MoodCanvas/lib/screens/puzzle/puzzle_game_screen.dart
fengshengxiong 91b7eebbf2 接入TopON
2026-01-22 16:34:55 +08:00

460 lines
13 KiB
Dart

import 'package:flutter/material.dart';
import 'package:provider/provider.dart';
import 'package:aesthetica_wallpaper/models/puzzle_game.dart';
import 'package:aesthetica_wallpaper/providers/puzzle_provider.dart';
import 'package:aesthetica_wallpaper/screens/puzzle/puzzle_complete_screen.dart';
/// 拼图游戏主界面
class PuzzleGameScreen extends StatefulWidget {
final String imagePath;
final GameDifficulty difficulty;
final GameMode mode;
const PuzzleGameScreen({
super.key,
required this.imagePath,
required this.difficulty,
required this.mode,
});
@override
State<PuzzleGameScreen> createState() => _PuzzleGameScreenState();
}
class _PuzzleGameScreenState extends State<PuzzleGameScreen> {
bool _showPreview = false;
int? _selectedPieceIndex;
@override
void initState() {
super.initState();
// 创建游戏
WidgetsBinding.instance.addPostFrameCallback((_) {
context.read<PuzzleProvider>().createGame(
imagePath: widget.imagePath,
difficulty: widget.difficulty,
mode: widget.mode,
);
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
body: Container(
decoration: BoxDecoration(
gradient: LinearGradient(
begin: Alignment.topCenter,
end: Alignment.bottomCenter,
colors: [Colors.purple.shade50, Colors.blue.shade50],
),
),
child: SafeArea(
child: Consumer<PuzzleProvider>(
builder: (context, provider, child) {
final game = provider.currentGame;
if (game == null) {
return const Center(child: CircularProgressIndicator());
}
// 游戏完成后跳转
if (game.isComplete) {
WidgetsBinding.instance.addPostFrameCallback((_) {
Navigator.pushReplacement(
context,
MaterialPageRoute(
builder: (context) => PuzzleCompleteScreen(game: game),
),
);
});
}
return Column(
children: [
// 顶部信息栏
_buildTopBar(game),
// 游戏区域
Expanded(
child: Center(child: _buildPuzzleGrid(game, provider)),
),
// 底部工具栏
_buildBottomBar(game, provider),
],
);
},
),
),
),
);
}
Widget _buildTopBar(PuzzleGame game) {
return Container(
padding: const EdgeInsets.all(16),
child: Row(
children: [
// 返回按钮
IconButton(
icon: const Icon(Icons.arrow_back),
onPressed: () => _showExitDialog(),
),
const Spacer(),
// 难度显示
Container(
padding: const EdgeInsets.symmetric(horizontal: 12, vertical: 6),
decoration: BoxDecoration(
color: Colors.purple.withValues(alpha: 0.2),
borderRadius: BorderRadius.circular(20),
),
child: Text(
game.difficulty.description,
style: const TextStyle(
fontWeight: FontWeight.bold,
color: Colors.purple,
),
),
),
const Spacer(),
// 计时器
Container(
padding: const EdgeInsets.symmetric(horizontal: 12, vertical: 6),
decoration: BoxDecoration(
color: Colors.blue.withValues(alpha: 0.2),
borderRadius: BorderRadius.circular(20),
),
child: Row(
children: [
const Icon(Icons.timer, size: 16, color: Colors.blue),
const SizedBox(width: 4),
Text(
_formatDuration(game.elapsedTime),
style: const TextStyle(
fontWeight: FontWeight.bold,
color: Colors.blue,
),
),
],
),
),
const SizedBox(width: 8),
// 步数
Container(
padding: const EdgeInsets.symmetric(horizontal: 12, vertical: 6),
decoration: BoxDecoration(
color: Colors.orange.withValues(alpha: 0.2),
borderRadius: BorderRadius.circular(20),
),
child: Row(
children: [
const Icon(
Icons.directions_walk,
size: 16,
color: Colors.orange,
),
const SizedBox(width: 4),
Text(
'${game.moves}',
style: const TextStyle(
fontWeight: FontWeight.bold,
color: Colors.orange,
),
),
],
),
),
],
),
);
}
Widget _buildPuzzleGrid(PuzzleGame game, PuzzleProvider provider) {
final gridSize = game.gridSize;
final screenWidth = MediaQuery.of(context).size.width;
final puzzleSize = screenWidth * 0.9;
final pieceSize = puzzleSize / gridSize;
return Stack(
children: [
// 拼图网格
Container(
width: puzzleSize,
height: puzzleSize,
decoration: BoxDecoration(
color: Colors.white,
borderRadius: BorderRadius.circular(16),
boxShadow: [
BoxShadow(
color: Colors.black.withValues(alpha: 0.1),
blurRadius: 20,
offset: const Offset(0, 10),
),
],
),
child: ClipRRect(
borderRadius: BorderRadius.circular(16),
child: GridView.builder(
physics: const NeverScrollableScrollPhysics(),
gridDelegate: SliverGridDelegateWithFixedCrossAxisCount(
crossAxisCount: gridSize,
),
itemCount: game.pieces.length,
itemBuilder: (context, index) {
return _buildPuzzlePiece(game, index, provider, pieceSize);
},
),
),
),
// 预览覆盖层
if (_showPreview)
Positioned.fill(
child: Container(
decoration: BoxDecoration(
borderRadius: BorderRadius.circular(16),
color: Colors.black.withValues(alpha: 0.3),
),
child: ClipRRect(
borderRadius: BorderRadius.circular(16),
child: Image.asset(widget.imagePath, fit: BoxFit.cover),
),
),
),
],
);
}
Widget _buildPuzzlePiece(
PuzzleGame game,
int index,
PuzzleProvider provider,
double size,
) {
final piece = game.pieces[index];
final isSelected = _selectedPieceIndex == index;
final isCorrect = piece.isCorrect;
final isEmpty =
game.mode == GameMode.classic && game.emptyPosition == index;
return GestureDetector(
onTap: () => _onPieceTap(index, game, provider),
child: Container(
decoration: BoxDecoration(
border: Border.all(
color: isSelected
? Colors.blue
: isCorrect
? Colors.green.withValues(alpha: 0.3)
: Colors.grey.withValues(alpha: 0.3),
width: isSelected ? 3 : 1,
),
color: isEmpty ? Colors.grey.shade200 : null,
),
child: isEmpty
? const SizedBox.shrink()
: Stack(
fit: StackFit.expand,
children: [
Image(image: piece.image, fit: BoxFit.cover),
// 正确位置指示器
if (isCorrect)
Positioned(
top: 4,
right: 4,
child: Container(
padding: const EdgeInsets.all(2),
decoration: const BoxDecoration(
color: Colors.green,
shape: BoxShape.circle,
),
child: const Icon(
Icons.check,
color: Colors.white,
size: 12,
),
),
),
],
),
),
);
}
void _onPieceTap(int index, PuzzleGame game, PuzzleProvider provider) {
if (game.mode == GameMode.classic) {
// 滑动模式:直接移动
provider.movePiece(index);
} else {
// 交换模式:选择两个块
if (_selectedPieceIndex == null) {
setState(() {
_selectedPieceIndex = index;
});
} else {
provider.swapPieces(_selectedPieceIndex!, index);
setState(() {
_selectedPieceIndex = null;
});
}
}
}
Widget _buildBottomBar(PuzzleGame game, PuzzleProvider provider) {
return Container(
padding: const EdgeInsets.all(16),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
// 重新开始
_buildToolButton(
icon: Icons.refresh,
label: '重新开始',
color: Colors.orange,
onPressed: () => _showRestartDialog(provider),
),
// 提示
_buildToolButton(
icon: Icons.lightbulb,
label: '提示',
color: Colors.yellow.shade700,
onPressed: () => provider.useHint(),
),
// 预览
GestureDetector(
onLongPressStart: (_) => setState(() => _showPreview = true),
onLongPressEnd: (_) => setState(() => _showPreview = false),
child: _buildToolButton(
icon: Icons.image,
label: '预览',
color: Colors.blue,
onPressed: () {},
),
),
// 暂停
_buildToolButton(
icon: Icons.pause,
label: '暂停',
color: Colors.purple,
onPressed: () => _showPauseDialog(),
),
],
),
);
}
Widget _buildToolButton({
required IconData icon,
required String label,
required Color color,
required VoidCallback onPressed,
}) {
return Column(
mainAxisSize: MainAxisSize.min,
children: [
Container(
decoration: BoxDecoration(
color: color.withValues(alpha: 0.2),
shape: BoxShape.circle,
),
child: IconButton(
icon: Icon(icon, color: color),
onPressed: onPressed,
),
),
const SizedBox(height: 4),
Text(
label,
style: TextStyle(fontSize: 12, color: Colors.grey.shade700),
),
],
);
}
String _formatDuration(Duration duration) {
final minutes = duration.inMinutes.toString().padLeft(2, '0');
final seconds = (duration.inSeconds % 60).toString().padLeft(2, '0');
return '$minutes:$seconds';
}
void _showExitDialog() {
showDialog(
context: context,
builder: (context) => AlertDialog(
title: const Text('退出游戏'),
content: const Text('确定要退出当前游戏吗?游戏进度将会保存。'),
actions: [
TextButton(
onPressed: () => Navigator.pop(context),
child: const Text('取消'),
),
TextButton(
onPressed: () {
Navigator.pop(context); // 关闭对话框
Navigator.pop(context); // 返回上一页
},
child: const Text('退出'),
),
],
),
);
}
void _showRestartDialog(PuzzleProvider provider) {
showDialog(
context: context,
builder: (context) => AlertDialog(
title: const Text('重新开始'),
content: const Text('确定要重新开始游戏吗?当前进度将会丢失。'),
actions: [
TextButton(
onPressed: () => Navigator.pop(context),
child: const Text('取消'),
),
TextButton(
onPressed: () {
provider.restartGame();
Navigator.pop(context);
},
child: const Text('重新开始'),
),
],
),
);
}
void _showPauseDialog() {
showDialog(
context: context,
barrierDismissible: false,
builder: (context) => AlertDialog(
title: const Text('游戏暂停'),
content: Column(
mainAxisSize: MainAxisSize.min,
children: [
const Icon(Icons.pause_circle, size: 64, color: Colors.purple),
const SizedBox(height: 16),
const Text('游戏已暂停'),
],
),
actions: [
TextButton(
onPressed: () => Navigator.pop(context),
child: const Text('继续游戏'),
),
],
),
);
}
}