1127 lines
45 KiB
Swift
1127 lines
45 KiB
Swift
//
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// GameCollectionViewController.swift
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// Delta
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//
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// Created by Riley Testut on 8/12/16.
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// Copyright © 2016 Riley Testut. All rights reserved.
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//
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import UIKit
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import MobileCoreServices
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import AVFoundation
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import DeltaCore
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import MelonDSDeltaCore
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import Roxas
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import Harmony
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import SDWebImage
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extension GameCollectionViewController
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{
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private enum LaunchError: Error
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{
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case alreadyRunning
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case downloadingGameSave
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case biosNotFound
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}
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}
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class GameCollectionViewController: UICollectionViewController
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{
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var gameCollection: GameCollection? {
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didSet {
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self.title = self.gameCollection?.shortName
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self.updateDataSource()
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}
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}
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var theme: Theme = .opaque {
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didSet {
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// self.collectionView?.reloadData()
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// Calling reloadData sometimes will not update the cells correctly if an insertion/deletion animation is in progress
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// As a workaround, we manually iterate over and configure each cell ourselves
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// 如果正在进行插入/删除动画,调用 reloadData 有时不会正确更新单元格
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// 作为解决方法,我们自己手动迭代并配置每个单元
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for cell in self.collectionView?.visibleCells ?? []
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{
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if let indexPath = self.collectionView?.indexPath(for: cell)
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{
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self.configure(cell as! GridCollectionViewCell, for: indexPath)
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}
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}
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}
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}
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internal let dataSource: RSTFetchedResultsCollectionViewPrefetchingDataSource<Game, UIImage>
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weak var activeEmulatorCore: EmulatorCore?
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private var activeSaveState: SaveStateProtocol?
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private let prototypeCell = GridCollectionViewCell()
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private var _performingPreviewTransition = false
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private weak var _previewTransitionViewController: PreviewGameViewController?
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private weak var _previewTransitionDestinationViewController: UIViewController?
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private weak var _popoverSourceView: UIView?
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private var _renameAction: UIAlertAction?
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private var _changingArtworkGame: Game?
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private var _importingSaveFileGame: Game?
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private var _exportedSaveFileURL: URL?
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required init?(coder aDecoder: NSCoder)
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{
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self.dataSource = RSTFetchedResultsCollectionViewPrefetchingDataSource<Game, UIImage>(fetchedResultsController: NSFetchedResultsController())
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super.init(coder: aDecoder)
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self.prepareDataSource()
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}
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}
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//MARK: - UIViewController -
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/// UIViewController
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extension GameCollectionViewController
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{
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override func viewDidLoad()
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{
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super.viewDidLoad()
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self.collectionView?.dataSource = self.dataSource
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self.collectionView?.prefetchDataSource = self.dataSource
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self.collectionView?.delegate = self
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if #available(iOS 13, *) {}
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else
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{
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self.registerForPreviewing(with: self, sourceView: self.collectionView!)
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let longPressGestureRecognizer = UILongPressGestureRecognizer(target: self, action: #selector(GameCollectionViewController.handleLongPressGesture(_:)))
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self.collectionView?.addGestureRecognizer(longPressGestureRecognizer)
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}
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self.update()
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}
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override func viewWillDisappear(_ animated: Bool)
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{
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super.viewWillDisappear(animated)
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if _performingPreviewTransition
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{
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_performingPreviewTransition = false
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// Unlike our custom transitions, 3D Touch transition doesn't manually call appearance methods for us
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// To compensate, we call them ourselves
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_previewTransitionDestinationViewController?.beginAppearanceTransition(true, animated: true)
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self.transitionCoordinator?.animate(alongsideTransition: nil, completion: { (context) in
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self._previewTransitionDestinationViewController?.endAppearanceTransition()
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self._previewTransitionDestinationViewController = nil
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})
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}
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}
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override func didReceiveMemoryWarning()
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{
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super.didReceiveMemoryWarning()
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// Dispose of any resources that can be recreated.
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}
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override func traitCollectionDidChange(_ previousTraitCollection: UITraitCollection?)
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{
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super.traitCollectionDidChange(previousTraitCollection)
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self.update()
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}
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}
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//MARK: - Segues -
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/// Segues
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extension GameCollectionViewController
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{
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override func prepare(for segue: UIStoryboardSegue, sender: Any?)
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{
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guard let identifier = segue.identifier else { return }
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switch identifier
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{
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case "saveStates":
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let game = sender as! Game
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let saveStatesViewController = (segue.destination as! UINavigationController).topViewController as! SaveStatesViewController
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saveStatesViewController.delegate = self
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saveStatesViewController.game = game
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saveStatesViewController.mode = .loading
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saveStatesViewController.theme = self.theme
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case "preferredControllerSkins":
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let game = sender as! Game
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let preferredControllerSkinsViewController = (segue.destination as! UINavigationController).topViewController as! PreferredControllerSkinsViewController
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preferredControllerSkinsViewController.game = game
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case "unwindFromGames":
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let destinationViewController = segue.destination as! GameViewController
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let cell = sender as! UICollectionViewCell
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let indexPath = self.collectionView!.indexPath(for: cell)!
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let game = self.dataSource.item(at: indexPath)
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destinationViewController.game = game
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if let emulatorBridge = destinationViewController.emulatorCore?.deltaCore.emulatorBridge as? MelonDSEmulatorBridge
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{
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//TODO: Update this to work with multiple processes by retrieving emulatorBridge directly from emulatorCore.
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//TODO:通过直接从 emulatorCore 检索 emulatorBridge 来更新它以与多个进程一起使用。
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if game.identifier == Game.melonDSDSiBIOSIdentifier
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{
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emulatorBridge.systemType = .dsi
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}
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else
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{
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emulatorBridge.systemType = .ds
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}
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emulatorBridge.isJITEnabled = ProcessInfo.processInfo.isJITAvailable
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}
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if let saveState = self.activeSaveState
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{
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// Must be synchronous or else there will be a flash of black
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// 必须同步否则会有黑闪
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destinationViewController.emulatorCore?.start()
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destinationViewController.emulatorCore?.pause()
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do
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{
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try destinationViewController.emulatorCore?.load(saveState)
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}
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catch EmulatorCore.SaveStateError.doesNotExist
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{
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print("Save State does not exist.")
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}
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catch
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{
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print(error)
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}
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destinationViewController.emulatorCore?.resume()
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}
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self.activeSaveState = nil
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if _performingPreviewTransition
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{
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_previewTransitionDestinationViewController = destinationViewController
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}
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default: break
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}
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}
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@IBAction private func unwindToGameCollectionViewController(_ segue: UIStoryboardSegue)
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{
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}
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}
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//MARK: - Private Methods -
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private extension GameCollectionViewController
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{
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func update()
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{
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let layout = self.collectionViewLayout as! GridCollectionViewLayout
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switch self.traitCollection.horizontalSizeClass
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{
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case .regular:
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layout.itemWidth = 150
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layout.minimumInteritemSpacing = 25 // 30 == only 3 games per line for iPad mini 6 in portrait
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// 30 == 对于纵向 iPad mini 6,每行仅 3 场游戏
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case .unspecified, .compact:
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layout.itemWidth = 90
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layout.minimumInteritemSpacing = 12
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@unknown default: break
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}
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self.collectionView.reloadData()
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}
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//MARK: - Data Source
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func prepareDataSource()
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{
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self.dataSource.cellConfigurationHandler = { [weak self] (cell, item, indexPath) in
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self?.configure(cell as! GridCollectionViewCell, for: indexPath)
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}
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self.dataSource.prefetchHandler = { (game, indexPath, completionHandler) in
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guard let artworkURL = game.artworkURL else { return nil }
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let imageOperation = LoadImageURLOperation(url: artworkURL)
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imageOperation.resultHandler = { (image, error) in
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completionHandler(image, error)
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}
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return imageOperation
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}
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self.dataSource.prefetchCompletionHandler = { (cell, image, indexPath, error) in
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guard let image = image else { return }
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let cell = cell as! GridCollectionViewCell
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cell.imageView.image = image
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cell.isImageViewVibrancyEnabled = false
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}
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}
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func updateDataSource()
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{
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let fetchRequest: NSFetchRequest<Game> = Game.fetchRequest()
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if let gameCollection = self.gameCollection
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{
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fetchRequest.predicate = NSPredicate(format: "%K == %@", #keyPath(Game.gameCollection), gameCollection)
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}
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fetchRequest.sortDescriptors = [NSSortDescriptor(key: #keyPath(Game.name), ascending: true)]
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fetchRequest.returnsObjectsAsFaults = false
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self.dataSource.fetchedResultsController = NSFetchedResultsController(fetchRequest: fetchRequest, managedObjectContext: DatabaseManager.shared.viewContext, sectionNameKeyPath: nil, cacheName: nil)
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}
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//MARK: - Configure Cells
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func configure(_ cell: GridCollectionViewCell, for indexPath: IndexPath)
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{
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let game = self.dataSource.item(at: indexPath)
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switch self.theme
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{
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case .opaque:
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cell.isTextLabelVibrancyEnabled = false
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cell.isImageViewVibrancyEnabled = false
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case .translucent:
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cell.isTextLabelVibrancyEnabled = true
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cell.isImageViewVibrancyEnabled = true
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}
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cell.imageView.image = #imageLiteral(resourceName: "zw")
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if self.traitCollection.horizontalSizeClass == .regular
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{
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let fontDescriptor = UIFontDescriptor.preferredFontDescriptor(withTextStyle: .subheadline).withSymbolicTraits(.traitBold)!
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cell.textLabel.font = UIFont(descriptor: fontDescriptor, size: 0)
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}
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else
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{
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cell.textLabel.font = UIFont.preferredFont(forTextStyle: .caption1)
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}
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let layout = self.collectionViewLayout as! GridCollectionViewLayout
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cell.maximumImageSize = CGSize(width: layout.itemWidth, height: layout.itemWidth)
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cell.textLabel.text = game.name
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cell.textLabel.textColor = UIColor.gray
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cell.tintColor = cell.textLabel.textColor
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}
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//MARK: - Emulation
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func launchGame(at indexPath: IndexPath, clearScreen: Bool, ignoreAlreadyRunningError: Bool = false)
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{
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func launchGame(ignoringErrors ignoredErrors: [Error])
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{
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let game = self.dataSource.item(at: indexPath)
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do
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{
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try self.validateLaunchingGame(game, ignoringErrors: ignoredErrors)
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if clearScreen
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{
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self.activeEmulatorCore?.gameViews.forEach { $0.inputImage = nil }
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}
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let cell = self.collectionView.cellForItem(at: indexPath)
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self.performSegue(withIdentifier: "unwindFromGames", sender: cell)
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}
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catch LaunchError.alreadyRunning
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{
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let alertController = UIAlertController(title: NSLocalizedString("Game Paused", comment: ""), message: NSLocalizedString("Would you like to resume where you left off, or restart the game?", comment: ""), preferredStyle: .alert)
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alertController.addAction(UIAlertAction(title: NSLocalizedString("Cancel", comment: ""), style: .cancel, handler: nil))
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alertController.addAction(UIAlertAction(title: NSLocalizedString("Resume", comment: ""), style: .default, handler: { (action) in
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let fetchRequest = SaveState.rst_fetchRequest() as! NSFetchRequest<SaveState>
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fetchRequest.predicate = NSPredicate(format: "%K == %@ AND %K == %d", #keyPath(SaveState.game), game, #keyPath(SaveState.type), SaveStateType.auto.rawValue)
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fetchRequest.sortDescriptors = [NSSortDescriptor(key: #keyPath(SaveState.creationDate), ascending: true)]
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do
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{
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let saveStates = try game.managedObjectContext?.fetch(fetchRequest)
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self.activeSaveState = saveStates?.last
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}
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catch
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{
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print(error)
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}
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// Disable videoManager to prevent flash of black
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// 禁用videoManager以防止黑屏闪烁
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self.activeEmulatorCore?.videoManager.isEnabled = false
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launchGame(ignoringErrors: [LaunchError.alreadyRunning])
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// The game hasn't changed, so the activeEmulatorCore is the same as before, so we need to enable videoManager it again
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// 游戏没有改变,所以activeEmulatorCore和之前一样,所以我们需要再次启用videoManager
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self.activeEmulatorCore?.videoManager.isEnabled = true
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}))
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alertController.addAction(UIAlertAction(title: NSLocalizedString("Restart", comment: ""), style: .destructive, handler: { (action) in
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launchGame(ignoringErrors: [LaunchError.alreadyRunning])
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}))
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self.present(alertController, animated: true)
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}
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catch LaunchError.downloadingGameSave
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{
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let alertController = UIAlertController(title: NSLocalizedString("Downloading Save File", comment: ""), message: NSLocalizedString("Please wait until after this game's save file has been downloaded before playing to prevent losing save data.", comment: ""), preferredStyle: .alert)
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alertController.addAction(.ok)
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self.present(alertController, animated: true, completion: nil)
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}
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catch LaunchError.biosNotFound
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{
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let alertController = UIAlertController(title: NSLocalizedString("Missing Required DS Files", comment: ""), message: NSLocalizedString("Delta requires certain files to play Nintendo DS games. Please import them to launch this game.", comment: ""), preferredStyle: .alert)
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alertController.addAction(UIAlertAction(title: NSLocalizedString("Import Files", comment: ""), style: .default) { _ in
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self.performSegue(withIdentifier: "showDSSettings", sender: nil)
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})
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alertController.addAction(.cancel)
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self.present(alertController, animated: true, completion: nil)
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}
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catch
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{
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let alertController = UIAlertController(title: NSLocalizedString("Unable to Launch Game", comment: ""), error: error)
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self.present(alertController, animated: true, completion: nil)
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}
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}
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if ignoreAlreadyRunningError
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{
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launchGame(ignoringErrors: [LaunchError.alreadyRunning])
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}
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else
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{
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launchGame(ignoringErrors: [])
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}
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}
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//验证启动游戏
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func validateLaunchingGame(_ game: Game, ignoringErrors ignoredErrors: [Error]) throws
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{
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let ignoredErrors = ignoredErrors.map { $0 as NSError }
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if !ignoredErrors.contains(where: { $0.domain == (LaunchError.alreadyRunning as NSError).domain && $0.code == (LaunchError.alreadyRunning as NSError).code })
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{
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guard game.fileURL != self.activeEmulatorCore?.game.fileURL else { throw LaunchError.alreadyRunning }
|
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}
|
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|
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if let coordinator = SyncManager.shared.coordinator, coordinator.isSyncing
|
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{
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if let gameSave = game.gameSave
|
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{
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do
|
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{
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if let record = try coordinator.recordController.fetchRecords(for: [gameSave]).first
|
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{
|
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if record.isSyncingEnabled && !record.isConflicted && (record.localStatus == nil || record.remoteStatus == .updated)
|
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{
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throw LaunchError.downloadingGameSave
|
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}
|
||
}
|
||
}
|
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catch let error as LaunchError
|
||
{
|
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throw error
|
||
}
|
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catch
|
||
{
|
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print("Error fetching record for game save.", error)
|
||
}
|
||
}
|
||
}
|
||
|
||
if game.type == .ds && Settings.preferredCore(for: .ds) == MelonDS.core
|
||
{
|
||
if game.identifier == Game.melonDSDSiBIOSIdentifier
|
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{
|
||
guard
|
||
FileManager.default.fileExists(atPath: MelonDSEmulatorBridge.shared.dsiBIOS7URL.path) &&
|
||
FileManager.default.fileExists(atPath: MelonDSEmulatorBridge.shared.dsiBIOS9URL.path) &&
|
||
FileManager.default.fileExists(atPath: MelonDSEmulatorBridge.shared.dsiFirmwareURL.path) &&
|
||
FileManager.default.fileExists(atPath: MelonDSEmulatorBridge.shared.dsiNANDURL.path)
|
||
else { throw LaunchError.biosNotFound }
|
||
}
|
||
else
|
||
{
|
||
guard
|
||
FileManager.default.fileExists(atPath: MelonDSEmulatorBridge.shared.bios7URL.path) &&
|
||
FileManager.default.fileExists(atPath: MelonDSEmulatorBridge.shared.bios9URL.path) &&
|
||
FileManager.default.fileExists(atPath: MelonDSEmulatorBridge.shared.firmwareURL.path)
|
||
else { throw LaunchError.biosNotFound }
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
//MARK: - Game Actions -
|
||
private extension GameCollectionViewController
|
||
{
|
||
func actions(for game: Game) -> [Action]
|
||
{
|
||
let cancelAction = Action(title: NSLocalizedString("Cancel", comment: ""), style: .cancel, action: nil)
|
||
|
||
let renameAction = Action(title: NSLocalizedString("Rename", comment: ""), style: .default, image: UIImage(symbolNameIfAvailable: "pencil.and.ellipsis.rectangle"), action: { [unowned self] action in
|
||
self.rename(game)
|
||
})
|
||
|
||
let changeArtworkAction = Action(title: NSLocalizedString("Change Artwork", comment: ""), style: .default, image: UIImage(symbolNameIfAvailable: "photo")) { [unowned self] action in
|
||
self.changeArtwork(for: game)
|
||
}
|
||
|
||
let changeControllerSkinAction = Action(title: NSLocalizedString("Change Controller Skin", comment: ""), style: .default, image: UIImage(symbolNameIfAvailable: "gamecontroller")) { [unowned self] _ in
|
||
self.changePreferredControllerSkin(for: game)
|
||
}
|
||
|
||
let shareAction = Action(title: NSLocalizedString("Share", comment: ""), style: .default, image: UIImage(symbolNameIfAvailable: "square.and.arrow.up"), action: { [unowned self] action in
|
||
self.share(game)
|
||
})
|
||
|
||
let saveStatesAction = Action(title: NSLocalizedString("Save States", comment: ""), style: .default, image: UIImage(symbolNameIfAvailable: "doc.on.doc"), action: { [unowned self] action in
|
||
self.viewSaveStates(for: game)
|
||
})
|
||
|
||
let importSaveFile = Action(title: NSLocalizedString("Import Save File", comment: ""), style: .default, image: UIImage(symbolNameIfAvailable: "tray.and.arrow.down")) { [unowned self] _ in
|
||
self.importSaveFile(for: game)
|
||
}
|
||
|
||
let exportSaveFile = Action(title: NSLocalizedString("Export Save File", comment: ""), style: .default, image: UIImage(symbolNameIfAvailable: "tray.and.arrow.up")) { [unowned self] _ in
|
||
self.exportSaveFile(for: game)
|
||
}
|
||
|
||
let deleteAction = Action(title: NSLocalizedString("Delete", comment: ""), style: .destructive, image: UIImage(symbolNameIfAvailable: "trash"), action: { [unowned self] action in
|
||
self.delete(game)
|
||
})
|
||
|
||
switch game.type
|
||
{
|
||
case GameType.unknown:
|
||
return [cancelAction, renameAction, changeArtworkAction, shareAction, deleteAction]
|
||
case .ds where game.identifier == Game.melonDSBIOSIdentifier || game.identifier == Game.melonDSDSiBIOSIdentifier:
|
||
return [cancelAction, renameAction, changeArtworkAction, changeControllerSkinAction, saveStatesAction]
|
||
default:
|
||
return [cancelAction, renameAction, changeArtworkAction, changeControllerSkinAction, shareAction, saveStatesAction, importSaveFile, exportSaveFile, deleteAction]
|
||
}
|
||
}
|
||
|
||
func delete(_ game: Game)
|
||
{
|
||
let confirmationAlertController = UIAlertController(title: NSLocalizedString("Are you sure you want to delete this game?", comment: ""),
|
||
message: NSLocalizedString("All associated data, such as saves, save states, and cheat codes, will also be deleted.", comment: ""),
|
||
preferredStyle: .alert)
|
||
confirmationAlertController.addAction(UIAlertAction(title: NSLocalizedString("Delete Game", comment: ""), style: .destructive, handler: { action in
|
||
|
||
DatabaseManager.shared.performBackgroundTask { (context) in
|
||
let temporaryGame = context.object(with: game.objectID) as! Game
|
||
context.delete(temporaryGame)
|
||
|
||
context.saveWithErrorLogging()
|
||
}
|
||
|
||
}))
|
||
confirmationAlertController.addAction(UIAlertAction(title: NSLocalizedString("Cancel", comment: ""), style: .cancel, handler: nil))
|
||
|
||
self.present(confirmationAlertController, animated: true, completion: nil)
|
||
}
|
||
|
||
func viewSaveStates(for game: Game)
|
||
{
|
||
self.performSegue(withIdentifier: "saveStates", sender: game)
|
||
}
|
||
|
||
func rename(_ game: Game)
|
||
{
|
||
let alertController = UIAlertController(title: NSLocalizedString("Rename Game", comment: ""), message: nil, preferredStyle: .alert)
|
||
alertController.addTextField { (textField) in
|
||
textField.text = game.name
|
||
textField.placeholder = NSLocalizedString("Name", comment: "")
|
||
textField.autocapitalizationType = .words
|
||
textField.returnKeyType = .done
|
||
textField.enablesReturnKeyAutomatically = true
|
||
textField.addTarget(self, action: #selector(GameCollectionViewController.textFieldTextDidChange(_:)), for: .editingChanged)
|
||
}
|
||
alertController.addAction(UIAlertAction(title: NSLocalizedString("Cancel", comment: ""), style: .cancel, handler: { (action) in
|
||
self._renameAction = nil
|
||
}))
|
||
|
||
let renameAction = UIAlertAction(title: NSLocalizedString("Rename", comment: ""), style: .default, handler: { [unowned alertController] (action) in
|
||
self.rename(game, with: alertController.textFields?.first?.text ?? "")
|
||
})
|
||
alertController.addAction(renameAction)
|
||
self._renameAction = renameAction
|
||
|
||
self.present(alertController, animated: true, completion: nil)
|
||
}
|
||
|
||
func rename(_ game: Game, with name: String)
|
||
{
|
||
guard name.count > 0 else { return }
|
||
|
||
DatabaseManager.shared.performBackgroundTask { (context) in
|
||
let game = context.object(with: game.objectID) as! Game
|
||
game.name = name
|
||
|
||
context.saveWithErrorLogging()
|
||
}
|
||
|
||
self._renameAction = nil
|
||
}
|
||
|
||
func changeArtwork(for game: Game)
|
||
{
|
||
self._changingArtworkGame = game
|
||
|
||
let clipboardImportOption = ClipboardImportOption()
|
||
let photoLibraryImportOption = PhotoLibraryImportOption(presentingViewController: self)
|
||
let gamesDatabaseImportOption = GamesDatabaseImportOption(presentingViewController: self)
|
||
|
||
let importController = ImportController(documentTypes: [kUTTypeImage as String])
|
||
importController.delegate = self
|
||
importController.importOptions = [clipboardImportOption, photoLibraryImportOption, gamesDatabaseImportOption]
|
||
importController.sourceView = self._popoverSourceView
|
||
self.present(importController, animated: true, completion: nil)
|
||
}
|
||
|
||
func changeArtwork(for game: Game, toImageAt url: URL?, errors: [Error])
|
||
{
|
||
defer {
|
||
if let temporaryImageURL = url
|
||
{
|
||
try? FileManager.default.removeItem(at: temporaryImageURL)
|
||
}
|
||
}
|
||
|
||
var errors = errors
|
||
|
||
var imageURL: URL?
|
||
|
||
if let url = url
|
||
{
|
||
if url.isFileURL
|
||
{
|
||
do
|
||
{
|
||
let imageData = try Data(contentsOf: url)
|
||
|
||
if
|
||
let image = UIImage(data: imageData),
|
||
let resizedImage = image.resizing(toFit: CGSize(width: 300, height: 300)),
|
||
let rotatedImage = resizedImage.rotatedToIntrinsicOrientation(), // in case image was imported directly from Files
|
||
let resizedData = rotatedImage.pngData()
|
||
{
|
||
let destinationURL = DatabaseManager.artworkURL(for: game)
|
||
try resizedData.write(to: destinationURL, options: .atomic)
|
||
|
||
imageURL = destinationURL
|
||
}
|
||
}
|
||
catch
|
||
{
|
||
errors.append(error)
|
||
}
|
||
}
|
||
else
|
||
{
|
||
imageURL = url
|
||
}
|
||
}
|
||
|
||
for error in errors
|
||
{
|
||
print(error)
|
||
}
|
||
|
||
if let imageURL = imageURL
|
||
{
|
||
self.dataSource.prefetchItemCache.removeObject(forKey: game)
|
||
|
||
if let cacheManager = SDWebImageManager.shared()
|
||
{
|
||
let cacheKey = cacheManager.cacheKey(for: imageURL)
|
||
cacheManager.imageCache.removeImage(forKey: cacheKey)
|
||
}
|
||
|
||
DatabaseManager.shared.performBackgroundTask { (context) in
|
||
let temporaryGame = context.object(with: game.objectID) as! Game
|
||
temporaryGame.artworkURL = imageURL
|
||
context.saveWithErrorLogging()
|
||
|
||
// Local image URLs may not change despite being a different image, so manually mark record as updated.
|
||
SyncManager.shared.recordController?.updateRecord(for: temporaryGame)
|
||
|
||
DispatchQueue.main.async {
|
||
if let indexPath = self.dataSource.fetchedResultsController.indexPath(forObject: game)
|
||
{
|
||
// Manually reload item because collection view may not be in window hierarchy,
|
||
// which means it won't automatically update when we save the context.
|
||
// 手动重新加载项目,因为集合视图可能不在窗口层次结构中,
|
||
// 这意味着当我们保存上下文时它不会自动更新。
|
||
self.collectionView.reloadItems(at: [indexPath])
|
||
}
|
||
|
||
self.presentedViewController?.dismiss(animated: true, completion: nil)
|
||
}
|
||
}
|
||
}
|
||
else
|
||
{
|
||
DispatchQueue.main.async {
|
||
func presentAlertController()
|
||
{
|
||
|
||
let alertController = UIAlertController(title: NSLocalizedString("Unable to Change Artwork", comment: ""), message: NSLocalizedString("The image might be corrupted or in an unsupported format.", comment: ""), preferredStyle: .alert)
|
||
alertController.addAction(UIAlertAction(title: RSTSystemLocalizedString("OK"), style: .cancel, handler: nil))
|
||
self.present(alertController, animated: true, completion: nil)
|
||
}
|
||
|
||
if let presentedViewController = self.presentedViewController
|
||
{
|
||
presentedViewController.dismiss(animated: true) {
|
||
presentAlertController()
|
||
}
|
||
}
|
||
else
|
||
{
|
||
presentAlertController()
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
func share(_ game: Game)
|
||
{
|
||
let temporaryDirectory = FileManager.default.temporaryDirectory.appendingPathComponent(UUID().uuidString, isDirectory: true)
|
||
|
||
let sanitizedName = game.name.components(separatedBy: .urlFilenameAllowed.inverted).joined()
|
||
let temporaryURL = temporaryDirectory.appendingPathComponent(sanitizedName + "." + game.fileURL.pathExtension, isDirectory: false)
|
||
|
||
do
|
||
{
|
||
try FileManager.default.createDirectory(at: temporaryDirectory, withIntermediateDirectories: true, attributes: nil)
|
||
|
||
// Make a temporary copy so we can control the filename used when sharing.
|
||
// Otherwise, if we just passed in game.fileURL to UIActivityViewController, the file name would be the game's SHA1 hash.
|
||
try FileManager.default.copyItem(at: game.fileURL, to: temporaryURL, shouldReplace: true)
|
||
}
|
||
catch
|
||
{
|
||
let alertController = UIAlertController(title: NSLocalizedString("Could Not Share Game", comment: ""), error: error)
|
||
self.present(alertController, animated: true, completion: nil)
|
||
|
||
return
|
||
}
|
||
|
||
let copyDeepLinkActivity = CopyDeepLinkActivity()
|
||
|
||
let activityViewController = UIActivityViewController(activityItems: [temporaryURL, game], applicationActivities: [copyDeepLinkActivity])
|
||
activityViewController.popoverPresentationController?.sourceView = self._popoverSourceView?.superview
|
||
activityViewController.popoverPresentationController?.sourceRect = self._popoverSourceView?.frame ?? .zero
|
||
activityViewController.completionWithItemsHandler = { (activityType, finished, returnedItems, error) in
|
||
// Make sure the user either shared the game or cancelled before deleting temporaryDirectory.
|
||
guard finished || activityType == nil else { return }
|
||
|
||
do
|
||
{
|
||
try FileManager.default.removeItem(at: temporaryDirectory)
|
||
}
|
||
catch
|
||
{
|
||
print(error)
|
||
}
|
||
}
|
||
|
||
self.present(activityViewController, animated: true, completion: nil)
|
||
}
|
||
|
||
func importSaveFile(for game: Game)
|
||
{
|
||
self._importingSaveFileGame = game
|
||
|
||
let importController = ImportController(documentTypes: [kUTTypeItem as String])
|
||
importController.delegate = self
|
||
self.present(importController, animated: true, completion: nil)
|
||
}
|
||
|
||
func importSaveFile(for game: Game, from fileURL: URL?, error: Error?)
|
||
{
|
||
// Dispatch to main queue so we can access game.gameSaveURL on its context's thread (main thread).
|
||
DispatchQueue.main.async {
|
||
do
|
||
{
|
||
if let error = error
|
||
{
|
||
throw error
|
||
}
|
||
|
||
if let fileURL = fileURL
|
||
{
|
||
try FileManager.default.copyItem(at: fileURL, to: game.gameSaveURL, shouldReplace: true)
|
||
|
||
if let gameSave = game.gameSave
|
||
{
|
||
SyncManager.shared.recordController?.updateRecord(for: gameSave)
|
||
}
|
||
}
|
||
}
|
||
catch
|
||
{
|
||
let alertController = UIAlertController(title: NSLocalizedString("Failed to Import Save File", comment: ""), error: error)
|
||
|
||
if let presentedViewController = self.presentedViewController
|
||
{
|
||
presentedViewController.dismiss(animated: true) {
|
||
self.present(alertController, animated: true, completion: nil)
|
||
}
|
||
}
|
||
else
|
||
{
|
||
self.present(alertController, animated: true, completion: nil)
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
func exportSaveFile(for game: Game)
|
||
{
|
||
do
|
||
{
|
||
let sanitizedFilename = game.name.components(separatedBy: .urlFilenameAllowed.inverted).joined()
|
||
|
||
let temporaryURL = FileManager.default.temporaryDirectory.appendingPathComponent(sanitizedFilename)
|
||
try FileManager.default.copyItem(at: game.gameSaveURL, to: temporaryURL, shouldReplace: true)
|
||
|
||
self._exportedSaveFileURL = temporaryURL
|
||
|
||
let documentPicker = UIDocumentPickerViewController(urls: [temporaryURL], in: .exportToService)
|
||
documentPicker.delegate = self
|
||
self.present(documentPicker, animated: true, completion: nil)
|
||
}
|
||
catch
|
||
{
|
||
let alertController = UIAlertController(title: NSLocalizedString("Failed to Export Save File", comment: ""), error: error)
|
||
self.present(alertController, animated: true, completion: nil)
|
||
}
|
||
}
|
||
|
||
func changePreferredControllerSkin(for game: Game)
|
||
{
|
||
self.performSegue(withIdentifier: "preferredControllerSkins", sender: game)
|
||
}
|
||
|
||
@objc func textFieldTextDidChange(_ textField: UITextField)
|
||
{
|
||
let text = textField.text ?? ""
|
||
self._renameAction?.isEnabled = text.count > 0
|
||
}
|
||
|
||
@objc func handleLongPressGesture(_ gestureRecognizer: UILongPressGestureRecognizer)
|
||
{
|
||
guard gestureRecognizer.state == .began else { return }
|
||
|
||
guard let indexPath = self.collectionView?.indexPathForItem(at: gestureRecognizer.location(in: self.collectionView)) else { return }
|
||
|
||
let game = self.dataSource.item(at: indexPath)
|
||
let actions = self.actions(for: game)
|
||
|
||
let alertController = UIAlertController(actions: actions)
|
||
self.present(alertController, animated: true, completion: nil)
|
||
}
|
||
}
|
||
|
||
//MARK: - UIViewControllerPreviewingDelegate -
|
||
/// UIViewControllerPreviewingDelegate
|
||
extension GameCollectionViewController: UIViewControllerPreviewingDelegate
|
||
{
|
||
func previewingContext(_ previewingContext: UIViewControllerPreviewing, viewControllerForLocation location: CGPoint) -> UIViewController?
|
||
{
|
||
guard self.gameCollection?.identifier != GameType.unknown.rawValue else { return nil }
|
||
|
||
guard
|
||
let collectionView = self.collectionView,
|
||
let indexPath = collectionView.indexPathForItem(at: location),
|
||
let layoutAttributes = collectionView.layoutAttributesForItem(at: indexPath)
|
||
else { return nil }
|
||
|
||
previewingContext.sourceRect = layoutAttributes.frame
|
||
|
||
let cell = collectionView.cellForItem(at: indexPath)
|
||
self._popoverSourceView = cell
|
||
|
||
let game = self.dataSource.item(at: indexPath)
|
||
|
||
let gameViewController = self.makePreviewGameViewController(for: game)
|
||
_previewTransitionViewController = gameViewController
|
||
return gameViewController
|
||
}
|
||
|
||
func previewingContext(_ previewingContext: UIViewControllerPreviewing, commit viewControllerToCommit: UIViewController)
|
||
{
|
||
self.commitPreviewTransition()
|
||
}
|
||
|
||
func makePreviewGameViewController(for game: Game) -> PreviewGameViewController
|
||
{
|
||
let gameViewController = PreviewGameViewController()
|
||
gameViewController.game = game
|
||
|
||
if let previewSaveState = game.previewSaveState
|
||
{
|
||
gameViewController.previewSaveState = previewSaveState
|
||
gameViewController.previewImage = UIImage(contentsOfFile: previewSaveState.imageFileURL.path)
|
||
}
|
||
|
||
if let emulatorBridge = gameViewController.emulatorCore?.deltaCore.emulatorBridge as? MelonDSEmulatorBridge
|
||
{
|
||
//TODO: Update this to work with multiple processes by retrieving emulatorBridge directly from emulatorCore.
|
||
|
||
if game.identifier == Game.melonDSDSiBIOSIdentifier
|
||
{
|
||
emulatorBridge.systemType = .dsi
|
||
}
|
||
else
|
||
{
|
||
emulatorBridge.systemType = .ds
|
||
}
|
||
|
||
emulatorBridge.isJITEnabled = ProcessInfo.processInfo.isJITAvailable
|
||
}
|
||
|
||
let actions = self.actions(for: game).previewActions
|
||
gameViewController.overridePreviewActionItems = actions
|
||
|
||
return gameViewController
|
||
}
|
||
|
||
func commitPreviewTransition()
|
||
{
|
||
guard let gameViewController = _previewTransitionViewController else { return }
|
||
|
||
let game = gameViewController.game as! Game
|
||
gameViewController.pauseEmulation()
|
||
|
||
let indexPath = self.dataSource.fetchedResultsController.indexPath(forObject: game)!
|
||
let fileURL = FileManager.default.uniqueTemporaryURL()
|
||
|
||
if gameViewController.isLivePreview
|
||
{
|
||
self.activeSaveState = gameViewController.emulatorCore?.saveSaveState(to: fileURL)
|
||
}
|
||
else
|
||
{
|
||
self.activeSaveState = gameViewController.previewSaveState
|
||
}
|
||
|
||
gameViewController.emulatorCore?.stop()
|
||
|
||
_performingPreviewTransition = true
|
||
|
||
self.launchGame(at: indexPath, clearScreen: true, ignoreAlreadyRunningError: true)
|
||
|
||
if gameViewController.isLivePreview
|
||
{
|
||
do
|
||
{
|
||
try FileManager.default.removeItem(at: fileURL)
|
||
}
|
||
catch
|
||
{
|
||
print(error)
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
//MARK: - SaveStatesViewControllerDelegate -
|
||
/// SaveStatesViewControllerDelegate
|
||
extension GameCollectionViewController: SaveStatesViewControllerDelegate
|
||
{
|
||
func saveStatesViewController(_ saveStatesViewController: SaveStatesViewController, updateSaveState saveState: SaveState)
|
||
{
|
||
}
|
||
|
||
func saveStatesViewController(_ saveStatesViewController: SaveStatesViewController, loadSaveState saveState: SaveStateProtocol)
|
||
{
|
||
self.activeSaveState = saveState
|
||
|
||
self.dismiss(animated: true) {
|
||
let indexPath = self.dataSource.fetchedResultsController.indexPath(forObject: saveStatesViewController.game)!
|
||
self.launchGame(at: indexPath, clearScreen: false, ignoreAlreadyRunningError: true)
|
||
}
|
||
}
|
||
}
|
||
|
||
//MARK: - ImportControllerDelegate -
|
||
/// ImportControllerDelegate
|
||
extension GameCollectionViewController: ImportControllerDelegate
|
||
{
|
||
func importController(_ importController: ImportController, didImportItemsAt urls: Set<URL>, errors: [Error])
|
||
{
|
||
if let game = self._changingArtworkGame
|
||
{
|
||
self.changeArtwork(for: game, toImageAt: urls.first, errors: errors)
|
||
}
|
||
else if let game = self._importingSaveFileGame
|
||
{
|
||
self.importSaveFile(for: game, from: urls.first, error: errors.first)
|
||
}
|
||
|
||
self._changingArtworkGame = nil
|
||
self._importingSaveFileGame = nil
|
||
}
|
||
|
||
func importControllerDidCancel(_ importController: ImportController)
|
||
{
|
||
self.presentedViewController?.dismiss(animated: true, completion: nil)
|
||
}
|
||
}
|
||
|
||
//MARK: - UICollectionViewDelegate -
|
||
/// UICollectionViewDelegate
|
||
extension GameCollectionViewController
|
||
{
|
||
override func collectionView(_ collectionView: UICollectionView, didSelectItemAt indexPath: IndexPath)
|
||
{
|
||
guard self.gameCollection?.identifier != GameType.unknown.rawValue else { return }
|
||
|
||
self.launchGame(at: indexPath, clearScreen: true)
|
||
}
|
||
}
|
||
|
||
//MARK: - UICollectionViewDelegateFlowLayout -
|
||
/// UICollectionViewDelegateFlowLayout
|
||
extension GameCollectionViewController: UICollectionViewDelegateFlowLayout
|
||
{
|
||
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize
|
||
{
|
||
|
||
let collectionViewLayout = collectionView.collectionViewLayout as! GridCollectionViewLayout
|
||
|
||
let widthConstraint = self.prototypeCell.contentView.widthAnchor.constraint(equalToConstant: collectionViewLayout.itemWidth)
|
||
widthConstraint.isActive = true
|
||
defer { widthConstraint.isActive = false }
|
||
|
||
self.configure(self.prototypeCell, for: indexPath)
|
||
|
||
let size = self.prototypeCell.contentView.systemLayoutSizeFitting(UIView.layoutFittingCompressedSize)
|
||
// return size
|
||
return CGSize(width: 150, height: 150)
|
||
|
||
}
|
||
}
|
||
|
||
@available(iOS 13.0, *)
|
||
extension GameCollectionViewController
|
||
{
|
||
override func collectionView(_ collectionView: UICollectionView, contextMenuConfigurationForItemAt indexPath: IndexPath, point: CGPoint) -> UIContextMenuConfiguration?
|
||
{
|
||
let game = self.dataSource.item(at: indexPath)
|
||
let actions = self.actions(for: game)
|
||
|
||
let cell = self.collectionView.cellForItem(at: indexPath)
|
||
self._popoverSourceView = cell
|
||
|
||
return UIContextMenuConfiguration(identifier: indexPath as NSIndexPath, previewProvider: { [weak self] in
|
||
guard let self = self else { return nil }
|
||
|
||
do
|
||
{
|
||
try self.validateLaunchingGame(game, ignoringErrors: [LaunchError.alreadyRunning])
|
||
}
|
||
catch
|
||
{
|
||
print("Error trying to preview game:", error)
|
||
return nil
|
||
}
|
||
|
||
let previewViewController = self.makePreviewGameViewController(for: game)
|
||
previewViewController.isLivePreview = Settings.isPreviewsEnabled
|
||
|
||
guard previewViewController.isLivePreview || previewViewController.previewSaveState != nil else { return nil }
|
||
self._previewTransitionViewController = previewViewController
|
||
|
||
return previewViewController
|
||
}) { suggestedActions in
|
||
return UIMenu(title: game.name, children: actions.menuActions)
|
||
}
|
||
}
|
||
|
||
override func collectionView(_ collectionView: UICollectionView, willPerformPreviewActionForMenuWith configuration: UIContextMenuConfiguration, animator: UIContextMenuInteractionCommitAnimating)
|
||
{
|
||
self.commitPreviewTransition()
|
||
}
|
||
|
||
override func collectionView(_ collectionView: UICollectionView, previewForHighlightingContextMenuWithConfiguration configuration: UIContextMenuConfiguration) -> UITargetedPreview?
|
||
{
|
||
guard let indexPath = configuration.identifier as? NSIndexPath else { return nil }
|
||
guard let cell = collectionView.cellForItem(at: indexPath as IndexPath) as? GridCollectionViewCell else { return nil }
|
||
|
||
let parameters = UIPreviewParameters()
|
||
parameters.backgroundColor = .clear
|
||
|
||
if let image = cell.imageView.image
|
||
{
|
||
let artworkFrame = AVMakeRect(aspectRatio: image.size, insideRect: cell.imageView.bounds)
|
||
|
||
let bezierPath = UIBezierPath(rect: artworkFrame)
|
||
parameters.visiblePath = bezierPath
|
||
}
|
||
|
||
let preview = UITargetedPreview(view: cell.imageView, parameters: parameters)
|
||
return preview
|
||
}
|
||
|
||
override func collectionView(_ collectionView: UICollectionView, previewForDismissingContextMenuWithConfiguration configuration: UIContextMenuConfiguration) -> UITargetedPreview?
|
||
{
|
||
_previewTransitionViewController = nil
|
||
return self.collectionView(collectionView, previewForHighlightingContextMenuWithConfiguration: configuration)
|
||
}
|
||
}
|
||
|
||
extension GameCollectionViewController: UIDocumentPickerDelegate
|
||
{
|
||
func documentPicker(_ controller: UIDocumentPickerViewController, didPickDocumentsAt urls: [URL])
|
||
{
|
||
if let saveFileURL = self._exportedSaveFileURL
|
||
{
|
||
try? FileManager.default.removeItem(at: saveFileURL)
|
||
}
|
||
|
||
self._exportedSaveFileURL = nil
|
||
}
|
||
|
||
func documentPickerWasCancelled(_ controller: UIDocumentPickerViewController)
|
||
{
|
||
if let saveFileURL = self._exportedSaveFileURL
|
||
{
|
||
try? FileManager.default.removeItem(at: saveFileURL)
|
||
}
|
||
|
||
self._exportedSaveFileURL = nil
|
||
}
|
||
}
|