// // SaveStatesViewController.swift // Delta // // Created by Riley Testut on 1/23/16. // Copyright © 2016 Riley Testut. All rights reserved. // import UIKit import CoreData import DeltaCore import Roxas protocol SaveStatesViewControllerDelegate: class { func saveStatesViewControllerActiveEmulatorCore(saveStatesViewController: SaveStatesViewController) -> EmulatorCore func saveStatesViewController(saveStatesViewController: SaveStatesViewController, updateSaveState saveState: SaveState) func saveStatesViewController(saveStatesViewController: SaveStatesViewController, loadSaveState saveState: SaveStateType) } extension SaveStatesViewController { enum Mode { case Saving case Loading } enum Section: Int { case Auto case General case Locked } } class SaveStatesViewController: UICollectionViewController { weak var delegate: SaveStatesViewControllerDelegate! { didSet { self.updateFetchedResultsController() } } var mode = Mode.Saving private var backgroundView: RSTBackgroundView! private var prototypeCell = GridCollectionViewCell() private var prototypeCellWidthConstraint: NSLayoutConstraint! private var prototypeHeader = SaveStatesCollectionHeaderView() private var fetchedResultsController: NSFetchedResultsController! private let imageOperationQueue = RSTOperationQueue() private let imageCache = NSCache() private var currentGameState: SaveStateType? private var selectedSaveState: SaveState? private let dateFormatter: NSDateFormatter required init?(coder aDecoder: NSCoder) { self.dateFormatter = NSDateFormatter() self.dateFormatter.timeStyle = .ShortStyle self.dateFormatter.dateStyle = .ShortStyle super.init(coder: aDecoder) } } extension SaveStatesViewController { override func viewDidLoad() { super.viewDidLoad() self.backgroundView = RSTBackgroundView(frame: self.view.bounds) self.backgroundView.hidden = true self.backgroundView.autoresizingMask = [.FlexibleWidth, .FlexibleHeight] self.backgroundView.textLabel.text = NSLocalizedString("No Save States", comment: "") self.backgroundView.textLabel.textColor = UIColor.whiteColor() self.backgroundView.detailTextLabel.textColor = UIColor.whiteColor() self.view.insertSubview(self.backgroundView, atIndex: 0) let collectionViewLayout = self.collectionViewLayout as! GridCollectionViewLayout let averageHorizontalInset = (collectionViewLayout.sectionInset.left + collectionViewLayout.sectionInset.right) / 2 let portraitScreenWidth = UIScreen.mainScreen().coordinateSpace.convertRect(UIScreen.mainScreen().bounds, toCoordinateSpace: UIScreen.mainScreen().fixedCoordinateSpace).width // Use dimensions that allow two cells to fill the screen horizontally with padding in portrait mode // We'll keep the same size for landscape orientation, which will allow more to fit collectionViewLayout.itemWidth = (portraitScreenWidth - (averageHorizontalInset * 3)) / 2 switch self.mode { case .Saving: self.title = NSLocalizedString("Save State", comment: "") self.backgroundView.detailTextLabel.text = NSLocalizedString("You can create a new save state by pressing the + button in the top right.", comment: "") case .Loading: self.title = NSLocalizedString("Load State", comment: "") self.backgroundView.detailTextLabel.text = NSLocalizedString("You can create a new save state by pressing the Save State option in the pause menu.", comment: "") self.navigationItem.rightBarButtonItem = nil } // Manually update prototype cell properties self.prototypeCellWidthConstraint = self.prototypeCell.contentView.widthAnchor.constraintEqualToConstant(collectionViewLayout.itemWidth) self.prototypeCellWidthConstraint.active = true let longPressGestureRecognizer = UILongPressGestureRecognizer(target: self, action: #selector(SaveStatesViewController.handleLongPressGesture(_:))) self.collectionView?.addGestureRecognizer(longPressGestureRecognizer) self.registerForPreviewingWithDelegate(self, sourceView: self.collectionView!) self.updateBackgroundView() } override func viewWillAppear(animated: Bool) { self.fetchedResultsController.performFetchIfNeeded() self.updateBackgroundView() super.viewWillAppear(animated) } override func viewDidDisappear(animated: Bool) { super.viewDidDisappear(animated) self.resetEmulatorCoreIfNeeded() } override func didReceiveMemoryWarning() { super.didReceiveMemoryWarning() } } private extension SaveStatesViewController { //MARK: - Update - func updateFetchedResultsController() { let game = self.delegate.saveStatesViewControllerActiveEmulatorCore(self).game as! Game let fetchRequest = SaveState.fetchRequest() fetchRequest.returnsObjectsAsFaults = false fetchRequest.predicate = NSPredicate(format: "%K == %@", SaveState.Attributes.game.rawValue, game) fetchRequest.sortDescriptors = [NSSortDescriptor(key: SaveState.Attributes.type.rawValue, ascending: true), NSSortDescriptor(key: SaveState.Attributes.creationDate.rawValue, ascending: true)] self.fetchedResultsController = NSFetchedResultsController(fetchRequest: fetchRequest, managedObjectContext: DatabaseManager.sharedManager.managedObjectContext, sectionNameKeyPath: SaveState.Attributes.type.rawValue, cacheName: nil) self.fetchedResultsController.delegate = self } func updateBackgroundView() { if let fetchedObjects = self.fetchedResultsController.fetchedObjects where fetchedObjects.count > 0 { self.backgroundView.hidden = true } else { self.backgroundView.hidden = false } } //MARK: - Configure Views - func configureCollectionViewCell(cell: GridCollectionViewCell, forIndexPath indexPath: NSIndexPath, ignoreExpensiveOperations ignoreOperations: Bool = false) { let saveState = self.fetchedResultsController.objectAtIndexPath(indexPath) as! SaveState cell.imageView.backgroundColor = UIColor.whiteColor() cell.imageView.image = UIImage(named: "DeltaPlaceholder") if !ignoreOperations { let imageOperation = LoadImageOperation(URL: saveState.imageFileURL) imageOperation.imageCache = self.imageCache imageOperation.completionHandler = { image in if let image = image { cell.imageView.backgroundColor = nil cell.imageView.image = image } } // Ensure initially visible cells have loaded their image before they appear to prevent potential flickering from placeholder to thumbnail if self.appearing { imageOperation.immediate = true } self.imageOperationQueue.addOperation(imageOperation, forKey: indexPath) } cell.maximumImageSize = CGSizeMake(self.prototypeCellWidthConstraint.constant, (self.prototypeCellWidthConstraint.constant / 8.0) * 7.0) cell.textLabel.textColor = UIColor.whiteColor() cell.textLabel.font = UIFont.preferredFontForTextStyle(UIFontTextStyleSubheadline) let name = saveState.name ?? self.dateFormatter.stringFromDate(saveState.modifiedDate) cell.textLabel.text = name } func configureCollectionViewHeaderView(headerView: SaveStatesCollectionHeaderView, forSection section: Int) { let section = self.correctedSectionForSectionIndex(section) let title: String switch section { case .Auto: title = NSLocalizedString("Auto Save", comment: "") case .General: title = NSLocalizedString("General", comment: "") case .Locked: title = NSLocalizedString("Locked", comment: "") } headerView.textLabel.text = title } //MARK: - Gestures - @objc func handleLongPressGesture(gestureRecognizer: UILongPressGestureRecognizer) { guard gestureRecognizer.state == .Began else { return } guard let indexPath = self.collectionView?.indexPathForItemAtPoint(gestureRecognizer.locationInView(self.collectionView)) else { return } let saveState = self.fetchedResultsController.objectAtIndexPath(indexPath) as! SaveState let alertController = UIAlertController(title: nil, message: nil, preferredStyle: .ActionSheet) let actions = self.actionsForSaveState(saveState).map { $0.alertAction } for action in actions { alertController.addAction(action) } self.presentViewController(alertController, animated: true, completion: nil) } //MARK: - Save States - @IBAction func addSaveState() { let backgroundContext = DatabaseManager.sharedManager.backgroundManagedObjectContext() backgroundContext.performBlock { var game = self.delegate.saveStatesViewControllerActiveEmulatorCore(self).game as! Game game = backgroundContext.objectWithID(game.objectID) as! Game let saveState = SaveState.insertIntoManagedObjectContext(backgroundContext) saveState.game = game self.updateSaveState(saveState) } } func updateSaveState(saveState: SaveState) { self.delegate?.saveStatesViewController(self, updateSaveState: saveState) saveState.managedObjectContext?.saveWithErrorLogging() } func loadSaveState(saveState: SaveState) { let emulatorCore = self.delegate.saveStatesViewControllerActiveEmulatorCore(self) if emulatorCore.state == .Stopped { emulatorCore.startEmulation() emulatorCore.pauseEmulation() } self.delegate?.saveStatesViewController(self, loadSaveState: saveState) } func deleteSaveState(saveState: SaveState) { let confirmationAlertController = UIAlertController(title: NSLocalizedString("Delete Save State?", comment: ""), message: NSLocalizedString("Are you sure you want to delete this save state? This cannot be undone.", comment: ""), preferredStyle: .Alert) confirmationAlertController.addAction(UIAlertAction(title: NSLocalizedString("Delete", comment: ""), style: .Default, handler: { action in let backgroundContext = DatabaseManager.sharedManager.backgroundManagedObjectContext() backgroundContext.performBlock { let temporarySaveState = backgroundContext.objectWithID(saveState.objectID) backgroundContext.deleteObject(temporarySaveState) backgroundContext.saveWithErrorLogging() } })) confirmationAlertController.addAction(UIAlertAction(title: NSLocalizedString("Cancel", comment: ""), style: .Cancel, handler: nil)) self.presentViewController(confirmationAlertController, animated: true, completion: nil) } func renameSaveState(saveState: SaveState) { self.selectedSaveState = saveState let alertController = UIAlertController(title: NSLocalizedString("Rename Save State", comment: ""), message: nil, preferredStyle: .Alert) alertController.addTextFieldWithConfigurationHandler { (textField) in textField.text = saveState.name textField.placeholder = NSLocalizedString("Name", comment: "") textField.autocapitalizationType = .Words textField.returnKeyType = .Done textField.addTarget(self, action: #selector(SaveStatesViewController.updateSaveStateName(_:)), forControlEvents: .EditingDidEnd) } alertController.addAction(UIAlertAction(title: NSLocalizedString("Cancel", comment: ""), style: .Cancel, handler: { (action) in self.selectedSaveState = nil })) alertController.addAction(UIAlertAction(title: NSLocalizedString("Rename", comment: ""), style: .Default, handler: { (action) in self.updateSaveStateName(alertController.textFields!.first!) })) self.presentViewController(alertController, animated: true, completion: nil) } @objc func updateSaveStateName(textField: UITextField) { guard let selectedSaveState = self.selectedSaveState else { return } var text = textField.text if text?.characters.count == 0 { // When text is nil, we know to show the timestamp instead text = nil } let backgroundContext = DatabaseManager.sharedManager.backgroundManagedObjectContext() backgroundContext.performBlock { let saveState = backgroundContext.objectWithID(selectedSaveState.objectID) as! SaveState saveState.name = text backgroundContext.saveWithErrorLogging() } self.selectedSaveState = nil } func updatePreviewSaveState(saveState: SaveState?) { let alertController = UIAlertController(title: NSLocalizedString("Change Preview Save State?", comment: ""), message: NSLocalizedString("The Preview Save State is loaded whenever you preview this game from the Main Menu with 3D Touch. Are you sure you want to change it?", comment: ""), preferredStyle: .Alert) alertController.addAction(UIAlertAction(title: NSLocalizedString("Cancel", comment: ""), style: .Cancel, handler: nil)) alertController.addAction(UIAlertAction(title: NSLocalizedString("Change", comment: ""), style: .Default, handler: { (action) in let backgroundContext = DatabaseManager.sharedManager.backgroundManagedObjectContext() backgroundContext.performBlock { var game = self.delegate.saveStatesViewControllerActiveEmulatorCore(self).game as! Game game = backgroundContext.objectWithID(game.objectID) as! Game if let saveState = saveState { let previewSaveState = backgroundContext.objectWithID(saveState.objectID) as! SaveState game.previewSaveState = previewSaveState } else { game.previewSaveState = nil } backgroundContext.saveWithErrorLogging() } })) self.presentViewController(alertController, animated: true, completion: nil) } func lockSaveState(saveState: SaveState) { let backgroundContext = DatabaseManager.sharedManager.backgroundManagedObjectContext() backgroundContext.performBlockAndWait() { let temporarySaveState = backgroundContext.objectWithID(saveState.objectID) as! SaveState temporarySaveState.type = .Locked backgroundContext.saveWithErrorLogging() } } func unlockSaveState(saveState: SaveState) { let backgroundContext = DatabaseManager.sharedManager.backgroundManagedObjectContext() backgroundContext.performBlockAndWait() { let temporarySaveState = backgroundContext.objectWithID(saveState.objectID) as! SaveState temporarySaveState.type = .General backgroundContext.saveWithErrorLogging() } } //MARK: - Emulator - func resetEmulatorCoreIfNeeded() { guard let saveState = self.currentGameState else { return } defer { // Remove temporary save state file do { try NSFileManager.defaultManager().removeItemAtURL(saveState.fileURL) } catch let error as NSError { print(error) } } // Kinda hacky, but isMovingFromParentViewController only returns yes when popping off navigation controller, and not being dismissed modally // Because of this, this is only run when the user returns to PauseMenuViewController, and not when they choose a save state to load guard self.isMovingFromParentViewController() else { return } // We stopped emulation for 3D Touch, so now we must resume emulation and load the save state we made to make it seem like it was never stopped let emulatorCore = self.delegate.saveStatesViewControllerActiveEmulatorCore(self) // Temporarily disable video rendering to prevent flickers emulatorCore.videoManager.enabled = false // Load the save state we stored a reference to emulatorCore.startEmulation() emulatorCore.pauseEmulation() emulatorCore.loadSaveState(saveState) // Re-enable video rendering emulatorCore.videoManager.enabled = true } //MARK: - Convenience Methods - func correctedSectionForSectionIndex(section: Int) -> Section { let sectionInfo = self.fetchedResultsController.sections![section] let sectionIndex = Int(sectionInfo.name)! let section = Section(rawValue: sectionIndex)! return section } func actionsForSaveState(saveState: SaveState) -> [Action] { var actions = [Action]() if self.traitCollection.forceTouchCapability == .Available { if saveState.game.previewSaveState != saveState { let previewAction = Action(title: NSLocalizedString("Set as Preview Save State", comment: ""), style: .Default, action: { action in self.updatePreviewSaveState(saveState) }) actions.append(previewAction) } else { let previewAction = Action(title: NSLocalizedString("Remove as Preview Save State", comment: ""), style: .Default, action: { action in self.updatePreviewSaveState(nil) }) actions.append(previewAction) } } let cancelAction = Action(title: NSLocalizedString("Cancel", comment: ""), style: .Cancel, action: nil) actions.append(cancelAction) let renameAction = Action(title: NSLocalizedString("Rename", comment: ""), style: .Default, action: { action in self.renameSaveState(saveState) }) actions.append(renameAction) switch saveState.type { case .Auto: break case .General: let lockAction = Action(title: NSLocalizedString("Lock", comment: ""), style: .Default, action: { action in self.lockSaveState(saveState) }) actions.append(lockAction) case .Locked: let unlockAction = Action(title: NSLocalizedString("Unlock", comment: ""), style: .Default, action: { action in self.unlockSaveState(saveState) }) actions.append(unlockAction) } let deleteAction = Action(title: NSLocalizedString("Delete", comment: ""), style: .Destructive, action: { action in self.deleteSaveState(saveState) }) actions.append(deleteAction) return actions } } //MARK: - - extension SaveStatesViewController: UIViewControllerPreviewingDelegate { func previewingContext(previewingContext: UIViewControllerPreviewing, viewControllerForLocation location: CGPoint) -> UIViewController? { guard let indexPath = self.collectionView?.indexPathForItemAtPoint(location), layoutAttributes = self.collectionViewLayout.layoutAttributesForItemAtIndexPath(indexPath) else { return nil } previewingContext.sourceRect = layoutAttributes.frame let emulatorCore = self.delegate.saveStatesViewControllerActiveEmulatorCore(self) let storyboard = UIStoryboard(name: "Main", bundle: nil) let saveState = self.fetchedResultsController.objectAtIndexPath(indexPath) as! SaveState let emulationViewController = storyboard.instantiateViewControllerWithIdentifier("emulationViewController") as! EmulationViewController emulationViewController.game = emulatorCore.game as! Game emulationViewController.overridePreviewActionItems = self.actionsForSaveState(saveState).filter{ $0.style != .Cancel }.map{ $0.previewAction } emulationViewController.deferredPreparationHandler = { [unowned emulationViewController] in // Store reference to current game state before we stop emulation so we can resume it if user decides to not load a save state if self.currentGameState == nil { emulatorCore.saveSaveState() { saveState in let fileURL = NSFileManager.uniqueTemporaryURL() do { try NSFileManager.defaultManager().moveItemAtURL(saveState.fileURL, toURL: fileURL) } catch let error as NSError { print(error) } self.currentGameState = DeltaCore.SaveState(name: nil, fileURL: fileURL) } } emulatorCore.stopEmulation() emulationViewController.emulatorCore.startEmulation() emulationViewController.emulatorCore.pauseEmulation() emulationViewController.emulatorCore.loadSaveState(saveState) } return emulationViewController } func previewingContext(previewingContext: UIViewControllerPreviewing, commitViewController viewControllerToCommit: UIViewController) { let emulationViewController = viewControllerToCommit as! EmulationViewController emulationViewController.emulatorCore.pauseEmulation() emulationViewController.emulatorCore.saveSaveState() { saveState in emulationViewController.emulatorCore.stopEmulation() let emulatorCore = self.delegate.saveStatesViewControllerActiveEmulatorCore(self) emulatorCore.audioManager.stop() emulatorCore.startEmulation() emulatorCore.pauseEmulation() self.delegate.saveStatesViewController(self, loadSaveState: saveState) emulatorCore.videoManager.enabled = true } } } //MARK: - - extension SaveStatesViewController { override func numberOfSectionsInCollectionView(collectionView: UICollectionView) -> Int { let numberOfSections = self.fetchedResultsController.sections!.count return numberOfSections } override func collectionView(collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int { let section = self.fetchedResultsController.sections![section] return section.numberOfObjects } override func collectionView(collectionView: UICollectionView, cellForItemAtIndexPath indexPath: NSIndexPath) -> UICollectionViewCell { let cell = collectionView.dequeueReusableCellWithReuseIdentifier(RSTGenericCellIdentifier, forIndexPath: indexPath) as! GridCollectionViewCell self.configureCollectionViewCell(cell, forIndexPath: indexPath) return cell } override func collectionView(collectionView: UICollectionView, viewForSupplementaryElementOfKind kind: String, atIndexPath indexPath: NSIndexPath) -> UICollectionReusableView { let headerView = collectionView.dequeueReusableSupplementaryViewOfKind(kind, withReuseIdentifier: "Header", forIndexPath: indexPath) as! SaveStatesCollectionHeaderView self.configureCollectionViewHeaderView(headerView, forSection: indexPath.section) return headerView } } //MARK: - - extension SaveStatesViewController { override func collectionView(collectionView: UICollectionView, didSelectItemAtIndexPath indexPath: NSIndexPath) { let saveState = self.fetchedResultsController.objectAtIndexPath(indexPath) as! SaveState switch self.mode { case .Saving: let section = self.correctedSectionForSectionIndex(indexPath.section) switch section { case .Auto: break case .General: let backgroundContext = DatabaseManager.sharedManager.backgroundManagedObjectContext() backgroundContext.performBlockAndWait() { let temporarySaveState = backgroundContext.objectWithID(saveState.objectID) as! SaveState self.updateSaveState(temporarySaveState) } case .Locked: let alertController = UIAlertController(title: NSLocalizedString("Cannot Modify Locked Save State", comment: ""), message: NSLocalizedString("This save state must first be unlocked before it can be modified.", comment: ""), preferredStyle: .Alert) alertController.addAction(UIAlertAction(title: NSLocalizedString("OK", comment: ""), style: .Cancel, handler: nil)) self.presentViewController(alertController, animated: true, completion: nil) } case .Loading: self.loadSaveState(saveState) } } override func collectionView(collectionView: UICollectionView, didEndDisplayingCell cell: UICollectionViewCell, forItemAtIndexPath indexPath: NSIndexPath) { let operation = self.imageOperationQueue.operationForKey(indexPath) operation?.cancel() } } //MARK: - - extension SaveStatesViewController: UICollectionViewDelegateFlowLayout { func collectionView(collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAtIndexPath indexPath: NSIndexPath) -> CGSize { // No need to load images from disk just to determine size, so we pass true for ignoreExpensiveOperations self.configureCollectionViewCell(self.prototypeCell, forIndexPath: indexPath, ignoreExpensiveOperations: true) let size = self.prototypeCell.contentView.systemLayoutSizeFittingSize(UILayoutFittingCompressedSize) return size } func collectionView(collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, referenceSizeForHeaderInSection section: Int) -> CGSize { self.configureCollectionViewHeaderView(self.prototypeHeader, forSection: section) let size = self.prototypeHeader.systemLayoutSizeFittingSize(UILayoutFittingCompressedSize) return size } } //MARK: - - extension SaveStatesViewController: NSFetchedResultsControllerDelegate { func controllerDidChangeContent(controller: NSFetchedResultsController) { self.collectionView?.reloadData() self.updateBackgroundView() } }