// // Settings.swift // Delta // // Created by Riley Testut on 8/23/15. // Copyright © 2015 Riley Testut. All rights reserved. // import Foundation import DeltaCore import SNESDeltaCore import GBADeltaCore import Roxas extension Notification.Name { static let preferredControllerSkinDidUpdate = Notification.Name("PreferredControllerSkinDidUpdateNotification") } extension Settings { enum NotificationUserInfoKey: String { case gameType case traits } } struct Settings { /// Controllers static var localControllerPlayerIndex: Int? = 0 static func preferredControllerSkin(for gameType: GameType, traits: DeltaCore.ControllerSkin.Traits) -> ControllerSkin? { guard let userDefaultsKey = self.preferredControllerSkinKey(for: gameType, traits: traits) else { return nil } let identifier = UserDefaults.standard.string(forKey: userDefaultsKey) do { // Attempt to load preferred controller skin if it exists let fetchRequest: NSFetchRequest = ControllerSkin.fetchRequest() if let identifier = identifier { fetchRequest.predicate = NSPredicate(format: "%K == %@ AND %K == %@", #keyPath(ControllerSkin.gameType), gameType.rawValue, #keyPath(ControllerSkin.identifier), identifier) if let controllerSkin = try DatabaseManager.shared.viewContext.fetch(fetchRequest).first { return controllerSkin } } // Controller skin doesn't exist, so fall back to standard controller skin fetchRequest.predicate = NSPredicate(format: "%K == %@ AND %K == YES", #keyPath(ControllerSkin.gameType), gameType.rawValue, #keyPath(ControllerSkin.isStandard)) if let controllerSkin = try DatabaseManager.shared.viewContext.fetch(fetchRequest).first { Settings.setPreferredControllerSkin(controllerSkin, for: gameType, traits: traits) return controllerSkin } } catch { print(error) } return nil } static func setPreferredControllerSkin(_ controllerSkin: ControllerSkin, for gameType: GameType, traits: DeltaCore.ControllerSkin.Traits) { guard let userDefaultKey = self.preferredControllerSkinKey(for: gameType, traits: traits) else { return } UserDefaults.standard.set(controllerSkin.identifier, forKey: userDefaultKey) NotificationCenter.default.post(name: .preferredControllerSkinDidUpdate, object: controllerSkin, userInfo: [NotificationUserInfoKey.gameType.rawValue: gameType, NotificationUserInfoKey.traits.rawValue: traits]) } } private extension Settings { static func preferredControllerSkinKey(for gameType: GameType, traits: DeltaCore.ControllerSkin.Traits) -> String? { let systemName: String switch gameType { case GameType.snes: systemName = "snes" case GameType.gba: systemName = "gba" default: return nil } let orientation: String switch traits.orientation { case .portrait: orientation = "portrait" case .landscape: orientation = "landscape" } let displayMode: String switch traits.displayMode { case .fullScreen: displayMode = "fullscreen" case .splitView: displayMode = "splitview" } let key = systemName + "-" + orientation + "-" + displayMode + "-controller" return key } }