GBA002/Delta/Game Selection/GameCollectionViewController.swift

153 lines
4.9 KiB
Swift

//
// GameCollectionViewController.swift
// Delta
//
// Created by Riley Testut on 8/12/16.
// Copyright © 2016 Riley Testut. All rights reserved.
//
import UIKit
import Roxas
class GameCollectionViewController: UICollectionViewController
{
var gameCollection: GameCollection! {
didSet {
self.title = self.gameCollection.shortName
self.updateDataSource()
}
}
var theme: GamesViewController.Theme = .light {
didSet {
self.collectionView?.reloadData()
}
}
private var dataSource: RSTFetchedResultsCollectionViewDataSource<Game>!
private let prototypeCell = GridCollectionViewCell()
}
//MARK: - UIViewController -
/// UIViewController
extension GameCollectionViewController
{
override func viewDidLoad()
{
super.viewDidLoad()
self.collectionView?.dataSource = self.dataSource
self.collectionView?.delegate = self
let layout = self.collectionViewLayout as! GridCollectionViewLayout
layout.itemWidth = 90
}
override func viewWillAppear(_ animated: Bool)
{
self.dataSource.fetchedResultsController.performFetchIfNeeded()
super.viewWillAppear(animated)
}
override func didReceiveMemoryWarning()
{
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
//MARK: - Segues -
/// Segues
extension GameCollectionViewController
{
override func prepare(for segue: UIStoryboardSegue, sender: AnyObject?)
{
guard let identifier = segue.identifier, identifier == "unwindFromGames" else { return }
let destinationViewController = segue.destination as! GameViewController
let cell = sender as! UICollectionViewCell
let indexPath = self.collectionView?.indexPath(for: cell)
let game = self.dataSource.fetchedResultsController.object(at: indexPath!)
destinationViewController.game = game
}
}
//MARK: - Configure Cells -
/// Configure Cells
private extension GameCollectionViewController
{
func updateDataSource()
{
let fetchRequest = Game.rst_fetchRequest() as! NSFetchRequest<Game>
fetchRequest.predicate = NSPredicate(format: "ANY %K == %@", #keyPath(Game.gameCollections), self.gameCollection)
fetchRequest.sortDescriptors = [NSSortDescriptor(key: #keyPath(Game.name), ascending: true)]
self.dataSource = RSTFetchedResultsCollectionViewDataSource(fetchRequest: fetchRequest, managedObjectContext: DatabaseManager.shared.viewContext)
self.dataSource.cellIdentifierHandler = { _ in RSTGenericCellIdentifier }
self.dataSource.cellConfigurationHandler = { [unowned self] (cell, indexPath) in
self.configure(cell as! GridCollectionViewCell, for: indexPath)
}
}
}
//MARK: - Configure Cells -
/// Configure Cells
private extension GameCollectionViewController
{
func configure(_ cell: GridCollectionViewCell, for indexPath: IndexPath)
{
let game = self.dataSource.fetchedResultsController.object(at: indexPath)
cell.maximumImageSize = CGSize(width: 90, height: 90)
cell.textLabel.text = game.name
cell.imageView.image = UIImage(named: "BoxArt")
switch self.theme
{
case .light:
cell.textLabel.textColor = UIColor.darkText
cell.isTextLabelVibrancyEnabled = false
cell.isImageViewVibrancyEnabled = false
case .dark:
cell.textLabel.textColor = UIColor.white
cell.isTextLabelVibrancyEnabled = true
cell.isImageViewVibrancyEnabled = true
}
}
}
//MARK: - UICollectionViewDelegate -
/// UICollectionViewDelegate
extension GameCollectionViewController
{
override func collectionView(_ collectionView: UICollectionView, didSelectItemAt indexPath: IndexPath)
{
let cell = collectionView.cellForItem(at: indexPath)
self.performSegue(withIdentifier: "unwindFromGames", sender: cell)
}
}
//MARK: - UICollectionViewDelegateFlowLayout -
/// UICollectionViewDelegateFlowLayout
extension GameCollectionViewController: UICollectionViewDelegateFlowLayout
{
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize
{
let collectionViewLayout = collectionView.collectionViewLayout as! GridCollectionViewLayout
let widthConstraint = self.prototypeCell.contentView.widthAnchor.constraint(equalToConstant: collectionViewLayout.itemWidth)
widthConstraint.isActive = true
defer { widthConstraint.isActive = false }
self.configure(self.prototypeCell, for: indexPath)
let size = self.prototypeCell.contentView.systemLayoutSizeFitting(UILayoutFittingCompressedSize)
return size
}
}