GBA002/Delta/Experimental Features/Features/VariableFastForward.swift
Riley Testut 75814ca04d [Experimental Feature] Adds VariableFastForward.allowUnrestrictedSpeeds @Option
When enabled, the user can choose any integer speed from 1x to 8x for their preferred Fast Forward speed, regardless of the system’s maximumFastForwardSpeed.
2023-04-28 15:42:22 -05:00

130 lines
4.6 KiB
Swift

//
// VariableFastForward.swift
// Delta
//
// Created by Riley Testut on 4/5/23.
// Copyright © 2023 Riley Testut. All rights reserved.
//
import SwiftUI
import DeltaCore
import DeltaFeatures
struct FastForwardSpeed: RawRepresentable
{
let rawValue: Double
init(rawValue: Double)
{
self.rawValue = rawValue
}
static func speeds(in range: ClosedRange<Double>) -> [FastForwardSpeed]
{
var range = range
if ExperimentalFeatures.shared.variableFastForward.allowUnrestrictedSpeeds
{
range = 1.0...8.0
}
// .dropFirst() to remove 1x speed.
var speeds = stride(from: range.lowerBound, to: range.upperBound, by: 1.0).dropFirst().map { FastForwardSpeed(rawValue: $0) }
// Handles both integer and non-integer maximum speeds, because range.upperBound is not included in `speeds`.
speeds.append(.init(rawValue: range.upperBound))
return speeds
}
}
extension FastForwardSpeed: CustomStringConvertible, LocalizedOptionValue
{
var description: String {
if #available(iOS 15, *)
{
let formattedText = self.rawValue.formatted(.number.decimalSeparator(strategy: .automatic))
return "\(formattedText)x"
}
else
{
return "\(self.rawValue)x"
}
}
var localizedDescription: Text {
Text(self.description)
}
static var localizedNilDescription: Text {
Text("Maximum")
}
}
struct VariableFastForwardOptions
{
// Alternatively, this feature could be implemented with single hidden dictionary @Option mapping preferred speeds to systems,
// because we support changing these values by long-pressing the Fast Forward button in the pause menu.
// However, we want to also show these options in Delta's settings, which requires us to explicitly define them one-by-one.
//
// @Option // No name = hidden
// var preferredSpeedsBySystem: [String: Double] = [:]
@Option(name: "Nintendo", description: "Preferred NES fast forward speed.", values: FastForwardSpeed.speeds(in: System.nes.deltaCore.supportedRates))
var nes: FastForwardSpeed?
@Option(name: "Super Nintendo", description: "Preferred SNES fast forward speed.", values: FastForwardSpeed.speeds(in: System.snes.deltaCore.supportedRates))
var snes: FastForwardSpeed?
@Option(name: "Sega Genesis", description: "Preferred Genesis fast forward speed.", values: FastForwardSpeed.speeds(in: System.genesis.deltaCore.supportedRates))
var genesis: FastForwardSpeed?
@Option(name: "Nintendo 64", description: "Preferred N64 fast forward speed.", values: FastForwardSpeed.speeds(in: System.n64.deltaCore.supportedRates))
var n64: FastForwardSpeed?
@Option(name: "Game Boy Color", description: "Preferred GBC fast forward speed.", values: FastForwardSpeed.speeds(in: System.gbc.deltaCore.supportedRates))
var gbc: FastForwardSpeed?
@Option(name: "Game Boy Advance", description: "Preferred GBA fast forward speed.", values: FastForwardSpeed.speeds(in: System.gba.deltaCore.supportedRates))
var gba: FastForwardSpeed?
@Option(name: "Nintendo DS", description: "Preferred DS fast forward speed.", values: FastForwardSpeed.speeds(in: System.ds.deltaCore.supportedRates))
var ds: FastForwardSpeed?
@Option(name: "Allow Unrestricted Speeds", description: "Allow choosing speeds that exceed the maximum supported speed of a system.\n\nThis can be used to test the performance of new iOS devices.")
var allowUnrestrictedSpeeds: Bool = false
}
extension Feature where Options == VariableFastForwardOptions
{
subscript(gameType: GameType) -> FastForwardSpeed? {
get {
guard let system = System(gameType: gameType) else { return nil }
switch system
{
case .nes: return self.nes
case .snes: return self.snes
case .genesis: return self.genesis
case .n64: return self.n64
case .gbc: return self.gbc
case .gba: return self.gba
case .ds: return self.ds
}
}
set {
guard let system = System(gameType: gameType) else { return }
switch system
{
case .nes: self.nes = newValue
case .snes: self.snes = newValue
case .genesis: self.genesis = newValue
case .n64: self.n64 = newValue
case .gbc: self.gbc = newValue
case .gba: self.gba = newValue
case .ds: self.ds = newValue
}
}
}
}