Supports AirPlaying games to external displays

This commit is contained in:
Riley Testut 2023-04-26 14:56:45 -05:00
parent 7ad5df1949
commit 32e7c1f93e
7 changed files with 237 additions and 3 deletions

@ -1 +1 @@
Subproject commit c9ac6b5f4f50e9ae4b5fa7f8b420f240003df127
Subproject commit 4b5084c75149dc0fc7b4abb4e6ab4f41df025ecd

View File

@ -183,6 +183,7 @@
D54F710429E89DFC009C069A /* NotificationName+Settings.swift in Sources */ = {isa = PBXBuildFile; fileRef = D54F710329E89DFC009C069A /* NotificationName+Settings.swift */; };
D55C468F29E761C000EA6DE9 /* AnyFeature.swift in Sources */ = {isa = PBXBuildFile; fileRef = D55C468E29E761C000EA6DE9 /* AnyFeature.swift */; };
D55C469129E7631000EA6DE9 /* AnyOption.swift in Sources */ = {isa = PBXBuildFile; fileRef = D55C469029E7631000EA6DE9 /* AnyOption.swift */; };
D560BD8629EDC45600289847 /* ExternalDisplaySceneDelegate.swift in Sources */ = {isa = PBXBuildFile; fileRef = D560BD8529EDC45600289847 /* ExternalDisplaySceneDelegate.swift */; };
D57D795629F300E100BB2CF8 /* CustomTintColor.swift in Sources */ = {isa = PBXBuildFile; fileRef = D5A817AF29DF4E6E00904AFE /* CustomTintColor.swift */; };
D57D795F29F315F700BB2CF8 /* FeatureDetailView.swift in Sources */ = {isa = PBXBuildFile; fileRef = D54A4BB229E4D27E004C7D57 /* FeatureDetailView.swift */; };
D57D796029F315F700BB2CF8 /* ExperimentalFeaturesView.swift in Sources */ = {isa = PBXBuildFile; fileRef = D5A9C00229DDED6D00A8D610 /* ExperimentalFeaturesView.swift */; };
@ -437,6 +438,7 @@
D54F710329E89DFC009C069A /* NotificationName+Settings.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = "NotificationName+Settings.swift"; sourceTree = "<group>"; };
D55C468E29E761C000EA6DE9 /* AnyFeature.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = AnyFeature.swift; sourceTree = "<group>"; };
D55C469029E7631000EA6DE9 /* AnyOption.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = AnyOption.swift; sourceTree = "<group>"; };
D560BD8529EDC45600289847 /* ExternalDisplaySceneDelegate.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = ExternalDisplaySceneDelegate.swift; sourceTree = "<group>"; };
D586496F297734280081477E /* CheatMetadata.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = CheatMetadata.swift; sourceTree = "<group>"; };
D586497129774ABD0081477E /* CheatBase.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = CheatBase.swift; sourceTree = "<group>"; };
D5864977297756CE0081477E /* CheatBaseView.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = CheatBaseView.swift; sourceTree = "<group>"; };
@ -950,8 +952,8 @@
isa = PBXGroup;
children = (
BFFA71DC1AAC406100EE9DD1 /* AppDelegate.swift */,
D5A98CE1284EF14B00E023E5 /* SceneDelegate.swift */,
BFFA71E01AAC406100EE9DD1 /* Main.storyboard */,
D502F82129EF05F800ACCDA1 /* Scenes */,
BFFC46211D59848000AF2CC6 /* Launch */,
BF46894D1AAC469800A2586D /* Game Selection */,
BFFB709D1AF99ACA00DE56FE /* Emulation */,
@ -1012,6 +1014,15 @@
path = Launch;
sourceTree = "<group>";
};
D502F82129EF05F800ACCDA1 /* Scenes */ = {
isa = PBXGroup;
children = (
D5A98CE1284EF14B00E023E5 /* SceneDelegate.swift */,
D560BD8529EDC45600289847 /* ExternalDisplaySceneDelegate.swift */,
);
path = Scenes;
sourceTree = "<group>";
};
D517F6BB29E737F5000D14D0 /* Types */ = {
isa = PBXGroup;
children = (
@ -1505,6 +1516,7 @@
BF6BF3131EB7E47F008E83CD /* ImportOption.swift in Sources */,
BFEE943D23F2180200CDA07D /* Delta4ToDelta5.xcmappingmodel in Sources */,
BF31878B1D489AAA00BD020D /* CheatValidator.swift in Sources */,
D560BD8629EDC45600289847 /* ExternalDisplaySceneDelegate.swift in Sources */,
BFFC46201D59823500AF2CC6 /* InitialGamesStoryboardSegue.swift in Sources */,
BF15AF841F54B43B009B6AAB /* ActionInput.swift in Sources */,
BF4828841F9027B600028B97 /* Delta.xcdatamodeld in Sources */,

View File

@ -121,7 +121,17 @@ extension AppDelegate
{
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Main", sessionRole: connectingSceneSession.role)
if connectingSceneSession.role == .windowExternalDisplay
{
// External Display
return UISceneConfiguration(name: "External Display", sessionRole: connectingSceneSession.role)
}
else
{
// Default Scene
return UISceneConfiguration(name: "Main", sessionRole: connectingSceneSession.role)
}
}
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>)

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@ -212,6 +212,9 @@ class GameViewController: DeltaCore.GameViewController
NotificationCenter.default.addObserver(self, selector: #selector(GameViewController.emulationDidQuit(with:)), name: EmulatorCore.emulationDidQuitNotification, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(GameViewController.didEnableJIT(with:)), name: ServerManager.didEnableJITNotification, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(GameViewController.sceneWillConnect(with:)), name: UIScene.willConnectNotification, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(GameViewController.sceneDidDisconnect(with:)), name: UIScene.didDisconnectNotification, object: nil)
}
deinit
@ -679,8 +682,45 @@ private extension GameViewController
self.controllerView.controllerSkin = touchControllerSkin
}
self.updateExternalDisplay()
self.view.setNeedsLayout()
}
func updateGameViews()
{
if UIApplication.shared.isExternalDisplayConnected
{
// AirPlaying, hide all (non-touch) screens.
if let traits = self.controllerView.controllerSkinTraits, let screens = self.controllerView.controllerSkin?.screens(for: traits)
{
for (screen, gameView) in zip(screens, self.gameViews)
{
gameView.isEnabled = screen.isTouchScreen
gameView.isHidden = !screen.isTouchScreen
}
}
else
{
// Either self.controllerView.controllerSkin is `nil`, or it doesn't support these traits.
// Most likely this system only has 1 screen, so just hide self.gameView.
self.gameView.isEnabled = false
self.gameView.isHidden = true
}
}
else
{
// Not AirPlaying, show all screens.
for gameView in self.gameViews
{
gameView.isEnabled = true
gameView.isHidden = false
}
}
}
}
//MARK: - Game Saves -
@ -1072,12 +1112,60 @@ extension GameViewController
}
}
private extension GameViewController
{
func connectExternalDisplay(for scene: ExternalDisplayScene)
{
// We need to receive gameViewController(_:didUpdateGameViews) callback.
scene.gameViewController.delegate = self
self.updateGameViews()
self.updateExternalDisplay()
}
func updateExternalDisplay()
{
guard let scene = UIApplication.shared.externalDisplayScene else { return }
if scene.game?.fileURL != self.game?.fileURL
{
scene.game = self.game
}
self.updateExternalDisplayGameViews()
}
func updateExternalDisplayGameViews()
{
guard let scene = UIApplication.shared.externalDisplayScene, let emulatorCore = self.emulatorCore else { return }
for gameView in scene.gameViewController.gameViews
{
emulatorCore.add(gameView)
}
}
func disconnectExternalDisplay(for scene: ExternalDisplayScene)
{
scene.gameViewController.delegate = nil
for gameView in scene.gameViewController.gameViews
{
self.emulatorCore?.remove(gameView)
}
self.updateGameViews()
}
}
//MARK: - GameViewControllerDelegate -
/// GameViewControllerDelegate
extension GameViewController: GameViewControllerDelegate
{
func gameViewController(_ gameViewController: DeltaCore.GameViewController, handleMenuInputFrom gameController: GameController)
{
guard gameViewController == self else { return }
if let pausingGameController = self.pausingGameController
{
guard pausingGameController == gameController else { return }
@ -1103,6 +1191,8 @@ extension GameViewController: GameViewControllerDelegate
func gameViewControllerShouldResumeEmulation(_ gameViewController: DeltaCore.GameViewController) -> Bool
{
guard gameViewController == self else { return false }
var result = false
rst_dispatch_sync_on_main_thread {
@ -1111,6 +1201,20 @@ extension GameViewController: GameViewControllerDelegate
return result
}
func gameViewController(_ gameViewController: DeltaCore.GameViewController, didUpdateGameViews gameViews: [GameView])
{
// gameViewController could be `self` or ExternalDisplayScene.gameViewController.
if gameViewController == self
{
self.updateGameViews()
}
else
{
self.updateExternalDisplayGameViews()
}
}
}
private extension GameViewController
@ -1364,6 +1468,18 @@ private extension GameViewController
}
}
}
@objc func sceneWillConnect(with notification: Notification)
{
guard let scene = notification.object as? ExternalDisplayScene else { return }
self.connectExternalDisplay(for: scene)
}
@objc func sceneDidDisconnect(with notification: Notification)
{
guard let scene = notification.object as? ExternalDisplayScene else { return }
self.disconnectExternalDisplay(for: scene)
}
}
private extension UserDefaults

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@ -0,0 +1,85 @@
//
// ExternalDisplaySceneDelegate.swift
// Delta
//
// Created by Riley Testut on 4/17/23.
// Copyright © 2023 Riley Testut. All rights reserved.
//
import UIKit
import DeltaCore
extension UIApplication
{
var isExternalDisplayConnected: Bool {
let scene = UIApplication.shared.connectedScenes.first { $0.session.role == .windowExternalDisplay }
return scene != nil
}
var externalDisplayScene: ExternalDisplayScene? {
let scene = UIApplication.shared.connectedScenes.compactMap({ $0 as? ExternalDisplayScene }).first(where: { $0.session.role == .windowExternalDisplay })
return scene
}
}
class ExternalDisplayScene: UIWindowScene
{
let gameViewController = DeltaCore.GameViewController()
var game: GameProtocol? {
get { self.gameViewController.game }
set { self.gameViewController.game = newValue }
}
}
class ExternalDisplaySceneDelegate: UIResponder, UIWindowSceneDelegate
{
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions)
{
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
guard let windowScene = scene as? UIWindowScene, let externalDisplayScene = scene as? ExternalDisplayScene else { return }
self.window = GameWindow(windowScene: windowScene)
self.window?.tintColor = .deltaPurple
self.window?.rootViewController = externalDisplayScene.gameViewController
self.window?.makeKeyAndVisible()
}
func sceneDidDisconnect(_ scene: UIScene)
{
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
}
func sceneDidBecomeActive(_ scene: UIScene)
{
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
func sceneWillResignActive(_ scene: UIScene)
{
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
func sceneWillEnterForeground(_ scene: UIScene)
{
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
func sceneDidEnterBackground(_ scene: UIScene)
{
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
}

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@ -222,6 +222,17 @@
<string>Main</string>
</dict>
</array>
<key>UIWindowSceneSessionRoleExternalDisplay</key>
<array>
<dict>
<key>UISceneClassName</key>
<string>$(PRODUCT_MODULE_NAME).ExternalDisplayScene</string>
<key>UISceneConfigurationName</key>
<string>External Display</string>
<key>UISceneDelegateClassName</key>
<string>$(PRODUCT_MODULE_NAME).ExternalDisplaySceneDelegate</string>
</dict>
</array>
</dict>
</dict>
<key>UIBackgroundModes</key>