1106 lines
44 KiB
Swift
1106 lines
44 KiB
Swift
//
|
|
// GameCollectionViewController.swift
|
|
// Delta
|
|
//
|
|
// Created by Riley Testut on 8/12/16.
|
|
// Copyright © 2016 Riley Testut. All rights reserved.
|
|
//
|
|
|
|
import UIKit
|
|
import MobileCoreServices
|
|
import AVFoundation
|
|
|
|
import DeltaCore
|
|
import MelonDSDeltaCore
|
|
|
|
import Roxas
|
|
import Harmony
|
|
|
|
import SDWebImage
|
|
|
|
extension GameCollectionViewController
|
|
{
|
|
private enum LaunchError: Error
|
|
{
|
|
case alreadyRunning
|
|
case downloadingGameSave
|
|
case biosNotFound
|
|
}
|
|
}
|
|
|
|
class GameCollectionViewController: UICollectionViewController
|
|
{
|
|
var gameCollection: GameCollection? {
|
|
didSet {
|
|
self.title = self.gameCollection?.shortName
|
|
self.updateDataSource()
|
|
}
|
|
}
|
|
|
|
var theme: Theme = .opaque {
|
|
didSet {
|
|
// self.collectionView?.reloadData()
|
|
|
|
// Calling reloadData sometimes will not update the cells correctly if an insertion/deletion animation is in progress
|
|
// As a workaround, we manually iterate over and configure each cell ourselves
|
|
for cell in self.collectionView?.visibleCells ?? []
|
|
{
|
|
if let indexPath = self.collectionView?.indexPath(for: cell)
|
|
{
|
|
self.configure(cell as! GridCollectionViewCell, for: indexPath)
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
internal let dataSource: RSTFetchedResultsCollectionViewPrefetchingDataSource<Game, UIImage>
|
|
|
|
weak var activeEmulatorCore: EmulatorCore?
|
|
|
|
private var activeSaveState: SaveStateProtocol?
|
|
|
|
private let prototypeCell = GridCollectionViewCell()
|
|
|
|
private var _performingPreviewTransition = false
|
|
private weak var _previewTransitionViewController: PreviewGameViewController?
|
|
private weak var _previewTransitionDestinationViewController: UIViewController?
|
|
|
|
private weak var _popoverSourceView: UIView?
|
|
|
|
private var _renameAction: UIAlertAction?
|
|
private var _changingArtworkGame: Game?
|
|
private var _importingSaveFileGame: Game?
|
|
private var _exportedSaveFileURL: URL?
|
|
|
|
required init?(coder aDecoder: NSCoder)
|
|
{
|
|
self.dataSource = RSTFetchedResultsCollectionViewPrefetchingDataSource<Game, UIImage>(fetchedResultsController: NSFetchedResultsController())
|
|
|
|
super.init(coder: aDecoder)
|
|
|
|
self.prepareDataSource()
|
|
}
|
|
}
|
|
|
|
//MARK: - UIViewController -
|
|
/// UIViewController
|
|
extension GameCollectionViewController
|
|
{
|
|
override func viewDidLoad()
|
|
{
|
|
super.viewDidLoad()
|
|
|
|
self.collectionView?.dataSource = self.dataSource
|
|
self.collectionView?.prefetchDataSource = self.dataSource
|
|
self.collectionView?.delegate = self
|
|
|
|
if #available(iOS 13, *) {}
|
|
else
|
|
{
|
|
self.registerForPreviewing(with: self, sourceView: self.collectionView!)
|
|
|
|
let longPressGestureRecognizer = UILongPressGestureRecognizer(target: self, action: #selector(GameCollectionViewController.handleLongPressGesture(_:)))
|
|
self.collectionView?.addGestureRecognizer(longPressGestureRecognizer)
|
|
}
|
|
|
|
self.update()
|
|
}
|
|
|
|
override func viewWillDisappear(_ animated: Bool)
|
|
{
|
|
super.viewWillDisappear(animated)
|
|
|
|
if _performingPreviewTransition
|
|
{
|
|
_performingPreviewTransition = false
|
|
|
|
// Unlike our custom transitions, 3D Touch transition doesn't manually call appearance methods for us
|
|
// To compensate, we call them ourselves
|
|
_previewTransitionDestinationViewController?.beginAppearanceTransition(true, animated: true)
|
|
|
|
self.transitionCoordinator?.animate(alongsideTransition: nil, completion: { (context) in
|
|
self._previewTransitionDestinationViewController?.endAppearanceTransition()
|
|
self._previewTransitionDestinationViewController = nil
|
|
})
|
|
}
|
|
}
|
|
|
|
override func didReceiveMemoryWarning()
|
|
{
|
|
super.didReceiveMemoryWarning()
|
|
// Dispose of any resources that can be recreated.
|
|
}
|
|
|
|
override func traitCollectionDidChange(_ previousTraitCollection: UITraitCollection?)
|
|
{
|
|
super.traitCollectionDidChange(previousTraitCollection)
|
|
|
|
self.update()
|
|
}
|
|
}
|
|
|
|
//MARK: - Segues -
|
|
/// Segues
|
|
extension GameCollectionViewController
|
|
{
|
|
override func prepare(for segue: UIStoryboardSegue, sender: Any?)
|
|
{
|
|
guard let identifier = segue.identifier else { return }
|
|
|
|
switch identifier
|
|
{
|
|
case "saveStates":
|
|
let game = sender as! Game
|
|
|
|
let saveStatesViewController = (segue.destination as! UINavigationController).topViewController as! SaveStatesViewController
|
|
saveStatesViewController.delegate = self
|
|
saveStatesViewController.game = game
|
|
saveStatesViewController.mode = .loading
|
|
saveStatesViewController.theme = self.theme
|
|
|
|
case "preferredControllerSkins":
|
|
let game = sender as! Game
|
|
|
|
let preferredControllerSkinsViewController = (segue.destination as! UINavigationController).topViewController as! PreferredControllerSkinsViewController
|
|
preferredControllerSkinsViewController.game = game
|
|
|
|
case "unwindFromGames":
|
|
let destinationViewController = segue.destination as! GameViewController
|
|
let cell = sender as! UICollectionViewCell
|
|
|
|
let indexPath = self.collectionView!.indexPath(for: cell)!
|
|
let game = self.dataSource.item(at: indexPath)
|
|
|
|
destinationViewController.game = game
|
|
|
|
if let emulatorBridge = destinationViewController.emulatorCore?.deltaCore.emulatorBridge as? MelonDSEmulatorBridge
|
|
{
|
|
//TODO: Update this to work with multiple processes by retrieving emulatorBridge directly from emulatorCore.
|
|
|
|
if game.identifier == Game.melonDSDSiBIOSIdentifier
|
|
{
|
|
emulatorBridge.systemType = .dsi
|
|
}
|
|
else
|
|
{
|
|
emulatorBridge.systemType = .ds
|
|
}
|
|
|
|
emulatorBridge.isJITEnabled = UIDevice.current.supportsJIT
|
|
}
|
|
|
|
if let saveState = self.activeSaveState
|
|
{
|
|
// Must be synchronous or else there will be a flash of black
|
|
destinationViewController.emulatorCore?.start()
|
|
destinationViewController.emulatorCore?.pause()
|
|
|
|
do
|
|
{
|
|
try destinationViewController.emulatorCore?.load(saveState)
|
|
}
|
|
catch EmulatorCore.SaveStateError.doesNotExist
|
|
{
|
|
print("Save State does not exist.")
|
|
}
|
|
catch
|
|
{
|
|
print(error)
|
|
}
|
|
|
|
destinationViewController.emulatorCore?.resume()
|
|
}
|
|
|
|
self.activeSaveState = nil
|
|
|
|
if _performingPreviewTransition
|
|
{
|
|
_previewTransitionDestinationViewController = destinationViewController
|
|
}
|
|
|
|
default: break
|
|
}
|
|
}
|
|
|
|
@IBAction private func unwindToGameCollectionViewController(_ segue: UIStoryboardSegue)
|
|
{
|
|
}
|
|
}
|
|
|
|
//MARK: - Private Methods -
|
|
private extension GameCollectionViewController
|
|
{
|
|
func update()
|
|
{
|
|
let layout = self.collectionViewLayout as! GridCollectionViewLayout
|
|
|
|
switch self.traitCollection.horizontalSizeClass
|
|
{
|
|
case .regular:
|
|
layout.itemWidth = 150
|
|
layout.minimumInteritemSpacing = 25 // 30 == only 3 games per line for iPad mini 6 in portrait
|
|
|
|
case .unspecified, .compact:
|
|
layout.itemWidth = 90
|
|
layout.minimumInteritemSpacing = 12
|
|
|
|
@unknown default: break
|
|
}
|
|
|
|
self.collectionView.reloadData()
|
|
}
|
|
|
|
//MARK: - Data Source
|
|
func prepareDataSource()
|
|
{
|
|
self.dataSource.cellConfigurationHandler = { [weak self] (cell, item, indexPath) in
|
|
self?.configure(cell as! GridCollectionViewCell, for: indexPath)
|
|
}
|
|
|
|
self.dataSource.prefetchHandler = { (game, indexPath, completionHandler) in
|
|
guard let artworkURL = game.artworkURL else { return nil }
|
|
|
|
let imageOperation = LoadImageURLOperation(url: artworkURL)
|
|
imageOperation.resultHandler = { (image, error) in
|
|
completionHandler(image, error)
|
|
}
|
|
|
|
return imageOperation
|
|
}
|
|
|
|
self.dataSource.prefetchCompletionHandler = { (cell, image, indexPath, error) in
|
|
guard let image = image else { return }
|
|
|
|
let cell = cell as! GridCollectionViewCell
|
|
cell.imageView.image = image
|
|
cell.isImageViewVibrancyEnabled = false
|
|
}
|
|
}
|
|
|
|
func updateDataSource()
|
|
{
|
|
let fetchRequest: NSFetchRequest<Game> = Game.fetchRequest()
|
|
|
|
if let gameCollection = self.gameCollection
|
|
{
|
|
fetchRequest.predicate = NSPredicate(format: "%K == %@", #keyPath(Game.gameCollection), gameCollection)
|
|
}
|
|
|
|
fetchRequest.sortDescriptors = [NSSortDescriptor(key: #keyPath(Game.name), ascending: true)]
|
|
fetchRequest.returnsObjectsAsFaults = false
|
|
|
|
self.dataSource.fetchedResultsController = NSFetchedResultsController(fetchRequest: fetchRequest, managedObjectContext: DatabaseManager.shared.viewContext, sectionNameKeyPath: nil, cacheName: nil)
|
|
}
|
|
|
|
//MARK: - Configure Cells
|
|
func configure(_ cell: GridCollectionViewCell, for indexPath: IndexPath)
|
|
{
|
|
let game = self.dataSource.item(at: indexPath)
|
|
|
|
switch self.theme
|
|
{
|
|
case .opaque:
|
|
cell.isTextLabelVibrancyEnabled = false
|
|
cell.isImageViewVibrancyEnabled = false
|
|
|
|
case .translucent:
|
|
cell.isTextLabelVibrancyEnabled = true
|
|
cell.isImageViewVibrancyEnabled = true
|
|
}
|
|
|
|
cell.imageView.image = #imageLiteral(resourceName: "BoxArt")
|
|
|
|
if self.traitCollection.horizontalSizeClass == .regular
|
|
{
|
|
let fontDescriptor = UIFontDescriptor.preferredFontDescriptor(withTextStyle: .subheadline).withSymbolicTraits(.traitBold)!
|
|
cell.textLabel.font = UIFont(descriptor: fontDescriptor, size: 0)
|
|
}
|
|
else
|
|
{
|
|
cell.textLabel.font = UIFont.preferredFont(forTextStyle: .caption1)
|
|
}
|
|
|
|
let layout = self.collectionViewLayout as! GridCollectionViewLayout
|
|
cell.maximumImageSize = CGSize(width: layout.itemWidth, height: layout.itemWidth)
|
|
|
|
cell.textLabel.text = game.name
|
|
cell.textLabel.textColor = UIColor.gray
|
|
cell.tintColor = cell.textLabel.textColor
|
|
}
|
|
|
|
//MARK: - Emulation
|
|
func launchGame(at indexPath: IndexPath, clearScreen: Bool, ignoreAlreadyRunningError: Bool = false)
|
|
{
|
|
func launchGame(ignoringErrors ignoredErrors: [Error])
|
|
{
|
|
let game = self.dataSource.item(at: indexPath)
|
|
|
|
do
|
|
{
|
|
try self.validateLaunchingGame(game, ignoringErrors: ignoredErrors)
|
|
|
|
if clearScreen
|
|
{
|
|
self.activeEmulatorCore?.gameViews.forEach { $0.inputImage = nil }
|
|
}
|
|
|
|
let cell = self.collectionView.cellForItem(at: indexPath)
|
|
self.performSegue(withIdentifier: "unwindFromGames", sender: cell)
|
|
}
|
|
catch LaunchError.alreadyRunning
|
|
{
|
|
let alertController = UIAlertController(title: NSLocalizedString("Game Paused", comment: ""), message: NSLocalizedString("Would you like to resume where you left off, or restart the game?", comment: ""), preferredStyle: .alert)
|
|
alertController.addAction(UIAlertAction(title: NSLocalizedString("Cancel", comment: ""), style: .cancel, handler: nil))
|
|
alertController.addAction(UIAlertAction(title: NSLocalizedString("Resume", comment: ""), style: .default, handler: { (action) in
|
|
|
|
let fetchRequest = SaveState.rst_fetchRequest() as! NSFetchRequest<SaveState>
|
|
fetchRequest.predicate = NSPredicate(format: "%K == %@ AND %K == %d", #keyPath(SaveState.game), game, #keyPath(SaveState.type), SaveStateType.auto.rawValue)
|
|
fetchRequest.sortDescriptors = [NSSortDescriptor(key: #keyPath(SaveState.creationDate), ascending: true)]
|
|
|
|
do
|
|
{
|
|
let saveStates = try game.managedObjectContext?.fetch(fetchRequest)
|
|
self.activeSaveState = saveStates?.last
|
|
}
|
|
catch
|
|
{
|
|
print(error)
|
|
}
|
|
|
|
// Disable videoManager to prevent flash of black
|
|
self.activeEmulatorCore?.videoManager.isEnabled = false
|
|
|
|
launchGame(ignoringErrors: [LaunchError.alreadyRunning])
|
|
|
|
// The game hasn't changed, so the activeEmulatorCore is the same as before, so we need to enable videoManager it again
|
|
self.activeEmulatorCore?.videoManager.isEnabled = true
|
|
}))
|
|
alertController.addAction(UIAlertAction(title: NSLocalizedString("Restart", comment: ""), style: .destructive, handler: { (action) in
|
|
launchGame(ignoringErrors: [LaunchError.alreadyRunning])
|
|
}))
|
|
self.present(alertController, animated: true)
|
|
}
|
|
catch LaunchError.downloadingGameSave
|
|
{
|
|
let alertController = UIAlertController(title: NSLocalizedString("Downloading Save File", comment: ""), message: NSLocalizedString("Please wait until after this game's save file has been downloaded before playing to prevent losing save data.", comment: ""), preferredStyle: .alert)
|
|
alertController.addAction(.ok)
|
|
self.present(alertController, animated: true, completion: nil)
|
|
}
|
|
catch LaunchError.biosNotFound
|
|
{
|
|
let alertController = UIAlertController(title: NSLocalizedString("Missing Required DS Files", comment: ""), message: NSLocalizedString("Delta requires certain files to play Nintendo DS games. Please import them to launch this game.", comment: ""), preferredStyle: .alert)
|
|
alertController.addAction(UIAlertAction(title: NSLocalizedString("Import Files", comment: ""), style: .default) { _ in
|
|
self.performSegue(withIdentifier: "showDSSettings", sender: nil)
|
|
})
|
|
alertController.addAction(.cancel)
|
|
|
|
self.present(alertController, animated: true, completion: nil)
|
|
}
|
|
catch
|
|
{
|
|
let alertController = UIAlertController(title: NSLocalizedString("Unable to Launch Game", comment: ""), error: error)
|
|
self.present(alertController, animated: true, completion: nil)
|
|
}
|
|
}
|
|
|
|
if ignoreAlreadyRunningError
|
|
{
|
|
launchGame(ignoringErrors: [LaunchError.alreadyRunning])
|
|
}
|
|
else
|
|
{
|
|
launchGame(ignoringErrors: [])
|
|
}
|
|
}
|
|
|
|
func validateLaunchingGame(_ game: Game, ignoringErrors ignoredErrors: [Error]) throws
|
|
{
|
|
let ignoredErrors = ignoredErrors.map { $0 as NSError }
|
|
|
|
if !ignoredErrors.contains(where: { $0.domain == (LaunchError.alreadyRunning as NSError).domain && $0.code == (LaunchError.alreadyRunning as NSError).code })
|
|
{
|
|
guard game.fileURL != self.activeEmulatorCore?.game.fileURL else { throw LaunchError.alreadyRunning }
|
|
}
|
|
|
|
if let coordinator = SyncManager.shared.coordinator, coordinator.isSyncing
|
|
{
|
|
if let gameSave = game.gameSave
|
|
{
|
|
do
|
|
{
|
|
if let record = try coordinator.recordController.fetchRecords(for: [gameSave]).first
|
|
{
|
|
if record.isSyncingEnabled && !record.isConflicted && (record.localStatus == nil || record.remoteStatus == .updated)
|
|
{
|
|
throw LaunchError.downloadingGameSave
|
|
}
|
|
}
|
|
}
|
|
catch let error as LaunchError
|
|
{
|
|
throw error
|
|
}
|
|
catch
|
|
{
|
|
print("Error fetching record for game save.", error)
|
|
}
|
|
}
|
|
}
|
|
|
|
if game.type == .ds && Settings.preferredCore(for: .ds) == MelonDS.core
|
|
{
|
|
if game.identifier == Game.melonDSDSiBIOSIdentifier
|
|
{
|
|
guard
|
|
FileManager.default.fileExists(atPath: MelonDSEmulatorBridge.shared.dsiBIOS7URL.path) &&
|
|
FileManager.default.fileExists(atPath: MelonDSEmulatorBridge.shared.dsiBIOS9URL.path) &&
|
|
FileManager.default.fileExists(atPath: MelonDSEmulatorBridge.shared.dsiFirmwareURL.path) &&
|
|
FileManager.default.fileExists(atPath: MelonDSEmulatorBridge.shared.dsiNANDURL.path)
|
|
else { throw LaunchError.biosNotFound }
|
|
}
|
|
else
|
|
{
|
|
guard
|
|
FileManager.default.fileExists(atPath: MelonDSEmulatorBridge.shared.bios7URL.path) &&
|
|
FileManager.default.fileExists(atPath: MelonDSEmulatorBridge.shared.bios9URL.path) &&
|
|
FileManager.default.fileExists(atPath: MelonDSEmulatorBridge.shared.firmwareURL.path)
|
|
else { throw LaunchError.biosNotFound }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//MARK: - Game Actions -
|
|
private extension GameCollectionViewController
|
|
{
|
|
func actions(for game: Game) -> [Action]
|
|
{
|
|
let cancelAction = Action(title: NSLocalizedString("Cancel", comment: ""), style: .cancel, action: nil)
|
|
|
|
let renameAction = Action(title: NSLocalizedString("Rename", comment: ""), style: .default, image: UIImage(symbolNameIfAvailable: "pencil.and.ellipsis.rectangle"), action: { [unowned self] action in
|
|
self.rename(game)
|
|
})
|
|
|
|
let changeArtworkAction = Action(title: NSLocalizedString("Change Artwork", comment: ""), style: .default, image: UIImage(symbolNameIfAvailable: "photo")) { [unowned self] action in
|
|
self.changeArtwork(for: game)
|
|
}
|
|
|
|
let changeControllerSkinAction = Action(title: NSLocalizedString("Change Controller Skin", comment: ""), style: .default, image: UIImage(symbolNameIfAvailable: "gamecontroller")) { [unowned self] _ in
|
|
self.changePreferredControllerSkin(for: game)
|
|
}
|
|
|
|
let shareAction = Action(title: NSLocalizedString("Share", comment: ""), style: .default, image: UIImage(symbolNameIfAvailable: "square.and.arrow.up"), action: { [unowned self] action in
|
|
self.share(game)
|
|
})
|
|
|
|
let saveStatesAction = Action(title: NSLocalizedString("Save States", comment: ""), style: .default, image: UIImage(symbolNameIfAvailable: "doc.on.doc"), action: { [unowned self] action in
|
|
self.viewSaveStates(for: game)
|
|
})
|
|
|
|
let importSaveFile = Action(title: NSLocalizedString("Import Save File", comment: ""), style: .default, image: UIImage(symbolNameIfAvailable: "tray.and.arrow.down")) { [unowned self] _ in
|
|
self.importSaveFile(for: game)
|
|
}
|
|
|
|
let exportSaveFile = Action(title: NSLocalizedString("Export Save File", comment: ""), style: .default, image: UIImage(symbolNameIfAvailable: "tray.and.arrow.up")) { [unowned self] _ in
|
|
self.exportSaveFile(for: game)
|
|
}
|
|
|
|
let deleteAction = Action(title: NSLocalizedString("Delete", comment: ""), style: .destructive, image: UIImage(symbolNameIfAvailable: "trash"), action: { [unowned self] action in
|
|
self.delete(game)
|
|
})
|
|
|
|
switch game.type
|
|
{
|
|
case GameType.unknown:
|
|
return [cancelAction, renameAction, changeArtworkAction, shareAction, deleteAction]
|
|
case .ds where game.identifier == Game.melonDSBIOSIdentifier || game.identifier == Game.melonDSDSiBIOSIdentifier:
|
|
return [cancelAction, renameAction, changeArtworkAction, changeControllerSkinAction, saveStatesAction]
|
|
default:
|
|
return [cancelAction, renameAction, changeArtworkAction, changeControllerSkinAction, shareAction, saveStatesAction, importSaveFile, exportSaveFile, deleteAction]
|
|
}
|
|
}
|
|
|
|
func delete(_ game: Game)
|
|
{
|
|
let confirmationAlertController = UIAlertController(title: NSLocalizedString("Are you sure you want to delete this game?", comment: ""),
|
|
message: NSLocalizedString("All associated data, such as saves, save states, and cheat codes, will also be deleted.", comment: ""),
|
|
preferredStyle: .alert)
|
|
confirmationAlertController.addAction(UIAlertAction(title: NSLocalizedString("Delete Game", comment: ""), style: .destructive, handler: { action in
|
|
|
|
DatabaseManager.shared.performBackgroundTask { (context) in
|
|
let temporaryGame = context.object(with: game.objectID) as! Game
|
|
context.delete(temporaryGame)
|
|
|
|
context.saveWithErrorLogging()
|
|
}
|
|
|
|
}))
|
|
confirmationAlertController.addAction(UIAlertAction(title: NSLocalizedString("Cancel", comment: ""), style: .cancel, handler: nil))
|
|
|
|
self.present(confirmationAlertController, animated: true, completion: nil)
|
|
}
|
|
|
|
func viewSaveStates(for game: Game)
|
|
{
|
|
self.performSegue(withIdentifier: "saveStates", sender: game)
|
|
}
|
|
|
|
func rename(_ game: Game)
|
|
{
|
|
let alertController = UIAlertController(title: NSLocalizedString("Rename Game", comment: ""), message: nil, preferredStyle: .alert)
|
|
alertController.addTextField { (textField) in
|
|
textField.text = game.name
|
|
textField.placeholder = NSLocalizedString("Name", comment: "")
|
|
textField.autocapitalizationType = .words
|
|
textField.returnKeyType = .done
|
|
textField.enablesReturnKeyAutomatically = true
|
|
textField.addTarget(self, action: #selector(GameCollectionViewController.textFieldTextDidChange(_:)), for: .editingChanged)
|
|
}
|
|
alertController.addAction(UIAlertAction(title: NSLocalizedString("Cancel", comment: ""), style: .cancel, handler: { (action) in
|
|
self._renameAction = nil
|
|
}))
|
|
|
|
let renameAction = UIAlertAction(title: NSLocalizedString("Rename", comment: ""), style: .default, handler: { [unowned alertController] (action) in
|
|
self.rename(game, with: alertController.textFields?.first?.text ?? "")
|
|
})
|
|
alertController.addAction(renameAction)
|
|
self._renameAction = renameAction
|
|
|
|
self.present(alertController, animated: true, completion: nil)
|
|
}
|
|
|
|
func rename(_ game: Game, with name: String)
|
|
{
|
|
guard name.count > 0 else { return }
|
|
|
|
DatabaseManager.shared.performBackgroundTask { (context) in
|
|
let game = context.object(with: game.objectID) as! Game
|
|
game.name = name
|
|
|
|
context.saveWithErrorLogging()
|
|
}
|
|
|
|
self._renameAction = nil
|
|
}
|
|
|
|
func changeArtwork(for game: Game)
|
|
{
|
|
self._changingArtworkGame = game
|
|
|
|
let clipboardImportOption = ClipboardImportOption()
|
|
let photoLibraryImportOption = PhotoLibraryImportOption(presentingViewController: self)
|
|
let gamesDatabaseImportOption = GamesDatabaseImportOption(presentingViewController: self)
|
|
|
|
let importController = ImportController(documentTypes: [kUTTypeImage as String])
|
|
importController.delegate = self
|
|
importController.importOptions = [clipboardImportOption, photoLibraryImportOption, gamesDatabaseImportOption]
|
|
importController.sourceView = self._popoverSourceView
|
|
self.present(importController, animated: true, completion: nil)
|
|
}
|
|
|
|
func changeArtwork(for game: Game, toImageAt url: URL?, errors: [Error])
|
|
{
|
|
defer {
|
|
if let temporaryImageURL = url
|
|
{
|
|
try? FileManager.default.removeItem(at: temporaryImageURL)
|
|
}
|
|
}
|
|
|
|
var errors = errors
|
|
|
|
var imageURL: URL?
|
|
|
|
if let url = url
|
|
{
|
|
if url.isFileURL
|
|
{
|
|
do
|
|
{
|
|
let imageData = try Data(contentsOf: url)
|
|
|
|
if
|
|
let image = UIImage(data: imageData),
|
|
let resizedImage = image.resizing(toFit: CGSize(width: 300, height: 300)),
|
|
let rotatedImage = resizedImage.rotatedToIntrinsicOrientation(), // in case image was imported directly from Files
|
|
let resizedData = rotatedImage.pngData()
|
|
{
|
|
let destinationURL = DatabaseManager.artworkURL(for: game)
|
|
try resizedData.write(to: destinationURL, options: .atomic)
|
|
|
|
imageURL = destinationURL
|
|
}
|
|
}
|
|
catch
|
|
{
|
|
errors.append(error)
|
|
}
|
|
}
|
|
else
|
|
{
|
|
imageURL = url
|
|
}
|
|
}
|
|
|
|
for error in errors
|
|
{
|
|
print(error)
|
|
}
|
|
|
|
if let imageURL = imageURL
|
|
{
|
|
self.dataSource.prefetchItemCache.removeObject(forKey: game)
|
|
|
|
if let cacheManager = SDWebImageManager.shared()
|
|
{
|
|
let cacheKey = cacheManager.cacheKey(for: imageURL)
|
|
cacheManager.imageCache.removeImage(forKey: cacheKey)
|
|
}
|
|
|
|
DatabaseManager.shared.performBackgroundTask { (context) in
|
|
let temporaryGame = context.object(with: game.objectID) as! Game
|
|
temporaryGame.artworkURL = imageURL
|
|
context.saveWithErrorLogging()
|
|
|
|
// Local image URLs may not change despite being a different image, so manually mark record as updated.
|
|
SyncManager.shared.recordController?.updateRecord(for: temporaryGame)
|
|
|
|
DispatchQueue.main.async {
|
|
if let indexPath = self.dataSource.fetchedResultsController.indexPath(forObject: game)
|
|
{
|
|
// Manually reload item because collection view may not be in window hierarchy,
|
|
// which means it won't automatically update when we save the context.
|
|
self.collectionView.reloadItems(at: [indexPath])
|
|
}
|
|
|
|
self.presentedViewController?.dismiss(animated: true, completion: nil)
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
DispatchQueue.main.async {
|
|
func presentAlertController()
|
|
{
|
|
|
|
let alertController = UIAlertController(title: NSLocalizedString("Unable to Change Artwork", comment: ""), message: NSLocalizedString("The image might be corrupted or in an unsupported format.", comment: ""), preferredStyle: .alert)
|
|
alertController.addAction(UIAlertAction(title: RSTSystemLocalizedString("OK"), style: .cancel, handler: nil))
|
|
self.present(alertController, animated: true, completion: nil)
|
|
}
|
|
|
|
if let presentedViewController = self.presentedViewController
|
|
{
|
|
presentedViewController.dismiss(animated: true) {
|
|
presentAlertController()
|
|
}
|
|
}
|
|
else
|
|
{
|
|
presentAlertController()
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
func share(_ game: Game)
|
|
{
|
|
let temporaryDirectory = FileManager.default.temporaryDirectory.appendingPathComponent(UUID().uuidString)
|
|
let symbolicURL = temporaryDirectory.appendingPathComponent(game.name + "." + game.fileURL.pathExtension)
|
|
|
|
do
|
|
{
|
|
try FileManager.default.createDirectory(at: temporaryDirectory, withIntermediateDirectories: true, attributes: nil)
|
|
|
|
// Create a symbolic link so we can control the file name used when sharing.
|
|
// Otherwise, if we just passed in game.fileURL to UIActivityViewController, the file name would be the game's SHA1 hash.
|
|
try FileManager.default.createSymbolicLink(at: symbolicURL, withDestinationURL: game.fileURL)
|
|
}
|
|
catch
|
|
{
|
|
print(error)
|
|
}
|
|
|
|
let copyDeepLinkActivity = CopyDeepLinkActivity()
|
|
|
|
let activityViewController = UIActivityViewController(activityItems: [symbolicURL, game], applicationActivities: [copyDeepLinkActivity])
|
|
activityViewController.popoverPresentationController?.sourceView = self._popoverSourceView?.superview
|
|
activityViewController.popoverPresentationController?.sourceRect = self._popoverSourceView?.frame ?? .zero
|
|
activityViewController.completionWithItemsHandler = { (activityType, finished, returnedItems, error) in
|
|
do
|
|
{
|
|
try FileManager.default.removeItem(at: temporaryDirectory)
|
|
}
|
|
catch
|
|
{
|
|
print(error)
|
|
}
|
|
}
|
|
self.present(activityViewController, animated: true, completion: nil)
|
|
}
|
|
|
|
func importSaveFile(for game: Game)
|
|
{
|
|
self._importingSaveFileGame = game
|
|
|
|
let importController = ImportController(documentTypes: [kUTTypeItem as String])
|
|
importController.delegate = self
|
|
self.present(importController, animated: true, completion: nil)
|
|
}
|
|
|
|
func importSaveFile(for game: Game, from fileURL: URL?, error: Error?)
|
|
{
|
|
// Dispatch to main queue so we can access game.gameSaveURL on its context's thread (main thread).
|
|
DispatchQueue.main.async {
|
|
do
|
|
{
|
|
if let error = error
|
|
{
|
|
throw error
|
|
}
|
|
|
|
if let fileURL = fileURL
|
|
{
|
|
try FileManager.default.copyItem(at: fileURL, to: game.gameSaveURL, shouldReplace: true)
|
|
|
|
if let gameSave = game.gameSave
|
|
{
|
|
SyncManager.shared.recordController?.updateRecord(for: gameSave)
|
|
}
|
|
}
|
|
}
|
|
catch
|
|
{
|
|
let alertController = UIAlertController(title: NSLocalizedString("Failed to Import Save File", comment: ""), error: error)
|
|
|
|
if let presentedViewController = self.presentedViewController
|
|
{
|
|
presentedViewController.dismiss(animated: true) {
|
|
self.present(alertController, animated: true, completion: nil)
|
|
}
|
|
}
|
|
else
|
|
{
|
|
self.present(alertController, animated: true, completion: nil)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
func exportSaveFile(for game: Game)
|
|
{
|
|
do
|
|
{
|
|
let illegalCharacterSet = CharacterSet(charactersIn: "\"\\/?<>:*|")
|
|
let sanitizedFilename = game.name.components(separatedBy: illegalCharacterSet).joined() + "." + game.gameSaveURL.pathExtension
|
|
|
|
let temporaryURL = FileManager.default.temporaryDirectory.appendingPathComponent(sanitizedFilename)
|
|
try FileManager.default.copyItem(at: game.gameSaveURL, to: temporaryURL, shouldReplace: true)
|
|
|
|
self._exportedSaveFileURL = temporaryURL
|
|
|
|
let documentPicker = UIDocumentPickerViewController(urls: [temporaryURL], in: .exportToService)
|
|
documentPicker.delegate = self
|
|
self.present(documentPicker, animated: true, completion: nil)
|
|
}
|
|
catch
|
|
{
|
|
let alertController = UIAlertController(title: NSLocalizedString("Failed to Export Save File", comment: ""), error: error)
|
|
self.present(alertController, animated: true, completion: nil)
|
|
}
|
|
}
|
|
|
|
func changePreferredControllerSkin(for game: Game)
|
|
{
|
|
self.performSegue(withIdentifier: "preferredControllerSkins", sender: game)
|
|
}
|
|
|
|
@objc func textFieldTextDidChange(_ textField: UITextField)
|
|
{
|
|
let text = textField.text ?? ""
|
|
self._renameAction?.isEnabled = text.count > 0
|
|
}
|
|
|
|
@objc func handleLongPressGesture(_ gestureRecognizer: UILongPressGestureRecognizer)
|
|
{
|
|
guard gestureRecognizer.state == .began else { return }
|
|
|
|
guard let indexPath = self.collectionView?.indexPathForItem(at: gestureRecognizer.location(in: self.collectionView)) else { return }
|
|
|
|
let game = self.dataSource.item(at: indexPath)
|
|
let actions = self.actions(for: game)
|
|
|
|
let alertController = UIAlertController(actions: actions)
|
|
self.present(alertController, animated: true, completion: nil)
|
|
}
|
|
}
|
|
|
|
//MARK: - UIViewControllerPreviewingDelegate -
|
|
/// UIViewControllerPreviewingDelegate
|
|
extension GameCollectionViewController: UIViewControllerPreviewingDelegate
|
|
{
|
|
func previewingContext(_ previewingContext: UIViewControllerPreviewing, viewControllerForLocation location: CGPoint) -> UIViewController?
|
|
{
|
|
guard self.gameCollection?.identifier != GameType.unknown.rawValue else { return nil }
|
|
|
|
guard
|
|
let collectionView = self.collectionView,
|
|
let indexPath = collectionView.indexPathForItem(at: location),
|
|
let layoutAttributes = collectionView.layoutAttributesForItem(at: indexPath)
|
|
else { return nil }
|
|
|
|
previewingContext.sourceRect = layoutAttributes.frame
|
|
|
|
let cell = collectionView.cellForItem(at: indexPath)
|
|
self._popoverSourceView = cell
|
|
|
|
let game = self.dataSource.item(at: indexPath)
|
|
|
|
let gameViewController = self.makePreviewGameViewController(for: game)
|
|
_previewTransitionViewController = gameViewController
|
|
return gameViewController
|
|
}
|
|
|
|
func previewingContext(_ previewingContext: UIViewControllerPreviewing, commit viewControllerToCommit: UIViewController)
|
|
{
|
|
self.commitPreviewTransition()
|
|
}
|
|
|
|
func makePreviewGameViewController(for game: Game) -> PreviewGameViewController
|
|
{
|
|
let gameViewController = PreviewGameViewController()
|
|
gameViewController.game = game
|
|
|
|
if let previewSaveState = game.previewSaveState
|
|
{
|
|
gameViewController.previewSaveState = previewSaveState
|
|
gameViewController.previewImage = UIImage(contentsOfFile: previewSaveState.imageFileURL.path)
|
|
}
|
|
|
|
if let emulatorBridge = gameViewController.emulatorCore?.deltaCore.emulatorBridge as? MelonDSEmulatorBridge
|
|
{
|
|
//TODO: Update this to work with multiple processes by retrieving emulatorBridge directly from emulatorCore.
|
|
|
|
if game.identifier == Game.melonDSDSiBIOSIdentifier
|
|
{
|
|
emulatorBridge.systemType = .dsi
|
|
}
|
|
else
|
|
{
|
|
emulatorBridge.systemType = .ds
|
|
}
|
|
|
|
emulatorBridge.isJITEnabled = UIDevice.current.supportsJIT
|
|
}
|
|
|
|
let actions = self.actions(for: game).previewActions
|
|
gameViewController.overridePreviewActionItems = actions
|
|
|
|
return gameViewController
|
|
}
|
|
|
|
func commitPreviewTransition()
|
|
{
|
|
guard let gameViewController = _previewTransitionViewController else { return }
|
|
|
|
let game = gameViewController.game as! Game
|
|
gameViewController.pauseEmulation()
|
|
|
|
let indexPath = self.dataSource.fetchedResultsController.indexPath(forObject: game)!
|
|
let fileURL = FileManager.default.uniqueTemporaryURL()
|
|
|
|
if gameViewController.isLivePreview
|
|
{
|
|
self.activeSaveState = gameViewController.emulatorCore?.saveSaveState(to: fileURL)
|
|
}
|
|
else
|
|
{
|
|
self.activeSaveState = gameViewController.previewSaveState
|
|
}
|
|
|
|
gameViewController.emulatorCore?.stop()
|
|
|
|
_performingPreviewTransition = true
|
|
|
|
self.launchGame(at: indexPath, clearScreen: true, ignoreAlreadyRunningError: true)
|
|
|
|
if gameViewController.isLivePreview
|
|
{
|
|
do
|
|
{
|
|
try FileManager.default.removeItem(at: fileURL)
|
|
}
|
|
catch
|
|
{
|
|
print(error)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//MARK: - SaveStatesViewControllerDelegate -
|
|
/// SaveStatesViewControllerDelegate
|
|
extension GameCollectionViewController: SaveStatesViewControllerDelegate
|
|
{
|
|
func saveStatesViewController(_ saveStatesViewController: SaveStatesViewController, updateSaveState saveState: SaveState)
|
|
{
|
|
}
|
|
|
|
func saveStatesViewController(_ saveStatesViewController: SaveStatesViewController, loadSaveState saveState: SaveStateProtocol)
|
|
{
|
|
self.activeSaveState = saveState
|
|
|
|
self.dismiss(animated: true) {
|
|
let indexPath = self.dataSource.fetchedResultsController.indexPath(forObject: saveStatesViewController.game)!
|
|
self.launchGame(at: indexPath, clearScreen: false, ignoreAlreadyRunningError: true)
|
|
}
|
|
}
|
|
}
|
|
|
|
//MARK: - ImportControllerDelegate -
|
|
/// ImportControllerDelegate
|
|
extension GameCollectionViewController: ImportControllerDelegate
|
|
{
|
|
func importController(_ importController: ImportController, didImportItemsAt urls: Set<URL>, errors: [Error])
|
|
{
|
|
if let game = self._changingArtworkGame
|
|
{
|
|
self.changeArtwork(for: game, toImageAt: urls.first, errors: errors)
|
|
}
|
|
else if let game = self._importingSaveFileGame
|
|
{
|
|
self.importSaveFile(for: game, from: urls.first, error: errors.first)
|
|
}
|
|
|
|
self._changingArtworkGame = nil
|
|
self._importingSaveFileGame = nil
|
|
}
|
|
|
|
func importControllerDidCancel(_ importController: ImportController)
|
|
{
|
|
self.presentedViewController?.dismiss(animated: true, completion: nil)
|
|
}
|
|
}
|
|
|
|
//MARK: - UICollectionViewDelegate -
|
|
/// UICollectionViewDelegate
|
|
extension GameCollectionViewController
|
|
{
|
|
override func collectionView(_ collectionView: UICollectionView, didSelectItemAt indexPath: IndexPath)
|
|
{
|
|
guard self.gameCollection?.identifier != GameType.unknown.rawValue else { return }
|
|
|
|
self.launchGame(at: indexPath, clearScreen: true)
|
|
}
|
|
}
|
|
|
|
//MARK: - UICollectionViewDelegateFlowLayout -
|
|
/// UICollectionViewDelegateFlowLayout
|
|
extension GameCollectionViewController: UICollectionViewDelegateFlowLayout
|
|
{
|
|
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize
|
|
{
|
|
let collectionViewLayout = collectionView.collectionViewLayout as! GridCollectionViewLayout
|
|
|
|
let widthConstraint = self.prototypeCell.contentView.widthAnchor.constraint(equalToConstant: collectionViewLayout.itemWidth)
|
|
widthConstraint.isActive = true
|
|
defer { widthConstraint.isActive = false }
|
|
|
|
self.configure(self.prototypeCell, for: indexPath)
|
|
|
|
let size = self.prototypeCell.contentView.systemLayoutSizeFitting(UIView.layoutFittingCompressedSize)
|
|
return size
|
|
}
|
|
}
|
|
|
|
@available(iOS 13.0, *)
|
|
extension GameCollectionViewController
|
|
{
|
|
override func collectionView(_ collectionView: UICollectionView, contextMenuConfigurationForItemAt indexPath: IndexPath, point: CGPoint) -> UIContextMenuConfiguration?
|
|
{
|
|
let game = self.dataSource.item(at: indexPath)
|
|
let actions = self.actions(for: game)
|
|
|
|
let cell = self.collectionView.cellForItem(at: indexPath)
|
|
self._popoverSourceView = cell
|
|
|
|
return UIContextMenuConfiguration(identifier: indexPath as NSIndexPath, previewProvider: { [weak self] in
|
|
guard let self = self else { return nil }
|
|
|
|
do
|
|
{
|
|
try self.validateLaunchingGame(game, ignoringErrors: [LaunchError.alreadyRunning])
|
|
}
|
|
catch
|
|
{
|
|
print("Error trying to preview game:", error)
|
|
return nil
|
|
}
|
|
|
|
let previewViewController = self.makePreviewGameViewController(for: game)
|
|
previewViewController.isLivePreview = Settings.isPreviewsEnabled
|
|
|
|
guard previewViewController.isLivePreview || previewViewController.previewSaveState != nil else { return nil }
|
|
self._previewTransitionViewController = previewViewController
|
|
|
|
return previewViewController
|
|
}) { suggestedActions in
|
|
return UIMenu(title: game.name, children: actions.menuActions)
|
|
}
|
|
}
|
|
|
|
override func collectionView(_ collectionView: UICollectionView, willPerformPreviewActionForMenuWith configuration: UIContextMenuConfiguration, animator: UIContextMenuInteractionCommitAnimating)
|
|
{
|
|
self.commitPreviewTransition()
|
|
}
|
|
|
|
override func collectionView(_ collectionView: UICollectionView, previewForHighlightingContextMenuWithConfiguration configuration: UIContextMenuConfiguration) -> UITargetedPreview?
|
|
{
|
|
guard let indexPath = configuration.identifier as? NSIndexPath else { return nil }
|
|
guard let cell = collectionView.cellForItem(at: indexPath as IndexPath) as? GridCollectionViewCell else { return nil }
|
|
|
|
let parameters = UIPreviewParameters()
|
|
parameters.backgroundColor = .clear
|
|
|
|
if let image = cell.imageView.image
|
|
{
|
|
let artworkFrame = AVMakeRect(aspectRatio: image.size, insideRect: cell.imageView.bounds)
|
|
|
|
let bezierPath = UIBezierPath(rect: artworkFrame)
|
|
parameters.visiblePath = bezierPath
|
|
}
|
|
|
|
let preview = UITargetedPreview(view: cell.imageView, parameters: parameters)
|
|
return preview
|
|
}
|
|
|
|
override func collectionView(_ collectionView: UICollectionView, previewForDismissingContextMenuWithConfiguration configuration: UIContextMenuConfiguration) -> UITargetedPreview?
|
|
{
|
|
_previewTransitionViewController = nil
|
|
return self.collectionView(collectionView, previewForHighlightingContextMenuWithConfiguration: configuration)
|
|
}
|
|
}
|
|
|
|
extension GameCollectionViewController: UIDocumentPickerDelegate
|
|
{
|
|
func documentPicker(_ controller: UIDocumentPickerViewController, didPickDocumentsAt urls: [URL])
|
|
{
|
|
if let saveFileURL = self._exportedSaveFileURL
|
|
{
|
|
try? FileManager.default.removeItem(at: saveFileURL)
|
|
}
|
|
|
|
self._exportedSaveFileURL = nil
|
|
}
|
|
|
|
func documentPickerWasCancelled(_ controller: UIDocumentPickerViewController)
|
|
{
|
|
if let saveFileURL = self._exportedSaveFileURL
|
|
{
|
|
try? FileManager.default.removeItem(at: saveFileURL)
|
|
}
|
|
|
|
self._exportedSaveFileURL = nil
|
|
}
|
|
}
|