// // Settings.swift // Delta // // Created by Riley Testut on 8/23/15. // Copyright © 2015 Riley Testut. All rights reserved. // import Foundation import DeltaCore import Roxas extension Notification.Name { static let settingsDidChange = Notification.Name("SettingsDidChangeNotification") } extension Settings { enum NotificationUserInfoKey: String { case name case system case traits } enum Name: String { case localControllerPlayerIndex case translucentControllerSkinOpacity case preferredControllerSkin case syncingService } } extension Settings { enum GameShortcutsMode: String { case recent case manual } } struct Settings { static func registerDefaults() { let defaults = [#keyPath(UserDefaults.translucentControllerSkinOpacity): 0.7, #keyPath(UserDefaults.gameShortcutsMode): GameShortcutsMode.recent.rawValue] as [String : Any] UserDefaults.standard.register(defaults: defaults) } } extension Settings { /// Controllers static var localControllerPlayerIndex: Int? = 0 { didSet { guard self.localControllerPlayerIndex != oldValue else { return } NotificationCenter.default.post(name: .settingsDidChange, object: nil, userInfo: [NotificationUserInfoKey.name: Name.localControllerPlayerIndex]) } } static var translucentControllerSkinOpacity: CGFloat { set { guard newValue != self.translucentControllerSkinOpacity else { return } UserDefaults.standard.translucentControllerSkinOpacity = newValue NotificationCenter.default.post(name: .settingsDidChange, object: nil, userInfo: [NotificationUserInfoKey.name: Name.translucentControllerSkinOpacity]) } get { return UserDefaults.standard.translucentControllerSkinOpacity } } static var previousGameCollection: GameCollection? { set { UserDefaults.standard.previousGameCollectionIdentifier = newValue?.identifier } get { guard let identifier = UserDefaults.standard.previousGameCollectionIdentifier else { return nil } let predicate = NSPredicate(format: "%K == %@", #keyPath(GameCollection.identifier), identifier) let gameCollection = GameCollection.instancesWithPredicate(predicate, inManagedObjectContext: DatabaseManager.shared.viewContext, type: GameCollection.self) return gameCollection.first } } static var gameShortcutsMode: GameShortcutsMode { set { UserDefaults.standard.gameShortcutsMode = newValue.rawValue } get { let mode = GameShortcutsMode(rawValue: UserDefaults.standard.gameShortcutsMode) ?? .recent return mode } } static var gameShortcuts: [Game] { set { let identifiers = newValue.map { $0.identifier } UserDefaults.standard.gameShortcutIdentifiers = identifiers let shortcuts = newValue.map { UIApplicationShortcutItem(localizedTitle: $0.name, action: .launchGame(identifier: $0.identifier)) } DispatchQueue.main.async { UIApplication.shared.shortcutItems = shortcuts } } get { let identifiers = UserDefaults.standard.gameShortcutIdentifiers do { let fetchRequest: NSFetchRequest = Game.fetchRequest() fetchRequest.predicate = NSPredicate(format: "%K IN %@", #keyPath(Game.identifier), identifiers) fetchRequest.returnsObjectsAsFaults = false let games = try DatabaseManager.shared.viewContext.fetch(fetchRequest).sorted(by: { (game1, game2) -> Bool in let index1 = identifiers.index(of: game1.identifier)! let index2 = identifiers.index(of: game2.identifier)! return index1 < index2 }) return games } catch { print(error) } return [] } } static var syncingService: SyncingService { get { return SyncingService(rawValue: UserDefaults.standard.syncingService) ?? .none } set { UserDefaults.standard.syncingService = newValue.rawValue NotificationCenter.default.post(name: .settingsDidChange, object: nil, userInfo: [NotificationUserInfoKey.name: Name.syncingService]) } } static func preferredControllerSkin(for system: System, traits: DeltaCore.ControllerSkin.Traits) -> ControllerSkin? { guard let userDefaultsKey = self.preferredControllerSkinKey(for: system, traits: traits) else { return nil } let identifier = UserDefaults.standard.string(forKey: userDefaultsKey) do { // Attempt to load preferred controller skin if it exists let fetchRequest: NSFetchRequest = ControllerSkin.fetchRequest() if let identifier = identifier { fetchRequest.predicate = NSPredicate(format: "%K == %@ AND %K == %@", #keyPath(ControllerSkin.gameType), system.gameType.rawValue, #keyPath(ControllerSkin.identifier), identifier) if let controllerSkin = try DatabaseManager.shared.viewContext.fetch(fetchRequest).first { return controllerSkin } } // Controller skin doesn't exist, so fall back to standard controller skin fetchRequest.predicate = NSPredicate(format: "%K == %@ AND %K == YES", #keyPath(ControllerSkin.gameType), system.gameType.rawValue, #keyPath(ControllerSkin.isStandard)) if let controllerSkin = try DatabaseManager.shared.viewContext.fetch(fetchRequest).first { Settings.setPreferredControllerSkin(controllerSkin, for: system, traits: traits) return controllerSkin } } catch { print(error) } return nil } static func setPreferredControllerSkin(_ controllerSkin: ControllerSkin, for system: System, traits: DeltaCore.ControllerSkin.Traits) { guard let userDefaultKey = self.preferredControllerSkinKey(for: system, traits: traits) else { return } guard UserDefaults.standard.string(forKey: userDefaultKey) != controllerSkin.identifier else { return } UserDefaults.standard.set(controllerSkin.identifier, forKey: userDefaultKey) NotificationCenter.default.post(name: .settingsDidChange, object: controllerSkin, userInfo: [NotificationUserInfoKey.name: Name.preferredControllerSkin, NotificationUserInfoKey.system: system, NotificationUserInfoKey.traits: traits]) } } private extension Settings { static func preferredControllerSkinKey(for system: System, traits: DeltaCore.ControllerSkin.Traits) -> String? { let systemName: String switch system { case .nes: systemName = "nes" case .snes: systemName = "snes" case .gbc: systemName = "gbc" case .gba: systemName = "gba" } let orientation: String switch traits.orientation { case .portrait: orientation = "portrait" case .landscape: orientation = "landscape" } let displayType: String switch traits.displayType { case .standard: displayType = "standard" case .edgeToEdge: displayType = "standard" // In this context, standard and edge-to-edge skins are treated the same. case .splitView: displayType = "splitview" } let key = systemName + "-" + orientation + "-" + displayType + "-controller" return key } } private extension UserDefaults { @NSManaged var translucentControllerSkinOpacity: CGFloat @NSManaged var previousGameCollectionIdentifier: String? @NSManaged var gameShortcutsMode: String @NSManaged var gameShortcutIdentifiers: [String] @NSManaged var syncingService: String }