GBA001/Delta/Settings/SettingsViewController.swift

222 lines
7.2 KiB
Swift

//
// SettingsViewController.swift
// Delta
//
// Created by Riley Testut on 9/4/15.
// Copyright © 2015 Riley Testut. All rights reserved.
//
import UIKit
import DeltaCore
import Roxas
fileprivate extension SettingsViewController
{
enum Section: Int
{
case controllers
case controllerSkins
case controllerOpacity
}
enum Segue: String
{
case controllers = "controllersSegue"
case controllerSkins = "controllerSkinsSegue"
}
enum ControllerSkinsRow: Int
{
case snes
case gba
case gbc
}
}
class SettingsViewController: UITableViewController
{
@IBOutlet fileprivate var controllerOpacityLabel: UILabel!
@IBOutlet fileprivate var controllerOpacitySlider: UISlider!
fileprivate var selectionFeedbackGenerator: UISelectionFeedbackGenerator?
fileprivate var previousSelectedRowIndexPath: IndexPath?
required init?(coder aDecoder: NSCoder)
{
super.init(coder: aDecoder)
NotificationCenter.default.addObserver(self, selector: #selector(SettingsViewController.externalGameControllerDidConnect(_:)), name: .externalGameControllerDidConnect, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(SettingsViewController.externalGameControllerDidDisconnect(_:)), name: .externalGameControllerDidDisconnect, object: nil)
}
override func viewDidLoad()
{
super.viewDidLoad()
self.controllerOpacitySlider.value = Float(Settings.translucentControllerSkinOpacity)
self.updateControllerOpacityLabel()
}
override func viewWillAppear(_ animated: Bool)
{
super.viewWillAppear(animated)
if let indexPath = self.previousSelectedRowIndexPath
{
if indexPath.section == Section.controllers.rawValue
{
// Update and temporarily re-select selected row.
self.tableView.reloadSections(IndexSet(integer: Section.controllers.rawValue), with: .none)
self.tableView.selectRow(at: indexPath, animated: false, scrollPosition: UITableViewScrollPosition.none)
}
self.tableView.deselectRow(at: indexPath, animated: true)
}
}
override func didReceiveMemoryWarning()
{
super.didReceiveMemoryWarning()
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?)
{
guard
let identifier = segue.identifier,
let segueType = Segue(rawValue: identifier),
let cell = sender as? UITableViewCell,
let indexPath = self.tableView.indexPath(for: cell)
else { return }
self.previousSelectedRowIndexPath = indexPath
switch segueType
{
case Segue.controllers:
let controllersSettingsViewController = segue.destination as! ControllersSettingsViewController
controllersSettingsViewController.playerIndex = indexPath.row
case Segue.controllerSkins:
let systemControllerSkinsViewController = segue.destination as! SystemControllerSkinsViewController
let row = ControllerSkinsRow(rawValue: indexPath.row)!
switch row
{
case .snes: systemControllerSkinsViewController.system = .snes
case .gba: systemControllerSkinsViewController.system = .gba
case .gbc: systemControllerSkinsViewController.system = .gbc
}
}
}
}
private extension SettingsViewController
{
func updateControllerOpacityLabel()
{
let percentage = String(format: "%.f", Settings.translucentControllerSkinOpacity * 100) + "%"
self.controllerOpacityLabel.text = percentage
}
}
private extension SettingsViewController
{
@IBAction func beginChangingControllerOpacity(with sender: UISlider)
{
self.selectionFeedbackGenerator = UISelectionFeedbackGenerator()
self.selectionFeedbackGenerator?.prepare()
}
@IBAction func changeControllerOpacity(with sender: UISlider)
{
let roundedValue = CGFloat((sender.value / 0.05).rounded() * 0.05)
if roundedValue != Settings.translucentControllerSkinOpacity
{
self.selectionFeedbackGenerator?.selectionChanged()
}
Settings.translucentControllerSkinOpacity = CGFloat(roundedValue)
self.updateControllerOpacityLabel()
}
@IBAction func didFinishChangingControllerOpacity(with sender: UISlider)
{
sender.value = Float(Settings.translucentControllerSkinOpacity)
self.selectionFeedbackGenerator = nil
}
}
private extension SettingsViewController
{
dynamic func externalGameControllerDidConnect(_ notification: Notification)
{
self.tableView.reloadSections(IndexSet(integer: Section.controllers.rawValue), with: .none)
}
dynamic func externalGameControllerDidDisconnect(_ notification: Notification)
{
self.tableView.reloadSections(IndexSet(integer: Section.controllers.rawValue), with: .none)
}
}
extension SettingsViewController
{
override func tableView(_ tableView: UITableView, numberOfRowsInSection sectionIndex: Int) -> Int
{
let section = Section(rawValue: sectionIndex)!
switch section
{
case .controllers: return 1 // Temporarily hide other controller indexes until controller logic is finalized
case .controllerSkins: return System.supportedSystems.count
default: return super.tableView(tableView, numberOfRowsInSection: sectionIndex)
}
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell
{
let cell = super.tableView(tableView, cellForRowAt: indexPath)
let section = Section(rawValue: indexPath.section)!
switch section
{
case .controllers:
if indexPath.row == Settings.localControllerPlayerIndex
{
cell.detailTextLabel?.text = UIDevice.current.name
}
else if let index = ExternalGameControllerManager.shared.connectedControllers.index(where: { $0.playerIndex == indexPath.row })
{
let controller = ExternalGameControllerManager.shared.connectedControllers[index]
cell.detailTextLabel?.text = controller.name
}
else
{
cell.detailTextLabel?.text = nil
}
case .controllerSkins: cell.textLabel?.text = System.supportedSystems[indexPath.row].localizedName
default: break
}
return cell
}
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath)
{
let cell = tableView.cellForRow(at: indexPath)
let section = Section(rawValue: indexPath.section)!
switch section
{
case Section.controllers: self.performSegue(withIdentifier: Segue.controllers.rawValue, sender: cell)
case Section.controllerSkins: self.performSegue(withIdentifier: Segue.controllerSkins.rawValue, sender: cell)
case Section.controllerOpacity: break
}
}
}