GBA002/Delta/Emulation/GameViewController.swift

267 lines
8.5 KiB
Swift

//
// GameViewController.swift
// Delta
//
// Created by Riley Testut on 5/5/15.
// Copyright © 2016 Riley Testut. All rights reserved.
//
import UIKit
import DeltaCore
class GameViewController: DeltaCore.GameViewController
{
/// Assumed to be Delta.Game instance
override var game: GameProtocol? {
didSet {
guard let emulatorCore = self.emulatorCore else { return }
self.preferredContentSize = emulatorCore.preferredRenderingSize
}
}
// If non-nil, will override the default preview action items returned in previewActionItems()
var overridePreviewActionItems: [UIPreviewActionItem]?
//MARK: - Private Properties -
private var pauseViewController: PauseViewController?
private var pausingGameController: GameController?
private var context = CIContext(options: [kCIContextWorkingColorSpace: NSNull()])
required init()
{
super.init()
self.initialize()
}
required init?(coder aDecoder: NSCoder)
{
super.init(coder: aDecoder)
self.initialize()
}
private func initialize()
{
self.delegate = self
NotificationCenter.default.addObserver(self, selector: #selector(GameViewController.updateControllers), name: .externalControllerDidConnect, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(GameViewController.updateControllers), name: .externalControllerDidDisconnect, object: nil)
}
// MARK: GameControllerReceiver -
override func gameController(_ gameController: GameController, didActivate input: Input)
{
super.gameController(gameController, didActivate: input)
if gameController is ControllerView && UIDevice.current().isVibrationSupported
{
UIDevice.current().vibrate()
}
}
}
//MARK: UIViewController -
/// UIViewController
extension GameViewController
{
override func viewDidLoad()
{
super.viewDidLoad()
self.updateControllers()
}
override func viewDidLayoutSubviews()
{
super.viewDidLayoutSubviews()
self.controllerView.isHidden = self.isPreviewing
}
override func previewActionItems() -> [UIPreviewActionItem]
{
if let previewActionItems = self.overridePreviewActionItems
{
return previewActionItems
}
guard let game = self.game as? Game else { return [] }
let presentingViewController = self.presentingViewController
let launchGameAction = UIPreviewAction(title: NSLocalizedString("Launch \(game.name)", comment: ""), style: .default) { (action, viewController) in
// Delaying until next run loop prevents self from being dismissed immediately
DispatchQueue.main.async {
presentingViewController?.present(viewController, animated: true, completion: nil)
}
}
return [launchGameAction]
}
override func prepare(for segue: UIStoryboardSegue, sender: AnyObject?)
{
guard let identifier = segue.identifier where identifier == "pause" else { return }
guard let gameController = sender as? GameController else {
fatalError("sender for pauseSegue must be the game controller that pressed the Menu button")
}
self.pausingGameController = gameController
let pauseViewController = segue.destinationViewController as! PauseViewController
pauseViewController.pauseText = (self.game as? Game)?.name ?? NSLocalizedString("Delta", comment: "")
pauseViewController.emulatorCore = self.emulatorCore
pauseViewController.saveStatesViewControllerDelegate = self
self.pauseViewController = pauseViewController
}
@IBAction private func unwindFromPauseViewController(_ segue: UIStoryboardSegue)
{
self.pauseViewController = nil
self.pausingGameController = nil
if self.resumeEmulation()
{
// Temporarily disable audioManager to prevent delayed audio bug when using 3D Touch Peek & Pop
self.emulatorCore?.audioManager.enabled = false
// Re-enable after delay
DispatchQueue.main.after(when: .now() + 0.1) {
self.emulatorCore?.audioManager.enabled = true
}
}
}
}
//MARK: Controllers -
private extension GameViewController
{
@objc func updateControllers()
{
self.emulatorCore?.removeAllGameControllers()
if let index = Settings.localControllerPlayerIndex
{
self.controllerView.playerIndex = index
}
var controllers = [GameController]()
controllers.append(self.controllerView)
// We need to map each item as a GameControllerProtocol due to a Swift bug
controllers.append(contentsOf: ExternalControllerManager.shared.connectedControllers.map { $0 as GameController })
for controller in controllers
{
if let index = controller.playerIndex
{
// We need to place the underscore here to silence erroneous unused result warning despite annotating function with @discardableResult
// Hopefully this bug won't be around for too long...
_ = self.emulatorCore?.setGameController(controller, at: index)
controller.addReceiver(self)
}
else
{
controller.removeReceiver(self)
}
}
self.view.setNeedsLayout()
}
}
//MARK: - Save States
/// Save States
extension GameViewController: SaveStatesViewControllerDelegate
{
func saveStatesViewController(_ saveStatesViewController: SaveStatesViewController, updateSaveState saveState: SaveState)
{
guard let filepath = saveState.fileURL.path else { return }
var updatingExistingSaveState = true
self.emulatorCore?.save { (temporarySaveState) in
do
{
if FileManager.default.fileExists(atPath: filepath)
{
try FileManager.default.replaceItem(at: saveState.fileURL, withItemAt: temporarySaveState.fileURL, backupItemName: nil, options: [], resultingItemURL: nil)
}
else
{
try FileManager.default.moveItem(at: temporarySaveState.fileURL, to: saveState.fileURL)
updatingExistingSaveState = false
}
}
catch let error as NSError
{
print(error)
}
}
if
let outputImage = self.gameView.outputImage,
let quartzImage = self.context.createCGImage(outputImage, from: outputImage.extent),
let data = UIImagePNGRepresentation(UIImage(cgImage: quartzImage))
{
do
{
try data.write(to: saveState.imageFileURL, options: [.atomicWrite])
}
catch let error as NSError
{
print(error)
}
}
saveState.modifiedDate = Date()
// Dismiss if updating an existing save state.
// If creating a new one, don't dismiss.
if updatingExistingSaveState
{
self.pauseViewController?.dismiss()
}
}
func saveStatesViewController(_ saveStatesViewController: SaveStatesViewController, loadSaveState saveState: SaveStateProtocol)
{
do
{
try self.emulatorCore?.load(saveState)
}
catch EmulatorCore.SaveStateError.doesNotExist
{
print("Save State does not exist.")
}
catch let error as NSError
{
print(error)
}
self.pauseViewController?.dismiss()
}
}
//MARK: GameViewControllerDelegate -
/// GameViewControllerDelegate
extension GameViewController: GameViewControllerDelegate
{
func gameViewController(gameViewController: DeltaCore.GameViewController, handleMenuInputFrom gameController: GameController)
{
self.pauseEmulation()
self.performSegue(withIdentifier: "pause", sender: gameController)
}
func gameViewControllerShouldResumeEmulation(gameViewController: DeltaCore.GameViewController) -> Bool
{
return self.pauseViewController == nil
}
}