GBA002/Delta/Database/Model/Human/Game.swift
Riley Testut 93119b4714 Reorganizes Xcode project structure
Merges “Common” folder into main Delta target folder
2016-12-20 18:24:43 -06:00

74 lines
1.8 KiB
Swift

//
// Game.swift
// Delta
//
// Created by Riley Testut on 10/3/15.
// Copyright © 2015 Riley Testut. All rights reserved.
//
import Foundation
import DeltaCore
@objc(Game)
public class Game: _Game, GameProtocol
{
public var fileURL: URL {
var fileURL: URL!
self.managedObjectContext?.performAndWait {
fileURL = DatabaseManager.gamesDirectoryURL.appendingPathComponent(self.filename)
}
return fileURL
}
}
extension Game
{
override public func prepareForDeletion()
{
super.prepareForDeletion()
guard FileManager.default.fileExists(atPath: self.fileURL.path) else { return }
do
{
try FileManager.default.removeItem(at: self.fileURL)
}
catch
{
print(error)
}
if let managedObjectContext = self.managedObjectContext
{
for collection in self.gameCollections where collection.games.count == 1
{
// Once this game is deleted, collection will have 0 games, so we should delete it
managedObjectContext.delete(collection)
}
// Manually cascade deletion since SaveState.fileURL references Game, and so we need to ensure we delete SaveState's before Game
// Otherwise, we crash when accessing SaveState.game since it is nil
for saveState in self.saveStates
{
managedObjectContext.delete(saveState)
}
if managedObjectContext.hasChanges
{
managedObjectContext.saveWithErrorLogging()
}
}
}
}
extension Game
{
class var supportedTypes: Set<GameType>
{
return [GameType.snes, GameType.gba]
}
}