303 lines
9.4 KiB
Swift
303 lines
9.4 KiB
Swift
//
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// DatabaseManager.swift
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// Delta
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//
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// Created by Riley Testut on 10/4/15.
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// Copyright © 2015 Riley Testut. All rights reserved.
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//
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import Foundation
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import CoreData
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// Workspace
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import DeltaCore
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// Pods
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import FileMD5Hash
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final class DatabaseManager: NSPersistentContainer
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{
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static let shared = DatabaseManager()
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fileprivate let gamesDatabase: GamesDatabase?
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private init()
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{
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guard
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let modelURL = Bundle(for: DatabaseManager.self).url(forResource: "Delta", withExtension: "momd"),
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let managedObjectModel = NSManagedObjectModel(contentsOf: modelURL)
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else { fatalError("Core Data model cannot be found. Aborting.") }
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do
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{
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if let gamesDatabaseURL = Bundle.main.url(forResource: "openvgdb", withExtension: "sqlite")
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{
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self.gamesDatabase = try GamesDatabase(fileURL: gamesDatabaseURL)
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}
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else
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{
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self.gamesDatabase = nil
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}
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}
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catch
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{
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self.gamesDatabase = nil
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print(error)
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}
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super.init(name: "Delta", managedObjectModel: managedObjectModel)
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self.viewContext.automaticallyMergesChangesFromParent = true
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}
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}
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extension DatabaseManager
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{
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override func newBackgroundContext() -> NSManagedObjectContext
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{
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let context = super.newBackgroundContext()
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context.mergePolicy = NSMergeByPropertyObjectTrumpMergePolicy
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return context
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}
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override func loadPersistentStores(completionHandler block: @escaping (NSPersistentStoreDescription, Error?) -> Void)
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{
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super.loadPersistentStores { (description, error) in
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self.prepareDatabase {
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block(description, error)
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}
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}
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}
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}
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//MARK: - Preparation -
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private extension DatabaseManager
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{
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func prepareDatabase(completion: @escaping (Void) -> Void)
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{
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self.performBackgroundTask { (context) in
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for gameType in Game.supportedTypes
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{
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guard let deltaControllerSkin = DeltaCore.ControllerSkin.standardControllerSkin(for: gameType) else { continue }
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let controllerSkin = ControllerSkin(context: context)
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controllerSkin.isStandard = true
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controllerSkin.filename = deltaControllerSkin.fileURL.lastPathComponent
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controllerSkin.configure(with: deltaControllerSkin)
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}
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do
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{
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try context.save()
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}
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catch
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{
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print("Failed to import standard controller skins:", error)
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}
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completion()
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}
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}
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}
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//MARK: - Importing -
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/// Importing
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extension DatabaseManager
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{
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func importControllerSkins(at urls: [URL], completion: ((Set<String>) -> Void)?)
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{
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self.performBackgroundTask { (context) in
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var identifiers = Set<String>()
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for url in urls
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{
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guard let deltaControllerSkin = DeltaCore.ControllerSkin(fileURL: url) else { continue }
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let controllerSkin = ControllerSkin(context: context)
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controllerSkin.filename = deltaControllerSkin.identifier + ".deltaskin"
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controllerSkin.configure(with: deltaControllerSkin)
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do
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{
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if FileManager.default.fileExists(atPath: controllerSkin.fileURL.path)
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{
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// Normally we'd replace item instead of delete + move, but it's crashing as of iOS 10
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// FileManager.default.replaceItemAt(controllerSkin.fileURL, withItemAt: url)
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// Controller skin exists, but we replace it with the new skin
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try FileManager.default.removeItem(at: controllerSkin.fileURL)
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}
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try FileManager.default.moveItem(at: url, to: controllerSkin.fileURL)
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identifiers.insert(controllerSkin.identifier)
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}
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catch
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{
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print("Import Controller Skins error:", error)
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controllerSkin.managedObjectContext?.delete(controllerSkin)
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}
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}
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do
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{
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try context.save()
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}
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catch
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{
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print("Failed to save controller skin import context:", error)
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identifiers.removeAll()
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}
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completion?(identifiers)
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}
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}
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func importGames(at urls: [URL], completion: ((Set<String>) -> Void)?)
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{
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self.performBackgroundTask { (context) in
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var identifiers = Set<String>()
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for url in urls
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{
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let identifier = FileHash.sha1HashOfFile(atPath: url.path) as String
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let filename = identifier + "." + url.pathExtension
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let game = Game.insertIntoManagedObjectContext(context)
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game.name = url.deletingPathExtension().lastPathComponent
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game.identifier = identifier
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game.filename = filename
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game.artworkURL = self.gamesDatabase?.artworkURL(for: game)
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let gameCollection = GameCollection.gameSystemCollectionForPathExtension(url.pathExtension, inManagedObjectContext: context)
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game.type = GameType(rawValue: gameCollection.identifier)
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game.gameCollections.insert(gameCollection)
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do
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{
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let destinationURL = DatabaseManager.gamesDirectoryURL.appendingPathComponent(filename)
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if FileManager.default.fileExists(atPath: destinationURL.path)
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{
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// Game already exists, so we choose not to override it and just delete the new game instead
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try FileManager.default.removeItem(at: url)
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}
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else
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{
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try FileManager.default.moveItem(at: url, to: destinationURL)
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}
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identifiers.insert(game.identifier)
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}
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catch
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{
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print("Import Games error:", error)
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game.managedObjectContext?.delete(game)
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}
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}
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do
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{
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try context.save()
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}
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catch
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{
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print("Failed to save import context:", error)
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identifiers.removeAll()
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}
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completion?(identifiers)
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}
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}
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}
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//MARK: - File URLs -
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/// File URLs
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extension DatabaseManager
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{
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override class func defaultDirectoryURL() -> URL
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{
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let documentsDirectoryURL: URL
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if UIDevice.current.userInterfaceIdiom == .tv
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{
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documentsDirectoryURL = FileManager.default.urls(for: .cachesDirectory, in: .userDomainMask).first!
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}
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else
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{
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documentsDirectoryURL = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!
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}
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let databaseDirectoryURL = documentsDirectoryURL.appendingPathComponent("Database")
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self.createDirectory(at: databaseDirectoryURL)
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return databaseDirectoryURL
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}
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class var gamesDirectoryURL: URL
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{
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let gamesDirectoryURL = DatabaseManager.defaultDirectoryURL().appendingPathComponent("Games")
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self.createDirectory(at: gamesDirectoryURL)
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return gamesDirectoryURL
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}
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class var saveStatesDirectoryURL: URL
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{
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let saveStatesDirectoryURL = DatabaseManager.defaultDirectoryURL().appendingPathComponent("Save States")
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self.createDirectory(at: saveStatesDirectoryURL)
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return saveStatesDirectoryURL
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}
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class func saveStatesDirectoryURL(for game: Game) -> URL
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{
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let gameDirectoryURL = DatabaseManager.saveStatesDirectoryURL.appendingPathComponent(game.identifier)
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self.createDirectory(at: gameDirectoryURL)
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return gameDirectoryURL
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}
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class var controllerSkinsDirectoryURL: URL
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{
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let controllerSkinsDirectoryURL = DatabaseManager.defaultDirectoryURL().appendingPathComponent("Controller Skins")
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self.createDirectory(at: controllerSkinsDirectoryURL)
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return controllerSkinsDirectoryURL
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}
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class func controllerSkinsDirectoryURL(for gameType: GameType) -> URL
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{
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let gameTypeDirectoryURL = DatabaseManager.controllerSkinsDirectoryURL.appendingPathComponent(gameType.rawValue)
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self.createDirectory(at: gameTypeDirectoryURL)
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return gameTypeDirectoryURL
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}
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}
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//MARK: - Private -
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private extension DatabaseManager
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{
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class func createDirectory(at url: URL)
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{
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do
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{
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try FileManager.default.createDirectory(at: url, withIntermediateDirectories: true, attributes: nil)
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}
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catch
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{
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print(error)
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}
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}
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}
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