GBA002/Delta/Settings/Controller Skins/PreferredControllerSkinsViewController.swift
2020-02-07 15:57:11 -08:00

272 lines
9.1 KiB
Swift

//
// PreferredControllerSkinsViewController.swift
// Delta
//
// Created by Riley Testut on 9/30/16.
// Copyright © 2016 Riley Testut. All rights reserved.
//
import UIKit
import DeltaCore
extension PreferredControllerSkinsViewController
{
private enum Section: Int
{
case portrait
case landscape
}
}
class PreferredControllerSkinsViewController: UITableViewController
{
var system: System!
var game: Game? {
didSet {
guard let game = self.game, let system = System(gameType: game.type) else { return }
self.system = system
}
}
@IBOutlet private var portraitImageView: UIImageView!
@IBOutlet private var landscapeImageView: UIImageView!
private var _previousBoundsSize: CGSize?
private var portraitControllerSkin: ControllerSkin?
private var landscapeControllerSkin: ControllerSkin?
}
extension PreferredControllerSkinsViewController
{
override func viewDidLoad()
{
super.viewDidLoad()
self.title = self.game?.name ?? self.system.localizedShortName
if self.navigationController?.viewControllers.first != self
{
// Hide Done button since we are not root view controller.
self.navigationItem.rightBarButtonItem = nil
}
}
override func viewDidDisappear(_ animated: Bool)
{
super.viewDidDisappear(animated)
self._previousBoundsSize = nil
}
override func didReceiveMemoryWarning()
{
super.didReceiveMemoryWarning()
}
override func viewDidLayoutSubviews()
{
super.viewDidLayoutSubviews()
if self.view.bounds.size != self._previousBoundsSize
{
self.updateControllerSkins()
self.tableView.reloadData()
}
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?)
{
guard let cell = sender as? UITableViewCell, let indexPath = self.tableView.indexPath(for: cell), let window = self.view.window else { return }
let controllerSkinsViewController = segue.destination as! ControllerSkinsViewController
controllerSkinsViewController.delegate = self
controllerSkinsViewController.system = self.system
var traits = DeltaCore.ControllerSkin.Traits.defaults(for: window)
let section = Section(rawValue: indexPath.section)!
switch section
{
case .portrait: traits.orientation = .portrait
case .landscape: traits.orientation = .landscape
}
controllerSkinsViewController.traits = traits
let isResetButtonVisible: Bool
if let game = self.game
{
switch section
{
case .portrait: isResetButtonVisible = (game.preferredPortraitSkin != nil)
case .landscape: isResetButtonVisible = (game.preferredLandscapeSkin != nil)
}
}
else
{
switch section
{
case .portrait: isResetButtonVisible = !(self.portraitControllerSkin?.isStandard ?? false)
case .landscape: isResetButtonVisible = !(self.portraitControllerSkin?.isStandard ?? false)
}
}
controllerSkinsViewController.isResetButtonVisible = isResetButtonVisible
}
}
extension PreferredControllerSkinsViewController
{
override func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat
{
guard let window = self.view.window else { return 44.0 }
let section = Section(rawValue: indexPath.section)!
let aspectRatio: CGSize?
switch section
{
case .portrait: aspectRatio = self.portraitControllerSkin?.aspectRatio(for: self.makeTraits(orientation: .portrait, in: window))
case .landscape: aspectRatio = self.landscapeControllerSkin?.aspectRatio(for: self.makeTraits(orientation: .landscape, in: window))
}
guard let unwrappedAspectRatio = aspectRatio else { return super.tableView(tableView, heightForRowAt: indexPath) }
let scale = (self.view.bounds.width / unwrappedAspectRatio.width)
let height = min(unwrappedAspectRatio.height * scale, self.view.bounds.height - self.view.safeAreaInsets.top - self.view.safeAreaInsets.bottom - 30)
return height
}
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath)
{
guard let cell = tableView.cellForRow(at: indexPath) else { return }
self.performSegue(withIdentifier: "showControllerSkins", sender: cell)
}
}
private extension PreferredControllerSkinsViewController
{
func updateControllerSkins()
{
guard let window = self.view.window else { return }
self._previousBoundsSize = self.view.bounds.size
let portraitTraits = self.makeTraits(orientation: .portrait, in: window)
let landscapeTraits = self.makeTraits(orientation: .landscape, in: window)
var portraitControllerSkin: ControllerSkin?
var landscapeControllerSkin: ControllerSkin?
if let game = self.game
{
portraitControllerSkin = Settings.preferredControllerSkin(for: game, traits: portraitTraits)
landscapeControllerSkin = Settings.preferredControllerSkin(for: game, traits: landscapeTraits)
}
if portraitControllerSkin == nil
{
portraitControllerSkin = Settings.preferredControllerSkin(for: self.system, traits: portraitTraits)
}
if landscapeControllerSkin == nil
{
landscapeControllerSkin = Settings.preferredControllerSkin(for: self.system, traits: landscapeTraits)
}
if portraitControllerSkin != self.portraitControllerSkin
{
self.portraitImageView.image = nil
self.portraitImageView.isIndicatingActivity = true
self.portraitControllerSkin = portraitControllerSkin
}
if landscapeControllerSkin != self.landscapeControllerSkin
{
self.landscapeImageView.image = nil
self.landscapeImageView.isIndicatingActivity = true
self.landscapeControllerSkin = landscapeControllerSkin
}
DatabaseManager.shared.performBackgroundTask { (context) in
let portraitImage: UIImage?
let landscapeImage: UIImage?
if let portraitControllerSkin = self.portraitControllerSkin
{
let skin = context.object(with: portraitControllerSkin.objectID) as! ControllerSkin
portraitImage = skin.image(for: portraitTraits, preferredSize: UIScreen.main.defaultControllerSkinSize)
}
else
{
portraitImage = nil
}
if let landscapeControllerSkin = self.landscapeControllerSkin
{
let skin = context.object(with: landscapeControllerSkin.objectID) as! ControllerSkin
landscapeImage = skin.image(for: landscapeTraits, preferredSize: UIScreen.main.defaultControllerSkinSize)
}
else
{
landscapeImage = nil
}
DispatchQueue.main.async {
self.portraitImageView.isIndicatingActivity = false
self.portraitImageView.image = portraitImage
self.landscapeImageView.isIndicatingActivity = false
self.landscapeImageView.image = landscapeImage
}
}
}
func makeTraits(orientation: DeltaCore.ControllerSkin.Orientation, in window: UIWindow) -> DeltaCore.ControllerSkin.Traits
{
var traits = DeltaCore.ControllerSkin.Traits.defaults(for: window)
traits.orientation = orientation
return traits
}
}
extension PreferredControllerSkinsViewController: ControllerSkinsViewControllerDelegate
{
func controllerSkinsViewController(_ controllerSkinsViewController: ControllerSkinsViewController, didChooseControllerSkin controllerSkin: ControllerSkin)
{
if let game = self.game
{
Settings.setPreferredControllerSkin(controllerSkin, for: game, traits: controllerSkinsViewController.traits)
}
else
{
Settings.setPreferredControllerSkin(controllerSkin, for: self.system, traits: controllerSkinsViewController.traits)
}
_ = self.navigationController?.popViewController(animated: true)
}
func controllerSkinsViewControllerDidResetControllerSkin(_ controllerSkinsViewController: ControllerSkinsViewController)
{
if let game = self.game
{
Settings.setPreferredControllerSkin(nil, for: game, traits: controllerSkinsViewController.traits)
}
else
{
Settings.setPreferredControllerSkin(nil, for: self.system, traits: controllerSkinsViewController.traits)
}
_ = self.navigationController?.popViewController(animated: true)
}
}