GBA002/Delta/Game Selection/GameCollectionViewController.swift

438 lines
16 KiB
Swift

//
// GameCollectionViewController.swift
// Delta
//
// Created by Riley Testut on 8/12/16.
// Copyright © 2016 Riley Testut. All rights reserved.
//
import UIKit
import DeltaCore
import Roxas
import SDWebImage
class GameCollectionViewController: UICollectionViewController
{
var gameCollection: GameCollection! {
didSet {
self.title = self.gameCollection.shortName
self.updateDataSource()
}
}
var theme: Theme = .light {
didSet {
self.collectionView?.reloadData()
}
}
weak var activeEmulatorCore: EmulatorCore?
fileprivate var activeSaveState: SaveStateProtocol?
fileprivate var dataSource: RSTFetchedResultsCollectionViewDataSource<Game>!
fileprivate let prototypeCell = GridCollectionViewCell()
fileprivate var _performing3DTouchTransition = false
fileprivate weak var _destination3DTouchTransitionViewController: UIViewController?
}
//MARK: - UIViewController -
/// UIViewController
extension GameCollectionViewController
{
override func viewDidLoad()
{
super.viewDidLoad()
self.collectionView?.dataSource = self.dataSource
self.collectionView?.delegate = self
let layout = self.collectionViewLayout as! GridCollectionViewLayout
layout.itemWidth = 90
self.registerForPreviewing(with: self, sourceView: self.collectionView!)
let longPressGestureRecognizer = UILongPressGestureRecognizer(target: self, action: #selector(GameCollectionViewController.handleLongPressGesture(_:)))
self.collectionView?.addGestureRecognizer(longPressGestureRecognizer)
}
override func viewWillAppear(_ animated: Bool)
{
self.dataSource.fetchedResultsController.performFetchIfNeeded()
super.viewWillAppear(animated)
}
override func viewWillDisappear(_ animated: Bool)
{
super.viewWillDisappear(animated)
if _performing3DTouchTransition
{
_performing3DTouchTransition = false
// Unlike our custom transitions, 3D Touch transition doesn't manually call appearance methods for us
// To compensate, we call them ourselves
_destination3DTouchTransitionViewController?.beginAppearanceTransition(true, animated: true)
self.transitionCoordinator?.animate(alongsideTransition: nil, completion: { (context) in
self._destination3DTouchTransitionViewController?.endAppearanceTransition()
self._destination3DTouchTransitionViewController = nil
})
}
}
override func didReceiveMemoryWarning()
{
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
//MARK: - Segues -
/// Segues
extension GameCollectionViewController
{
override func prepare(for segue: UIStoryboardSegue, sender: Any?)
{
guard let identifier = segue.identifier else { return }
switch identifier
{
case "showSaveStates":
let game = sender as! Game
let saveStatesViewController = (segue.destination as! UINavigationController).topViewController as! SaveStatesViewController
saveStatesViewController.delegate = self
saveStatesViewController.game = game
saveStatesViewController.mode = .loading
saveStatesViewController.theme = self.theme
case "unwindFromGames":
let destinationViewController = segue.destination as! GameViewController
let cell = sender as! UICollectionViewCell
let indexPath = self.collectionView?.indexPath(for: cell)
let game = self.dataSource.fetchedResultsController.object(at: indexPath!)
destinationViewController.game = game
if let saveState = self.activeSaveState
{
// Must be synchronous or else there will be a flash of black
destinationViewController.emulatorCore?.start()
destinationViewController.emulatorCore?.pause()
do
{
try destinationViewController.emulatorCore?.load(saveState)
}
catch EmulatorCore.SaveStateError.doesNotExist
{
print("Save State does not exist.")
}
catch
{
print(error)
}
destinationViewController.emulatorCore?.resume()
}
self.activeSaveState = nil
if _performing3DTouchTransition
{
_destination3DTouchTransitionViewController = destinationViewController
}
default: break
}
}
}
//MARK: - Private Methods -
private extension GameCollectionViewController
{
//MARK: - Update
func updateDataSource()
{
let fetchRequest = Game.rst_fetchRequest() as! NSFetchRequest<Game>
fetchRequest.predicate = NSPredicate(format: "ANY %K == %@", #keyPath(Game.gameCollections), self.gameCollection)
fetchRequest.sortDescriptors = [NSSortDescriptor(key: #keyPath(Game.name), ascending: true)]
self.dataSource = RSTFetchedResultsCollectionViewDataSource(fetchRequest: fetchRequest, managedObjectContext: DatabaseManager.shared.viewContext)
self.dataSource.cellIdentifierHandler = { _ in RSTGenericCellIdentifier }
self.dataSource.cellConfigurationHandler = { [unowned self] (cell, indexPath) in
self.configure(cell as! GridCollectionViewCell, for: indexPath)
}
}
//MARK: - Configure Cells
func configure(_ cell: GridCollectionViewCell, for indexPath: IndexPath, ignoreImageOperations: Bool = false)
{
let game = self.dataSource.fetchedResultsController.object(at: indexPath)
switch self.theme
{
case .light:
cell.textLabel.textColor = UIColor.darkText
cell.isTextLabelVibrancyEnabled = false
cell.isImageViewVibrancyEnabled = false
case .dark:
cell.textLabel.textColor = UIColor.white
cell.isTextLabelVibrancyEnabled = true
cell.isImageViewVibrancyEnabled = true
}
cell.maximumImageSize = CGSize(width: 90, height: 90)
cell.textLabel.text = game.name
if let artworkURL = game.artworkURL, !ignoreImageOperations
{
cell.imageView.sd_setImage(with: artworkURL, placeholderImage: #imageLiteral(resourceName: "BoxArt"), options: .continueInBackground) { (image, error, type, url) in
if let error = error
{
print(error)
}
if image != nil
{
cell.isImageViewVibrancyEnabled = false
}
}
}
else
{
cell.imageView.image = #imageLiteral(resourceName: "BoxArt")
}
}
//MARK: - Emulation
func launchGame(withSender sender: AnyObject?, clearScreen: Bool)
{
if clearScreen
{
self.activeEmulatorCore?.gameViews.forEach { $0.inputImage = nil }
}
self.performSegue(withIdentifier: "unwindFromGames", sender: sender)
}
}
//MARK: - Game Actions -
private extension GameCollectionViewController
{
func actions(for game: Game) -> [Action]
{
let cancelAction = Action(title: NSLocalizedString("Cancel", comment: ""), style: .cancel, action: nil)
let saveStatesAction = Action(title: NSLocalizedString("Save States", comment: ""), style: .default, action: { [unowned self] action in
self.viewSaveStates(for: game)
})
let deleteAction = Action(title: NSLocalizedString("Delete", comment: ""), style: .destructive, action: { [unowned self] action in
self.delete(game)
})
return [cancelAction, saveStatesAction, deleteAction]
}
func delete(_ game: Game)
{
let confirmationAlertController = UIAlertController(title: NSLocalizedString("Are you sure you want to delete this game? All associated data, such as saves, save states, and cheat codes, will also be deleted.", comment: ""), message: nil, preferredStyle: .actionSheet)
confirmationAlertController.addAction(UIAlertAction(title: NSLocalizedString("Delete Game", comment: ""), style: .destructive, handler: { action in
DatabaseManager.shared.performBackgroundTask { (context) in
let temporaryGame = context.object(with: game.objectID) as! Game
context.delete(temporaryGame)
context.saveWithErrorLogging()
}
}))
confirmationAlertController.addAction(UIAlertAction(title: NSLocalizedString("Cancel", comment: ""), style: .cancel, handler: nil))
self.present(confirmationAlertController, animated: true, completion: nil)
}
func viewSaveStates(for game: Game)
{
self.performSegue(withIdentifier: "showSaveStates", sender: game)
}
@objc func handleLongPressGesture(_ gestureRecognizer: UILongPressGestureRecognizer)
{
guard gestureRecognizer.state == .began else { return }
guard let indexPath = self.collectionView?.indexPathForItem(at: gestureRecognizer.location(in: self.collectionView)) else { return }
let game = self.dataSource.fetchedResultsController.object(at: indexPath)
let actions = self.actions(for: game)
let alertController = UIAlertController(actions: actions)
self.present(alertController, animated: true, completion: nil)
}
}
//MARK: - UIViewControllerPreviewingDelegate -
/// UIViewControllerPreviewingDelegate
extension GameCollectionViewController: UIViewControllerPreviewingDelegate
{
func previewingContext(_ previewingContext: UIViewControllerPreviewing, viewControllerForLocation location: CGPoint) -> UIViewController?
{
guard
let collectionView = self.collectionView,
let indexPath = collectionView.indexPathForItem(at: location),
let layoutAttributes = collectionView.layoutAttributesForItem(at: indexPath)
else { return nil }
previewingContext.sourceRect = layoutAttributes.frame
let game = self.dataSource.fetchedResultsController.object(at: indexPath)
let gameViewController = PreviewGameViewController()
gameViewController.game = game
if let previewSaveState = game.previewSaveState
{
gameViewController.previewSaveState = previewSaveState
gameViewController.previewImage = UIImage(contentsOfFile: previewSaveState.imageFileURL.path)
}
let actions = self.actions(for: game).previewActions
gameViewController.overridePreviewActionItems = actions
return gameViewController
}
func previewingContext(_ previewingContext: UIViewControllerPreviewing, commit viewControllerToCommit: UIViewController)
{
let gameViewController = viewControllerToCommit as! PreviewGameViewController
let game = gameViewController.game as! Game
let indexPath = self.dataSource.fetchedResultsController.indexPath(forObject: game)!
let cell = self.collectionView?.cellForItem(at: indexPath)
let fileURL = FileManager.uniqueTemporaryURL()
self.activeSaveState = gameViewController.emulatorCore?.saveSaveState(to: fileURL)
gameViewController.emulatorCore?.stop()
_performing3DTouchTransition = true
self.launchGame(withSender: cell, clearScreen: true)
do
{
try FileManager.default.removeItem(at: fileURL)
}
catch
{
print(error)
}
}
}
//MARK: - SaveStatesViewControllerDelegate -
/// SaveStatesViewControllerDelegate
extension GameCollectionViewController: SaveStatesViewControllerDelegate
{
func saveStatesViewController(_ saveStatesViewController: SaveStatesViewController, updateSaveState saveState: SaveState)
{
}
func saveStatesViewController(_ saveStatesViewController: SaveStatesViewController, loadSaveState saveState: SaveStateProtocol)
{
self.activeSaveState = saveState
self.dismiss(animated: true) {
let indexPath = self.dataSource.fetchedResultsController.indexPath(forObject: saveStatesViewController.game)!
let cell = self.collectionView?.cellForItem(at: indexPath)
self.launchGame(withSender: cell, clearScreen: false)
}
}
}
//MARK: - UICollectionViewDelegate -
/// UICollectionViewDelegate
extension GameCollectionViewController
{
override func collectionView(_ collectionView: UICollectionView, didSelectItemAt indexPath: IndexPath)
{
let cell = collectionView.cellForItem(at: indexPath)
let game = self.dataSource.fetchedResultsController.object(at: indexPath)
if game.fileURL == self.activeEmulatorCore?.game.fileURL
{
let alertController = UIAlertController(title: NSLocalizedString("Game Paused", comment: ""), message: NSLocalizedString("Would you like to resume where you left off, or restart the game?", comment: ""), preferredStyle: .alert)
alertController.addAction(UIAlertAction(title: NSLocalizedString("Cancel", comment: ""), style: .cancel, handler: nil))
alertController.addAction(UIAlertAction(title: NSLocalizedString("Resume", comment: ""), style: .default, handler: { (action) in
let fetchRequest = SaveState.rst_fetchRequest() as! NSFetchRequest<SaveState>
fetchRequest.predicate = NSPredicate(format: "%K == %@ AND %K == %d", #keyPath(SaveState.game), game, #keyPath(SaveState.type), SaveStateType.auto.rawValue)
fetchRequest.sortDescriptors = [NSSortDescriptor(key: #keyPath(SaveState.creationDate), ascending: true)]
do
{
let saveStates = try game.managedObjectContext?.fetch(fetchRequest)
self.activeSaveState = saveStates?.last
}
catch
{
print(error)
}
// Disable videoManager to prevent flash of black
self.activeEmulatorCore?.videoManager.isEnabled = false
self.launchGame(withSender: cell, clearScreen: false)
// The game hasn't changed, so the activeEmulatorCore is the same as before, so we need to enable videoManager it again
self.activeEmulatorCore?.videoManager.isEnabled = true
}))
alertController.addAction(UIAlertAction(title: NSLocalizedString("Restart", comment: ""), style: .destructive, handler: { (action) in
self.launchGame(withSender: cell, clearScreen: true)
}))
self.present(alertController, animated: true)
}
else
{
self.launchGame(withSender: cell, clearScreen: true)
}
}
override func collectionView(_ collectionView: UICollectionView, didEndDisplaying cell: UICollectionViewCell, forItemAt indexPath: IndexPath)
{
let cell = cell as! GridCollectionViewCell
cell.imageView.sd_cancelCurrentImageLoad()
}
}
//MARK: - UICollectionViewDelegateFlowLayout -
/// UICollectionViewDelegateFlowLayout
extension GameCollectionViewController: UICollectionViewDelegateFlowLayout
{
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize
{
let collectionViewLayout = collectionView.collectionViewLayout as! GridCollectionViewLayout
let widthConstraint = self.prototypeCell.contentView.widthAnchor.constraint(equalToConstant: collectionViewLayout.itemWidth)
widthConstraint.isActive = true
defer { widthConstraint.isActive = false }
self.configure(self.prototypeCell, for: indexPath, ignoreImageOperations: true)
let size = self.prototypeCell.contentView.systemLayoutSizeFitting(UILayoutFittingCompressedSize)
return size
}
}