60 lines
1.4 KiB
Swift
60 lines
1.4 KiB
Swift
//
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// EmulationViewController.swift
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// Delta
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//
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// Created by Riley Testut on 10/11/15.
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// Copyright © 2015 Riley Testut. All rights reserved.
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//
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import UIKit
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import DeltaCore
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import SNESDeltaCore
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class EmulationViewController: UIViewController
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{
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//MARK: - Properties -
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/** Properties **/
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var game: Game! {
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didSet
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{
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self.emulatorCore = SNESEmulatorCore(game: game)
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}
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}
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private(set) var emulatorCore: EmulatorCore!
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//MARK: - Private Properties
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@IBOutlet private var gameView: GameView!
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override func viewDidLoad()
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{
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super.viewDidLoad()
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self.emulatorCore.addGameView(self.gameView)
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}
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override func viewDidAppear(animated: Bool)
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{
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super.viewDidAppear(animated)
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self.emulatorCore.startEmulation()
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}
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override func didReceiveMemoryWarning() {
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super.didReceiveMemoryWarning()
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// Dispose of any resources that can be recreated.
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}
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/*
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// MARK: - Navigation
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// In a storyboard-based application, you will often want to do a little preparation before navigation
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override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
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// Get the new view controller using segue.destinationViewController.
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// Pass the selected object to the new view controller.
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}
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*/
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}
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