Removes unnecessary image network request when sizing GameCollectionViewController cells
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5f2991ea47
commit
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@ -174,7 +174,7 @@ private extension GameCollectionViewController
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//MARK: - Configure Cells
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//MARK: - Configure Cells
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func configure(_ cell: GridCollectionViewCell, for indexPath: IndexPath)
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func configure(_ cell: GridCollectionViewCell, for indexPath: IndexPath, ignoreImageOperations: Bool = false)
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{
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{
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let game = self.dataSource.fetchedResultsController.object(at: indexPath)
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let game = self.dataSource.fetchedResultsController.object(at: indexPath)
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@ -194,7 +194,7 @@ private extension GameCollectionViewController
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cell.maximumImageSize = CGSize(width: 90, height: 90)
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cell.maximumImageSize = CGSize(width: 90, height: 90)
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cell.textLabel.text = game.name
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cell.textLabel.text = game.name
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if let artworkURL = game.artworkURL
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if let artworkURL = game.artworkURL, !ignoreImageOperations
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{
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{
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cell.imageView.sd_setImage(with: artworkURL, placeholderImage: #imageLiteral(resourceName: "BoxArt"), options: .continueInBackground) { (image, error, type, url) in
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cell.imageView.sd_setImage(with: artworkURL, placeholderImage: #imageLiteral(resourceName: "BoxArt"), options: .continueInBackground) { (image, error, type, url) in
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@ -429,7 +429,7 @@ extension GameCollectionViewController: UICollectionViewDelegateFlowLayout
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widthConstraint.isActive = true
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widthConstraint.isActive = true
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defer { widthConstraint.isActive = false }
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defer { widthConstraint.isActive = false }
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self.configure(self.prototypeCell, for: indexPath)
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self.configure(self.prototypeCell, for: indexPath, ignoreImageOperations: true)
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let size = self.prototypeCell.contentView.systemLayoutSizeFitting(UILayoutFittingCompressedSize)
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let size = self.prototypeCell.contentView.systemLayoutSizeFitting(UILayoutFittingCompressedSize)
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return size
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return size
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