parameters: nil)
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}
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func sceneWillResignActive(_ scene: UIScene) {
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