LineInkGuide/lib/ui_screens.dart

684 lines
24 KiB
Dart

import 'package:flutter/material.dart';
import 'package:flame/game.dart';
import 'app_theme.dart';
import 'levels.dart';
import 'managers.dart';
import 'game_engine.dart';
import 'game_components.dart';
import 'skin_shop_screen.dart';
import 'settings_screens.dart';
// --- UI: Main Menu ---
class MainMenuScreen extends StatelessWidget {
const MainMenuScreen({super.key});
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: AppTheme.paperBg,
body: Stack(
children: [
Positioned.fill(child: CustomPaint(painter: GridPainter())),
Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
const Text(
"LineInkGuide",
style: TextStyle(
fontSize: 48,
fontWeight: FontWeight.w900,
color: AppTheme.inkPrimary,
letterSpacing: -1,
),
),
const Text(
"PHYSICS NOTEBOOK",
style: TextStyle(
fontSize: 14,
color: AppTheme.inkPrimary,
letterSpacing: 4,
),
),
const SizedBox(height: 80),
_buildBtn(
context,
"START GAME",
() => Navigator.push(
context,
MaterialPageRoute(
builder: (_) => const LevelSelectScreen(),
),
),
),
_buildBtn(
context,
"SKINS",
() => Navigator.push(
context,
MaterialPageRoute(builder: (_) => const SkinShopScreen()),
),
),
_buildBtn(
context,
"SETTINGS",
() => Navigator.push(
context,
MaterialPageRoute(builder: (_) => const SettingsScreen()),
),
),
_buildBtn(context, "HOW TO PLAY", () => _showHelp(context)),
],
),
),
],
),
);
}
Widget _buildBtn(BuildContext context, String text, VoidCallback onTap) {
return Padding(
padding: const EdgeInsets.symmetric(vertical: 8),
child: SizedBox(
width: 220,
child: OutlinedButton(
style: OutlinedButton.styleFrom(
side: const BorderSide(color: AppTheme.inkPrimary, width: 2),
padding: const EdgeInsets.all(16),
shape: const RoundedRectangleBorder(),
),
onPressed: onTap,
child: Text(
text,
style: const TextStyle(
color: AppTheme.inkPrimary,
fontSize: 16,
fontWeight: FontWeight.bold,
),
),
),
),
);
}
void _showHelp(BuildContext context) {
showDialog(
context: context,
builder: (_) => AlertDialog(
backgroundColor: AppTheme.paperBg,
title: const Text("INSTRUCTIONS"),
content: const Text(
"• Draw lines to guide the ball.\n• Collect ALL stars to unlock the goal.\n• Reach the goal basket to win.\n• Conserve ink for a higher score!",
),
actions: [
TextButton(
onPressed: () => Navigator.pop(context),
child: const Text("READY"),
),
],
),
);
}
}
// --- UI: Level Selection ---
class LevelSelectScreen extends StatefulWidget {
const LevelSelectScreen({super.key});
@override
State<LevelSelectScreen> createState() => _LevelSelectScreenState();
}
class _LevelSelectScreenState extends State<LevelSelectScreen> {
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: AppTheme.paperBg,
appBar: AppBar(
title: const Text(
"SELECT LEVEL",
style: TextStyle(
color: AppTheme.inkPrimary,
fontWeight: FontWeight.bold,
),
),
backgroundColor: Colors.transparent,
elevation: 0,
iconTheme: const IconThemeData(color: AppTheme.inkPrimary),
),
body: GridView.builder(
padding: const EdgeInsets.all(24),
gridDelegate: const SliverGridDelegateWithFixedCrossAxisCount(
crossAxisCount: 3,
mainAxisSpacing: 20,
crossAxisSpacing: 20,
childAspectRatio: 0.8,
),
itemCount: levels.length,
itemBuilder: (context, index) {
int starCount = LevelManager.instance.getStars(levels[index].id);
bool isUnlocked =
levels[index].id <= LevelManager.instance.highestUnlockedLevel;
return GestureDetector(
onTap: () async {
if (!isUnlocked) return;
await Navigator.push(
context,
MaterialPageRoute(
builder: (_) => GameView(config: levels[index]),
),
);
setState(() {});
},
child: Container(
decoration: BoxDecoration(
border: Border.all(
color: isUnlocked ? AppTheme.inkPrimary : AppTheme.gridLine,
width: 2,
),
color: isUnlocked ? null : AppTheme.gridLine.withOpacity(0.1),
),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text(
"${index + 1}",
style: const TextStyle(
fontSize: 24,
fontWeight: FontWeight.bold,
),
),
const SizedBox(height: 8),
if (isUnlocked)
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: List.generate(
5,
(i) => Icon(
Icons.star,
size: 12,
color: i < starCount
? AppTheme.accentYellow
: AppTheme.gridLine,
),
),
)
else
const Icon(Icons.lock, size: 18, color: AppTheme.gridLine),
],
),
),
);
},
),
);
}
}
// --- Game Container ---
class GameView extends StatefulWidget {
final LevelConfig config;
const GameView({super.key, required this.config});
@override
State<GameView> createState() => _GameViewState();
}
class _GameViewState extends State<GameView> {
late LineInkGuideGame _game;
@override
void initState() {
super.initState();
_game = LineInkGuideGame(config: widget.config);
}
@override
Widget build(BuildContext context) {
return PopScope(
canPop: false,
onPopInvoked: (bool didPop) {
if (didPop) return;
_showExitConfirmDialog(context);
},
child: Scaffold(
backgroundColor: AppTheme.paperBg,
body: Stack(
children: [
GameWidget(game: _game),
SafeArea(
child: Padding(
padding: const EdgeInsets.only(
left: 8,
top: 8,
right: 20,
bottom: 20,
),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: [
IconButton(
icon: const Icon(Icons.close),
onPressed: () => _showExitConfirmDialog(context),
),
Column(
mainAxisSize: MainAxisSize.min,
children: [
const Text(
"INK",
style: TextStyle(
fontSize: 10,
fontWeight: FontWeight.bold,
),
),
ValueListenableBuilder(
valueListenable: _game.inkNotifier,
builder: (context, double val, _) => Container(
width: 120,
height: 8,
decoration: BoxDecoration(
border: Border.all(
color: AppTheme.inkPrimary,
width: 1.5,
),
),
child: LinearProgressIndicator(
value: (val / widget.config.ink).clamp(0, 1),
backgroundColor: Colors.transparent,
valueColor: const AlwaysStoppedAnimation(
AppTheme.inkPrimary,
),
),
),
),
const SizedBox(height: 4),
ValueListenableBuilder(
valueListenable: _game.starCountNotifier,
builder: (context, int count, _) => Text(
"STARS: $count / ${widget.config.stars.length}",
style: const TextStyle(
fontSize: 10,
fontWeight: FontWeight.bold,
),
),
),
],
),
Row(
mainAxisSize: MainAxisSize.min,
children: [
OutlinedButton(
style: OutlinedButton.styleFrom(
side: const BorderSide(
color: AppTheme.inkPrimary,
width: 1.5,
),
padding: const EdgeInsets.symmetric(
horizontal: 10,
vertical: 8,
),
),
onPressed: () => _showResetConfirmDialog(context),
child: const Text(
"RESET",
style: TextStyle(
color: AppTheme.inkPrimary,
fontSize: 10,
fontWeight: FontWeight.bold,
),
),
),
const SizedBox(width: 8),
ElevatedButton(
style: ElevatedButton.styleFrom(
backgroundColor: AppTheme.inkPrimary,
elevation: 0,
),
onPressed: () => _game.startSimulation(),
child: const Text(
"START",
style: TextStyle(
color: Colors.white,
fontWeight: FontWeight.bold,
),
),
),
],
),
],
),
),
),
// Win Overlay
ValueListenableBuilder(
valueListenable: _game.winNotifier,
builder: (context, int? stars, _) {
if (stars == null) return const SizedBox.shrink();
return Container(
color: Colors.black54,
child: Center(
child: Container(
width: 300,
padding: const EdgeInsets.all(40),
decoration: BoxDecoration(
color: AppTheme.paperBg,
border: Border.all(
color: AppTheme.inkPrimary,
width: 4,
),
),
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
const Text(
"LEVEL CLEAR!",
style: TextStyle(
fontSize: 28,
fontWeight: FontWeight.bold,
),
),
const SizedBox(height: 24),
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: List.generate(
5,
(i) => Icon(
Icons.star,
size: 40,
color: i < stars
? AppTheme.accentYellow
: AppTheme.gridLine,
),
),
),
const SizedBox(height: 12),
Text(
"$stars / 5 STARS",
style: const TextStyle(fontWeight: FontWeight.bold),
),
const SizedBox(height: 40),
SizedBox(
width: double.infinity,
child: OutlinedButton(
style: OutlinedButton.styleFrom(
side: const BorderSide(
color: AppTheme.inkPrimary,
width: 2,
),
),
onPressed: () => Navigator.pop(context),
child: const Text(
"CONTINUE",
style: TextStyle(
color: AppTheme.inkPrimary,
fontWeight: FontWeight.bold,
),
),
),
),
],
),
),
),
);
},
),
// Achievement banner
Positioned(
top: 40,
left: 0,
right: 0,
child: ValueListenableBuilder(
valueListenable: _game.achievementNotifier,
builder: (context, AchievementDef? ach, _) {
if (ach == null) return const SizedBox.shrink();
return Center(
child: Container(
padding: const EdgeInsets.symmetric(
horizontal: 16,
vertical: 10,
),
decoration: BoxDecoration(
color: Colors.white,
borderRadius: BorderRadius.circular(24),
border: Border.all(
color: AppTheme.accentGreen,
width: 2,
),
boxShadow: const [
BoxShadow(
color: Colors.black26,
blurRadius: 6,
offset: Offset(0, 3),
),
],
),
child: Row(
mainAxisSize: MainAxisSize.min,
children: [
const Icon(
Icons.emoji_events,
color: AppTheme.accentYellow,
size: 20,
),
const SizedBox(width: 8),
Column(
mainAxisSize: MainAxisSize.min,
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text(
ach.title,
style: const TextStyle(
fontSize: 12,
fontWeight: FontWeight.bold,
),
),
Text(
'+${ach.rewardStars} stars · ${ach.description}',
style: const TextStyle(
fontSize: 10,
color: AppTheme.inkPrimary,
),
),
],
),
],
),
),
);
},
),
),
// Fail Overlay
ValueListenableBuilder(
valueListenable: _game.failNotifier,
builder: (context, bool failed, _) {
if (!failed) return const SizedBox.shrink();
return Container(
color: Colors.black54,
child: Center(
child: Container(
width: 280,
padding: const EdgeInsets.all(32),
decoration: BoxDecoration(
color: AppTheme.paperBg,
border: Border.all(
color: AppTheme.inkPrimary,
width: 4,
),
),
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
const Text(
"TRY AGAIN?",
style: TextStyle(
fontSize: 24,
fontWeight: FontWeight.bold,
),
),
const SizedBox(height: 16),
const Text(
"The ball left the page.\nDo you want to replay this level?",
textAlign: TextAlign.center,
style: TextStyle(
fontSize: 13,
fontWeight: FontWeight.w500,
),
),
const SizedBox(height: 28),
Row(
children: [
Expanded(
child: OutlinedButton(
style: OutlinedButton.styleFrom(
side: const BorderSide(
color: AppTheme.inkPrimary,
width: 2,
),
),
onPressed: () {
Navigator.pop(context);
},
child: const Text(
"QUIT",
style: TextStyle(
color: AppTheme.inkPrimary,
fontWeight: FontWeight.bold,
),
),
),
),
const SizedBox(width: 12),
Expanded(
child: ElevatedButton(
style: ElevatedButton.styleFrom(
backgroundColor: AppTheme.inkPrimary,
elevation: 0,
),
onPressed: () {
_game.resetLevel();
},
child: const Text(
"RETRY",
style: TextStyle(
color: Colors.white,
fontWeight: FontWeight.bold,
),
),
),
),
],
),
],
),
),
),
);
},
),
],
),
),
);
}
void _showResetConfirmDialog(BuildContext context) {
showDialog(
context: context,
builder: (BuildContext dialogContext) => AlertDialog(
backgroundColor: AppTheme.paperBg,
title: const Text(
"RESET LEVEL?",
style: TextStyle(
fontWeight: FontWeight.bold,
color: AppTheme.inkPrimary,
),
),
content: const Text(
"This will remove all drawn lines and reset the ball position. Your progress will be lost.",
style: TextStyle(color: AppTheme.inkPrimary),
),
actions: [
TextButton(
onPressed: () => Navigator.pop(dialogContext),
child: const Text(
"CANCEL",
style: TextStyle(
color: AppTheme.inkPrimary,
fontWeight: FontWeight.bold,
),
),
),
ElevatedButton(
style: ElevatedButton.styleFrom(
backgroundColor: AppTheme.inkPrimary,
elevation: 0,
),
onPressed: () {
Navigator.pop(dialogContext);
_game.resetLevel();
},
child: const Text(
"RESET",
style: TextStyle(
color: Colors.white,
fontWeight: FontWeight.bold,
),
),
),
],
),
);
}
void _showExitConfirmDialog(BuildContext context) {
showDialog(
context: context,
builder: (BuildContext dialogContext) => AlertDialog(
backgroundColor: AppTheme.paperBg,
title: const Text(
"EXIT LEVEL?",
style: TextStyle(
fontWeight: FontWeight.bold,
color: AppTheme.inkPrimary,
),
),
content: const Text(
"Are you sure you want to exit? Your current progress will be lost.",
style: TextStyle(color: AppTheme.inkPrimary),
),
actions: [
TextButton(
onPressed: () => Navigator.pop(dialogContext),
child: const Text(
"CANCEL",
style: TextStyle(
color: AppTheme.inkPrimary,
fontWeight: FontWeight.bold,
),
),
),
ElevatedButton(
style: ElevatedButton.styleFrom(
backgroundColor: AppTheme.inkPrimary,
elevation: 0,
),
onPressed: () {
Navigator.pop(dialogContext);
Navigator.pop(context);
},
child: const Text(
"EXIT",
style: TextStyle(
color: Colors.white,
fontWeight: FontWeight.bold,
),
),
),
],
),
);
}
}