Fixes taps sometimes not dismissing active callout view when remapping inputs
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@ -453,6 +453,12 @@ extension ControllerInputsViewController: UIGestureRecognizerDelegate
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return self.activeCalloutView != nil
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return self.activeCalloutView != nil
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}
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}
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func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldRecognizeSimultaneouslyWith otherGestureRecognizer: UIGestureRecognizer) -> Bool
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{
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// Necessary to prevent other gestures (e.g. GameViewController's resumeEmulationIfNeeded() tap gesture) from cancelling tap.
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return true
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}
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@IBAction private func handleTapGesture(_ tapGestureRecognizer: UITapGestureRecognizer)
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@IBAction private func handleTapGesture(_ tapGestureRecognizer: UITapGestureRecognizer)
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{
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{
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self.updateActiveCalloutView(with: nil)
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self.updateActiveCalloutView(with: nil)
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