GBA002/Common/Collection View/GridCollectionViewLayout.swift
Riley Testut 46eb747737 Replaced GameCollectionViewLayout with GridCollectionViewLayout
Additionally, refactored GridCollectionViewCell to no longer use a NIB. This makes it easier to reuse for iOS and tvOS, and allows us to use storyboard segues (which include peek & pop)
2015-12-26 04:09:45 -06:00

122 lines
4.3 KiB
Swift

//
// GridCollectionViewLayout.swift
// Delta
//
// Created by Riley Testut on 10/24/15.
// Copyright © 2015 Riley Testut. All rights reserved.
//
import UIKit
class GridCollectionViewLayout: UICollectionViewFlowLayout
{
var itemWidth: CGFloat = 150 {
didSet {
self.invalidateLayout()
}
}
// If only one row, distribute the items equally horizontally
var usesEqualHorizontalSpacingDistributionForSingleRow = false
override var estimatedItemSize: CGSize {
didSet {
fatalError("GridCollectionViewLayout does not support self-sizing cells.")
}
}
override func layoutAttributesForElementsInRect(rect: CGRect) -> [UICollectionViewLayoutAttributes]?
{
guard let collectionView = self.collectionView else { return nil }
let maximumItemsPerRow = floor((collectionView.bounds.width - self.minimumInteritemSpacing) / (self.itemWidth + self.minimumInteritemSpacing))
let interitemSpacing = (collectionView.bounds.width - maximumItemsPerRow * self.itemWidth) / (maximumItemsPerRow + 1)
self.sectionInset.left = interitemSpacing
self.sectionInset.right = interitemSpacing
let layoutAttributes = super.layoutAttributesForElementsInRect(rect)?.map({ $0.copy() }) as! [UICollectionViewLayoutAttributes]
var minimumY: CGFloat? = nil
var maximumY: CGFloat? = nil
var tempLayoutAttributes: [UICollectionViewLayoutAttributes] = []
var isSingleRow = true
for (index, attributes) in layoutAttributes.enumerate()
{
// Ensure equal spacing between items (that also match the section insets)
if index > 0
{
let previousLayoutAttributes = layoutAttributes[index - 1]
if abs(attributes.frame.minX - self.sectionInset.left) > 1
{
attributes.frame.origin.x = previousLayoutAttributes.frame.maxX + interitemSpacing
}
}
if let maxY = maximumY, minY = minimumY
{
// If attributes.frame.minY is greater than maximumY, then it is a new row
// In this case, we need to align all the previous tempLayoutAttributes to the same Y-value
if attributes.frame.minY > maxY
{
isSingleRow = false
self.alignLayoutAttributes(tempLayoutAttributes, toMinimumY: minY)
// Reset tempLayoutAttributes
tempLayoutAttributes.removeAll()
minimumY = nil
maximumY = nil
}
}
// Update minimumY value if needed
if minimumY == nil || attributes.frame.minY < minimumY!
{
minimumY = attributes.frame.minY
}
// Update maximumY value if needed
if maximumY == nil || attributes.frame.maxY > maximumY!
{
maximumY = attributes.frame.maxY
}
tempLayoutAttributes.append(attributes)
}
// Handle the remaining tempLayoutAttributes
if let minimumY = minimumY
{
self.alignLayoutAttributes(tempLayoutAttributes, toMinimumY: minimumY)
if isSingleRow && self.usesEqualHorizontalSpacingDistributionForSingleRow
{
let spacing = (collectionView.bounds.width - (self.itemWidth * CGFloat(tempLayoutAttributes.count))) / (CGFloat(tempLayoutAttributes.count) + 1.0)
for (index, layoutAttributes) in tempLayoutAttributes.enumerate()
{
layoutAttributes.frame.origin.x = spacing + (spacing + self.itemWidth) * CGFloat(index)
}
}
}
return layoutAttributes
}
}
private extension GridCollectionViewLayout
{
func alignLayoutAttributes(layoutAttributes: [UICollectionViewLayoutAttributes], toMinimumY minimumY: CGFloat)
{
for attributes in layoutAttributes
{
attributes.frame.origin.y = minimumY
}
}
}