GBA001/Delta/Database/Repair/RepairDatabaseViewController.swift
Riley Testut a9f15144ed Repairs corrupted Game, GameSave, and SaveState relationships on initial launch
Automatically fixes Game and GameSaves, but requires user to manually review + fix all recent SaveStates.
2023-08-10 19:33:27 -05:00

474 lines
21 KiB
Swift

//
// RepairDatabaseViewController.swift
// Delta
//
// Created by Riley Testut on 8/4/23.
// Copyright © 2023 Riley Testut. All rights reserved.
//
import UIKit
import OSLog
import DeltaCore
import Roxas
import Harmony
private extension String
{
func sanitizedFilePath() -> String
{
let sanitizedFilePath = self.components(separatedBy: .urlFilenameAllowed.inverted).joined()
return sanitizedFilePath
}
}
class RepairDatabaseViewController: UIViewController
{
var completionHandler: (() -> Void)?
private var _viewDidAppear = false
private lazy var managedObjectContext = DatabaseManager.shared.newBackgroundSavingViewContext()
private lazy var gameSavesContext = DatabaseManager.shared.newBackgroundContext(withParent: self.managedObjectContext)
private var gamesByID: [String: Game]?
private lazy var backupsDirectory = FileManager.default.documentsDirectory.appendingPathComponent("Backups")
private lazy var gameSavesDirectory = DatabaseManager.gamesDirectoryURL
override func viewDidLoad()
{
super.viewDidLoad()
self.view.backgroundColor = .systemBackground
self.isModalInPresentation = true
let placeholderView = RSTPlaceholderView()
placeholderView.textLabel.text = NSLocalizedString("Verifying Database…", comment: "")
placeholderView.detailTextLabel.text = nil
placeholderView.activityIndicatorView.startAnimating()
placeholderView.stackView.spacing = 15
self.view.addSubview(placeholderView, pinningEdgesWith: .zero)
}
override func viewDidAppear(_ animated: Bool)
{
super.viewDidAppear(animated)
if !_viewDidAppear
{
self.repairDatabase()
}
_viewDidAppear = true
}
}
private extension RepairDatabaseViewController
{
func repairDatabase()
{
Logger.database.info("Begin repairing database...")
self.repairGames { result in
switch result
{
case .failure(let error):
DispatchQueue.main.async {
let alertController = UIAlertController(title: "Unable to Repair Games", error: error)
self.present(alertController, animated: true)
}
case .success:
self.repairGameSaves { result in
DispatchQueue.main.async {
switch result
{
case .failure(let error):
let alertController = UIAlertController(title: "Unable to Repair Save Files", error: error)
self.present(alertController, animated: true)
case .success:
self.showReviewViewController()
}
}
}
}
}
}
func repairGames(completion: @escaping (Result<Void, Error>) -> Void)
{
self.managedObjectContext.perform {
do
{
let fetchRequest = Game.fetchRequest()
fetchRequest.propertiesToFetch = [#keyPath(Game.type)]
fetchRequest.relationshipKeyPathsForPrefetching = [#keyPath(Game.gameCollection)]
let allGames = try self.managedObjectContext.fetch(fetchRequest)
let affectedGames = allGames.filter { $0.type.rawValue != $0.gameCollection?.identifier }
let gameCollections = try self.managedObjectContext.fetch(GameCollection.fetchRequest())
let gameCollectionsByID = gameCollections.reduce(into: [:]) { $0[$1.identifier] = $1 }
for game in affectedGames
{
let gameCollection = gameCollectionsByID[game.type.rawValue]
game.gameCollection = gameCollection
Logger.database.debug("Re-associating “\(game.name, privacy: .public)” with GameCollection: \(gameCollection?.identifier ?? "nil", privacy: .public)")
}
try self.managedObjectContext.save()
completion(.success)
}
catch
{
completion(.failure(error))
}
}
}
func repairGameSaves(completion: @escaping (Result<Void, Error>) -> Void)
{
self.managedObjectContext.perform {
do
{
// Fetch GameSaves that don't have same identifier as their Game,
// OR GameSaves that have a non-nil SHA1 hash.
//
// This covers GameSaves connected to wrong games and GameSaves with nil Games,
// as well as any GameSaves modified since last beta (which we assume are corrupted).
let fetchRequest = GameSave.fetchRequest()
fetchRequest.predicate = NSPredicate(format: "(%K == nil) OR (%K != %K) OR (%K != nil)",
#keyPath(GameSave.game),
#keyPath(GameSave.identifier), #keyPath(GameSave.game.identifier),
#keyPath(GameSave.sha1))
let gameSaves = try self.managedObjectContext.fetch(fetchRequest)
let gameSavesByID = gameSaves.reduce(into: [:]) { $0[$1.identifier] = $1 }
let gamesFetchRequest = Game.fetchRequest()
gamesFetchRequest.predicate = NSPredicate(format: "%K IN %@", #keyPath(Game.identifier), Set(gameSavesByID.keys))
let games = try self.managedObjectContext.fetch(gamesFetchRequest)
self.gamesByID = games.reduce(into: [:]) { $0[$1.identifier] = $1 }
let savesBackupsDirectory = self.backupsDirectory.appendingPathComponent("Saves")
try FileManager.default.createDirectory(at: savesBackupsDirectory, withIntermediateDirectories: true)
for gameSave in gameSaves
{
self.repair(gameSave, backupsDirectory: savesBackupsDirectory)
}
if let coordinator = SyncManager.shared.coordinator
{
let records = try coordinator.recordController.fetchRecords(for: gameSaves)
if let context = records.first?.recordedObject?.managedObjectContext
{
try context.performAndWait {
for record in records
{
record.perform { managedRecord in
// Mark ALL affected GameSaves as conflicted.
Logger.database.debug("Marking record \(managedRecord.recordID, privacy: .public) as conflicted.")
managedRecord.isConflicted = true
}
}
try context.save()
}
}
}
try self.gameSavesContext.performAndWait {
try self.gameSavesContext.save()
}
try self.managedObjectContext.save()
completion(.success)
}
catch
{
completion(.failure(error))
}
}
}
func repair(_ gameSave: GameSave, backupsDirectory: URL)
{
Logger.database.debug("Repairing GameSave \(gameSave.identifier, privacy: .public)...")
guard let expectedGame = self.gamesByID?[gameSave.identifier] else {
// Game doesn't exist, so we'll back up save file and delete record.
Logger.database.warning("Orphaning GameSave \(gameSave.identifier, privacy: .public) due to no matching game.")
do
{
try self.backup(gameSave, for: nil, to: backupsDirectory)
}
catch
{
Logger.database.error("Failed to back up save file for orphaned GameSave \(gameSave.identifier, privacy: .public). \(error, privacy: .public)")
}
self.gameSavesContext.performAndWait {
let gameSave = self.gameSavesContext.object(with: gameSave.objectID) as! GameSave
gameSave.game = nil
}
return
}
let misplacedGameSave: GameSave?
if let otherGameSave = expectedGame.gameSave, otherGameSave != gameSave
{
misplacedGameSave = otherGameSave
Logger.database.info("GameSave \(gameSave.identifier, privacy: .public) will misplace \(otherGameSave.identifier, privacy: .public)")
}
else
{
misplacedGameSave = nil
}
do
{
// Back up the save file gameSave (incorrectly) refers to, but name it after the _expected_ game.
try self.backup(gameSave, for: expectedGame, to: backupsDirectory)
}
catch
{
Logger.database.error("Failed to back up save file for GameSave \(gameSave.identifier, privacy: .public). Expected Game: \(expectedGame.identifier). \(error, privacy: .public)")
}
// Ignore error if we can't hash file, not that big a deal.
let hash = try? RSTHasher.sha1HashOfFile(at: expectedGame.gameSaveURL)
// Make changes on separate context so we don't change any relationships until we're finished.
// This allows us to refer to previous relationships.
self.gameSavesContext.performAndWait {
let gameSave = self.gameSavesContext.object(with: gameSave.objectID) as! GameSave
let expectedGame = self.gameSavesContext.object(with: expectedGame.objectID) as! Game
let misplacedGameSave: GameSave? = misplacedGameSave.map { self.gameSavesContext.object(with: $0.objectID) as! GameSave }
if hash == gameSave.sha1
{
// .sav has same hash as GameSave SHA1,
// so we can relink without changes.
Logger.database.info("GameSave \(gameSave.identifier, privacy: .public)'s hash matches .sav, relinking without changes.")
}
else if let misplacedGameSave
{
// GameSave data differs from actual .sav file,
// so copy metadata from misplacedGameSave.
Logger.database.info("GameSave \(gameSave.identifier, privacy: .public)'s hash does NOT match .sav, updating GameSave to match misplaced save \(misplacedGameSave.identifier, privacy: .public).")
gameSave.sha1 = misplacedGameSave.sha1
gameSave.modifiedDate = misplacedGameSave.modifiedDate
}
else
{
// GameSave data differs from actual .sav file,
// so copy metadata from disk.
Logger.database.info("GameSave \(gameSave.identifier, privacy: .public)'s hash does NOT match .sav, updating GameSave from disk.")
let modifiedDate = try? FileManager.default.attributesOfItem(atPath: expectedGame.gameSaveURL.path)[.modificationDate] as? Date
gameSave.sha1 = hash
gameSave.modifiedDate = modifiedDate ?? Date()
}
gameSave.game = expectedGame
}
}
func backup(_ gameSave: GameSave, for expectedGame: Game?, to backupsDirectory: URL) throws
{
Logger.database.debug("Backing up GameSave \(gameSave.identifier, privacy: .public). Expected Game: \(expectedGame?.name ?? "nil", privacy: .public)")
if let game = gameSave.game
{
// GameSave is linked with incorrect game.
// Prefer using expectedGame's saveFileExtension over game's.
let saveFileExtension: String
if let deltaCore = Delta.core(for: expectedGame?.type ?? game.type)
{
saveFileExtension = deltaCore.gameSaveFileExtension
}
else
{
saveFileExtension = "sav"
}
// 1. Backup existing file at `game`'s expected save file location
if FileManager.default.fileExists(atPath: game.gameSaveURL.path)
{
// Filename = expectedGame.name? + game.identifier
let filename: String
if let expectedGame
{
filename = expectedGame.name + "_" + game.identifier
}
else
{
filename = game.identifier
}
let sanitizedFilename = filename.sanitizedFilePath()
let destinationURL = backupsDirectory.appendingPathComponent(sanitizedFilename).appendingPathExtension(saveFileExtension)
try FileManager.default.copyItem(at: game.gameSaveURL, to: destinationURL, shouldReplace: true)
Logger.database.debug("Backed up save file \(game.gameSaveURL.lastPathComponent, privacy: .public) to \(destinationURL.lastPathComponent, privacy: .public)")
let rtcFileURL = game.gameSaveURL.deletingPathExtension().appendingPathExtension("rtc")
if FileManager.default.fileExists(atPath: rtcFileURL.path)
{
let destinationURL = backupsDirectory.appendingPathComponent(sanitizedFilename).appendingPathExtension("rtc")
try FileManager.default.copyItem(at: rtcFileURL, to: destinationURL, shouldReplace: true)
Logger.database.debug("Backed up RTC save file \(rtcFileURL.lastPathComponent, privacy: .public) to \(destinationURL.lastPathComponent, privacy: .public)")
}
}
// 2. Backup existing file at `expectedGame`'s save file location
if let expectedGame, FileManager.default.fileExists(atPath: expectedGame.gameSaveURL.path)
{
// Filename = expectedGame.name + (misplacedGameSave.identifier ?? expectedGame.identifier)
let filename = expectedGame.name + "_" + (expectedGame.gameSave?.identifier ?? expectedGame.identifier)
let sanitizedFilename = filename.sanitizedFilePath()
let destinationURL = backupsDirectory.appendingPathComponent(sanitizedFilename).appendingPathExtension(saveFileExtension)
try FileManager.default.copyItem(at: expectedGame.gameSaveURL, to: destinationURL, shouldReplace: true)
Logger.database.debug("Backed up expected save file \(expectedGame.gameSaveURL.lastPathComponent, privacy: .public) to \(destinationURL.lastPathComponent, privacy: .public)")
let rtcFileURL = expectedGame.gameSaveURL.deletingPathExtension().appendingPathExtension("rtc")
if FileManager.default.fileExists(atPath: rtcFileURL.path)
{
let destinationURL = backupsDirectory.appendingPathComponent(sanitizedFilename).appendingPathExtension("rtc")
try FileManager.default.copyItem(at: rtcFileURL, to: destinationURL, shouldReplace: true)
Logger.database.debug("Backed up expected RTC save file \(rtcFileURL.lastPathComponent, privacy: .public) to \(destinationURL.lastPathComponent, privacy: .public)")
}
}
}
else
{
@discardableResult
func backUp(_ saveFileURL: URL) throws -> Bool
{
guard FileManager.default.fileExists(atPath: saveFileURL.path) else { return false }
// Filename = expectedGame.name? + gameSave.identifier
let filename: String
if let expectedGame
{
filename = expectedGame.name + "_" + gameSave.identifier
}
else
{
filename = gameSave.identifier
}
let sanitizedFilename = filename.sanitizedFilePath()
let destinationURL = backupsDirectory.appendingPathComponent(sanitizedFilename).appendingPathExtension(saveFileURL.pathExtension)
try FileManager.default.copyItem(at: saveFileURL, to: destinationURL, shouldReplace: true)
Logger.database.debug("Backed up discovered save file \(saveFileURL.lastPathComponent, privacy: .public) to \(destinationURL.lastPathComponent, privacy: .public)")
return true
}
// GameSave is _not_ linked to a Game, so instead we iterate through all save files on disk to find match.
let savURL = self.gameSavesDirectory.appendingPathComponent(gameSave.identifier).appendingPathExtension("sav")
let srmURL = self.gameSavesDirectory.appendingPathComponent(gameSave.identifier).appendingPathExtension("srm")
let dsvURL = self.gameSavesDirectory.appendingPathComponent(gameSave.identifier).appendingPathExtension("dsv")
let saveFileURLs = [savURL, srmURL, dsvURL]
for saveFileURL in saveFileURLs
{
if try backUp(saveFileURL)
{
break
}
}
// ALWAYS attempt to back up RTC file.
let rtcURL = self.gameSavesDirectory.appendingPathComponent(gameSave.identifier).appendingPathExtension("rtc")
try backUp(rtcURL)
}
}
func showReviewViewController()
{
Logger.database.info("Finished repairing Games and GameSaves, reviewing recent SaveStates...")
let viewController = ReviewSaveStatesViewController()
viewController.completionHandler = { [weak self] in
self?.finish()
}
self.navigationController?.pushViewController(viewController, animated: true)
}
func finish()
{
Logger.database.info("Finished repairing database!")
DispatchQueue.global(qos: .userInitiated).async {
if #available(iOS 15, *)
{
do
{
let store = try OSLogStore(scope: .currentProcessIdentifier)
// All logs since the app launched.
let position = store.position(timeIntervalSinceLatestBoot: 0)
let entries = try store.getEntries(at: position)
.compactMap { $0 as? OSLogEntryLog }
.filter { $0.subsystem == Logger.deltaSubsystem || $0.subsystem == Logger.harmonySubsystem }
.map { "[\($0.date.formatted())] [\($0.level.localizedName)] \($0.composedMessage)" }
let outputURL = self.backupsDirectory.appendingPathComponent("repair.log")
try FileManager.default.createDirectory(at: self.backupsDirectory, withIntermediateDirectories: true)
let outputText = entries.joined(separator: "\n")
try outputText.write(to: outputURL, atomically: true, encoding: .utf8)
}
catch
{
print("Failed to export Harmony logs.", error)
}
}
DispatchQueue.main.async {
let alertController = UIAlertController(title: NSLocalizedString("Successfully Repaired Database", comment: ""),
message: NSLocalizedString("Some save files might be conflicted and require your attentio before syncing.\n\nAs a precaution, Delta has backed up all conflicted save files to Delta/Backups/Saves in the Files app.", comment: ""),
preferredStyle: .alert)
alertController.addAction(UIAlertAction(title: UIAlertAction.ok.title, style: UIAlertAction.ok.style) { _ in
self.completionHandler?()
})
self.present(alertController, animated: true)
}
}
}
}