Adds support for syncing Cheats
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@ -4,7 +4,7 @@
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<attribute name="code" attributeType="String" syncable="YES"/>
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<attribute name="creationDate" attributeType="Date" usesScalarValueType="NO" syncable="YES"/>
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<attribute name="identifier" attributeType="String" syncable="YES"/>
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<attribute name="isEnabled" attributeType="Boolean" defaultValueString="YES" usesScalarValueType="NO" syncable="YES"/>
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<attribute name="isEnabled" attributeType="Boolean" defaultValueString="NO" usesScalarValueType="NO" syncable="YES"/>
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<attribute name="modifiedDate" attributeType="Date" usesScalarValueType="NO" syncable="YES"/>
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<attribute name="name" optional="YES" attributeType="String" syncable="YES"/>
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<attribute name="type" attributeType="Transformable" syncable="YES">
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@ -9,6 +9,7 @@
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import Foundation
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import DeltaCore
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import Harmony
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@objc(Cheat)
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public class Cheat: _Cheat, CheatProtocol
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@ -29,3 +30,18 @@ public class Cheat: _Cheat, CheatProtocol
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self.primitiveModifiedDate = date
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}
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}
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extension Cheat: Syncable
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{
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public static var syncablePrimaryKey: AnyKeyPath {
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return \Cheat.identifier
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}
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public var syncableKeys: Set<AnyKeyPath> {
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return [\Cheat.code, \Cheat.creationDate, \Cheat.modifiedDate, \Cheat.name, \Cheat.type]
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}
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public var syncableRelationships: Set<AnyKeyPath> {
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return [\Cheat.game as AnyKeyPath]
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}
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}
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