The entire architecture had to change so GameViewController presented GamesViewController, instead of vice versa which was previously the case
106 lines
2.8 KiB
Swift
106 lines
2.8 KiB
Swift
//
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// GamesCollectionViewController.swift
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// Delta
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//
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// Created by Riley Testut on 10/12/15.
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// Copyright © 2015 Riley Testut. All rights reserved.
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//
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import UIKit
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import CoreData
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import DeltaCore
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class GamesCollectionViewController: UICollectionViewController
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{
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var theme: GamesViewController.Theme = .light {
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didSet {
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self.collectionView?.reloadData()
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}
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}
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weak var segueHandler: UIViewController?
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var gameCollection: GameCollection! {
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didSet
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{
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self.dataSource.supportedGameCollectionIdentifiers = [self.gameCollection.identifier]
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self.title = self.gameCollection.shortName
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}
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}
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let dataSource = GameCollectionViewDataSource()
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required init?(coder aDecoder: NSCoder)
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{
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super.init(coder: aDecoder)
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self.dataSource.fetchedResultsController.delegate = self
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self.dataSource.cellConfigurationHandler = self.configureCell
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}
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override func viewDidLoad()
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{
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super.viewDidLoad()
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self.collectionView?.dataSource = self.dataSource
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self.collectionView?.delegate = self.dataSource
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if let layout = self.collectionViewLayout as? GridCollectionViewLayout
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{
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layout.itemWidth = 90
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}
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}
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override func viewWillAppear(_ animated: Bool)
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{
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self.dataSource.update()
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super.viewWillAppear(animated)
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}
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override func didReceiveMemoryWarning()
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{
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super.didReceiveMemoryWarning()
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// Dispose of any resources that can be recreated.
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}
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// MARK: - Navigation -
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// In a storyboard-based application, you will often want to do a little preparation before navigation
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override func prepare(for segue: UIStoryboardSegue, sender: AnyObject?)
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{
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self.segueHandler?.prepare(for: segue, sender: sender)
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}
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// MARK: - Collection View -
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private func configureCell(_ cell: GridCollectionViewCell, game: Game)
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{
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cell.maximumImageSize = CGSize(width: 90, height: 90)
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cell.textLabel.text = game.name
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cell.imageView.image = UIImage(named: "BoxArt")
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switch self.theme
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{
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case .light:
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cell.textLabel.textColor = UIColor.darkText
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cell.isTextLabelVibrancyEnabled = false
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cell.isImageViewVibrancyEnabled = false
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case .dark:
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cell.textLabel.textColor = UIColor.white
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cell.isTextLabelVibrancyEnabled = true
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cell.isImageViewVibrancyEnabled = true
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}
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}
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}
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extension GamesCollectionViewController: NSFetchedResultsControllerDelegate
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{
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func controllerDidChangeContent(_ controller: NSFetchedResultsController<NSFetchRequestResult>)
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{
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self.collectionView?.reloadData()
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}
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}
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