110 lines
3.1 KiB
Swift
110 lines
3.1 KiB
Swift
//
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// EmulationViewController.swift
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// Delta
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//
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// Created by Riley Testut on 5/5/15.
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// Copyright (c) 2015 Riley Testut. All rights reserved.
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//
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import UIKit
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import DeltaCore
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class EmulationViewController: UIViewController
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{
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//MARK: - Properties -
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/** Properties **/
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let game: Game
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let emulatorCore: EmulatorCore
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@IBOutlet private(set) var controllerView: ControllerView!
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//MARK: - Private Properties
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@IBOutlet private var controllerViewHeightConstraint: NSLayoutConstraint!
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//MARK: - Initializers -
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/** Initializers **/
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required init(game: Game)
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{
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self.game = game
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self.emulatorCore = EmulatorCore(game: game)
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super.init(nibName: "EmulationViewController", bundle: nil)
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}
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required init(coder aDecoder: NSCoder) {
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fatalError("initWithCoder: not implemented.")
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}
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//MARK: - Overrides -
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/** Overrides **/
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//MARK: - UIViewController
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/// UIViewController
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override func viewDidLoad()
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{
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super.viewDidLoad()
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let controllerSkin = ControllerSkin.defaultControllerSkinForGameUTI(self.game.UTI)
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self.controllerView.controllerSkin = controllerSkin
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self.controllerView.addReceiver(self)
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self.emulatorCore.setGameController(self.controllerView, atIndex: 0)
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}
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override func viewDidAppear(animated: Bool)
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{
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super.viewDidAppear(animated)
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self.emulatorCore.startEmulation()
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}
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override func viewDidLayoutSubviews()
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{
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super.viewDidLayoutSubviews()
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let scale = self.view.bounds.width / self.controllerView.intrinsicContentSize().width
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self.controllerViewHeightConstraint.constant = self.controllerView.intrinsicContentSize().height * scale
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}
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override func prefersStatusBarHidden() -> Bool
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{
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return true
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}
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/// <UIContentContainer>
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override func willTransitionToTraitCollection(newCollection: UITraitCollection, withTransitionCoordinator coordinator: UIViewControllerTransitionCoordinator)
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{
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super.willTransitionToTraitCollection(newCollection, withTransitionCoordinator: coordinator)
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self.controllerView.beginAnimatingUpdateControllerSkin()
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coordinator.animateAlongsideTransition(nil) { (context) in
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self.controllerView.finishAnimatingUpdateControllerSkin()
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}
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}
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}
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//MARK: - <GameControllerReceiver> -
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/// <GameControllerReceiver>
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extension EmulationViewController: GameControllerReceiverType
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{
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func gameController(gameController: GameControllerType, didActivateInput input: InputType)
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{
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if UIDevice.currentDevice().supportsVibration
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{
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UIDevice.currentDevice().vibrate()
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}
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guard let input = input as? ControllerInput else { return }
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print("Activated \(input)")
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}
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func gameController(gameController: GameControllerType, didDeactivateInput input: InputType)
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{
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guard let input = input as? ControllerInput else { return }
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print("Deactivated \(input)")
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}
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}
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