816 lines
34 KiB
Swift
816 lines
34 KiB
Swift
//
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// MP_PlayerManager.swift
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// MusicPlayer
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//
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// Created by Mr.Zhou on 2024/5/10.
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//
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import UIKit
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import AVFoundation
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import MediaPlayer
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import AVKit
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import Kingfisher
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///播放器播放状态
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enum MP_PlayerStateType:Int {
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///未启动
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case Null = 0
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///运行中
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case Playing = 1
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///暂停中
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case Pause = 2
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}
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///播放器播放方式
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enum MP_PlayerPlayType:Int {
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///列表顺序播放
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case normal = 0
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///列表随机播放
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case random = 1
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///单曲播放(当前音乐无限循环)
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case single = 2
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}
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///计时器状态
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enum MP_TimerStateType:Int {
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///运行
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case Resume = 0
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///暂停
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case Suspend = 1
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}
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///播放器启动时执行事件(播放的音乐)
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typealias MP_PlayTimerStartAction = () -> Void
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///播放器运行时执行事件(当前时间值,最大时间值)
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typealias MP_PlayTimerRunAction = (_ currentTime:TimeInterval, _ duration:TimeInterval) -> Void
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///播放器结束时执行事件
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typealias MP_PlayTimerEndAction = () -> Void
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///播放器暂停时执行事件
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typealias MP_PlayTimerPauseAction = () -> Void
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///播放器继续时执行事件
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typealias MP_PlayTimerResumeAction = () -> Void
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///播放器终止时执行事件
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typealias MP_PlayTimerStopAction = () -> Void
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///播放器调整进度时执行事件
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typealias MP_PlayTimerEditEndAction = () -> Void
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///播放器缓存值执行事件
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typealias MP_PlayCacheValueAction = (_ currentValue:TimeInterval, _ duration:TimeInterval) -> Void
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///播放器
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class MP_PlayerManager:NSObject{
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///控制器单例
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static let shared = MP_PlayerManager()
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///播放器
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private var player:AVPlayer = AVPlayer()
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//远程控制中心
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private var center:MPRemoteCommandCenter?
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///延迟计时器
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private var timer:DispatchSourceTimer?
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///延迟计时值
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private var times:TimeInterval = 0
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///计时器队列
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private var queue:DispatchQueue?
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///load模块
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var loadPlayer:MPPositive_PlayerLoadViewModel!{
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willSet{
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DispatchQueue.main.async {
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[weak self] in
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guard let self = self else {return}
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guard loadPlayer != nil else {
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if newValue != nil {
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//当load模块接受到新值的时候,发出通知,提醒底部模块状态切换
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NotificationCenter.notificationKey.post(notificationName: .pup_bottom_show)
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}
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return
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}
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if newValue != nil {
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//当load模块接受到新值的时候,发出通知,提醒底部模块状态切换
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NotificationCenter.notificationKey.post(notificationName: .pup_bottom_show)
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}else {
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//用户清空了load模块,隐藏播放器
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NotificationCenter.notificationKey.post(notificationName: .player_delete_list)
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playState = .Null
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player.pause()
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center?.playCommand.removeTarget(self)
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center?.pauseCommand.removeTarget(self)
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center?.nextTrackCommand.removeTarget(self)
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center?.previousTrackCommand.removeTarget(self)
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center?.changePlaybackPositionCommand.removeTarget(self)
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center = nil
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do {
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try AVAudioSession.sharedInstance().setActive(false)
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} catch {
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print("Error deactivating audio session: \(error)")
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}
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}
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}
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}
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}
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//当前音乐的字典
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private var currentInfo:[String:Any]?
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//当前播放器状态
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private var playState:MP_PlayerStateType = .Null{
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didSet{
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//当播放器状态发生变化时,对播放器按钮状态进行切换
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NotificationCenter.notificationKey.post(notificationName: .switch_player_status, object: playState)
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}
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}
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///获取播放器播放状态
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func getPlayState() -> MP_PlayerStateType {
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return playState
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}
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///当前播放器播放方法
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private var playType:MP_PlayerPlayType = .normal{
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didSet{
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//当播放器播放方式变化后,发出通知
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NotificationCenter.notificationKey.post(notificationName: .player_type_switch)
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}
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}
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///获取播放器播放方法
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func getPlayType() -> MP_PlayerPlayType {
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return playType
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}
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/// 设置播放器播放方式
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/// - Parameter type: 新的类型
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func setPlayType(_ type:MP_PlayerPlayType) {
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playType = type
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if playType == .random {
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}
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}
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///计时器状态
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private var timerType:MP_TimerStateType = .Suspend
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///播放器启动时执行事件记录
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private var startActionBlock:MP_PlayTimerStartAction!
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///播放器运行时执行事件记录
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var runActionBlock:MP_PlayTimerRunAction!
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///播放器缓存值闭包
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var cacheValueBlock:MP_PlayCacheValueAction!
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///播放实例状态的监听器
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private var statusObservation:NSKeyValueObservation?
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///播放实例缓存值的监听器
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private var loadedTimeRangesObservation:NSKeyValueObservation?
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///播放实例是否支持播放的监听器
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private var playbackLikelyToKeepUpObservation:NSKeyValueObservation?
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///播放实例报错的监听器
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private var errorObservation:NSKeyValueObservation?
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private override init() {
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super.init()
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//初始化计时器
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timer?.cancel()
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queue = DispatchQueue(label: "com.playerTimer.timer",attributes: .concurrent)
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timer = DispatchSource.makeTimerSource(queue: queue)
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//设置计时器每0.1秒触发一次,误差在0.01秒
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timer?.schedule(deadline: .now(), repeating: .milliseconds(100), leeway: .milliseconds(10))
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// 设置计时器触发时执行的回调
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timer?.setEventHandler(handler: { [weak self] in
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//将计时值增加0.1秒
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self?.times += 0.1
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})
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// 添加观察者,监听播放结束事件
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NotificationCenter.default.addObserver(self, selector: #selector(playerDidFinishPlaying(_ :)), name: .AVPlayerItemDidPlayToEndTime, object: player.currentItem)
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//监听用户切换了音乐
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NotificationCenter.notificationKey.add(observer: self, selector: #selector(userSwitchCurrentVideoAction(_ :)), notificationName: .positive_player_reload)
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//监听网络状态恢复可用
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NotificationCenter.notificationKey.add(observer: self, selector: #selector(netWorkReachableAction(_ :)), notificationName: .net_switch_reachable)
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//监听蓝牙设备的状态
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// NotificationCenter.default.addObserver(self, selector: #selector(handleAudioSessionRouteChangeAction(_ :)), name: AVAudioSession.routeChangeNotification, object: nil)
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//设置一个秒为刻度的时间值
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let interval:CMTime = .init(seconds: 1, preferredTimescale: .init(1))
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//为播放器添加运行时主线程每秒触发事件
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player.addPeriodicTimeObserver(forInterval: interval, queue: .main, using: { [weak self] (time) in
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guard let self = self else { return }
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cacheLoadTimes()
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//转化为当前播放进度秒值
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let currentDuration = CMTimeGetSeconds(time)
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//更新控制中心的进度条
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// updateProgress(currentDuration)
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updateNowPlayingInfo()
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//获取当前播放音乐资源的最大时间值
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let maxDuration = getMusicDuration()
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if maxDuration.isNaN == false {
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//判断当值进度是否超越最大时间值
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if currentDuration <= maxDuration {
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//没有,执行运行时时间
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if runActionBlock != nil {
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runActionBlock!(currentDuration, maxDuration)
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}
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}
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}
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})
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}
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deinit {
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NotificationCenter.default.removeObserver(self)
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center?.playCommand.removeTarget(self)
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center?.pauseCommand.removeTarget(self)
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center?.nextTrackCommand.removeTarget(self)
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center?.previousTrackCommand.removeTarget(self)
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timer?.cancel()
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timer = nil
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}
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/// 开始播放音乐
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/// - Parameters:
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/// - startAction: 开始播放时需要执行的事件
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/// - runAction: 播放途中需要执行的事件
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/// - endAction: 结束播放时需要执行的事件
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func play(startAction:MP_PlayTimerStartAction? = nil) {
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guard loadPlayer != nil, loadPlayer.currentVideo != nil else {
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//当两项数据皆为空时,播放器无法播放
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print("Player No Data")
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return
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}
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//检索播放器状态
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switch playState {
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case .Null://未启动
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break
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case .Playing://启动中
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player.pause()
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case .Pause://暂停中
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break
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}
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//记录事件
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if startAction != nil {
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startActionBlock = startAction
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}
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//覆盖播放器原有的playerItem
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player.replaceCurrentItem(with: loadPlayer?.currentVideo?.resourcePlayerItem)
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if center == nil {
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setCommandCenter()
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}
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//启动计时器
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startTimer()
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//对当前播放PlayerItem设置监听状态
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if loadPlayer.currentVideo?.isKVO == false {
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//准备状态
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statusObservation?.invalidate()
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statusObservation = loadPlayer?.currentVideo?.resourcePlayerItem?.observe(\.status, options: [.old,.new], changeHandler: { [weak self] item, change in
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guard let self = self else {return}
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if item.status == .readyToPlay {
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//判断当前播放器是否在播放当前音乐中
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if playState != .Playing {
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//当statuVlaue值等于playerItem准备播放的值,说明已经准备好播放
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print("当前音乐-\(loadPlayer?.currentVideo?.title ?? "") 已经准备好播放")
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}
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}else {
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print("当前音乐-\(loadPlayer.currentVideo?.title ?? "") 未做好准备播放,失败原因是\(loadPlayer.currentVideo?.resourcePlayerItem.error?.localizedDescription ?? "")")
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if loadPlayer?.currentVideo?.isKVO == true {
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suspendTimer()
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MP_AnalyticsManager.shared.player_b_failure_errorAction(loadPlayer?.currentVideo?.song.videoId ?? "", videoname: loadPlayer?.currentVideo?.title ?? "", artistname: loadPlayer?.currentVideo?.song.shortBylineText ?? "", error: loadPlayer.currentVideo?.resourcePlayerItem.error?.localizedDescription ?? "")
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loadPlayer?.currentVideo?.isKVO = false
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//重新配置数据
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loadPlayer.remakeImproveData {
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[weak self] in
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self?.play()
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}
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}
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}
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})
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//当前缓冲值
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loadedTimeRangesObservation?.invalidate()
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loadedTimeRangesObservation = loadPlayer?.currentVideo?.resourcePlayerItem?.observe(\.loadedTimeRanges, options: [.old,.new], changeHandler: { [weak self] item, change in
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guard let self = self else {return}
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cacheLoadTimes()
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})
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//是否具备足够播放的能力
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playbackLikelyToKeepUpObservation?.invalidate()
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playbackLikelyToKeepUpObservation = loadPlayer?.currentVideo?.resourcePlayerItem?.observe(\.isPlaybackLikelyToKeepUp, options: [.old,.new], changeHandler: { [weak self] item, change in
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guard let self = self else {return}
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if let playbackLikelyToKeepUp = change.newValue, playbackLikelyToKeepUp == true {
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if playState != .Playing && playState != .Pause {
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//还未播放当前音乐,启动播放
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player.play()
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playState = .Playing
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//暂停计时器,并获取延时值
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suspendTimer()
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MP_AnalyticsManager.shared.player_b_success_actionAction(loadPlayer?.currentVideo?.song.videoId ?? "", videoname: loadPlayer?.currentVideo?.title ?? "", artistname: loadPlayer?.currentVideo?.song.shortBylineText ?? "")
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//执行开始播放闭包
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if startActionBlock != nil {
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startActionBlock!()
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}
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}
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}else {
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//没有足够的数据支持播放
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player.pause()
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playState = .Null
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}
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})
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//报错提醒
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errorObservation?.invalidate()
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errorObservation = loadPlayer?.currentVideo?.resourcePlayerItem?.observe(\.error, options: [.old,.new], changeHandler: { [weak self] item, change in
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guard let self = self else {return}
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if let error = change.newValue, let nsError = error {
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print("当前音乐-\(loadPlayer?.currentVideo?.title ?? "") 未做好准备播放,失败原因是\(nsError.localizedDescription)")
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}
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})
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loadPlayer.currentVideo.isKVO = true
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//将进度回归为0
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player.seek(to: .zero)
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updateNowPlayingInfo()
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}
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}
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///启动计时器
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func startTimer() {
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guard timerType == .Suspend else {
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return
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}
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times = 0
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//运行计时器
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timer?.resume()
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timerType = .Resume
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}
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///暂停计时器
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func suspendTimer() {
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guard timerType == .Resume else {
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return
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}
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//暂停计时器
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timer?.suspend()
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timerType = .Suspend
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guard times != 0 else {
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return
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}
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let times = Int(self.times)
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let msTimes = times*1000
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MP_AnalyticsManager.shared.player_b_delay_actionAction(loadPlayer?.currentVideo?.song.videoId ?? "", videoname: loadPlayer?.currentVideo?.title ?? "", artistname: loadPlayer?.currentVideo?.song.shortBylineText ?? "", delay: "\(msTimes)ms")
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}
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///网络状态恢复正常
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@objc private func netWorkReachableAction(_ sender:Notification) {
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//监听到网络状态恢复,检索当前播放器是否正在播放
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if loadPlayer?.currentVideo != nil {
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//有音乐播放,获取当前播放进度
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let currentTime = loadPlayer.currentVideo!.resourcePlayerItem.currentTime()
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//手动调整播放时间点,以此重启播放器缓存
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player.seek(to: currentTime)
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player.play()
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playState = .Playing
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}
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}
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///监听到音视频路由发生变化
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// @objc private func handleAudioSessionRouteChangeAction(_ notification: Notification) {
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// guard let info = notification.userInfo, let reasonValue = info[AVAudioSessionRouteChangeReasonKey] as? UInt, let reason = AVAudioSession.RouteChangeReason(rawValue:reasonValue) else {
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// return
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// }
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// switch reason {
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// case .newDeviceAvailable:// 新设备连接
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// let session = AVAudioSession.sharedInstance()
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// for output in session.currentRoute.outputs where output.portType == .headphones {
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// print("耳机已连接")
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// }
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// //继续运行
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// case .oldDeviceUnavailable:// 设备断开
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// if let previousRoute = info[AVAudioSessionRouteChangePreviousRouteKey] as? AVAudioSessionRouteDescription {
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// for output in previousRoute.outputs where output.portType == .headphones {
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// print("耳机已断开")
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// }
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// }
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// //暂停当前播放
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// pause()
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// default:
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// break
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// }
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// }
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//实现KVO监听
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// override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
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// guard let keyPath = keyPath else {
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// return
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// }
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// //根据keyPath检索
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// switch keyPath {
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// case "status"://playerItem状态
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// if let statuValue = change?[.newKey] as? Int, statuValue == AVPlayerItem.Status.readyToPlay.rawValue {
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// //判断当前播放器是否在播放当前音乐中
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// if playState != .Playing {
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// //当statuVlaue值等于playerItem准备播放的值,说明已经准备好播放
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// print("当前音乐-\(loadPlayer?.currentVideo?.title ?? "") 已经准备好播放")
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// }
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// }else {
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// print("当前音乐-\(loadPlayer.currentVideo?.title ?? "") 未做好准备播放,失败原因是\(loadPlayer.currentVideo?.resourcePlayerItem.error?.localizedDescription ?? "")")
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// if loadPlayer?.currentVideo?.isKVO == true {
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// suspendTimer()
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// MP_AnalyticsManager.shared.player_b_failure_errorAction(loadPlayer?.currentVideo?.song.videoId ?? "", videoname: loadPlayer?.currentVideo?.title ?? "", artistname: loadPlayer?.currentVideo?.song.shortBylineText ?? "", error: loadPlayer.currentVideo?.resourcePlayerItem.error?.localizedDescription ?? "")
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// //切歌时移除KVO监听
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// loadPlayer?.currentVideo?.resourcePlayerItem.removeObserver(self, forKeyPath: "status")
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// loadPlayer?.currentVideo?.resourcePlayerItem.removeObserver(self, forKeyPath: "loadedTimeRanges")
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// loadPlayer?.currentVideo?.resourcePlayerItem.removeObserver(self, forKeyPath: "playbackLikelyToKeepUp")
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// loadPlayer?.currentVideo?.resourcePlayerItem.removeObserver(self, forKeyPath: "error")
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// loadPlayer?.currentVideo?.isKVO = false
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// //重新配置数据
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// loadPlayer.remakeImproveData {
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// [weak self] in
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// self?.play()
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// }
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// }
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// }
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// case "loadedTimeRanges"://当前缓冲进度
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// cacheLoadTimes()
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// case "playbackLikelyToKeepUp"://是否存在足够的数据开始播放
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// if let playbackLikelyToKeepUp = change?[.newKey] as? Bool, playbackLikelyToKeepUp == true {
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// if playState != .Playing && playState != .Pause {
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// //还未播放当前音乐,启动播放
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// player.play()
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// playState = .Playing
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// //暂停计时器,并获取延时值
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// suspendTimer()
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// MP_AnalyticsManager.shared.player_b_success_actionAction(loadPlayer?.currentVideo?.song.videoId ?? "", videoname: loadPlayer?.currentVideo?.title ?? "", artistname: loadPlayer?.currentVideo?.song.shortBylineText ?? "")
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// //执行开始播放闭包
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// if startActionBlock != nil {
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// startActionBlock!()
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// }
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// }
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// }else {
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// //没有足够的数据支持播放
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// player.pause()
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// playState = .Null
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// }
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// default:
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// break
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// }
|
||
// }
|
||
//获取缓冲值
|
||
private func cacheLoadTimes() {
|
||
//获取当前播放Item的缓冲值组
|
||
if let timeRanges = loadPlayer?.currentVideo?.resourcePlayerItem?.loadedTimeRanges.map({$0.timeRangeValue}), let first = timeRanges.first {
|
||
//获取开始时间的秒数
|
||
let startSeconds = first.start.seconds
|
||
//获取缓冲区的持续时间
|
||
let durationSeconds = first.duration.seconds
|
||
//计算当前缓冲总时间
|
||
let bufferedSeconds = startSeconds + durationSeconds
|
||
//获取当前播放音乐资源的最大时间值
|
||
let maxDuration = getMusicDuration()
|
||
//传递缓存值
|
||
if cacheValueBlock != nil {
|
||
cacheValueBlock!(bufferedSeconds, maxDuration)
|
||
}
|
||
}
|
||
}
|
||
//MARK: - 获取当前音乐总长度
|
||
///获取音乐资源总时长
|
||
private func getMusicDuration() -> TimeInterval {
|
||
return CMTimeGetSeconds(player.currentItem?.duration ?? .zero)
|
||
}
|
||
|
||
//MARK: - 音乐播放结束
|
||
//当前音乐播放结束时
|
||
@objc private func playerDidFinishPlaying(_ sender:Notification) {
|
||
//检索播放器对象
|
||
guard playState == .Playing else {
|
||
return
|
||
}
|
||
switch playType {
|
||
case .single:
|
||
//重播
|
||
player.seek(to: CMTime.zero)
|
||
player.play()
|
||
default:
|
||
//当前音乐播放器正在播放中,下一首
|
||
nextEvent()
|
||
}
|
||
}
|
||
//MARK: - 暂停播放
|
||
///内部暂停播放
|
||
private func pause() {
|
||
//检索播放状态,是否进行中
|
||
guard playState == .Playing else {
|
||
//未处于播放中
|
||
print("Player is not in playing")
|
||
return
|
||
}
|
||
//暂停播放器
|
||
player.pause()
|
||
//切换播放器状态
|
||
playState = .Pause
|
||
}
|
||
/// 暂停播放
|
||
/// - Parameter pauseAction: 暂停时要执行的事件
|
||
func pause(_ pauseAction:MP_PlayTimerPauseAction? = nil) {
|
||
//检索播放状态,是否进行中
|
||
guard playState == .Playing else {
|
||
//未处于播放中
|
||
print("Player is not in playing")
|
||
return
|
||
}
|
||
if pauseAction != nil {
|
||
pauseAction!()
|
||
}
|
||
//暂停播放器
|
||
player.pause()
|
||
//切换播放器状态
|
||
playState = .Pause
|
||
}
|
||
//MARK: - 继续播放
|
||
/// 继续播放
|
||
/// - Parameter resumeAction: 继续时要执行的事件
|
||
func resume(_ resumeAction:MP_PlayTimerResumeAction? = nil) {
|
||
//检索播放状态,是否暂停中
|
||
guard playState == .Pause else {
|
||
//未处于暂停中
|
||
print("Player is not paused")
|
||
return
|
||
}
|
||
if resumeAction != nil {
|
||
resumeAction!()
|
||
}
|
||
//继续播放器
|
||
player.play()
|
||
//切换播放器状态
|
||
playState = .Playing
|
||
}
|
||
///内部继续播放
|
||
private func resume() {
|
||
//检索播放状态,是否暂停中
|
||
guard playState == .Pause else {
|
||
//未处于暂停中
|
||
print("Player is not paused")
|
||
return
|
||
}
|
||
//继续播放器
|
||
player.play()
|
||
//切换播放器状态
|
||
playState = .Playing
|
||
}
|
||
|
||
//MARK: - 停止播放
|
||
//停止播放
|
||
func stop() {
|
||
//检索播放状态,是否已启动
|
||
guard playState != .Null else {
|
||
//未启动
|
||
print("Player is not started")
|
||
return
|
||
}
|
||
player.pause()
|
||
playState = .Null
|
||
}
|
||
//MARK: - 切歌(上一首/下一首)
|
||
///上一首歌事件
|
||
func previousEvent() {
|
||
//将播放器状态调整未播放
|
||
playState = .Null
|
||
var nextIndex:Int = 0
|
||
//判断当前音乐播放方式
|
||
switch playType {
|
||
case .random://随机,播放随机列表内容
|
||
//检索当前列表是否为只有一首
|
||
guard (loadPlayer?.randomVideos?.count ?? 0) != 1 else {
|
||
player.seek(to: .zero)
|
||
playState = .Playing
|
||
player.play()
|
||
return
|
||
}
|
||
for (index, item) in loadPlayer.randomVideos.enumerated() {
|
||
if item.videoId == loadPlayer.currentVideo?.song.videoId {
|
||
//找到播放音乐的索引
|
||
nextIndex = index - 1
|
||
}
|
||
}
|
||
//假如next为负数,则直接播放列表最后一首
|
||
if nextIndex < 0 {
|
||
//播放列表最后一首
|
||
let last = loadPlayer.randomVideos.last
|
||
loadPlayer.improveData(last?.videoId ?? "", isRandom: true)
|
||
}else {
|
||
//查询列表对应单曲
|
||
let song = loadPlayer.randomVideos[nextIndex]
|
||
loadPlayer.improveData(song.videoId ?? "", isRandom: true)
|
||
}
|
||
default://常规播放或者单曲播放
|
||
guard (loadPlayer?.songVideos?.count ?? 0) != 1 else {
|
||
player.seek(to: .zero)
|
||
playState = .Playing
|
||
player.play()
|
||
return
|
||
}
|
||
for (index, item) in loadPlayer.songVideos.enumerated() {
|
||
if item.videoId == loadPlayer.currentVideo?.song.videoId {
|
||
//找到播放音乐的索引
|
||
nextIndex = index - 1
|
||
}
|
||
}
|
||
//假如next为负数,则直接播放列表最后一首
|
||
if nextIndex < 0 {
|
||
//播放列表最后一首
|
||
let last = loadPlayer.songVideos.last
|
||
loadPlayer.improveData(last?.videoId ?? "")
|
||
}else {
|
||
//查询列表对应单曲
|
||
let song = loadPlayer.songVideos[nextIndex]
|
||
loadPlayer.improveData(song.videoId ?? "")
|
||
}
|
||
}
|
||
}
|
||
///下一首歌事件
|
||
func nextEvent() {
|
||
//将播放器状态调整未播放
|
||
playState = .Null
|
||
var nextIndex:Int = 0
|
||
switch playType {
|
||
case .random:
|
||
guard (loadPlayer?.randomVideos?.count ?? 0) != 1 else {
|
||
player.seek(to: .zero)
|
||
playState = .Playing
|
||
player.play()
|
||
return
|
||
}
|
||
for (index, item) in loadPlayer.randomVideos.enumerated() {
|
||
if item.videoId == loadPlayer.currentVideo?.song.videoId {
|
||
//找到播放音乐的索引
|
||
nextIndex = index + 1
|
||
}
|
||
}
|
||
//超出播放列表数
|
||
if nextIndex > (loadPlayer.randomVideos.count-1) {
|
||
//播放列表第一首
|
||
let first = loadPlayer.randomVideos.first
|
||
loadPlayer.improveData(first?.videoId ?? "", isRandom: true)
|
||
}else {
|
||
//存在下一首,获取下一首ID,并播放
|
||
let song = loadPlayer.randomVideos[nextIndex]
|
||
loadPlayer.improveData(song.videoId ?? "", isRandom: true)
|
||
}
|
||
default:
|
||
guard (loadPlayer?.songVideos?.count ?? 0) != 1 else {
|
||
player.seek(to: .zero)
|
||
playState = .Playing
|
||
player.play()
|
||
return
|
||
}
|
||
for (index, item) in loadPlayer.songVideos.enumerated() {
|
||
if item.videoId == loadPlayer.currentVideo?.song.videoId {
|
||
//找到播放音乐的索引
|
||
nextIndex = index + 1
|
||
}
|
||
}
|
||
//超出播放列表数
|
||
if nextIndex > (loadPlayer.songVideos.count-1) {
|
||
//播放列表第一首
|
||
let first = loadPlayer.songVideos.first
|
||
loadPlayer.improveData(first?.videoId ?? "")
|
||
}else {
|
||
//存在下一首,获取下一首ID,并播放
|
||
let song = loadPlayer.songVideos[nextIndex]
|
||
loadPlayer.improveData(song.videoId ?? "")
|
||
}
|
||
}
|
||
}
|
||
///监听到用户切换当前音乐
|
||
@objc private func userSwitchCurrentVideoAction(_ sender:Notification) {
|
||
//将播放器状态调整未播放
|
||
playState = .Null
|
||
//暂停播放
|
||
player.pause()
|
||
//优先获取传递的值
|
||
if let video = sender.object as? MPPositive_SongViewModel {
|
||
if video.isKVO == true {
|
||
//切歌时移除KVO监听
|
||
statusObservation?.invalidate()
|
||
playbackLikelyToKeepUpObservation?.invalidate()
|
||
errorObservation?.invalidate()
|
||
loadedTimeRangesObservation?.invalidate()
|
||
video.isKVO = false
|
||
}
|
||
}
|
||
if cacheValueBlock != nil {
|
||
cacheValueBlock!(0, 1)
|
||
}
|
||
if loadPlayer.currentVideo != nil {
|
||
//开始播放
|
||
play(startAction: startActionBlock)
|
||
}
|
||
}
|
||
|
||
///播放器进度调整状态
|
||
func setEditPorgressStatu() {
|
||
guard playState != .Null else {
|
||
return
|
||
}
|
||
//播放器进入暂停状态
|
||
pause()
|
||
}
|
||
/// 调整播放器进度值,必须和 setEditPorgressStatu()搭配使用
|
||
/// - Parameters:
|
||
/// - progress: 要调整进度值(保证在0-1范围内,超出该方法不会响应)
|
||
func setEditProgressEnd(_ progress:Float, endAction:MP_PlayTimerEditEndAction? = nil) {
|
||
guard playState != .Null else {
|
||
return
|
||
}
|
||
guard progress >= 0, progress <= 1 else {
|
||
return
|
||
}
|
||
//根据当前进度值设置时间节点
|
||
let timePoint:Double = Double(progress)*getMusicDuration()
|
||
//设置对应的时间值
|
||
let time:CMTime = .init(seconds: timePoint, preferredTimescale: CMTimeScale(NSEC_PER_SEC))
|
||
//调整播放器时间
|
||
player.seek(to: time)
|
||
//恢复播放
|
||
resume()
|
||
if endAction != nil {
|
||
endAction!()
|
||
}
|
||
}
|
||
//MARK: - 远程中心
|
||
private func setCommandCenter() {
|
||
// 实例化远程控制中心
|
||
center = MPRemoteCommandCenter.shared()
|
||
//设置控制中心各项操作
|
||
//播放
|
||
center!.playCommand.addTarget(handler: { [weak self] (event) in
|
||
guard let self = self else { return .noActionableNowPlayingItem}
|
||
if loadPlayer.currentVideo != nil && playState == .Pause {
|
||
resume()
|
||
return .success
|
||
}else {
|
||
return .noActionableNowPlayingItem
|
||
}
|
||
})
|
||
//暂停
|
||
center!.pauseCommand.addTarget(handler: { [weak self] (event) in
|
||
guard let self = self else { return .noActionableNowPlayingItem}
|
||
if loadPlayer.currentVideo != nil && playState == .Playing {
|
||
pause()
|
||
return .success
|
||
}else {
|
||
return .noActionableNowPlayingItem
|
||
}
|
||
})
|
||
//上一首
|
||
center!.previousTrackCommand.addTarget { [weak self] (event) in
|
||
guard let self = self else { return .noActionableNowPlayingItem}
|
||
if loadPlayer.currentVideo != nil && MP_NetWorkManager.shared.netWorkStatu == .reachable {
|
||
previousEvent()
|
||
return .success
|
||
}else {
|
||
return .noActionableNowPlayingItem
|
||
}
|
||
}
|
||
//下一首歌
|
||
center!.nextTrackCommand.addTarget { [weak self] (event) in
|
||
guard let self = self else { return .noActionableNowPlayingItem}
|
||
if loadPlayer.currentVideo != nil && MP_NetWorkManager.shared.netWorkStatu == .reachable {
|
||
nextEvent()
|
||
return .success
|
||
}else {
|
||
return .noActionableNowPlayingItem
|
||
}
|
||
}
|
||
//拖拽进度
|
||
center?.changePlaybackPositionCommand.addTarget(handler: { [weak self] event in
|
||
guard let self = self else { return .noActionableNowPlayingItem}
|
||
guard MP_NetWorkManager.shared.netWorkStatu == .reachable else {
|
||
return .noActionableNowPlayingItem
|
||
}
|
||
guard let positionEvent = event as? MPChangePlaybackPositionCommandEvent else {
|
||
return .commandFailed
|
||
}
|
||
if loadPlayer.currentVideo != nil {
|
||
self.player.seek(to: CMTime(seconds: positionEvent.positionTime, preferredTimescale: 1))
|
||
return .success
|
||
}else {
|
||
return .noActionableNowPlayingItem
|
||
}
|
||
})
|
||
}
|
||
//设置远程中心内容更新
|
||
func updateNowPlayingInfo() {
|
||
guard loadPlayer?.currentVideo != nil else {return}
|
||
//设置info字典信息
|
||
currentInfo = [:]
|
||
//展示标题
|
||
currentInfo![MPMediaItemPropertyTitle] = loadPlayer?.currentVideo?.title ?? ""
|
||
//设置艺术家
|
||
currentInfo![MPMediaItemPropertyArtist] = loadPlayer?.currentVideo?.song?.shortBylineText ?? ""
|
||
//设置专辑
|
||
currentInfo![MPMediaItemPropertyAlbumTitle] = loadPlayer?.currentVideo?.song?.longBylineText
|
||
//当前时长
|
||
currentInfo![MPNowPlayingInfoPropertyElapsedPlaybackTime] = CMTimeGetSeconds(player.currentItem?.currentTime() ?? .zero)
|
||
//设置歌曲时长
|
||
currentInfo![MPMediaItemPropertyPlaybackDuration] = CMTimeGetSeconds(player.currentItem?.duration ?? .zero)
|
||
currentInfo![MPNowPlayingInfoPropertyPlaybackRate] = 1.0
|
||
let reviewURL = URL(string: loadPlayer.currentVideo?.song?.reviewUrls?.last ?? "")!
|
||
KingfisherManager.shared.retrieveImage(with: reviewURL) { [weak self]result in
|
||
switch result {
|
||
case .success(let imageResult):
|
||
let image = imageResult.image
|
||
self?.currentInfo?[MPMediaItemPropertyArtwork] = MPMediaItemArtwork(boundsSize: image.size, requestHandler: { size in
|
||
return image
|
||
})
|
||
// 确保更新MPNowPlayingInfoCenter的操作在主线程中
|
||
DispatchQueue.main.async {
|
||
//更新远程中心
|
||
MPNowPlayingInfoCenter.default().nowPlayingInfo = self?.currentInfo
|
||
}
|
||
case .failure(_):
|
||
self?.currentInfo?[MPMediaItemPropertyArtwork] = MPMediaItemArtwork(boundsSize: placeholderImage.size, requestHandler: { size in
|
||
return placeholderImage
|
||
})
|
||
// 确保更新MPNowPlayingInfoCenter的操作在主线程中
|
||
DispatchQueue.main.async {
|
||
//更新远程中心
|
||
MPNowPlayingInfoCenter.default().nowPlayingInfo = self?.currentInfo
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
}
|
||
|