224 lines
7.7 KiB
Swift
224 lines
7.7 KiB
Swift
//
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// Settings.swift
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// Delta
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//
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// Created by Riley Testut on 8/23/15.
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// Copyright © 2015 Riley Testut. All rights reserved.
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//
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import Foundation
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import DeltaCore
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import Roxas
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extension Notification.Name
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{
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static let settingsDidChange = Notification.Name("SettingsDidChangeNotification")
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}
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extension Settings
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{
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enum NotificationUserInfoKey: String
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{
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case name
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case system
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case traits
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}
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enum Name: String
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{
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case localControllerPlayerIndex
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case translucentControllerSkinOpacity
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case preferredControllerSkin
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}
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}
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extension Settings
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{
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enum GameShortcutsMode: String
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{
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case recent
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case manual
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}
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}
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struct Settings
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{
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/// Controllers
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static var localControllerPlayerIndex: Int? = 0 {
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didSet {
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guard self.localControllerPlayerIndex != oldValue else { return }
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NotificationCenter.default.post(name: .settingsDidChange, object: nil, userInfo: [NotificationUserInfoKey.name: Name.localControllerPlayerIndex])
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}
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}
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static var translucentControllerSkinOpacity: CGFloat {
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set {
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guard newValue != self.translucentControllerSkinOpacity else { return }
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UserDefaults.standard.translucentControllerSkinOpacity = newValue
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NotificationCenter.default.post(name: .settingsDidChange, object: nil, userInfo: [NotificationUserInfoKey.name: Name.translucentControllerSkinOpacity])
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}
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get { return UserDefaults.standard.translucentControllerSkinOpacity }
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}
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static var previousGameCollection: GameCollection? {
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set { UserDefaults.standard.previousGameCollectionIdentifier = newValue?.identifier }
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get {
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guard let identifier = UserDefaults.standard.previousGameCollectionIdentifier else { return nil }
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let predicate = NSPredicate(format: "%K == %@", #keyPath(GameCollection.identifier), identifier)
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let gameCollection = GameCollection.instancesWithPredicate(predicate, inManagedObjectContext: DatabaseManager.shared.viewContext, type: GameCollection.self)
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return gameCollection.first
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}
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}
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static var gameShortcutsMode: GameShortcutsMode {
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set { UserDefaults.standard.gameShortcutsMode = newValue.rawValue }
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get {
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let mode = GameShortcutsMode(rawValue: UserDefaults.standard.gameShortcutsMode) ?? .recent
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return mode
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}
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}
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static var gameShortcuts: [Game] {
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set {
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let identifiers = newValue.map { $0.identifier }
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UserDefaults.standard.gameShortcutIdentifiers = identifiers
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let shortcuts = newValue.map { UIApplicationShortcutItem(localizedTitle: $0.name, action: .launchGame(identifier: $0.identifier)) }
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DispatchQueue.main.async {
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UIApplication.shared.shortcutItems = shortcuts
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}
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}
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get {
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let identifiers = UserDefaults.standard.gameShortcutIdentifiers
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do
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{
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let fetchRequest: NSFetchRequest<Game> = Game.fetchRequest()
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fetchRequest.predicate = NSPredicate(format: "%K IN %@", #keyPath(Game.identifier), identifiers)
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fetchRequest.returnsObjectsAsFaults = false
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let games = try DatabaseManager.shared.viewContext.fetch(fetchRequest).sorted(by: { (game1, game2) -> Bool in
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let index1 = identifiers.index(of: game1.identifier)!
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let index2 = identifiers.index(of: game2.identifier)!
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return index1 < index2
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})
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return games
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}
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catch
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{
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print(error)
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}
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return []
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}
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}
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static func registerDefaults()
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{
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let defaults = [#keyPath(UserDefaults.translucentControllerSkinOpacity): 0.7, #keyPath(UserDefaults.gameShortcutsMode): GameShortcutsMode.recent.rawValue] as [String : Any]
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UserDefaults.standard.register(defaults: defaults)
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}
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static func preferredControllerSkin(for system: System, traits: DeltaCore.ControllerSkin.Traits) -> ControllerSkin?
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{
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guard let userDefaultsKey = self.preferredControllerSkinKey(for: system, traits: traits) else { return nil }
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let identifier = UserDefaults.standard.string(forKey: userDefaultsKey)
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do
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{
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// Attempt to load preferred controller skin if it exists
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let fetchRequest: NSFetchRequest<ControllerSkin> = ControllerSkin.fetchRequest()
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if let identifier = identifier
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{
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fetchRequest.predicate = NSPredicate(format: "%K == %@ AND %K == %@", #keyPath(ControllerSkin.gameType), system.gameType.rawValue, #keyPath(ControllerSkin.identifier), identifier)
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if let controllerSkin = try DatabaseManager.shared.viewContext.fetch(fetchRequest).first
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{
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return controllerSkin
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}
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}
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// Controller skin doesn't exist, so fall back to standard controller skin
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fetchRequest.predicate = NSPredicate(format: "%K == %@ AND %K == YES", #keyPath(ControllerSkin.gameType), system.gameType.rawValue, #keyPath(ControllerSkin.isStandard))
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if let controllerSkin = try DatabaseManager.shared.viewContext.fetch(fetchRequest).first
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{
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Settings.setPreferredControllerSkin(controllerSkin, for: system, traits: traits)
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return controllerSkin
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}
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}
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catch
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{
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print(error)
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}
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return nil
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}
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static func setPreferredControllerSkin(_ controllerSkin: ControllerSkin, for system: System, traits: DeltaCore.ControllerSkin.Traits)
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{
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guard let userDefaultKey = self.preferredControllerSkinKey(for: system, traits: traits) else { return }
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guard UserDefaults.standard.string(forKey: userDefaultKey) != controllerSkin.identifier else { return }
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UserDefaults.standard.set(controllerSkin.identifier, forKey: userDefaultKey)
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NotificationCenter.default.post(name: .settingsDidChange, object: controllerSkin, userInfo: [NotificationUserInfoKey.name: Name.preferredControllerSkin, NotificationUserInfoKey.system: system, NotificationUserInfoKey.traits: traits])
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}
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}
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private extension Settings
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{
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static func preferredControllerSkinKey(for system: System, traits: DeltaCore.ControllerSkin.Traits) -> String?
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{
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let systemName: String
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switch system
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{
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case .snes: systemName = "snes"
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case .gba: systemName = "gba"
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case .gbc: systemName = "gbc"
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}
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let orientation: String
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switch traits.orientation
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{
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case .portrait: orientation = "portrait"
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case .landscape: orientation = "landscape"
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}
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let displayType: String
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switch traits.displayType
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{
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case .standard: displayType = "standard"
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case .edgeToEdge: displayType = "standard" // In this context, standard and edge-to-edge skins are treated the same.
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case .splitView: displayType = "splitview"
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}
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let key = systemName + "-" + orientation + "-" + displayType + "-controller"
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return key
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}
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}
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private extension UserDefaults
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{
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@NSManaged var translucentControllerSkinOpacity: CGFloat
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@NSManaged var previousGameCollectionIdentifier: String?
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@NSManaged var gameShortcutsMode: String
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@NSManaged var gameShortcutIdentifiers: [String]
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}
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