GBA001/Delta/Database/Model/Human/GameControllerInputMapping.swift

104 lines
3.2 KiB
Swift

//
// GameControllerInputMapping.swift
// Delta
//
// Created by Riley Testut on 8/30/16.
// Copyright (c) 2016 Riley Testut. All rights reserved.
//
import Foundation
import DeltaCore
import Harmony
@objc(GameControllerInputMapping)
public class GameControllerInputMapping: _GameControllerInputMapping
{
private var inputMapping: DeltaCore.GameControllerInputMapping {
get { return self.deltaCoreInputMapping as! DeltaCore.GameControllerInputMapping }
set { self.deltaCoreInputMapping = newValue }
}
public convenience init(inputMapping: DeltaCore.GameControllerInputMapping, context: NSManagedObjectContext)
{
self.init(entity: GameControllerInputMapping.entity(), insertInto: context)
self.inputMapping = inputMapping
}
public override func awakeFromInsert()
{
super.awakeFromInsert()
self.identifier = UUID().uuidString
}
}
extension GameControllerInputMapping
{
class func inputMapping(for gameController: GameController, gameType: GameType, in managedObjectContext: NSManagedObjectContext) -> GameControllerInputMapping?
{
guard let playerIndex = gameController.playerIndex else {
return nil
}
let fetchRequest: NSFetchRequest<GameControllerInputMapping> = GameControllerInputMapping.fetchRequest()
fetchRequest.returnsObjectsAsFaults = false
fetchRequest.predicate = NSPredicate(format: "%K == %@ AND %K == %@ AND %K == %d", #keyPath(GameControllerInputMapping.gameControllerInputType), gameController.inputType.rawValue, #keyPath(GameControllerInputMapping.gameType), gameType.rawValue, #keyPath(GameControllerInputMapping.playerIndex), playerIndex)
do
{
let inputMappings = try managedObjectContext.fetch(fetchRequest)
let inputMapping = inputMappings.first
return inputMapping
}
catch
{
print(error)
return nil
}
}
}
extension GameControllerInputMapping: GameControllerInputMappingProtocol
{
var name: String? {
get { return self.inputMapping.name }
set { self.inputMapping.name = newValue }
}
var supportedControllerInputs: [Input] {
return self.inputMapping.supportedControllerInputs
}
public func input(forControllerInput controllerInput: Input) -> Input?
{
return self.inputMapping.input(forControllerInput: controllerInput)
}
func set(_ input: Input?, forControllerInput controllerInput: Input)
{
self.inputMapping.set(input, forControllerInput: controllerInput)
}
}
extension GameControllerInputMapping: Syncable
{
public static var syncablePrimaryKey: AnyKeyPath {
return \GameControllerInputMapping.identifier
}
public var syncableKeys: Set<AnyKeyPath> {
return [\GameControllerInputMapping.deltaCoreInputMapping,
\GameControllerInputMapping.gameControllerInputType,
\GameControllerInputMapping.gameType,
\GameControllerInputMapping.playerIndex]
}
public var syncableLocalizedName: String? {
return self.name
}
}