GBA001/Common/Database/DatabaseManager.swift

303 lines
9.4 KiB
Swift

//
// DatabaseManager.swift
// Delta
//
// Created by Riley Testut on 10/4/15.
// Copyright © 2015 Riley Testut. All rights reserved.
//
import Foundation
import CoreData
// Workspace
import DeltaCore
// Pods
import FileMD5Hash
final class DatabaseManager: NSPersistentContainer
{
static let shared = DatabaseManager()
fileprivate let gamesDatabase: GamesDatabase?
private init()
{
guard
let modelURL = Bundle(for: DatabaseManager.self).url(forResource: "Delta", withExtension: "momd"),
let managedObjectModel = NSManagedObjectModel(contentsOf: modelURL)
else { fatalError("Core Data model cannot be found. Aborting.") }
do
{
if let gamesDatabaseURL = Bundle.main.url(forResource: "openvgdb", withExtension: "sqlite")
{
self.gamesDatabase = try GamesDatabase(fileURL: gamesDatabaseURL)
}
else
{
self.gamesDatabase = nil
}
}
catch
{
self.gamesDatabase = nil
print(error)
}
super.init(name: "Delta", managedObjectModel: managedObjectModel)
self.viewContext.automaticallyMergesChangesFromParent = true
}
}
extension DatabaseManager
{
override func newBackgroundContext() -> NSManagedObjectContext
{
let context = super.newBackgroundContext()
context.mergePolicy = NSMergeByPropertyObjectTrumpMergePolicy
return context
}
override func loadPersistentStores(completionHandler block: @escaping (NSPersistentStoreDescription, Error?) -> Void)
{
super.loadPersistentStores { (description, error) in
self.prepareDatabase {
block(description, error)
}
}
}
}
//MARK: - Preparation -
private extension DatabaseManager
{
func prepareDatabase(completion: @escaping (Void) -> Void)
{
self.performBackgroundTask { (context) in
for gameType in Game.supportedTypes
{
guard let deltaControllerSkin = DeltaCore.ControllerSkin.standardControllerSkin(for: gameType) else { continue }
let controllerSkin = ControllerSkin(context: context)
controllerSkin.isStandard = true
controllerSkin.filename = deltaControllerSkin.fileURL.lastPathComponent
controllerSkin.configure(with: deltaControllerSkin)
}
do
{
try context.save()
}
catch
{
print("Failed to import standard controller skins:", error)
}
completion()
}
}
}
//MARK: - Importing -
/// Importing
extension DatabaseManager
{
func importControllerSkins(at urls: [URL], completion: ((Set<String>) -> Void)?)
{
self.performBackgroundTask { (context) in
var identifiers = Set<String>()
for url in urls
{
guard let deltaControllerSkin = DeltaCore.ControllerSkin(fileURL: url) else { continue }
let controllerSkin = ControllerSkin(context: context)
controllerSkin.filename = deltaControllerSkin.identifier + ".deltaskin"
controllerSkin.configure(with: deltaControllerSkin)
do
{
if FileManager.default.fileExists(atPath: controllerSkin.fileURL.path)
{
// Normally we'd replace item instead of delete + move, but it's crashing as of iOS 10
// FileManager.default.replaceItemAt(controllerSkin.fileURL, withItemAt: url)
// Controller skin exists, but we replace it with the new skin
try FileManager.default.removeItem(at: controllerSkin.fileURL)
}
try FileManager.default.moveItem(at: url, to: controllerSkin.fileURL)
identifiers.insert(controllerSkin.identifier)
}
catch
{
print("Import Controller Skins error:", error)
controllerSkin.managedObjectContext?.delete(controllerSkin)
}
}
do
{
try context.save()
}
catch
{
print("Failed to save controller skin import context:", error)
identifiers.removeAll()
}
completion?(identifiers)
}
}
func importGames(at urls: [URL], completion: ((Set<String>) -> Void)?)
{
self.performBackgroundTask { (context) in
var identifiers = Set<String>()
for url in urls
{
let identifier = FileHash.sha1HashOfFile(atPath: url.path) as String
let filename = identifier + "." + url.pathExtension
let game = Game.insertIntoManagedObjectContext(context)
game.name = url.deletingPathExtension().lastPathComponent
game.identifier = identifier
game.filename = filename
game.artworkURL = self.gamesDatabase?.artworkURL(for: game)
let gameCollection = GameCollection.gameSystemCollectionForPathExtension(url.pathExtension, inManagedObjectContext: context)
game.type = GameType(rawValue: gameCollection.identifier)
game.gameCollections.insert(gameCollection)
do
{
let destinationURL = DatabaseManager.gamesDirectoryURL.appendingPathComponent(filename)
if FileManager.default.fileExists(atPath: destinationURL.path)
{
// Game already exists, so we choose not to override it and just delete the new game instead
try FileManager.default.removeItem(at: url)
}
else
{
try FileManager.default.moveItem(at: url, to: destinationURL)
}
identifiers.insert(game.identifier)
}
catch
{
print("Import Games error:", error)
game.managedObjectContext?.delete(game)
}
}
do
{
try context.save()
}
catch
{
print("Failed to save import context:", error)
identifiers.removeAll()
}
completion?(identifiers)
}
}
}
//MARK: - File URLs -
/// File URLs
extension DatabaseManager
{
override class func defaultDirectoryURL() -> URL
{
let documentsDirectoryURL: URL
if UIDevice.current.userInterfaceIdiom == .tv
{
documentsDirectoryURL = FileManager.default.urls(for: .cachesDirectory, in: .userDomainMask).first!
}
else
{
documentsDirectoryURL = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!
}
let databaseDirectoryURL = documentsDirectoryURL.appendingPathComponent("Database")
self.createDirectory(at: databaseDirectoryURL)
return databaseDirectoryURL
}
class var gamesDirectoryURL: URL
{
let gamesDirectoryURL = DatabaseManager.defaultDirectoryURL().appendingPathComponent("Games")
self.createDirectory(at: gamesDirectoryURL)
return gamesDirectoryURL
}
class var saveStatesDirectoryURL: URL
{
let saveStatesDirectoryURL = DatabaseManager.defaultDirectoryURL().appendingPathComponent("Save States")
self.createDirectory(at: saveStatesDirectoryURL)
return saveStatesDirectoryURL
}
class func saveStatesDirectoryURL(for game: Game) -> URL
{
let gameDirectoryURL = DatabaseManager.saveStatesDirectoryURL.appendingPathComponent(game.identifier)
self.createDirectory(at: gameDirectoryURL)
return gameDirectoryURL
}
class var controllerSkinsDirectoryURL: URL
{
let controllerSkinsDirectoryURL = DatabaseManager.defaultDirectoryURL().appendingPathComponent("Controller Skins")
self.createDirectory(at: controllerSkinsDirectoryURL)
return controllerSkinsDirectoryURL
}
class func controllerSkinsDirectoryURL(for gameType: GameType) -> URL
{
let gameTypeDirectoryURL = DatabaseManager.controllerSkinsDirectoryURL.appendingPathComponent(gameType.rawValue)
self.createDirectory(at: gameTypeDirectoryURL)
return gameTypeDirectoryURL
}
}
//MARK: - Private -
private extension DatabaseManager
{
class func createDirectory(at url: URL)
{
do
{
try FileManager.default.createDirectory(at: url, withIntermediateDirectories: true, attributes: nil)
}
catch
{
print(error)
}
}
}