GBA002/Delta/Settings/Controllers/ControllersSettingsViewController.swift

345 lines
12 KiB
Swift

//
// ControllersSettingsViewController.swift
// Delta
//
// Created by Riley Testut on 8/23/15.
// Copyright © 2015 Riley Testut. All rights reserved.
//
import UIKit
import DeltaCore
import Roxas
extension ControllersSettingsViewController
{
private enum Section: Int
{
case localDevice
case externalControllers
case customizeControls
}
}
private class LocalDeviceController: NSObject, GameController
{
var name: String {
return UIDevice.current.name
}
var playerIndex: Int? {
set { Settings.localControllerPlayerIndex = newValue }
get { return Settings.localControllerPlayerIndex }
}
let inputType: GameControllerInputType = .standard
var defaultInputMapping: GameControllerInputMappingProtocol?
}
class ControllersSettingsViewController: UITableViewController
{
var playerIndex: Int! {
didSet {
self.title = NSLocalizedString("Player \(self.playerIndex + 1)", comment: "")
}
}
private var gameController: GameController? {
didSet {
// Order matters since localDeviceController changes Settings.localControllerPlayerIndex, which sends out NSNotification.
if oldValue == self.localDeviceController
{
self.gameController?.playerIndex = self.playerIndex
oldValue?.playerIndex = nil
}
else
{
// Ensure it's still a discovered controller, or else it might crash when setting player index.
if ExternalGameControllerManager.shared.connectedControllers.contains(where: { $0 === oldValue })
{
oldValue?.playerIndex = nil
}
self.gameController?.playerIndex = self.playerIndex
}
}
}
private var connectedControllers = ExternalGameControllerManager.shared.connectedControllers.sorted(by: { $0.playerIndex ?? NSIntegerMax < $1.playerIndex ?? NSIntegerMax })
private lazy var localDeviceController: LocalDeviceController = {
let device = LocalDeviceController()
device.playerIndex = Settings.localControllerPlayerIndex
return device
}()
required init?(coder aDecoder: NSCoder)
{
super.init(coder: aDecoder)
NotificationCenter.default.addObserver(self, selector: #selector(ControllersSettingsViewController.externalGameControllerDidConnect(_:)), name: .externalGameControllerDidConnect, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(ControllersSettingsViewController.externalGameControllerDidDisconnect(_:)), name: .externalGameControllerDidDisconnect, object: nil)
}
override func viewDidLoad()
{
super.viewDidLoad()
let gameControllers = [self.localDeviceController as GameController] + self.connectedControllers
for gameController in gameControllers
{
if gameController.playerIndex == self.playerIndex
{
self.gameController = gameController
break
}
}
}
}
extension ControllersSettingsViewController
{
override func prepare(for segue: UIStoryboardSegue, sender: Any?)
{
guard let identifier = segue.identifier else { return }
switch identifier
{
case "controllerInputsSegue":
let controllerInputsViewController = (segue.destination as! UINavigationController).topViewController as! ControllerInputsViewController
controllerInputsViewController.gameController = self.gameController
default: break
}
}
@IBAction private func unwindFromControllerControlsViewController(_ segue: UIStoryboardSegue)
{
}
}
private extension ControllersSettingsViewController
{
func configure(_ cell: UITableViewCell, for indexPath: IndexPath)
{
cell.accessoryType = .none
cell.detailTextLabel?.text = nil
cell.textLabel?.textColor = .darkText
switch Section(rawValue: indexPath.section)!
{
case .localDevice, .externalControllers:
let controller: GameController
if indexPath.section == Section.localDevice.rawValue
{
controller = self.localDeviceController
}
else if indexPath.section == Section.externalControllers.rawValue
{
controller = self.connectedControllers[indexPath.row]
}
else
{
fatalError("Section index invalid")
}
cell.textLabel?.text = controller.name
if controller.playerIndex == self.playerIndex
{
cell.accessoryType = .checkmark
}
else
{
cell.accessoryType = .none
}
case .customizeControls:
cell.textLabel?.text = NSLocalizedString("Customize Controls…", comment: "")
cell.textLabel?.textColor = self.view.tintColor
}
}
}
private extension ControllersSettingsViewController
{
@objc func externalGameControllerDidConnect(_ notification: Notification)
{
guard let controller = notification.object as? GameController else { return }
if let playerIndex = controller.playerIndex
{
// Keep connected controllers sorted.
self.connectedControllers.insert(controller, at: playerIndex)
}
else
{
self.connectedControllers.append(controller)
}
self.tableView.beginUpdates()
if let index = self.connectedControllers.firstIndex(where: { $0 == controller })
{
if self.connectedControllers.count == 1 && self.connectedControllers.first?.playerIndex == self.playerIndex
{
self.tableView.deleteRows(at: [IndexPath(row: 0, section: Section.externalControllers.rawValue)], with: .automatic)
}
self.tableView.insertRows(at: [IndexPath(row: index, section: Section.externalControllers.rawValue)], with: .automatic)
}
if controller.playerIndex == self.playerIndex
{
self.gameController = controller
self.tableView.reloadSections(IndexSet(integer: Section.localDevice.rawValue), with: .none)
self.tableView.insertSections(IndexSet(integer: Section.customizeControls.rawValue), with: .none)
}
self.tableView.endUpdates()
}
@objc func externalGameControllerDidDisconnect(_ notification: Notification)
{
guard let controller = notification.object as? GameController else { return }
self.tableView.beginUpdates()
if let index = self.connectedControllers.firstIndex(where: { $0 == controller })
{
self.connectedControllers.remove(at: index)
if self.connectedControllers.count == 0 && controller.playerIndex != nil
{
self.tableView.insertRows(at: [IndexPath(row: 0, section: Section.externalControllers.rawValue)], with: .automatic)
}
self.tableView.deleteRows(at: [IndexPath(row: index, section: Section.externalControllers.rawValue)], with: .automatic)
}
if controller.playerIndex == self.playerIndex
{
self.gameController = self.localDeviceController
self.tableView.reloadSections(IndexSet(integer: Section.localDevice.rawValue), with: .none)
self.tableView.deleteSections(IndexSet(integer: Section.customizeControls.rawValue), with: .none)
}
self.tableView.endUpdates()
}
}
extension ControllersSettingsViewController
{
override func numberOfSections(in tableView: UITableView) -> Int
{
if self.gameController == self.localDeviceController
{
return 2
}
return 3
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int
{
switch Section(rawValue: section)!
{
case .localDevice: return 1
case .externalControllers: return self.connectedControllers.isEmpty ? 1 : self.connectedControllers.count
case .customizeControls: return 1
}
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell
{
switch Section(rawValue: indexPath.section)!
{
case .externalControllers where self.connectedControllers.isEmpty:
let cell = tableView.dequeueReusableCell(withIdentifier: "NoControllers", for: indexPath)
return cell
default:
let cell = tableView.dequeueReusableCell(withIdentifier: RSTCellContentGenericCellIdentifier, for: indexPath)
self.configure(cell, for: indexPath)
return cell
}
}
override func tableView(_ tableView: UITableView, titleForHeaderInSection section: Int) -> String?
{
switch Section(rawValue: section)!
{
case .localDevice: return NSLocalizedString("This Device", comment: "")
case .externalControllers: return NSLocalizedString("Game Controllers", comment: "")
case .customizeControls: return nil
}
}
}
extension ControllersSettingsViewController
{
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath)
{
switch Section(rawValue: indexPath.section)!
{
case .localDevice: self.gameController = self.localDeviceController
case .externalControllers where self.connectedControllers.isEmpty: return
case .externalControllers: self.gameController = self.connectedControllers[indexPath.row]
case .customizeControls:
guard let cell = tableView.cellForRow(at: indexPath) else { return }
self.performSegue(withIdentifier: "controllerInputsSegue", sender: cell)
return
}
let previousIndexPath: IndexPath?
if let gameController = self.gameController
{
if gameController == self.localDeviceController
{
previousIndexPath = IndexPath(row: 0, section: Section.localDevice.rawValue)
}
else if let row = self.connectedControllers.firstIndex(where: { $0 == gameController })
{
previousIndexPath = IndexPath(row: row, section: Section.externalControllers.rawValue)
}
else
{
previousIndexPath = nil
}
}
else
{
previousIndexPath = nil
}
self.tableView.beginUpdates()
if let previousIndexPath = previousIndexPath, let cell = tableView.cellForRow(at: previousIndexPath)
{
// Must configure cell directly, or else a strange animation occurs when reloading row on iOS 11.
self.configure(cell, for: previousIndexPath)
}
self.tableView.reloadRows(at: [indexPath], with: .none)
if self.numberOfSections(in: self.tableView) > self.tableView.numberOfSections
{
self.tableView.insertSections(IndexSet(integer: Section.customizeControls.rawValue), with: .fade)
}
else if self.numberOfSections(in: self.tableView) < self.tableView.numberOfSections
{
self.tableView.deleteSections(IndexSet(integer: Section.customizeControls.rawValue), with: .fade)
}
self.tableView.endUpdates()
}
}