Uses refactored EmulatorCore.saveSaveState(to:) method
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commit
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@ -1 +1 @@
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Subproject commit 1e23a6c74680122a59b6a63c83b722d7d8e82a3c
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Subproject commit d9b61b60c23286a4758bab06ed4a89de641f2628
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@ -429,23 +429,7 @@ extension GameViewController: SaveStatesViewControllerDelegate
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self.pauseEmulation()
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}
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self.emulatorCore?.save { (temporarySaveState) in
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do
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{
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if FileManager.default.fileExists(atPath: saveState.fileURL.path)
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{
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try FileManager.default.replaceItem(at: saveState.fileURL, withItemAt: temporarySaveState.fileURL, backupItemName: nil, resultingItemURL: nil)
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}
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else
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{
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try FileManager.default.moveItem(at: temporarySaveState.fileURL, to: saveState.fileURL)
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}
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}
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catch
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{
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print(error)
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}
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}
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self.emulatorCore?.saveSaveState(to: saveState.fileURL)
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if
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let outputImage = self.gameView.outputImage,
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@ -561,20 +561,9 @@ extension SaveStatesViewController: UIViewControllerPreviewingDelegate
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if let emulatorCore = self.emulatorCore
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{
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// Store reference to current game state before we stop emulation so we can resume it if user decides to not load a save state
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emulatorCore.save() { saveState in
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let fileURL = FileManager.uniqueTemporaryURL()
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do
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{
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try FileManager.default.moveItem(at: saveState.fileURL, to: fileURL)
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self.emulatorCoreSaveState = DeltaCore.SaveState(fileURL: fileURL, gameType: emulatorCore.game.type)
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}
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catch let error as NSError
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{
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print(error)
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}
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}
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let fileURL = FileManager.uniqueTemporaryURL()
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self.emulatorCoreSaveState = emulatorCore.saveSaveState(to: fileURL)
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guard self.emulatorCoreSaveState != nil else { return }
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@ -627,8 +616,20 @@ extension SaveStatesViewController: UIViewControllerPreviewingDelegate
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let gameViewController = viewControllerToCommit as! GameViewController
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gameViewController.emulatorCore?.pause()
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gameViewController.emulatorCore?.save() { saveState in
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let fileURL = FileManager.uniqueTemporaryURL()
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if let saveState = gameViewController.emulatorCore?.saveSaveState(to: fileURL)
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{
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self.loadSaveState(saveState)
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do
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{
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try FileManager.default.removeItem(at: fileURL)
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}
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catch
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{
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print(error)
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}
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}
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}
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}
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