Merge branch 'feature/n64' into develop

This commit is contained in:
Riley Testut 2019-06-21 12:08:13 -07:00
commit c62a079de9
21 changed files with 170 additions and 80 deletions

5
.gitmodules vendored
View File

@ -18,4 +18,7 @@
url = https://github.com/rileytestut/Harmony.git url = https://github.com/rileytestut/Harmony.git
[submodule "Cores/NESDeltaCore"] [submodule "Cores/NESDeltaCore"]
path = Cores/NESDeltaCore path = Cores/NESDeltaCore
url = git@github.com:rileytestut/NESDeltaCore.git url = git@github.com:rileytestut/NESDeltaCore.git
[submodule "Cores/N64DeltaCore"]
path = Cores/N64DeltaCore
url = git@github.com:rileytestut/N64DeltaCore.git

@ -1 +1 @@
Subproject commit f4d13cc258575034f60ebcc4b1387c8b04f71238 Subproject commit 3373709956dc2be70563582ba7e308677bb964fa

@ -1 +1 @@
Subproject commit acbcf2baf8f01302f2a7c6e60783b887160aa163 Subproject commit 6c763da1513fbe762edbca2cf33cec556ce9536e

@ -1 +1 @@
Subproject commit c8084cee111501c0daffd113f5892050d7738519 Subproject commit 4dcb34a47e71b81a099bff4dc0ebd28c217ef85b

1
Cores/N64DeltaCore Submodule

@ -0,0 +1 @@
Subproject commit 0246be2de6dc282397703ce2190ee7f3ed4cc9fc

@ -1 +1 @@
Subproject commit 7ed452b7dff25a68cd503610bee1f3e36216a871 Subproject commit 4dc0f283116aadf6397c88c1f7fdabcac32367a6

@ -1 +1 @@
Subproject commit d794f67cdba072f8a9977fb76e8ccaaac09946c0 Subproject commit dc0ec5b74c0e47e0e35912dfd63dd70f2a3d932e

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View File

@ -19,6 +19,9 @@
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<rect key="frame" x="0.0" y="0.0" width="375" height="43.5"/> <rect key="frame" x="0.0" y="0.0" width="375" height="43.5"/>
@ -241,7 +258,7 @@
<tableViewSection headerTitle="Delta Sync" id="y6U-7a-bnX" userLabel="Syncing"> <tableViewSection headerTitle="Delta Sync" id="y6U-7a-bnX" userLabel="Syncing">
<cells> <cells>
<tableViewCell clipsSubviews="YES" contentMode="scaleToFill" selectionStyle="default" accessoryType="disclosureIndicator" indentationWidth="10" reuseIdentifier="DetailCell" textLabel="4U1-fe-PIb" detailTextLabel="kLY-5g-v8n" style="IBUITableViewCellStyleValue1" id="bwW-PG-BcV"> <tableViewCell clipsSubviews="YES" contentMode="scaleToFill" selectionStyle="default" accessoryType="disclosureIndicator" indentationWidth="10" reuseIdentifier="DetailCell" textLabel="4U1-fe-PIb" detailTextLabel="kLY-5g-v8n" style="IBUITableViewCellStyleValue1" id="bwW-PG-BcV">
<rect key="frame" x="0.0" y="655" width="375" height="44"/> <rect key="frame" x="0.0" y="699" width="375" height="44"/>
<autoresizingMask key="autoresizingMask"/> <autoresizingMask key="autoresizingMask"/>
<tableViewCellContentView key="contentView" opaque="NO" clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="center" tableViewCell="bwW-PG-BcV" id="RNA-99-evH"> <tableViewCellContentView key="contentView" opaque="NO" clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="center" tableViewCell="bwW-PG-BcV" id="RNA-99-evH">
<rect key="frame" x="0.0" y="0.0" width="349" height="43.5"/> <rect key="frame" x="0.0" y="0.0" width="349" height="43.5"/>
@ -268,7 +285,7 @@
</connections> </connections>
</tableViewCell> </tableViewCell>
<tableViewCell clipsSubviews="YES" contentMode="scaleToFill" selectionStyle="default" accessoryType="disclosureIndicator" indentationWidth="10" reuseIdentifier="BadgeCell" textLabel="1u0-gh-zP7" style="IBUITableViewCellStyleDefault" id="JPg-6O-DRe" customClass="BadgedTableViewCell" customModule="Delta" customModuleProvider="target"> <tableViewCell clipsSubviews="YES" contentMode="scaleToFill" selectionStyle="default" accessoryType="disclosureIndicator" indentationWidth="10" reuseIdentifier="BadgeCell" textLabel="1u0-gh-zP7" style="IBUITableViewCellStyleDefault" id="JPg-6O-DRe" customClass="BadgedTableViewCell" customModule="Delta" customModuleProvider="target">
<rect key="frame" x="0.0" y="699" width="375" height="44"/> <rect key="frame" x="0.0" y="743" width="375" height="44"/>
<autoresizingMask key="autoresizingMask"/> <autoresizingMask key="autoresizingMask"/>
<tableViewCellContentView key="contentView" opaque="NO" clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="center" tableViewCell="JPg-6O-DRe" id="zcZ-QR-Nno"> <tableViewCellContentView key="contentView" opaque="NO" clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="center" tableViewCell="JPg-6O-DRe" id="zcZ-QR-Nno">
<rect key="frame" x="0.0" y="0.0" width="349" height="43.5"/> <rect key="frame" x="0.0" y="0.0" width="349" height="43.5"/>
@ -292,7 +309,7 @@
<tableViewSection headerTitle="3D Touch" id="fdp-8c-oOc"> <tableViewSection headerTitle="3D Touch" id="fdp-8c-oOc">
<cells> <cells>
<tableViewCell clipsSubviews="YES" contentMode="scaleToFill" selectionStyle="default" accessoryType="disclosureIndicator" indentationWidth="10" reuseIdentifier="Cell" textLabel="c5i-qG-ir9" style="IBUITableViewCellStyleDefault" id="SSL-t4-QZj"> <tableViewCell clipsSubviews="YES" contentMode="scaleToFill" selectionStyle="default" accessoryType="disclosureIndicator" indentationWidth="10" reuseIdentifier="Cell" textLabel="c5i-qG-ir9" style="IBUITableViewCellStyleDefault" id="SSL-t4-QZj">
<rect key="frame" x="0.0" y="799" width="375" height="44"/> <rect key="frame" x="0.0" y="843" width="375" height="44"/>
<autoresizingMask key="autoresizingMask"/> <autoresizingMask key="autoresizingMask"/>
<tableViewCellContentView key="contentView" opaque="NO" clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="center" tableViewCell="SSL-t4-QZj" id="hQB-Iy-bzy"> <tableViewCellContentView key="contentView" opaque="NO" clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="center" tableViewCell="SSL-t4-QZj" id="hQB-Iy-bzy">
<rect key="frame" x="0.0" y="0.0" width="349" height="43.5"/> <rect key="frame" x="0.0" y="0.0" width="349" height="43.5"/>
@ -372,7 +389,7 @@
<gestureRecognizers/> <gestureRecognizers/>
<constraints> <constraints>
<constraint firstItem="KkE-ji-6Y8" firstAttribute="centerY" secondItem="cPg-qa-ERT" secondAttribute="centerY" placeholder="YES" id="4wi-cL-aCQ"/> <constraint firstItem="KkE-ji-6Y8" firstAttribute="centerY" secondItem="cPg-qa-ERT" secondAttribute="centerY" placeholder="YES" id="4wi-cL-aCQ"/>
<constraint firstItem="Z6c-bc-h6l" firstAttribute="top" secondItem="6Wl-el-X30" secondAttribute="bottom" id="Bmp-yB-Yf1"/> <constraint firstAttribute="bottom" secondItem="6Wl-el-X30" secondAttribute="bottom" id="Bmp-yB-Yf1"/>
<constraint firstAttribute="trailing" secondItem="KkE-ji-6Y8" secondAttribute="trailing" id="Jeb-8K-VYw"/> <constraint firstAttribute="trailing" secondItem="KkE-ji-6Y8" secondAttribute="trailing" id="Jeb-8K-VYw"/>
<constraint firstItem="6Wl-el-X30" firstAttribute="top" secondItem="cH1-gu-g2u" secondAttribute="bottom" id="TD2-bx-DJC"/> <constraint firstItem="6Wl-el-X30" firstAttribute="top" secondItem="cH1-gu-g2u" secondAttribute="bottom" id="TD2-bx-DJC"/>
<constraint firstAttribute="trailing" secondItem="6Wl-el-X30" secondAttribute="trailing" id="Xph-DL-tBk"/> <constraint firstAttribute="trailing" secondItem="6Wl-el-X30" secondAttribute="trailing" id="Xph-DL-tBk"/>

View File

@ -66,6 +66,11 @@ extension ControllerSkin: ControllerSkinProtocol
return self.controllerSkin?.image(for: traits, preferredSize: preferredSize) return self.controllerSkin?.image(for: traits, preferredSize: preferredSize)
} }
public func thumbstick(for item: DeltaCore.ControllerSkin.Item, traits: DeltaCore.ControllerSkin.Traits, preferredSize: DeltaCore.ControllerSkin.Size) -> (UIImage, CGSize)?
{
return self.controllerSkin?.thumbstick(for: item, traits: traits, preferredSize: preferredSize)
}
public func inputs(for traits: DeltaCore.ControllerSkin.Traits, at point: CGPoint) -> [Input]? public func inputs(for traits: DeltaCore.ControllerSkin.Traits, at point: CGPoint) -> [Input]?
{ {
return self.controllerSkin?.inputs(for: traits, at: point) return self.controllerSkin?.inputs(for: traits, at: point)

View File

@ -114,9 +114,7 @@ class GameViewController: DeltaCore.GameViewController
} }
private var _isLoadingSaveState = false private var _isLoadingSaveState = false
private var context = CIContext(options: [.workingColorSpace: NSNull()])
// Sustain Buttons // Sustain Buttons
private var isSelectingSustainedButtons = false private var isSelectingSustainedButtons = false
private var sustainInputsMapping: SustainInputsMapping? private var sustainInputsMapping: SustainInputsMapping?
@ -124,6 +122,7 @@ class GameViewController: DeltaCore.GameViewController
private var sustainButtonsContentView: UIView! private var sustainButtonsContentView: UIView!
private var sustainButtonsBlurView: UIVisualEffectView! private var sustainButtonsBlurView: UIVisualEffectView!
private var sustainButtonsBackgroundView: RSTPlaceholderView! private var sustainButtonsBackgroundView: RSTPlaceholderView!
private var inputsToSustain = [AnyInput: Double]()
private var isGyroActive = false private var isGyroActive = false
private var presentedGyroAlert = false private var presentedGyroAlert = false
@ -168,9 +167,9 @@ class GameViewController: DeltaCore.GameViewController
} }
// MARK: - GameControllerReceiver - // MARK: - GameControllerReceiver -
override func gameController(_ gameController: GameController, didActivate input: Input) override func gameController(_ gameController: GameController, didActivate input: Input, value: Double)
{ {
super.gameController(gameController, didActivate: input) super.gameController(gameController, didActivate: input, value: value)
if self.isSelectingSustainedButtons if self.isSelectingSustainedButtons
{ {
@ -178,7 +177,7 @@ class GameViewController: DeltaCore.GameViewController
if input != StandardGameControllerInput.menu if input != StandardGameControllerInput.menu
{ {
gameController.sustain(input) self.inputsToSustain[AnyInput(input)] = value
} }
} }
else if self.emulatorCore?.state == .running else if self.emulatorCore?.state == .running
@ -198,15 +197,23 @@ class GameViewController: DeltaCore.GameViewController
{ {
super.gameController(gameController, didDeactivate: input) super.gameController(gameController, didDeactivate: input)
guard !self.isSelectingSustainedButtons else { return } if self.isSelectingSustainedButtons
guard let actionInput = ActionInput(input: input) else { return }
switch actionInput
{ {
case .quickSave: break if input.isContinuous
case .quickLoad: break {
case .fastForward: self.performFastForwardAction(activate: false) self.inputsToSustain[AnyInput(input)] = nil
}
}
else
{
guard let actionInput = ActionInput(input: input) else { return }
switch actionInput
{
case .quickSave: break
case .quickLoad: break
case .fastForward: self.performFastForwardAction(activate: false)
}
} }
} }
} }
@ -320,7 +327,7 @@ extension GameViewController
pauseViewController.sustainButtonsItem?.isSelected = gameController.sustainedInputs.count > 0 pauseViewController.sustainButtonsItem?.isSelected = gameController.sustainedInputs.count > 0
pauseViewController.sustainButtonsItem?.action = { [unowned self, unowned pauseViewController] item in pauseViewController.sustainButtonsItem?.action = { [unowned self, unowned pauseViewController] item in
for input in gameController.sustainedInputs for input in gameController.sustainedInputs.keys
{ {
gameController.unsustain(input) gameController.unsustain(input)
} }
@ -650,10 +657,7 @@ extension GameViewController: SaveStatesViewControllerDelegate
self.emulatorCore?.saveSaveState(to: saveState.fileURL) self.emulatorCore?.saveSaveState(to: saveState.fileURL)
} }
if if let snapshot = self.gameView.snapshot(), let data = snapshot.pngData()
let outputImage = self.gameView.outputImage,
let quartzImage = self.context.createCGImage(outputImage, from: outputImage.extent),
let data = UIImage(cgImage: quartzImage).pngData()
{ {
do do
{ {
@ -803,10 +807,10 @@ private extension GameViewController
self.updateControllers() self.updateControllers()
self.sustainInputsMapping = nil self.sustainInputsMapping = nil
// Reactivate all sustained inputs, since they will now be mapped to game inputs. // Activate all sustained inputs, since they will now be mapped to game inputs.
for input in gameController.sustainedInputs for (input, value) in self.inputsToSustain
{ {
gameController.activate(input) gameController.sustain(input, value: value)
} }
let blurEffect = self.sustainButtonsBlurView.effect let blurEffect = self.sustainButtonsBlurView.effect
@ -818,6 +822,8 @@ private extension GameViewController
self.sustainButtonsContentView.isHidden = true self.sustainButtonsContentView.isHidden = true
self.sustainButtonsBlurView.effect = blurEffect self.sustainButtonsBlurView.effect = blurEffect
} }
self.inputsToSustain = [:]
} }
} }

View File

@ -19,6 +19,7 @@ extension DeltaCoreProtocol
case .snes: return 1...4 case .snes: return 1...4
case .gbc: return 1...4 case .gbc: return 1...4
case .gba: return 1...3 case .gba: return 1...3
case .n64: return 1...3
} }
} }
} }

View File

@ -705,6 +705,8 @@ extension GameCollectionViewController: UIViewControllerPreviewingDelegate
let gameViewController = viewControllerToCommit as! PreviewGameViewController let gameViewController = viewControllerToCommit as! PreviewGameViewController
let game = gameViewController.game as! Game let game = gameViewController.game as! Game
gameViewController.pauseEmulation()
let indexPath = self.dataSource.fetchedResultsController.indexPath(forObject: game)! let indexPath = self.dataSource.fetchedResultsController.indexPath(forObject: game)!
let fileURL = FileManager.default.uniqueTemporaryURL() let fileURL = FileManager.default.uniqueTemporaryURL()

View File

@ -50,7 +50,9 @@ extension CheatTextView
let characterWidth = ("A" as NSString).size(withAttributes: [.font: font]).width let characterWidth = ("A" as NSString).size(withAttributes: [.font: font]).width
let width = characterWidth * CGFloat(format.format.count) let width = characterWidth * CGFloat(format.format.count)
self.textContainer.size = CGSize(width: width, height: 0)
let adjustedInset = (self.bounds.width - self.textContainerInset.left) - width
self.textContainerInset.right = adjustedInset
} }
} }
} }

View File

@ -596,7 +596,7 @@ extension SaveStatesViewController: UIViewControllerPreviewingDelegate
func previewingContext(_ previewingContext: UIViewControllerPreviewing, commit viewControllerToCommit: UIViewController) func previewingContext(_ previewingContext: UIViewControllerPreviewing, commit viewControllerToCommit: UIViewController)
{ {
let gameViewController = viewControllerToCommit as! PreviewGameViewController let gameViewController = viewControllerToCommit as! PreviewGameViewController
gameViewController.emulatorCore?.pause() gameViewController.pauseEmulation()
let fileURL = FileManager.default.uniqueTemporaryURL() let fileURL = FileManager.default.uniqueTemporaryURL()
if let saveState = gameViewController.emulatorCore?.saveSaveState(to: fileURL) if let saveState = gameViewController.emulatorCore?.saveSaveState(to: fileURL)

View File

@ -123,6 +123,7 @@ private extension ControllerInputsViewController
// Update controller view's controller skin. // Update controller view's controller skin.
self.gameViewController.controllerView.controllerSkin = DeltaCore.ControllerSkin.standardControllerSkin(for: self.system.gameType) self.gameViewController.controllerView.controllerSkin = DeltaCore.ControllerSkin.standardControllerSkin(for: self.system.gameType)
self.gameViewController.view.setNeedsUpdateConstraints()
// Fetch input mapping if it hasn't already been fetched. // Fetch input mapping if it hasn't already been fetched.
if let gameController = self.gameController, let playerIndex = gameController.playerIndex, self.inputMappings[self.system] == nil if let gameController = self.gameController, let playerIndex = gameController.playerIndex, self.inputMappings[self.system] == nil
@ -417,31 +418,32 @@ private extension ControllerInputsViewController
{ {
case .standard: itemFrame = item.frame case .standard: itemFrame = item.frame
case let .directional(up, down, left, right): case let .directional(up, down, left, right):
let frame = (item.kind == .thumbstick) ? item.extendedFrame : item.frame
switch input.stringValue switch input.stringValue
{ {
case up.stringValue: case up.stringValue:
itemFrame = CGRect(x: item.frame.minX + item.frame.width / 3, itemFrame = CGRect(x: frame.minX + frame.width / 3,
y: item.frame.minY, y: frame.minY,
width: item.frame.width / 3, width: frame.width / 3,
height: item.frame.height / 3) height: frame.height / 3)
case down.stringValue: case down.stringValue:
itemFrame = CGRect(x: item.frame.minX + item.frame.width / 3, itemFrame = CGRect(x: frame.minX + frame.width / 3,
y: item.frame.minY + (item.frame.height / 3) * 2, y: frame.minY + (frame.height / 3) * 2,
width: item.frame.width / 3, width: frame.width / 3,
height: item.frame.height / 3) height: frame.height / 3)
case left.stringValue: case left.stringValue:
itemFrame = CGRect(x: item.frame.minX, itemFrame = CGRect(x: frame.minX,
y: item.frame.minY + (item.frame.height / 3), y: frame.minY + (frame.height / 3),
width: item.frame.width / 3, width: frame.width / 3,
height: item.frame.height / 3) height: frame.height / 3)
case right.stringValue: case right.stringValue:
itemFrame = CGRect(x: item.frame.minX + (item.frame.width / 3) * 2, itemFrame = CGRect(x: frame.minX + (frame.width / 3) * 2,
y: item.frame.minY + (item.frame.height / 3), y: frame.minY + (frame.height / 3),
width: item.frame.width / 3, width: frame.width / 3,
height: item.frame.height / 3) height: frame.height / 3)
default: itemFrame = nil default: itemFrame = nil
} }
@ -478,7 +480,7 @@ private extension ControllerInputsViewController
extension ControllerInputsViewController: GameControllerReceiver extension ControllerInputsViewController: GameControllerReceiver
{ {
func gameController(_ gameController: GameController, didActivate controllerInput: DeltaCore.Input) func gameController(_ gameController: GameController, didActivate controllerInput: DeltaCore.Input, value: Double)
{ {
guard self.isViewLoaded else { return } guard self.isViewLoaded else { return }

View File

@ -205,6 +205,7 @@ private extension Settings
case .snes: systemName = "snes" case .snes: systemName = "snes"
case .gbc: systemName = "gbc" case .gbc: systemName = "gbc"
case .gba: systemName = "gba" case .gba: systemName = "gba"
case .n64: systemName = "n64"
} }
let orientation: String let orientation: String

View File

@ -1,18 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0"> <plist version="1.0">
<dict> <dict/>
<key>com.apple.developer.icloud-container-identifiers</key>
<array>
<string>iCloud.$(CFBundleIdentifier)</string>
</array>
<key>com.apple.developer.icloud-services</key>
<array>
<string>CloudDocuments</string>
</array>
<key>com.apple.developer.ubiquity-container-identifiers</key>
<array>
<string>iCloud.$(CFBundleIdentifier)</string>
</array>
</dict>
</plist> </plist>

View File

@ -88,6 +88,20 @@
<string>com.rileytestut.delta.game.nes</string> <string>com.rileytestut.delta.game.nes</string>
</array> </array>
</dict> </dict>
<dict>
<key>CFBundleTypeIconFiles</key>
<array/>
<key>CFBundleTypeName</key>
<string>N64 Game</string>
<key>CFBundleTypeRole</key>
<string>Viewer</string>
<key>LSHandlerRank</key>
<string>Owner</string>
<key>LSItemContentTypes</key>
<array>
<string>com.rileytestut.delta.game.n64</string>
</array>
</dict>
</array> </array>
<key>CFBundleExecutable</key> <key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string> <string>$(EXECUTABLE_NAME)</string>
@ -100,7 +114,7 @@
<key>CFBundlePackageType</key> <key>CFBundlePackageType</key>
<string>APPL</string> <string>APPL</string>
<key>CFBundleShortVersionString</key> <key>CFBundleShortVersionString</key>
<string>0.7.1</string> <string>0.8</string>
<key>CFBundleSignature</key> <key>CFBundleSignature</key>
<string>????</string> <string>????</string>
<key>CFBundleURLTypes</key> <key>CFBundleURLTypes</key>
@ -114,16 +128,16 @@
</array> </array>
</dict> </dict>
<dict> <dict>
<key>CFBundleURLName</key>
<string></string>
<key>CFBundleURLSchemes</key> <key>CFBundleURLSchemes</key>
<array> <array>
<string>db-f5btgysf9ma9bb6</string> <string>db-f5btgysf9ma9bb6</string>
</array> </array>
<key>CFBundleURLName</key>
<string></string>
</dict> </dict>
</array> </array>
<key>CFBundleVersion</key> <key>CFBundleVersion</key>
<string>7</string> <string>9</string>
<key>Fabric</key> <key>Fabric</key>
<dict> <dict>
<key>APIKey</key> <key>APIKey</key>
@ -138,6 +152,11 @@
</dict> </dict>
</array> </array>
</dict> </dict>
<key>LSApplicationQueriesSchemes</key>
<array>
<string>dbapi-8-emm</string>
<string>dbapi-2</string>
</array>
<key>LSRequiresIPhoneOS</key> <key>LSRequiresIPhoneOS</key>
<true/> <true/>
<key>LSSupportsOpeningDocumentsInPlace</key> <key>LSSupportsOpeningDocumentsInPlace</key>
@ -158,7 +177,9 @@
</dict> </dict>
</dict> </dict>
<key>NSPhotoLibraryUsageDescription</key> <key>NSPhotoLibraryUsageDescription</key>
<string>Press &quot;OK&quot; to allow Delta to use images from your Photo Library as game artwork.</string> <string>Press "OK" to allow Delta to use images from your Photo Library as game artwork.</string>
<key>UIBackgroundModes</key>
<array/>
<key>UIFileSharingEnabled</key> <key>UIFileSharingEnabled</key>
<true/> <true/>
<key>UILaunchStoryboardName</key> <key>UILaunchStoryboardName</key>
@ -279,11 +300,24 @@
</array> </array>
</dict> </dict>
</dict> </dict>
</array> <dict>
<key>LSApplicationQueriesSchemes</key> <key>UTTypeConformsTo</key>
<array> <array>
<string>dbapi-8-emm</string> <string>com.rileytestut.delta.game</string>
<string>dbapi-2</string> </array>
<key>UTTypeDescription</key>
<string>N64 Game</string>
<key>UTTypeIdentifier</key>
<string>com.rileytestut.delta.game.n64</string>
<key>UTTypeTagSpecification</key>
<dict>
<key>public.filename-extension</key>
<array>
<string>n64</string>
<string>z64</string>
</array>
</dict>
</dict>
</array> </array>
</dict> </dict>
</plist> </plist>

View File

@ -12,11 +12,13 @@ import SNESDeltaCore
import GBADeltaCore import GBADeltaCore
import GBCDeltaCore import GBCDeltaCore
import NESDeltaCore import NESDeltaCore
import N64DeltaCore
enum System: CaseIterable enum System: CaseIterable
{ {
case nes case nes
case snes case snes
case n64
case gbc case gbc
case gba case gba
} }
@ -28,6 +30,7 @@ extension System
{ {
case .nes: return NSLocalizedString("Nintendo", comment: "") case .nes: return NSLocalizedString("Nintendo", comment: "")
case .snes: return NSLocalizedString("Super Nintendo", comment: "") case .snes: return NSLocalizedString("Super Nintendo", comment: "")
case .n64: return NSLocalizedString("Nintendo 64", comment: "")
case .gbc: return NSLocalizedString("Game Boy Color", comment: "") case .gbc: return NSLocalizedString("Game Boy Color", comment: "")
case .gba: return NSLocalizedString("Game Boy Advance", comment: "") case .gba: return NSLocalizedString("Game Boy Advance", comment: "")
} }
@ -38,6 +41,7 @@ extension System
{ {
case .nes: return NSLocalizedString("NES", comment: "") case .nes: return NSLocalizedString("NES", comment: "")
case .snes: return NSLocalizedString("SNES", comment: "") case .snes: return NSLocalizedString("SNES", comment: "")
case .n64: return NSLocalizedString("N64", comment: "")
case .gbc: return NSLocalizedString("GBC", comment: "") case .gbc: return NSLocalizedString("GBC", comment: "")
case .gba: return NSLocalizedString("GBA", comment: "") case .gba: return NSLocalizedString("GBA", comment: "")
} }
@ -48,6 +52,7 @@ extension System
{ {
case .nes: return 1985 case .nes: return 1985
case .snes: return 1990 case .snes: return 1990
case .n64: return 1996
case .gbc: return 1998 case .gbc: return 1998
case .gba: return 2001 case .gba: return 2001
} }
@ -61,6 +66,7 @@ extension System
{ {
case .nes: return NES.core case .nes: return NES.core
case .snes: return SNES.core case .snes: return SNES.core
case .n64: return N64.core
case .gbc: return GBC.core case .gbc: return GBC.core
case .gba: return GBA.core case .gba: return GBA.core
} }
@ -71,6 +77,7 @@ extension System
{ {
case .nes: return .nes case .nes: return .nes
case .snes: return .snes case .snes: return .snes
case .n64: return .n64
case .gbc: return .gbc case .gbc: return .gbc
case .gba: return .gba case .gba: return .gba
} }
@ -82,6 +89,7 @@ extension System
{ {
case GameType.nes: self = .nes case GameType.nes: self = .nes
case GameType.snes: self = .snes case GameType.snes: self = .snes
case GameType.n64: self = .n64
case GameType.gbc: self = .gbc case GameType.gbc: self = .gbc
case GameType.gba: self = .gba case GameType.gba: self = .gba
default: return nil default: return nil
@ -97,6 +105,7 @@ extension GameType
{ {
case "nes": self = .nes case "nes": self = .nes
case "smc", "sfc", "fig": self = .snes case "smc", "sfc", "fig": self = .snes
case "n64", "z64": self = .n64
case "gbc", "gb": self = .gbc case "gbc", "gb": self = .gbc
case "gba": self = .gba case "gba": self = .gba
default: return nil default: return nil