//
//  SceneDelegate.swift
//  KeybaordTest
//
//  Created by aaa on 2024/3/18.
//

import UIKit
import AVKit
import AVFoundation
import Firebase
import FirebaseCore
class ExternalSceneDelegate: UIResponder, UIWindowSceneDelegate {

    var window: UIWindow?


    func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
        print("ExternalSceneDelegate scene.......")
//        let ac  = UISceneActivationConditions()
//        ac.canActivateForTargetContentIdentifierPredicate = NSPredicate(value: true)
//        ac.prefersToActivateForTargetContentIdentifierPredicate = NSPredicate(value: true)
//        scene.activationConditions = ac
//        self.window?.rootViewController =  ZZHExternalViewController()
//        guard let _ = (scene as? UIWindowScene) else { return }
//        guard let rootViewController = window?.rootViewController else {
//            return
//        }
        
        
        
        
    }

    func sceneDidDisconnect(_ scene: UIScene) {
        // Called as the scene is being released by the system.
        // This occurs shortly after the scene enters the background, or when its session is discarded.
        // Release any resources associated with this scene that can be re-created the next time the scene connects.
        // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
        print("ExternalSceneDelegate sceneDidDisconnect")
        Analytics.logEvent("equipment_disconnect", parameters: nil)
        FeedbackView.show {//好评
            
        } negativeCallback: {//差评
            
        }
    }

    func sceneDidBecomeActive(_ scene: UIScene) {
        // Called when the scene has moved from an inactive state to an active state.
        // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
        print("ExternalSceneDelegate sceneDidBecomeActive")
        Analytics.logEvent("equipment_connect", parameters: nil)
    }
    

    func sceneWillResignActive(_ scene: UIScene) {
        // Called when the scene will move from an active state to an inactive state.
        // This may occur due to temporary interruptions (ex. an incoming phone call).
        print("ExternalSceneDelegate sceneWillResignActive")
    }

    func sceneWillEnterForeground(_ scene: UIScene) {
        // Called as the scene transitions from the background to the foreground.
        // Use this method to undo the changes made on entering the background.
        print("ExternalSceneDelegate sceneWillEnterForeground")
//        DispatchQueue.main.async {
//            NotificationCenter.default.post(name: Notification.Name(rawValue: "NSZZHHasNewWindowExternal"), object: self, userInfo: nil)
//            print("已发送 NSZZHHasNewWindowExternal 通知。。。。")
//        }
        
        
    }

    func sceneDidEnterBackground(_ scene: UIScene) {
        // Called as the scene transitions from the foreground to the background.
        // Use this method to save data, release shared resources, and store enough scene-specific state information
        // to restore the scene back to its current state.
        
        print("ExternalSceneDelegate sceneDidEnterBackground")
    }


}

