194 lines
6.2 KiB
Swift
194 lines
6.2 KiB
Swift
//
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// EmulationViewController.swift
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// Delta
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//
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// Created by Riley Testut on 5/5/15.
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// Copyright (c) 2015 Riley Testut. All rights reserved.
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//
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import UIKit
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import DeltaCore
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import SNESDeltaCore
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class EmulationViewController: UIViewController
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{
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//MARK: - Properties -
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/** Properties **/
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/// Should only be set when preparing for segue. Otherwise, should be considered immutable
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var game: Game! {
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didSet
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{
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guard oldValue != game else { return }
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self.emulatorCore = SNESEmulatorCore(game: game)
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self.preferredContentSize = self.emulatorCore.preferredRenderingSize
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}
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}
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private(set) var emulatorCore: EmulatorCore!
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//MARK: - Private Properties
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@IBOutlet private var controllerView: ControllerView!
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@IBOutlet private var gameView: GameView!
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@IBOutlet private var controllerViewHeightConstraint: NSLayoutConstraint!
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private var isPreviewing: Bool {
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guard let presentationController = self.presentationController else { return false }
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return NSStringFromClass(presentationController.dynamicType).containsString("PreviewPresentation")
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}
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//MARK: - Initializers -
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/** Initializers **/
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required init?(coder aDecoder: NSCoder)
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{
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super.init(coder: aDecoder)
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NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("updateControllers"), name: ExternalControllerDidConnectNotification, object: nil)
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NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("updateControllers"), name: ExternalControllerDidDisconnectNotification, object: nil)
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}
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deinit
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{
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// To ensure the emulation stops when cancelling a peek/preview gesture
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self.emulatorCore.stopEmulation()
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}
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//MARK: - Overrides
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/** Overrides **/
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//MARK: - UIViewController
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/// UIViewController
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override func viewDidLoad()
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{
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super.viewDidLoad()
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// Set this to 0 now and update it in viewDidLayoutSubviews to ensure there are never conflicting constraints
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// (such as when peeking and popping)
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self.controllerViewHeightConstraint.constant = 0
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self.gameView.backgroundColor = UIColor.clearColor()
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self.emulatorCore.addGameView(self.gameView)
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let controllerSkin = ControllerSkin.defaultControllerSkinForGameUTI(self.game.typeIdentifier)
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self.controllerView.controllerSkin = controllerSkin
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self.controllerView.addReceiver(self)
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self.emulatorCore.setGameController(self.controllerView, atIndex: 0)
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self.updateControllers()
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}
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override func viewDidAppear(animated: Bool)
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{
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super.viewDidAppear(animated)
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self.emulatorCore.startEmulation()
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}
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override func viewDidLayoutSubviews()
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{
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super.viewDidLayoutSubviews()
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if Settings.localControllerPlayerIndex != nil && self.controllerView.intrinsicContentSize() != CGSize(width: UIViewNoIntrinsicMetric, height: UIViewNoIntrinsicMetric) && !self.isPreviewing
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{
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let scale = self.view.bounds.width / self.controllerView.intrinsicContentSize().width
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self.controllerViewHeightConstraint.constant = self.controllerView.intrinsicContentSize().height * scale
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}
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else
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{
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self.controllerViewHeightConstraint.constant = 0
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}
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}
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override func prefersStatusBarHidden() -> Bool
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{
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return true
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}
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/// <UIContentContainer>
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override func willTransitionToTraitCollection(newCollection: UITraitCollection, withTransitionCoordinator coordinator: UIViewControllerTransitionCoordinator)
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{
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super.willTransitionToTraitCollection(newCollection, withTransitionCoordinator: coordinator)
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self.controllerView.beginAnimatingUpdateControllerSkin()
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coordinator.animateAlongsideTransition(nil) { (context) in
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self.controllerView.finishAnimatingUpdateControllerSkin()
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}
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}
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//MARK: - Controllers -
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/// Controllers
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func updateControllers()
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{
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self.emulatorCore.removeAllGameControllers()
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if let index = Settings.localControllerPlayerIndex
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{
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self.emulatorCore.setGameController(self.controllerView, atIndex: index)
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}
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for controller in ExternalControllerManager.sharedManager.connectedControllers
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{
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if let index = controller.playerIndex
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{
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self.emulatorCore.setGameController(controller, atIndex: index)
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}
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}
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self.view.setNeedsLayout()
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}
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//MARK: - 3D Touch -
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/// 3D Touch
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override func previewActionItems() -> [UIPreviewActionItem]
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{
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let presentingViewController = self.presentingViewController
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let launchGameAction = UIPreviewAction(title: NSLocalizedString("Launch \(self.game.name)", comment: ""), style: .Default) { (action, viewController) in
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// Delaying until next run loop prevents self from being dismissed immediately
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dispatch_async(dispatch_get_main_queue()) {
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presentingViewController?.presentViewController(viewController, animated: true, completion: nil)
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}
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}
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return [launchGameAction]
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}
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}
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//MARK: - <GameControllerReceiver> -
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/// <GameControllerReceiver>
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extension EmulationViewController: GameControllerReceiverType
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{
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func gameController(gameController: GameControllerType, didActivateInput input: InputType)
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{
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if UIDevice.currentDevice().supportsVibration
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{
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UIDevice.currentDevice().vibrate()
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}
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if let input = input as? ControllerInput
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{
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switch input
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{
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case .Menu: self.controllerViewHeightConstraint.constant = 0
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}
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return
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}
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guard let input = input as? ControllerInput else { return }
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print("Activated \(input)")
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}
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func gameController(gameController: GameControllerType, didDeactivateInput input: InputType)
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{
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guard let input = input as? ControllerInput else { return }
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print("Deactivated \(input)")
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}
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}
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