播放器更改
This commit is contained in:
parent
4621f95204
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3c20413986
@ -44,20 +44,13 @@ typealias MP_PlayTimerStopAction = () -> Void
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///播放器调整进度时执行事件
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typealias MP_PlayTimerEditEndAction = () -> Void
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///播放器缓存值执行事件
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typealias MP_PlayCacheValueAction = (Float) -> Void
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typealias MP_PlayCacheValueAction = (_ currentValue:TimeInterval, _ duration:TimeInterval) -> Void
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///播放器
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class MP_PlayerManager:NSObject{
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///控制器单例
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static let shared = MP_PlayerManager()
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///播放器
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// private var player:AVPlayer = AVPlayer()
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///当前播放流
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private var player:FSAudioStream!
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// ///预加载下一首流
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private var next:FSAudioStream!
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///计时器
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private var timer:DispatchSourceTimer!
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private var player:AVPlayer = AVPlayer()
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///load模块
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var loadPlayer:MPPositive_PlayerLoadViewModel!{
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didSet{
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@ -76,7 +69,6 @@ class MP_PlayerManager:NSObject{
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didSet{
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//当播放器状态发生变化时,对播放器按钮状态进行切换
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NotificationCenter.notificationKey.post(notificationName: .switch_player_status, object: playState)
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}
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}
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///获取播放器播放状态
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@ -104,73 +96,19 @@ class MP_PlayerManager:NSObject{
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}
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///播放器启动时执行事件记录
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private var startActionBlock:MP_PlayTimerStartAction!
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///播放器运行时执行事件记录
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var runActionBlock:MP_PlayTimerRunAction!
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///播放器缓存值闭包
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var cacheValueBlock:MP_PlayCacheValueAction!
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private override init() {
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super.init()
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// player.automaticallyWaitsToMinimizeStalling = false
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//// player.delegate = self
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// // 添加观察者,监听播放结束事件
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// NotificationCenter.default.addObserver(self, selector: #selector(playerDidFinishPlaying(_ :)), name: .AVPlayerItemDidPlayToEndTime, object: player.currentItem)
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//监听用户切换了音乐
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// 添加观察者,监听播放结束事件
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NotificationCenter.default.addObserver(self, selector: #selector(playerDidFinishPlaying(_ :)), name: .AVPlayerItemDidPlayToEndTime, object: player.currentItem)
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NotificationCenter.notificationKey.add(observer: self, selector: #selector(userSwitchCurrentVideoAction(_ :)), notificationName: .positive_player_reload)
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//监听网络状态恢复可用
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// NotificationCenter.notificationKey.add(observer: self, selector: #selector(netWorkReachableAction(_ :)), notificationName: .net_switch_reachable)
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//创建倒计时器队列
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let queue = DispatchQueue(label: "com.MPPlayerTimer.queue")
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//创建倒计时器
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timer = DispatchSource.makeTimerSource(queue: queue)
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//设置计时器的起始时间以及触发事件频率为一秒一次
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timer!.schedule(deadline: .now(), repeating: .seconds(1))
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//计时器设置触发事件
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timer.setEventHandler {
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[weak self] in
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guard let self = self else {return}
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timerAction()
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}
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//计时器启动
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timer.resume()
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}
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deinit {
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NotificationCenter.default.removeObserver(self)
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player = nil
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timer.cancel()
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timer = nil
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}
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///计时器每秒执行事件
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private func timerAction() {
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//判断当前播放器是否存在
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guard let player = player, playState == .Playing else {return}
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DispatchQueue.main.async {[weak self] in
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guard let self = self, findTurePlayer(player) else {return}
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//存在,每秒获取播放进度(当前时间,总时间)
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let duration = player.duration.playbackTimeInSeconds
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let currentTime = player.currentTimePlayed.playbackTimeInSeconds
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//调用进度闭包
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if self.runActionBlock != nil {
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self.runActionBlock!(TimeInterval(currentTime), TimeInterval(duration))
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}
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//检索媒体是否存入缓存
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if player.cached == true || loadPlayer.currentVideo.isDlownd == true {
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if self.cacheValueBlock != nil {
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self.cacheValueBlock!(1)
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}
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}else {
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//伪装每秒缓存进度
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let byte = currentTime + 30
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let rate = Float(byte)/duration
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if self.cacheValueBlock != nil {
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self.cacheValueBlock!(rate)
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}
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}
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}
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}
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/// 开始播放音乐
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/// - Parameters:
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/// - startAction: 开始播放时需要执行的事件
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@ -182,103 +120,120 @@ class MP_PlayerManager:NSObject{
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print("Player No Data")
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return
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}
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//清除旧流媒体
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stopAndReleaseStream(&player)
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//检索播放器状态
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switch playState {
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case .Null://未启动
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break
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case .Playing://启动中
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player.pause()
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case .Pause://暂停中
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break
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}
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//记录事件
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if startAction != nil {
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startActionBlock = startAction
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}
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if next != nil, (next.url == (loadPlayer.currentVideo.resourcePlayerURL! as NSURL)) {
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player = next
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}else {
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//配置当前播放音乐
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player = .init(url: loadPlayer.currentVideo.resourcePlayerURL!)
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player.maxRetryCount = 2
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}
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//预加载下一首(假如有的话)
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let index = loadPlayer.listViewVideos.firstIndex(of: loadPlayer.currentVideo) ?? 0
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if (loadPlayer.listViewVideos.count-1) > index {
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stopAndReleaseStream(&next)
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//纯在下一首,获取下一位的URL
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let nextURL = loadPlayer.listViewVideos[index + 1].resourcePlayerURL
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next = preloadNext(nextURL!)
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}
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//开始播放
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player.play()
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//获取播放器状态
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player.onStateChange = {
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[weak self] status in
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guard let self = self, findTurePlayer(player) else {return}
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switch status {
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case .fsAudioStreamFailed://加载失败
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print("\(loadPlayer.currentVideo?.title ?? "")加载失败")
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playState = .Null
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case .fsAudioStreamRetryingFailed://重试都失败了
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print("\(loadPlayer.currentVideo?.title ?? "")重试失败")
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print("失败URL:\(String(describing: loadPlayer.currentVideo?.resourcePlayerURL))")
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//重新获取资源
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loadPlayer.remakeImproveData { [weak self] in
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guard let self = self else {return}
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//配置当前播放音乐
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player?.url = loadPlayer.currentVideo.resourcePlayerURL! as NSURL
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}
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case .fsAudioStreamPlaying://加载成功
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//开始播放/正在播放
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print("\(loadPlayer.currentVideo?.title ?? "")开始播放")
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if playState != .Playing {
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playState = .Playing
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if startAction != nil {
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startAction!()
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//覆盖播放器原有的playerItem
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player.replaceCurrentItem(with: loadPlayer.currentVideo.resourcePlayerItem)
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//将进度回归为0
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player.seek(to: .zero)
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//设置一个秒为刻度的时间值
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let interval:CMTime = .init(seconds: 1, preferredTimescale: .init(1))
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//为播放器添加运行时主线程每秒触发事件
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player.addPeriodicTimeObserver(forInterval: interval, queue: .main, using: { [weak self] (time) in
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guard let self = self else { return }
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//转化为当前播放进度秒值
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let currentDuration = CMTimeGetSeconds(time)
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//获取当前播放音乐资源的最大时间值
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let maxDuration = getMusicDuration()
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if maxDuration.isNaN == false {
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//判断当值进度是否超越最大时间值
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if currentDuration <= maxDuration {
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//没有,执行运行时时间
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if runActionBlock != nil {
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runActionBlock!(currentDuration, maxDuration)
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}
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}
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case .fsAudioStreamPlaybackCompleted://播放完成
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playerDidFinishPlaying()
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case .fsAudioStreamEndOfFile://加载完成
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print("\(loadPlayer.currentVideo?.title ?? "")加载完毕")
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default:
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break
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}
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}
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})
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//对当前播放PlayerItem设置监听状态
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//准备状态
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loadPlayer.currentVideo?.resourcePlayerItem?.addObserver(self, forKeyPath: "status", options: [.old,.new], context: nil)
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//当前缓冲值
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loadPlayer.currentVideo?.resourcePlayerItem.addObserver(self, forKeyPath: "loadedTimeRanges", options: [.old,.new], context: nil)
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}
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///对流的检查,判断当前调用流是否是播放流
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private func findTurePlayer(_ stream:FSAudioStream) -> Bool {
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guard let currentVideoURL = loadPlayer?.currentVideo?.resourcePlayerURL as? NSURL else {
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return false
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//实现KVO监听
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override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
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guard let keyPath = keyPath else {
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return
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}
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let streamURL = stream.url
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if streamURL == currentVideoURL {
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return true
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}else {
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return false
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//根据keyPath检索
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switch keyPath {
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case "status"://playerItem状态
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if let statuValue = change?[.newKey] as? Int, statuValue == AVPlayerItem.Status.readyToPlay.rawValue {
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//判断当前播放器是否在播放当前音乐中
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if playState != .Playing {
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//当statuVlaue值等于playerItem准备播放的值,说明已经准备好播放
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print("当前音乐-\(loadPlayer.currentVideo?.title ?? "") 已经准备好播放")
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//还未播放当前音乐,启动播放
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print("开始播放音乐-\(loadPlayer.currentVideo?.title ?? "")")
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player.play()
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playState = .Playing
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//执行开始播放闭包
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if startActionBlock != nil {
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startActionBlock!()
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}
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}
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}else {
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print("当前音乐-\(loadPlayer.currentVideo?.title ?? "") 未做好准备播放,失败原因是\(loadPlayer.currentVideo?.resourcePlayerItem.error?.localizedDescription ?? "")")
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//资源更新,重新配置一下相关内容
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loadPlayer.remakeImproveData {
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[weak self] in
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guard let self = self else {return}
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//重新播放
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play()
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}
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}
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case "loadedTimeRanges"://当前缓冲进度
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//获取当前播放Item的缓冲值组
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if let timeRanges = loadPlayer.currentVideo?.resourcePlayerItem.loadedTimeRanges.map({$0.timeRangeValue}), let first = timeRanges.first {
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//获取开始时间的秒数
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let startSeconds = first.start.seconds
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//获取缓冲区的持续时间
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let durationSeconds = first.duration.seconds
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//计算当前缓冲总时间
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let bufferedSeconds = startSeconds + durationSeconds
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//获取当前播放音乐资源的最大时间值
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let maxDuration = getMusicDuration()
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//传递缓存值
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if cacheValueBlock != nil {
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cacheValueBlock!(bufferedSeconds, maxDuration)
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}
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}
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case "playbackLikelyToKeepUp"://是否存在足够的数据开始播放
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break
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default:
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break
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}
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}
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///预加载下一首流
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private func preloadNext(_ url:URL) -> FSAudioStream{
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let stream = FSAudioStream(url: url)
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stream?.maxRetryCount = 1
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// 开始预加载数据
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stream!.preload()
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print("下一首已经在预加载")
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return stream!
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//MARK: - 获取当前音乐总长度
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///获取音乐资源总时长
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private func getMusicDuration() -> TimeInterval {
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return CMTimeGetSeconds(player.currentItem?.duration ?? .zero)
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}
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//MARK: - 音乐播放结束
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//当前音乐播放结束时
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@objc private func playerDidFinishPlaying() {
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@objc private func playerDidFinishPlaying(_ sender:Notification) {
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//检索播放器对象
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guard playState == .Playing else {
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return
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}
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switch playType {
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case .single:
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var postion = FSStreamPosition()
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postion.position = 0
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//重播
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player.seek(to: postion)
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player.seek(to: CMTime.zero)
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player.play()
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default:
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//当前音乐播放器正在播放中,下一首
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@ -330,8 +285,7 @@ class MP_PlayerManager:NSObject{
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resumeAction!()
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}
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//继续播放器
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// player.play()
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player.pause()
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player.play()
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//切换播放器状态
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playState = .Playing
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}
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@ -344,8 +298,7 @@ class MP_PlayerManager:NSObject{
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return
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}
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//继续播放器
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// player.play()
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player.pause()
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player.play()
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//切换播放器状态
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playState = .Playing
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}
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@ -359,7 +312,7 @@ class MP_PlayerManager:NSObject{
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print("Player is not started")
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return
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}
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player.stop()
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player.pause()
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playState = .Null
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}
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//MARK: - 切歌(上一首/下一首)
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@ -372,7 +325,7 @@ class MP_PlayerManager:NSObject{
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switch playType {
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case .random://随机,播放随机列表内容
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for (index, item) in loadPlayer.randomVideos.enumerated() {
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if item.videoId == loadPlayer.currentVideo?.song.videoId {
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if item.videoId == loadPlayer.currentVideo.song.videoId {
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//找到播放音乐的索引
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nextIndex = index - 1
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}
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@ -381,15 +334,15 @@ class MP_PlayerManager:NSObject{
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if nextIndex < 0 {
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//播放列表最后一首
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let last = loadPlayer.randomVideos.last
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loadPlayer.improveData(last?.videoId ?? "", isRandom: true)
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loadPlayer.improveData(last?.videoId ?? "")
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}else {
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//查询列表对应单曲
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let song = loadPlayer.randomVideos[nextIndex]
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loadPlayer.improveData(song.videoId ?? "", isRandom: true)
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loadPlayer.improveData(song.videoId ?? "")
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}
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default://常规播放或者单曲播放
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for (index, item) in loadPlayer.songVideos.enumerated() {
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if item.videoId == loadPlayer.currentVideo?.song.videoId {
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if item.videoId == loadPlayer.currentVideo.song.videoId {
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//找到播放音乐的索引
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nextIndex = index - 1
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}
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@ -414,7 +367,7 @@ class MP_PlayerManager:NSObject{
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switch playType {
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case .random:
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for (index, item) in loadPlayer.randomVideos.enumerated() {
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if item.videoId == loadPlayer.currentVideo?.song.videoId {
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if item.videoId == loadPlayer.currentVideo.song.videoId {
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//找到播放音乐的索引
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nextIndex = index + 1
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}
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@ -423,15 +376,15 @@ class MP_PlayerManager:NSObject{
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if nextIndex > (loadPlayer.randomVideos.count-1) {
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//播放列表第一首
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let first = loadPlayer.randomVideos.first
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loadPlayer.improveData(first?.videoId ?? "", isRandom: true)
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loadPlayer.improveData(first?.videoId ?? "")
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}else {
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//存在下一首,获取下一首ID,并播放
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let song = loadPlayer.randomVideos[nextIndex]
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loadPlayer.improveData(song.videoId ?? "", isRandom: true)
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loadPlayer.improveData(song.videoId ?? "")
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}
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default:
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for (index, item) in loadPlayer.songVideos.enumerated() {
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if item.videoId == loadPlayer.currentVideo?.song.videoId {
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if item.videoId == loadPlayer.currentVideo.song.videoId {
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//找到播放音乐的索引
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nextIndex = index + 1
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}
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@ -452,21 +405,18 @@ class MP_PlayerManager:NSObject{
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@objc private func userSwitchCurrentVideoAction(_ sender:Notification) {
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//将播放器状态调整未播放
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playState = .Null
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//清理所有的流
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if player != nil {
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//清除所有流
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stopAndReleaseStream(&player)
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//暂停播放
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player.pause()
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//优先获取传递的值
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if let video = sender.object as? MPPositive_SongViewModel {
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//切歌时移除KVO监听
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video.resourcePlayerItem.removeObserver(self, forKeyPath: "status")
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video.resourcePlayerItem.removeObserver(self, forKeyPath: "loadedTimeRanges")
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// video.resourcePlayerItem.removeObserver(self, forKeyPath: "playbackLikelyToKeepUp")
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}
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if cacheValueBlock != nil {
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cacheValueBlock!(0)
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}
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DispatchQueue.main.asyncAfter(deadline: .now() + 0.1) {
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[weak self] in
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guard let self = self else {return}
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if loadPlayer.currentVideo != nil {
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//开始播放
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play(startAction: startActionBlock)
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}
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if loadPlayer.currentVideo != nil {
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//开始播放
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play(startAction: startActionBlock)
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}
|
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}
|
||||
|
||||
@ -482,85 +432,22 @@ class MP_PlayerManager:NSObject{
|
||||
/// - Parameters:
|
||||
/// - progress: 要调整进度值(保证在0-1范围内,超出该方法不会响应)
|
||||
func setEditProgressEnd(_ progress:Float, endAction:MP_PlayTimerEditEndAction? = nil) {
|
||||
guard playState != .Null, let player = player, findTurePlayer(player) else {
|
||||
guard playState != .Null else {
|
||||
return
|
||||
}
|
||||
guard progress >= 0, progress <= 1 else {
|
||||
return
|
||||
}
|
||||
//根据当前进度值设置时间节点
|
||||
let timePoint:Double = Double(progress)*getMusicDuration()
|
||||
//设置对应的时间值
|
||||
var time:FSStreamPosition = .init()
|
||||
time.position = progress
|
||||
//获取当前值的大小
|
||||
let currentTime = player.currentTimePlayed.playbackTimeInSeconds
|
||||
if progress != currentTime {
|
||||
//调整播放器时间
|
||||
player.seek(to: time)
|
||||
//恢复播放
|
||||
resume()
|
||||
if endAction != nil {
|
||||
endAction!()
|
||||
}
|
||||
let time:CMTime = .init(seconds: timePoint, preferredTimescale: CMTimeScale(NSEC_PER_SEC))
|
||||
//调整播放器时间
|
||||
player.seek(to: time)
|
||||
//恢复播放
|
||||
resume()
|
||||
if endAction != nil {
|
||||
endAction!()
|
||||
}
|
||||
}
|
||||
///清除流的方法
|
||||
private func stopAndReleaseStream(_ stream: inout FSAudioStream?) {
|
||||
stream?.stop() // 停止流
|
||||
stream?.onStateChange = nil // 清除所有可能的回调
|
||||
stream?.onFailure = nil
|
||||
stream = nil
|
||||
}
|
||||
}
|
||||
////MARK: - 媒体项目协议处理
|
||||
//extension MP_PlayerManager: MP_AVPlayerItemDelegate {
|
||||
// ///当媒体项目初次缓存后
|
||||
// func playerItemReadyToPlay(_ playerItem: MP_AVPlayerItem) {
|
||||
// DispatchQueue.main.async {
|
||||
// [weak self] in
|
||||
// guard let self = self else {return}
|
||||
// if playState != .Playing {
|
||||
// //还未播放当前音乐,启动播放
|
||||
// player.play()
|
||||
// playState = .Playing
|
||||
// //执行开始播放闭包
|
||||
// if startActionBlock != nil {
|
||||
// startActionBlock!()
|
||||
// }
|
||||
//
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// ///当媒体项目收到新缓存后
|
||||
// func playerItem(_ playerItem: MP_AVPlayerItem, progress:Float) {
|
||||
// DispatchQueue.main.async {
|
||||
// [weak self] in
|
||||
// guard let self = self else {return}
|
||||
// //传递缓存值
|
||||
// if cacheValueBlock != nil {
|
||||
// cacheValueBlock!(progress)
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// ///当媒体项目完全加载后
|
||||
// func playerItem(_ playerItem: MP_AVPlayerItem, didFinishLoadingData data: Data) {
|
||||
// print("\(loadPlayer.currentVideo.title ?? "") 已经完全缓存完毕")
|
||||
// DispatchQueue.main.async {
|
||||
// [weak self] in
|
||||
// guard let self = self else {return}
|
||||
// //传递缓存值
|
||||
// if cacheValueBlock != nil {
|
||||
// cacheValueBlock!(1)
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// ///当媒体项目加载数据中断(比如断网了),导致停止播放时
|
||||
// func playerItemPlaybackStalled(_ playerItem: MP_AVPlayerItem) {
|
||||
// print("中断了")
|
||||
// }
|
||||
// ///当媒体项目加载错误时调用。
|
||||
// func playerItem(_ playerItem: MP_AVPlayerItem, loadingError error: any Error) {
|
||||
// print("\(loadPlayer.currentVideo.title ?? "") 发生错误,---\(error)")
|
||||
// }
|
||||
//
|
||||
//
|
||||
//}
|
||||
|
||||
@ -8,20 +8,16 @@
|
||||
import UIKit
|
||||
import AVKit
|
||||
import AVFoundation
|
||||
import FreeStreamer
|
||||
|
||||
class MPPositive_SongViewModel: NSObject {
|
||||
///排序号
|
||||
var index:Int!
|
||||
///音乐资源路径
|
||||
// var resourcePlayerItem:AVPlayerItem!
|
||||
// var resourcePlayerItem:MP_AVPlayerItem!
|
||||
// var resourcePlayerItem:CachingPlayerItem!
|
||||
///播放实例
|
||||
// var resourcePlayerItem:FSAudioStream?
|
||||
var resourcePlayerItem:AVPlayerItem!
|
||||
///播放媒体
|
||||
var resourcePlayerAsset:AVURLAsset!
|
||||
///播放路径
|
||||
var resourcePlayerURL:URL?
|
||||
///资源加载路径
|
||||
// var resourceAsset:MP_AVURLAsset!
|
||||
var resourcePlayerURL:URL!
|
||||
///封面
|
||||
var coverUrl:URL?
|
||||
///标题
|
||||
@ -41,10 +37,11 @@ class MPPositive_SongViewModel: NSObject {
|
||||
init(_ song:MPPositive_SongItemModel) {
|
||||
super.init()
|
||||
self.song = song
|
||||
// resourcePlayerItem = nil
|
||||
configure()
|
||||
}
|
||||
deinit {
|
||||
resourcePlayerItem = nil
|
||||
resourcePlayerAsset = nil
|
||||
resourcePlayerURL = nil
|
||||
}
|
||||
//数据配置
|
||||
@ -53,14 +50,12 @@ class MPPositive_SongViewModel: NSObject {
|
||||
index = song.index
|
||||
|
||||
if let first = song.resourceUrls?.first {
|
||||
//判断是否下载
|
||||
if isDlownd == true {
|
||||
resourcePlayerURL = .init(string:first)
|
||||
}else {
|
||||
//没有完成下载,使用网络路径
|
||||
resourcePlayerURL = .init(string: first)
|
||||
}
|
||||
resourcePlayerURL = .init(string:first)
|
||||
resourcePlayerAsset = .init(url: resourcePlayerURL)
|
||||
preloadAsset(resourcePlayerAsset)
|
||||
resourcePlayerItem = .init(asset: resourcePlayerAsset)
|
||||
}
|
||||
|
||||
//封面路径默认取最后一条
|
||||
if song.reviewUrls?.first != nil {
|
||||
coverUrl = .init(string: song.reviewUrls!.last!)
|
||||
@ -98,4 +93,53 @@ class MPPositive_SongViewModel: NSObject {
|
||||
//检索是否下载
|
||||
isDlownd = MPPositive_DownloadItemModel.fetch(.init(format: "videoId == %@", song.videoId)).count != 0
|
||||
}
|
||||
//执行预加载
|
||||
func preloadAsset(_ asset:AVURLAsset) {
|
||||
//执行预加载
|
||||
if #available(iOS 16, *) {
|
||||
//ios16以上的情况
|
||||
Task{
|
||||
do{
|
||||
let playable = try await asset.load(.isPlayable)
|
||||
if playable == true {
|
||||
print("\(self.title ?? "")预加载成功")
|
||||
}else {
|
||||
//检索预加载失败原因
|
||||
switch asset.status(of: .isPlayable) {
|
||||
case .failed(let erro):
|
||||
print("\(title ?? "")预加载失败,失败原因:\(erro.localizedDescription)")
|
||||
default:
|
||||
break
|
||||
}
|
||||
}
|
||||
}catch{
|
||||
print("预加载失败:\(error.localizedDescription)")
|
||||
}
|
||||
}
|
||||
}else {
|
||||
//ios16以下的情况
|
||||
let keys = ["playable"]
|
||||
asset.loadValuesAsynchronously(forKeys: keys) {
|
||||
[weak self] in
|
||||
guard let self = self else {return}
|
||||
for key in keys {
|
||||
var error: NSError? = nil
|
||||
let status = asset.statusOfValue(forKey: key, error: &error)
|
||||
switch status {
|
||||
case .loaded:
|
||||
// key成功加载,资源准备就绪
|
||||
DispatchQueue.main.async {
|
||||
print("\(self.title ?? "")预加载成功")
|
||||
}
|
||||
case .failed:
|
||||
print("\(title ?? "")预加载失败,失败原因:\(error?.localizedDescription ?? "")")
|
||||
case .cancelled:
|
||||
print("\(title ?? "")预加载被取消了")
|
||||
default:
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -133,11 +133,14 @@ class MPPositive_PlayerViewController: MPPositive_BaseViewController, UIViewCont
|
||||
coverView.sliderView.value = Float(value)
|
||||
}
|
||||
//当缓存变化时
|
||||
MP_PlayerManager.shared.cacheValueBlock = { [weak self] progress in
|
||||
MP_PlayerManager.shared.cacheValueBlock = { [weak self] (value, duration) in
|
||||
guard let self = self else { return }
|
||||
if progress <= 1 {
|
||||
coverView.progressView.setProgress(progress, animated: false)
|
||||
if value < duration {
|
||||
//进度缓存中
|
||||
let float = value/duration
|
||||
coverView.progressView.setProgress(Float(float), animated: false)
|
||||
}else {
|
||||
//进度缓存满了
|
||||
coverView.progressView.setProgress(1, animated: false)
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
Reference in New Issue
Block a user