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No commits in common. "develop" and "1.1.1" have entirely different histories.

2202 changed files with 4369 additions and 161799 deletions

1
.gitignore vendored
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@ -8,7 +8,6 @@
## Build generated ## Build generated
build/ build/
DerivedData DerivedData
.build
## Various settings ## Various settings
*.pbxuser *.pbxuser

9
.gitmodules vendored
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@ -25,12 +25,3 @@
[submodule "Cores/DSDeltaCore"] [submodule "Cores/DSDeltaCore"]
path = Cores/DSDeltaCore path = Cores/DSDeltaCore
url = https://github.com/rileytestut/DSDeltaCore.git url = https://github.com/rileytestut/DSDeltaCore.git
[submodule "Cores/MelonDSDeltaCore"]
path = Cores/MelonDSDeltaCore
url = https://github.com/rileytestut/MelonDSDeltaCore.git
[submodule "Cores/GPGXDeltaCore"]
path = Cores/GPGXDeltaCore
url = https://github.com/rileytestut/GPGXDeltaCore.git
[submodule "External/CheatBase"]
path = External/CheatBase
url = https://github.com/rileytestut/CheatBase.git

@ -1 +1 @@
Subproject commit 6c84366b3a76045782905293c9616e33f5da1a35 Subproject commit 40d515a2088be952b6c4038ff715d1b91ce0667f

@ -1 +1 @@
Subproject commit c1db5f51cd455a7033801cc19dc3dbfcb6f2b42c Subproject commit bcedcc293badfc9e4f07f3c66f496bf828450874

@ -1 +1 @@
Subproject commit 8ea36dff87bc1f787765de45fa8ccbcc1256a0e3 Subproject commit 14474b02ec607953cdc6dd3959856f7de1449bdb

@ -1 +1 @@
Subproject commit 81f8ffba56823637706689fb5c6bc634ee4d9b32 Subproject commit 85ced43f5f220ee7f19b99e0949d9091c963d549

@ -1 +0,0 @@
Subproject commit 18c595887a12ef23e0d54c63f83c91c99e7f4827

@ -1 +0,0 @@
Subproject commit 697ba731981824f53460f6e0193f159f71f22ba2

@ -1 +1 @@
Subproject commit c8816c51f82210a9c4cc62b1a7c53fa21bc705ee Subproject commit 9057ad53e99555c75de3b4083fc4c18de13254ce

@ -1 +1 @@
Subproject commit 78a092d4e795f83153e98749b5cbeb66cf812d7e Subproject commit 9d1a964c1b23f8c2835d469d2827d4f24bcc5214

@ -1 +1 @@
Subproject commit d5717291325578f64d519822aeb2be81217c67f3 Subproject commit f54e0440f1a9ed1fc005f5ea4729ebe26f36f945

File diff suppressed because it is too large Load Diff

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@ -3,7 +3,7 @@
LastUpgradeVersion = "1020" LastUpgradeVersion = "1020"
version = "1.3"> version = "1.3">
<BuildAction <BuildAction
parallelizeBuildables = "YES" parallelizeBuildables = "NO"
buildImplicitDependencies = "YES"> buildImplicitDependencies = "YES">
<BuildActionEntries> <BuildActionEntries>
<BuildActionEntry <BuildActionEntry
@ -14,8 +14,120 @@
buildForAnalyzing = "YES"> buildForAnalyzing = "YES">
<BuildableReference <BuildableReference
BuildableIdentifier = "primary" BuildableIdentifier = "primary"
BlueprintIdentifier = "33C94426DAF58519DC6806AF4C44C9E7" BlueprintIdentifier = "BFADAFF719AE7BB70050CF31"
BuildableName = "libPods-Delta.a" BuildableName = "Roxas.framework"
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<BuildableReference
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<BuildActionEntry
buildForTesting = "YES"
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<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "BFE8E9C91D010AF7009D623D"
BuildableName = "GBADeltaCore.framework"
BlueprintName = "GBADeltaCore"
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<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
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<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1AC0A77D7D4F472C1693D90C57B90DD5"
BuildableName = "Pods_Delta.framework"
BlueprintName = "Pods-Delta" BlueprintName = "Pods-Delta"
ReferencedContainer = "container:Pods/Pods.xcodeproj"> ReferencedContainer = "container:Pods/Pods.xcodeproj">
</BuildableReference> </BuildableReference>
@ -29,7 +141,7 @@
<BuildableReference <BuildableReference
BuildableIdentifier = "primary" BuildableIdentifier = "primary"
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BuildableName = "Retro Game Emulator.app" BuildableName = "Delta.app"
BlueprintName = "Delta" BlueprintName = "Delta"
ReferencedContainer = "container:Delta.xcodeproj"> ReferencedContainer = "container:Delta.xcodeproj">
</BuildableReference> </BuildableReference>
@ -41,23 +153,24 @@
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES"> shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
</Testables>
<MacroExpansion> <MacroExpansion>
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BuildableName = "Retro Game Emulator.app" BuildableName = "Delta.app"
BlueprintName = "Delta" BlueprintName = "Delta"
ReferencedContainer = "container:Delta.xcodeproj"> ReferencedContainer = "container:Delta.xcodeproj">
</BuildableReference> </BuildableReference>
</MacroExpansion> </MacroExpansion>
<Testables> <AdditionalOptions>
</Testables> </AdditionalOptions>
</TestAction> </TestAction>
<LaunchAction <LaunchAction
buildConfiguration = "Release" buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
enableASanStackUseAfterReturn = "YES"
launchStyle = "0" launchStyle = "0"
useCustomWorkingDirectory = "NO" useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO" ignoresPersistentStateOnLaunch = "NO"
@ -69,7 +182,7 @@
<BuildableReference <BuildableReference
BuildableIdentifier = "primary" BuildableIdentifier = "primary"
BlueprintIdentifier = "BFFA71D61AAC406100EE9DD1" BlueprintIdentifier = "BFFA71D61AAC406100EE9DD1"
BuildableName = "Retro Game Emulator.app" BuildableName = "Delta.app"
BlueprintName = "Delta" BlueprintName = "Delta"
ReferencedContainer = "container:Delta.xcodeproj"> ReferencedContainer = "container:Delta.xcodeproj">
</BuildableReference> </BuildableReference>
@ -95,6 +208,8 @@
isEnabled = "NO"> isEnabled = "NO">
</EnvironmentVariable> </EnvironmentVariable>
</EnvironmentVariables> </EnvironmentVariables>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction> </LaunchAction>
<ProfileAction <ProfileAction
buildConfiguration = "Release" buildConfiguration = "Release"
@ -107,7 +222,7 @@
<BuildableReference <BuildableReference
BuildableIdentifier = "primary" BuildableIdentifier = "primary"
BlueprintIdentifier = "BFFA71D61AAC406100EE9DD1" BlueprintIdentifier = "BFFA71D61AAC406100EE9DD1"
BuildableName = "Retro Game Emulator.app" BuildableName = "Delta.app"
BlueprintName = "Delta" BlueprintName = "Delta"
ReferencedContainer = "container:Delta.xcodeproj"> ReferencedContainer = "container:Delta.xcodeproj">
</BuildableReference> </BuildableReference>

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@ -1,67 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
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<BuildAction
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<BuildableReference
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<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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debugServiceExtension = "internal"
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</LaunchAction>
<ProfileAction
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@ -1,66 +0,0 @@
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<LaunchAction
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@ -1,67 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
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@ -1,66 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
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parallelizeBuildables = "YES"
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buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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buildConfiguration = "Debug">
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buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
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@ -22,15 +22,9 @@
<FileRef <FileRef
location = "group:Cores/N64DeltaCore/N64DeltaCore.xcodeproj"> location = "group:Cores/N64DeltaCore/N64DeltaCore.xcodeproj">
</FileRef> </FileRef>
<FileRef
location = "group:Cores/MelonDSDeltaCore/MelonDSDeltaCore.xcodeproj">
</FileRef>
<FileRef <FileRef
location = "group:Cores/DSDeltaCore/DSDeltaCore.xcodeproj"> location = "group:Cores/DSDeltaCore/DSDeltaCore.xcodeproj">
</FileRef> </FileRef>
<FileRef
location = "group:Cores/GPGXDeltaCore">
</FileRef>
<FileRef <FileRef
location = "group:External/Harmony/Harmony.xcodeproj"> location = "group:External/Harmony/Harmony.xcodeproj">
</FileRef> </FileRef>

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@ -2,9 +2,9 @@
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0"> <plist version="1.0">
<dict> <dict>
<key>BuildSystemType</key>
<string>Original</string>
<key>IDEWorkspaceSharedSettings_AutocreateContextsIfNeeded</key> <key>IDEWorkspaceSharedSettings_AutocreateContextsIfNeeded</key>
<false/> <false/>
<key>PreviewsEnabled</key>
<false/>
</dict> </dict>
</plist> </plist>

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@ -1,34 +0,0 @@
{
"object": {
"pins": [
{
"package": "AltKit",
"repositoryURL": "https://github.com/rileytestut/AltKit.git",
"state": {
"branch": null,
"revision": "2fd376df1c79ec06a5c80cc8933da027f65b3148",
"version": null
}
},
{
"package": "DeltaCore",
"repositoryURL": "https://github.com/rileytestut/DeltaCore.git",
"state": {
"branch": "ios14",
"revision": "74d2a7a6e36035cb5730d0b0cf2456cbeb6faf0c",
"version": null
}
},
{
"package": "ZIPFoundation",
"repositoryURL": "https://github.com/weichsel/ZIPFoundation.git",
"state": {
"branch": null,
"revision": "02b6abe5f6eef7e3cbd5f247c5cc24e246efcfe0",
"version": "0.9.19"
}
}
]
},
"version": 1
}

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@ -9,8 +9,10 @@
import UIKit import UIKit
import DeltaCore import DeltaCore
import Harmony import Harmony_Dropbox
import AltKit
import Fabric
import Crashlytics
private extension CFNotificationName private extension CFNotificationName
{ {
@ -37,14 +39,30 @@ class AppDelegate: UIResponder, UIApplicationDelegate
Settings.registerDefaults() Settings.registerDefaults()
self.registerCores() self.registerCores()
#if DEBUG
// Must go AFTER registering cores, or else NESDeltaCore may not work correctly when not connected to debugger 🤷
Fabric.with([Crashlytics.self])
#else
// Fabric doesn't allow us to change what value it uses for the bundle identifier.
// Normally this wouldn't be an issue, except AltStore creates a unique bundle identifier per user.
// Rather than have every copy of Delta be listed separately in Fabric, we temporarily swizzle Bundle.infoDictionary
// to return a constant identifier while Fabric is starting up. This way, Fabric will now group
// all copies of Delta under the bundle identifier "com.rileytestut.Delta.AltStore".
Bundle.swizzleBundleID {
Fabric.with([Crashlytics.self])
}
#endif
self.configureAppearance() self.configureAppearance()
// Controllers // Controllers
ExternalGameControllerManager.shared.startMonitoring() ExternalGameControllerManager.shared.startMonitoring()
// JIT
ServerManager.shared.prepare()
// Notifications // Notifications
let center = CFNotificationCenterGetDarwinNotifyCenter() let center = CFNotificationCenterGetDarwinNotifyCenter()
CFNotificationCenterAddObserver(center, nil, ReceivedApplicationState, CFNotificationName.altstoreRequestAppState.rawValue, nil, .deliverImmediately) CFNotificationCenterAddObserver(center, nil, ReceivedApplicationState, CFNotificationName.altstoreRequestAppState.rawValue, nil, .deliverImmediately)
@ -92,34 +110,6 @@ class AppDelegate: UIResponder, UIApplicationDelegate
} }
} }
@available(iOS 13, *)
extension AppDelegate
{
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration
{
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
if connectingSceneSession.role == .windowExternalDisplay
{
// External Display
return UISceneConfiguration(name: "External Display", sessionRole: connectingSceneSession.role)
}
else
{
// Default Scene
return UISceneConfiguration(name: "Main", sessionRole: connectingSceneSession.role)
}
}
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>)
{
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
}
private extension AppDelegate private extension AppDelegate
{ {
func registerCores() func registerCores()
@ -138,7 +128,7 @@ private extension AppDelegate
#if BETA #if BETA
System.allCases.forEach { Delta.register($0.deltaCore) } System.allCases.forEach { Delta.register($0.deltaCore) }
#else #else
System.allCases.filter { $0 != .genesis }.forEach { Delta.register($0.deltaCore) } System.allCases.filter { $0 != .ds }.forEach { Delta.register($0.deltaCore) }
#endif #endif
#endif #endif

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@ -1,9 +1,11 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="15705" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" colorMatched="YES" initialViewController="6bq-zy-UZU"> <document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13771" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" colorMatched="YES" initialViewController="6bq-zy-UZU">
<device id="retina4_7" orientation="portrait" appearance="light"/> <device id="retina4_7" orientation="portrait">
<adaptation id="fullscreen"/>
</device>
<dependencies> <dependencies>
<deployment identifier="iOS"/> <deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="15706"/> <plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13772"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/> <capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies> </dependencies>
<scenes> <scenes>
@ -23,7 +25,7 @@
<navigationItem key="navigationItem" title="Games Database" id="rwF-kd-avR"> <navigationItem key="navigationItem" title="Games Database" id="rwF-kd-avR">
<barButtonItem key="leftBarButtonItem" systemItem="cancel" id="BnB-5n-Rff"> <barButtonItem key="leftBarButtonItem" systemItem="cancel" id="BnB-5n-Rff">
<connections> <connections>
<segue destination="mUU-ug-yNs" kind="unwind" unwindAction="unwindToGameCollectionViewController:" id="nzI-4n-kDg"/> <segue destination="mUU-ug-yNs" kind="unwind" unwindAction="unwindFromGamesDatabaseBrowserWith:" id="zdg-Az-WwQ"/>
</connections> </connections>
</barButtonItem> </barButtonItem>
</navigationItem> </navigationItem>
@ -39,7 +41,7 @@
<navigationController automaticallyAdjustsScrollViewInsets="NO" id="6bq-zy-UZU" sceneMemberID="viewController"> <navigationController automaticallyAdjustsScrollViewInsets="NO" id="6bq-zy-UZU" sceneMemberID="viewController">
<toolbarItems/> <toolbarItems/>
<navigationBar key="navigationBar" contentMode="scaleToFill" barStyle="black" id="uzY-vR-coL"> <navigationBar key="navigationBar" contentMode="scaleToFill" barStyle="black" id="uzY-vR-coL">
<rect key="frame" x="0.0" y="0.0" width="375" height="44"/> <rect key="frame" x="0.0" y="20" width="375" height="44"/>
<autoresizingMask key="autoresizingMask"/> <autoresizingMask key="autoresizingMask"/>
</navigationBar> </navigationBar>
<nil name="viewControllers"/> <nil name="viewControllers"/>

View File

@ -1,9 +1,13 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="32700.99.1234" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" colorMatched="YES" initialViewController="dkK-ii-Bx4"> <document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13528" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" colorMatched="YES" initialViewController="dkK-ii-Bx4">
<device id="retina4_7" orientation="portrait" appearance="light"/> <device id="retina4_7" orientation="portrait">
<adaptation id="fullscreen"/>
</device>
<dependencies> <dependencies>
<deployment identifier="iOS"/> <deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="22684"/> <plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13526"/>
<capability name="Aspect ratio constraints" minToolsVersion="5.1"/>
<capability name="Constraints with non-1.0 multipliers" minToolsVersion="5.1"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/> <capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies> </dependencies>
<scenes> <scenes>
@ -19,32 +23,21 @@
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/> <rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/> <autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews> <subviews>
<imageView clipsSubviews="YES" userInteractionEnabled="NO" contentMode="scaleAspectFill" horizontalHuggingPriority="251" verticalHuggingPriority="251" insetsLayoutMarginsFromSafeArea="NO" image="LaunchViewC" translatesAutoresizingMaskIntoConstraints="NO" id="5XD-I3-tLg"> <imageView userInteractionEnabled="NO" contentMode="scaleToFill" horizontalHuggingPriority="251" verticalHuggingPriority="251" image="Delta" translatesAutoresizingMaskIntoConstraints="NO" id="plh-tL-LY0">
<rect key="frame" x="0.0" y="50" width="375" height="378"/> <rect key="frame" x="94" y="250" width="187.5" height="167"/>
<constraints>
<constraint firstAttribute="width" secondItem="plh-tL-LY0" secondAttribute="height" multiplier="64:57" id="8qM-L2-ASa"/>
</constraints>
</imageView> </imageView>
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="Retro Game Emulator" textAlignment="natural" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="vhb-Xd-o6a">
<rect key="frame" x="55.5" y="448" width="264" height="33.5"/>
<fontDescription key="fontDescription" type="system" weight="medium" pointSize="28"/>
<color key="textColor" white="1" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
<nil key="highlightedColor"/>
</label>
<label opaque="NO" userInteractionEnabled="NO" alpha="0.44999998807907104" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="ENJOY CLASSIC MOMENT" textAlignment="center" lineBreakMode="tailTruncation" numberOfLines="0" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="wWH-Lx-U9x">
<rect key="frame" x="90.5" y="513.5" width="194.5" height="19.5"/>
<fontDescription key="fontDescription" type="system" pointSize="16"/>
<color key="textColor" white="1" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
<nil key="highlightedColor"/>
</label>
</subviews> </subviews>
<color key="backgroundColor" red="0.071399740870000006" green="0.082175157959999995" blue="0.10832635309999999" alpha="1" colorSpace="custom" customColorSpace="sRGB"/> <color key="backgroundColor" white="0.14728124936421713" alpha="1" colorSpace="calibratedWhite"/>
<constraints> <constraints>
<constraint firstItem="5XD-I3-tLg" firstAttribute="top" secondItem="qMb-3x-uIu" secondAttribute="bottom" constant="30" id="Aiv-ac-bYx"/> <constraint firstItem="plh-tL-LY0" firstAttribute="width" relation="lessThanOrEqual" secondItem="8Uu-wz-ps8" secondAttribute="width" multiplier="0.5" id="8j9-39-Y2s"/>
<constraint firstItem="wWH-Lx-U9x" firstAttribute="centerX" secondItem="vhb-Xd-o6a" secondAttribute="centerX" id="DEu-U7-qVq"/> <constraint firstItem="plh-tL-LY0" firstAttribute="centerY" secondItem="8Uu-wz-ps8" secondAttribute="centerY" id="COW-Co-NFK"/>
<constraint firstAttribute="trailing" secondItem="5XD-I3-tLg" secondAttribute="trailing" id="Gc5-y0-Vsy"/> <constraint firstItem="plh-tL-LY0" firstAttribute="height" secondItem="8Uu-wz-ps8" secondAttribute="height" multiplier="0.5" priority="900" id="G3L-7B-xVc"/>
<constraint firstItem="vhb-Xd-o6a" firstAttribute="top" secondItem="5XD-I3-tLg" secondAttribute="bottom" constant="20" id="Ncn-Yh-ecr"/> <constraint firstItem="plh-tL-LY0" firstAttribute="width" secondItem="8Uu-wz-ps8" secondAttribute="width" multiplier="0.5" priority="950" id="n3i-kS-7eQ"/>
<constraint firstItem="5XD-I3-tLg" firstAttribute="leading" secondItem="8Uu-wz-ps8" secondAttribute="leading" id="SSl-CS-XOC"/> <constraint firstItem="plh-tL-LY0" firstAttribute="centerX" secondItem="8Uu-wz-ps8" secondAttribute="centerX" id="sp5-Kf-N7G"/>
<constraint firstItem="5XD-I3-tLg" firstAttribute="height" secondItem="8Uu-wz-ps8" secondAttribute="height" multiplier="1.7:3" id="WGx-z3-vXf"/> <constraint firstItem="plh-tL-LY0" firstAttribute="height" relation="lessThanOrEqual" secondItem="8Uu-wz-ps8" secondAttribute="height" multiplier="0.5" id="ubN-Qh-I5H"/>
<constraint firstItem="wWH-Lx-U9x" firstAttribute="top" secondItem="vhb-Xd-o6a" secondAttribute="bottom" constant="32" id="lVY-5z-fz7"/>
<constraint firstItem="vhb-Xd-o6a" firstAttribute="centerX" secondItem="8Uu-wz-ps8" secondAttribute="centerX" id="oCf-dA-bJX"/>
</constraints> </constraints>
</view> </view>
</viewController> </viewController>
@ -54,6 +47,6 @@
</scene> </scene>
</scenes> </scenes>
<resources> <resources>
<image name="LaunchViewC" width="375" height="472.5"/> <image name="Delta" width="1342" height="1196"/>
</resources> </resources>
</document> </document>

View File

@ -1,16 +1,16 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="32700.99.1234" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" colorMatched="YES" initialViewController="SPq-Bk-fQl"> <document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="14868" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" colorMatched="YES" initialViewController="SPq-Bk-fQl">
<device id="retina4_7" orientation="portrait" appearance="light"/> <device id="retina4_7" orientation="portrait" appearance="light"/>
<dependencies> <dependencies>
<deployment identifier="iOS"/> <deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="22684"/> <plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="14824"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/> <capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies> </dependencies>
<scenes> <scenes>
<!--Games View Controller--> <!--Games-->
<scene sceneID="Cd2-Pf-cua"> <scene sceneID="Cd2-Pf-cua">
<objects> <objects>
<viewController id="jeE-WD-wXO" customClass="GamesViewController" customModule="Retro_Game_Emulator" customModuleProvider="target" sceneMemberID="viewController"> <viewController id="jeE-WD-wXO" customClass="GamesViewController" customModule="Delta" customModuleProvider="target" sceneMemberID="viewController">
<layoutGuides> <layoutGuides>
<viewControllerLayoutGuide type="top" id="WoX-O4-qy5"/> <viewControllerLayoutGuide type="top" id="WoX-O4-qy5"/>
<viewControllerLayoutGuide type="bottom" id="0om-QB-N5a"/> <viewControllerLayoutGuide type="bottom" id="0om-QB-N5a"/>
@ -25,80 +25,48 @@
<segue destination="tpK-ou-yEA" kind="embed" identifier="embedPageViewController" id="cjU-nW-cHY"/> <segue destination="tpK-ou-yEA" kind="embed" identifier="embedPageViewController" id="cjU-nW-cHY"/>
</connections> </connections>
</containerView> </containerView>
<imageView clipsSubviews="YES" userInteractionEnabled="NO" contentMode="scaleAspectFill" horizontalHuggingPriority="251" verticalHuggingPriority="251" image="bg" translatesAutoresizingMaskIntoConstraints="NO" id="J8K-ZI-4X1">
<rect key="frame" x="0.0" y="56" width="375" height="591"/>
</imageView>
<button opaque="NO" contentMode="scaleToFill" contentHorizontalAlignment="center" contentVerticalAlignment="center" lineBreakMode="middleTruncation" translatesAutoresizingMaskIntoConstraints="NO" id="CxB-GP-B6S">
<rect key="frame" x="0.0" y="538" width="375" height="109"/>
<inset key="imageEdgeInsets" minX="0.0" minY="0.0" maxX="2.2250738585072014e-308" maxY="0.0"/>
<state key="normal" image="home_tab"/>
<connections>
<segue destination="xMK-Cs-fAS" kind="presentation" modalPresentationStyle="fullScreen" id="bxS-9X-3vh"/>
</connections>
</button>
<button opaque="NO" contentMode="scaleToFill" contentHorizontalAlignment="center" contentVerticalAlignment="center" lineBreakMode="middleTruncation" translatesAutoresizingMaskIntoConstraints="NO" id="n4H-Kw-HPj">
<rect key="frame" x="143.5" y="517" width="100" height="100"/>
<constraints>
<constraint firstAttribute="height" constant="100" id="SLR-9h-t9y"/>
<constraint firstAttribute="width" constant="100" id="Tdv-6u-nlA"/>
</constraints>
<inset key="imageEdgeInsets" minX="0.0" minY="0.0" maxX="2.2250738585072014e-308" maxY="0.0"/>
<state key="normal" image="addtwo"/>
<connections>
<action selector="importfilesBtn:" destination="jeE-WD-wXO" eventType="touchUpInside" id="T2w-zr-j8V"/>
</connections>
</button>
</subviews> </subviews>
<color key="backgroundColor" white="0.0" alpha="0.0" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/> <color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<constraints> <constraints>
<constraint firstAttribute="trailing" secondItem="CxB-GP-B6S" secondAttribute="trailing" id="5sO-AB-YB5"/>
<constraint firstAttribute="trailing" secondItem="J8K-ZI-4X1" secondAttribute="trailing" id="7MY-qA-ANn"/>
<constraint firstAttribute="trailing" secondItem="tmn-gd-5UN" secondAttribute="trailing" id="9Rq-HM-vqk"/> <constraint firstAttribute="trailing" secondItem="tmn-gd-5UN" secondAttribute="trailing" id="9Rq-HM-vqk"/>
<constraint firstItem="J8K-ZI-4X1" firstAttribute="leading" secondItem="3Bk-k3-7J9" secondAttribute="leading" id="9kW-o9-BMv"/>
<constraint firstItem="CxB-GP-B6S" firstAttribute="centerX" secondItem="3Bk-k3-7J9" secondAttribute="centerX" id="Dbp-v1-mUp"/>
<constraint firstItem="n4H-Kw-HPj" firstAttribute="centerX" secondItem="3Bk-k3-7J9" secondAttribute="centerX" constant="6" id="H9T-X7-RK8"/>
<constraint firstItem="0om-QB-N5a" firstAttribute="top" secondItem="n4H-Kw-HPj" secondAttribute="bottom" constant="30" id="QHB-jA-R0s"/>
<constraint firstItem="0om-QB-N5a" firstAttribute="top" secondItem="CxB-GP-B6S" secondAttribute="bottom" id="QzJ-Kr-VZk"/>
<constraint firstItem="CxB-GP-B6S" firstAttribute="leading" secondItem="3Bk-k3-7J9" secondAttribute="leading" id="axc-ed-3zE"/>
<constraint firstItem="tmn-gd-5UN" firstAttribute="leading" secondItem="3Bk-k3-7J9" secondAttribute="leading" id="f1f-sa-dBA"/> <constraint firstItem="tmn-gd-5UN" firstAttribute="leading" secondItem="3Bk-k3-7J9" secondAttribute="leading" id="f1f-sa-dBA"/>
<constraint firstAttribute="bottom" secondItem="tmn-gd-5UN" secondAttribute="bottom" id="ifM-Wa-u9y"/> <constraint firstAttribute="bottom" secondItem="tmn-gd-5UN" secondAttribute="bottom" id="ifM-Wa-u9y"/>
<constraint firstItem="J8K-ZI-4X1" firstAttribute="top" secondItem="WoX-O4-qy5" secondAttribute="bottom" id="jaI-AF-tpn"/>
<constraint firstItem="tmn-gd-5UN" firstAttribute="top" secondItem="3Bk-k3-7J9" secondAttribute="top" id="nhS-aC-rUR"/> <constraint firstItem="tmn-gd-5UN" firstAttribute="top" secondItem="3Bk-k3-7J9" secondAttribute="top" id="nhS-aC-rUR"/>
<constraint firstItem="0om-QB-N5a" firstAttribute="top" secondItem="J8K-ZI-4X1" secondAttribute="bottom" id="tvh-Sd-zA1"/>
</constraints> </constraints>
</view> </view>
<navigationItem key="navigationItem" id="pFk-as-3k4"> <navigationItem key="navigationItem" title="Games" id="pFk-as-3k4">
<barButtonItem key="leftBarButtonItem" image="home" id="2gg-lC-FhX"/> <barButtonItem key="leftBarButtonItem" image="SettingsButton" id="2gg-lC-FhX">
<barButtonItem key="rightBarButtonItem" style="plain" id="FeA-O5-xd2"> <connections>
<segue destination="xMK-Cs-fAS" kind="presentation" identifier="showSettings" id="uN5-PN-7FK"/>
</connections>
</barButtonItem>
<barButtonItem key="rightBarButtonItem" systemItem="add" id="FeA-O5-xd2">
<connections> <connections>
<action selector="importFiles" destination="jeE-WD-wXO" id="A1s-kE-NkM"/> <action selector="importFiles" destination="jeE-WD-wXO" id="A1s-kE-NkM"/>
</connections> </connections>
</barButtonItem> </barButtonItem>
</navigationItem> </navigationItem>
<connections>
<outlet property="importButton" destination="FeA-O5-xd2" id="A44-3S-Okz"/>
</connections>
</viewController> </viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="JYx-xE-nis" userLabel="First Responder" sceneMemberID="firstResponder"/> <placeholder placeholderIdentifier="IBFirstResponder" id="JYx-xE-nis" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects> </objects>
<point key="canvasLocation" x="1036" y="1001.649175412294"/> <point key="canvasLocation" x="1036" y="1002"/>
</scene> </scene>
<!--Game Collection View Controller--> <!--Game Collection View Controller-->
<scene sceneID="qNA-NP-TiF"> <scene sceneID="qNA-NP-TiF">
<objects> <objects>
<collectionViewController storyboardIdentifier="gameCollectionViewController" clearsSelectionOnViewWillAppear="NO" id="kqu-75-owz" customClass="GameCollectionViewController" customModule="Retro_Game_Emulator" customModuleProvider="target" sceneMemberID="viewController"> <collectionViewController storyboardIdentifier="gameCollectionViewController" clearsSelectionOnViewWillAppear="NO" id="kqu-75-owz" customClass="GameCollectionViewController" customModule="Delta" customModuleProvider="target" sceneMemberID="viewController">
<collectionView key="view" clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="scaleToFill" indicatorStyle="white" dataMode="prototypes" id="OIq-Z8-kxO"> <collectionView key="view" clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="scaleToFill" indicatorStyle="white" dataMode="prototypes" id="OIq-Z8-kxO">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/> <rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/> <autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" red="0.0" green="0.0" blue="0.0" alpha="0.0" colorSpace="custom" customColorSpace="sRGB"/> <color key="backgroundColor" red="0.0" green="0.0" blue="0.0" alpha="0.0" colorSpace="custom" customColorSpace="sRGB"/>
<collectionViewFlowLayout key="collectionViewLayout" minimumLineSpacing="20" minimumInteritemSpacing="10" id="NKN-dd-bTh" customClass="GridCollectionViewLayout" customModule="Retro_Game_Emulator" customModuleProvider="target"> <collectionViewFlowLayout key="collectionViewLayout" minimumLineSpacing="20" minimumInteritemSpacing="10" id="NKN-dd-bTh" customClass="GridCollectionViewLayout" customModule="Delta" customModuleProvider="target">
<size key="itemSize" width="100" height="100"/> <size key="itemSize" width="100" height="100"/>
<size key="headerReferenceSize" width="0.0" height="0.0"/> <size key="headerReferenceSize" width="0.0" height="0.0"/>
<size key="footerReferenceSize" width="0.0" height="0.0"/> <size key="footerReferenceSize" width="0.0" height="0.0"/>
<inset key="sectionInset" minX="0.0" minY="20" maxX="0.0" maxY="20"/> <inset key="sectionInset" minX="0.0" minY="20" maxX="0.0" maxY="20"/>
</collectionViewFlowLayout> </collectionViewFlowLayout>
<cells> <cells>
<collectionViewCell opaque="NO" clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="center" reuseIdentifier="Cell" id="ioT-sh-j8y" customClass="GridCollectionViewCell" customModule="Retro_Game_Emulator" customModuleProvider="target"> <collectionViewCell opaque="NO" clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="center" reuseIdentifier="Cell" id="ioT-sh-j8y" customClass="GridCollectionViewCell" customModule="Delta" customModuleProvider="target">
<rect key="frame" x="0.0" y="20" width="100" height="100"/> <rect key="frame" x="0.0" y="20" width="100" height="100"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/> <autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<view key="contentView" opaque="NO" clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="center"> <view key="contentView" opaque="NO" clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="center">
@ -114,9 +82,7 @@
</collectionView> </collectionView>
<connections> <connections>
<segue destination="X2o-q6-XD5" kind="unwind" identifier="unwindFromGames" unwindAction="unwindFromGamesViewControllerWith:" id="k8C-Xn-maU"/> <segue destination="X2o-q6-XD5" kind="unwind" identifier="unwindFromGames" unwindAction="unwindFromGamesViewControllerWith:" id="k8C-Xn-maU"/>
<segue destination="MPk-bF-nkj" kind="presentation" identifier="saveStates" customClass="SaveStatesStoryboardSegue" customModule="Retro_Game_Emulator" customModuleProvider="target" id="1Xp-2J-0cq"/> <segue destination="MPk-bF-nkj" kind="presentation" identifier="saveStates" customClass="SaveStatesStoryboardSegue" customModule="Delta" customModuleProvider="target" id="1Xp-2J-0cq"/>
<segue destination="qdE-gb-V2e" kind="presentation" identifier="preferredControllerSkins" id="i6y-cP-3WM"/>
<segue destination="V2x-v0-jWm" kind="presentation" identifier="showDSSettings" id="kuV-tY-Y0B"/>
</connections> </connections>
</collectionViewController> </collectionViewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="bW1-t8-idm" userLabel="First Responder" sceneMemberID="firstResponder"/> <placeholder placeholderIdentifier="IBFirstResponder" id="bW1-t8-idm" userLabel="First Responder" sceneMemberID="firstResponder"/>
@ -127,7 +93,7 @@
<!--Launch View Controller--> <!--Launch View Controller-->
<scene sceneID="p7y-IT-nlb"> <scene sceneID="p7y-IT-nlb">
<objects> <objects>
<viewController id="SPq-Bk-fQl" customClass="LaunchViewController" customModule="Retro_Game_Emulator" customModuleProvider="target" sceneMemberID="viewController"> <viewController id="SPq-Bk-fQl" customClass="LaunchViewController" customModule="Delta" customModuleProvider="target" sceneMemberID="viewController">
<layoutGuides> <layoutGuides>
<viewControllerLayoutGuide type="top" id="Qap-U8-zpQ"/> <viewControllerLayoutGuide type="top" id="Qap-U8-zpQ"/>
<viewControllerLayoutGuide type="bottom" id="dca-QO-wba"/> <viewControllerLayoutGuide type="bottom" id="dca-QO-wba"/>
@ -146,38 +112,12 @@
<containerView opaque="NO" contentMode="scaleToFill" fixedFrame="YES" translatesAutoresizingMaskIntoConstraints="NO" id="vf5-Iy-lAb" userLabel="Launch Screen"> <containerView opaque="NO" contentMode="scaleToFill" fixedFrame="YES" translatesAutoresizingMaskIntoConstraints="NO" id="vf5-Iy-lAb" userLabel="Launch Screen">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/> <rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/> <autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" red="0.071399740870000006" green="0.082175157959999995" blue="0.10832635309999999" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<connections> <connections>
<segue destination="ibA-aC-X3M" kind="embed" id="fsv-uf-AOE"/> <segue destination="ibA-aC-X3M" kind="embed" id="fsv-uf-AOE"/>
</connections> </connections>
</containerView> </containerView>
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="" textAlignment="natural" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="Mgn-IF-ax7">
<rect key="frame" x="187.5" y="448" width="0.0" height="0.0"/>
<fontDescription key="fontDescription" type="system" weight="medium" pointSize="28"/>
<color key="textColor" white="1" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
<nil key="highlightedColor"/>
</label>
<label opaque="NO" userInteractionEnabled="NO" alpha="0.44999998807907104" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="" textAlignment="center" lineBreakMode="tailTruncation" numberOfLines="0" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="wnW-MB-udh">
<rect key="frame" x="187.5" y="480" width="0.0" height="0.0"/>
<fontDescription key="fontDescription" type="system" pointSize="16"/>
<color key="textColor" white="1" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
<nil key="highlightedColor"/>
</label>
<imageView clipsSubviews="YES" userInteractionEnabled="NO" contentMode="scaleAspectFill" horizontalHuggingPriority="251" verticalHuggingPriority="251" translatesAutoresizingMaskIntoConstraints="NO" id="50O-wR-1hq">
<rect key="frame" x="0.0" y="50" width="375" height="378"/>
</imageView>
</subviews> </subviews>
<color key="backgroundColor" red="0.071399740870000006" green="0.082175157959999995" blue="0.10832635309999999" alpha="1" colorSpace="custom" customColorSpace="sRGB"/> <color key="backgroundColor" white="1" alpha="1" colorSpace="calibratedWhite"/>
<constraints>
<constraint firstAttribute="trailing" secondItem="50O-wR-1hq" secondAttribute="trailing" id="2Xh-ZZ-Dbc"/>
<constraint firstItem="50O-wR-1hq" firstAttribute="leading" secondItem="8jv-0a-ItC" secondAttribute="leading" id="6rJ-Cz-C3Z"/>
<constraint firstItem="Mgn-IF-ax7" firstAttribute="centerX" secondItem="8jv-0a-ItC" secondAttribute="centerX" id="8kV-gZ-4TW"/>
<constraint firstItem="50O-wR-1hq" firstAttribute="height" secondItem="8jv-0a-ItC" secondAttribute="height" multiplier="1.7:3" id="FTt-Ru-HhA"/>
<constraint firstItem="wnW-MB-udh" firstAttribute="top" secondItem="Mgn-IF-ax7" secondAttribute="bottom" constant="32" id="IAR-im-kU7"/>
<constraint firstItem="50O-wR-1hq" firstAttribute="top" secondItem="Qap-U8-zpQ" secondAttribute="bottom" constant="30" id="bo1-Am-BdP"/>
<constraint firstItem="wnW-MB-udh" firstAttribute="centerX" secondItem="8jv-0a-ItC" secondAttribute="centerX" id="djF-KX-NgM"/>
<constraint firstItem="Mgn-IF-ax7" firstAttribute="top" secondItem="50O-wR-1hq" secondAttribute="bottom" constant="20" id="igk-jf-lgM"/>
</constraints>
</view> </view>
<connections> <connections>
<outlet property="gameViewContainerView" destination="oBZ-xU-jeC" id="jMI-iF-JlU"/> <outlet property="gameViewContainerView" destination="oBZ-xU-jeC" id="jMI-iF-JlU"/>
@ -198,7 +138,7 @@
<!--Game View Controller--> <!--Game View Controller-->
<scene sceneID="ASV-Uk-0aP"> <scene sceneID="ASV-Uk-0aP">
<objects> <objects>
<viewController id="yhz-fF-D91" customClass="GameViewController" customModule="Retro_Game_Emulator" customModuleProvider="target" sceneMemberID="viewController"> <viewController id="yhz-fF-D91" customClass="GameViewController" customModule="Delta" customModuleProvider="target" sceneMemberID="viewController">
<layoutGuides> <layoutGuides>
<viewControllerLayoutGuide type="top" id="ItC-Bu-WRI"/> <viewControllerLayoutGuide type="top" id="ItC-Bu-WRI"/>
<viewControllerLayoutGuide type="bottom" id="g58-HO-6L5"/> <viewControllerLayoutGuide type="bottom" id="g58-HO-6L5"/>
@ -206,23 +146,12 @@
<view key="view" contentMode="scaleToFill" id="skW-1S-YD4"> <view key="view" contentMode="scaleToFill" id="skW-1S-YD4">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/> <rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/> <autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews> <color key="backgroundColor" white="0.0" alpha="1" colorSpace="calibratedWhite"/>
<imageView clipsSubviews="YES" userInteractionEnabled="NO" contentMode="scaleAspectFill" horizontalHuggingPriority="251" verticalHuggingPriority="251" image="bg" translatesAutoresizingMaskIntoConstraints="NO" id="0b6-zE-QS0">
<rect key="frame" x="0.0" y="20" width="375" height="647"/>
</imageView>
</subviews>
<color key="backgroundColor" red="0.02214059979" green="0.092763282360000004" blue="0.18196243049999999" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<constraints>
<constraint firstAttribute="trailing" secondItem="0b6-zE-QS0" secondAttribute="trailing" id="5n6-uA-WLa"/>
<constraint firstItem="0b6-zE-QS0" firstAttribute="top" secondItem="ItC-Bu-WRI" secondAttribute="bottom" id="DTE-cg-9BW"/>
<constraint firstItem="0b6-zE-QS0" firstAttribute="leading" secondItem="skW-1S-YD4" secondAttribute="leading" id="Ej3-6D-wcR"/>
<constraint firstItem="g58-HO-6L5" firstAttribute="top" secondItem="0b6-zE-QS0" secondAttribute="bottom" id="ozO-Ni-qpr"/>
</constraints>
</view> </view>
<connections> <connections>
<segue destination="Yrw-9v-Pcr" kind="presentation" identifier="pause" customClass="PauseStoryboardSegue" customModule="Retro_Game_Emulator" customModuleProvider="target" id="FLq-Zt-HDv"/> <segue destination="Yrw-9v-Pcr" kind="presentation" identifier="pause" customClass="PauseStoryboardSegue" customModule="Delta" customModuleProvider="target" id="FLq-Zt-HDv"/>
<segue destination="wKV-3d-NIY" kind="presentation" identifier="showGamesViewController" customClass="GamesStoryboardSegue" customModule="Retro_Game_Emulator" customModuleProvider="target" id="Tey-6Z-UHp"/> <segue destination="wKV-3d-NIY" kind="presentation" identifier="showGamesViewController" customClass="GamesStoryboardSegue" customModule="Delta" customModuleProvider="target" id="Tey-6Z-UHp"/>
<segue destination="wKV-3d-NIY" kind="presentation" identifier="showInitialGamesViewController" customClass="InitialGamesStoryboardSegue" customModule="Retro_Game_Emulator" customModuleProvider="target" id="eR2-0c-0Rv"/> <segue destination="wKV-3d-NIY" kind="presentation" identifier="showInitialGamesViewController" customClass="InitialGamesStoryboardSegue" customModule="Delta" customModuleProvider="target" id="eR2-0c-0Rv"/>
</connections> </connections>
</viewController> </viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="gxI-00-NlJ" userLabel="First Responder" sceneMemberID="firstResponder"/> <placeholder placeholderIdentifier="IBFirstResponder" id="gxI-00-NlJ" userLabel="First Responder" sceneMemberID="firstResponder"/>
@ -240,12 +169,10 @@
<!--Settings--> <!--Settings-->
<scene sceneID="L3X-MM-hJL"> <scene sceneID="L3X-MM-hJL">
<objects> <objects>
<viewControllerPlaceholder storyboardName="Settings" id="xMK-Cs-fAS" sceneMemberID="viewController"> <viewControllerPlaceholder storyboardName="Settings" id="xMK-Cs-fAS" sceneMemberID="viewController"/>
<navigationItem key="navigationItem" id="7yR-QM-2bX"/>
</viewControllerPlaceholder>
<placeholder placeholderIdentifier="IBFirstResponder" id="2N5-3k-beA" userLabel="First Responder" sceneMemberID="firstResponder"/> <placeholder placeholderIdentifier="IBFirstResponder" id="2N5-3k-beA" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects> </objects>
<point key="canvasLocation" x="1578" y="774"/> <point key="canvasLocation" x="1036" y="605"/>
</scene> </scene>
<!--Navigation Controller--> <!--Navigation Controller-->
<scene sceneID="zJI-sC-1sm"> <scene sceneID="zJI-sC-1sm">
@ -256,8 +183,6 @@
<navigationBar key="navigationBar" contentMode="scaleToFill" id="wj9-1e-eev"> <navigationBar key="navigationBar" contentMode="scaleToFill" id="wj9-1e-eev">
<rect key="frame" x="0.0" y="0.0" width="375" height="56"/> <rect key="frame" x="0.0" y="0.0" width="375" height="56"/>
<autoresizingMask key="autoresizingMask"/> <autoresizingMask key="autoresizingMask"/>
<color key="backgroundColor" white="0.0" alpha="0.0" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
<color key="barTintColor" red="0.032843004910000001" green="0.076728828250000006" blue="0.13726195690000001" alpha="1" colorSpace="custom" customColorSpace="displayP3"/>
</navigationBar> </navigationBar>
<nil name="viewControllers"/> <nil name="viewControllers"/>
<toolbar key="toolbar" opaque="NO" clearsContextBeforeDrawing="NO" contentMode="scaleToFill" id="M4r-sO-G4H"> <toolbar key="toolbar" opaque="NO" clearsContextBeforeDrawing="NO" contentMode="scaleToFill" id="M4r-sO-G4H">
@ -292,7 +217,7 @@
<nil name="viewControllers"/> <nil name="viewControllers"/>
<connections> <connections>
<segue destination="Eae-Qk-9MI" kind="relationship" relationship="rootViewController" id="1Jh-Zf-ntp"/> <segue destination="Eae-Qk-9MI" kind="relationship" relationship="rootViewController" id="1Jh-Zf-ntp"/>
<segue destination="WQV-Du-4IA" kind="unwind" identifier="unwindFromSaveStates" customClass="SaveStatesStoryboardUnwindSegue" customModule="Retro_Game_Emulator" customModuleProvider="target" unwindAction="unwindToGameCollectionViewController:" id="dwO-iv-XDr"/> <segue destination="WQV-Du-4IA" kind="unwind" identifier="unwindFromSaveStates" customClass="SaveStatesStoryboardUnwindSegue" customModule="Delta" customModuleProvider="target" unwindAction="unwindFromSaveStatesViewControllerWith:" id="dwO-iv-XDr"/>
</connections> </connections>
</navigationController> </navigationController>
<placeholder placeholderIdentifier="IBFirstResponder" id="htj-tq-2KP" userLabel="First Responder" sceneMemberID="firstResponder"/> <placeholder placeholderIdentifier="IBFirstResponder" id="htj-tq-2KP" userLabel="First Responder" sceneMemberID="firstResponder"/>
@ -300,16 +225,6 @@
</objects> </objects>
<point key="canvasLocation" x="2652" y="1718"/> <point key="canvasLocation" x="2652" y="1718"/>
</scene> </scene>
<!--preferredControllerSkins-->
<scene sceneID="aKY-Ld-et6">
<objects>
<viewControllerPlaceholder storyboardName="Settings" referencedIdentifier="preferredControllerSkins" id="dbc-pQ-iun" sceneMemberID="viewController">
<navigationItem key="navigationItem" id="xth-MV-SHp"/>
</viewControllerPlaceholder>
<placeholder placeholderIdentifier="IBFirstResponder" id="za6-AO-ZFe" userLabel="First Responder" customClass="UIResponder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="3405" y="2394"/>
</scene>
<!--saveStatesViewController--> <!--saveStatesViewController-->
<scene sceneID="f1R-Kb-FOU"> <scene sceneID="f1R-Kb-FOU">
<objects> <objects>
@ -320,46 +235,11 @@
</objects> </objects>
<point key="canvasLocation" x="3409" y="1716"/> <point key="canvasLocation" x="3409" y="1716"/>
</scene> </scene>
<!--Navigation Controller-->
<scene sceneID="eMh-8N-ZGA">
<objects>
<navigationController automaticallyAdjustsScrollViewInsets="NO" id="qdE-gb-V2e" sceneMemberID="viewController">
<toolbarItems/>
<navigationItem key="navigationItem" id="Dg6-He-v5H"/>
<navigationBar key="navigationBar" contentMode="scaleToFill" insetsLayoutMarginsFromSafeArea="NO" largeTitles="YES" id="35T-4Q-Mmp">
<rect key="frame" x="0.0" y="0.0" width="375" height="108"/>
<autoresizingMask key="autoresizingMask"/>
</navigationBar>
<nil name="viewControllers"/>
<connections>
<segue destination="dbc-pQ-iun" kind="relationship" relationship="rootViewController" id="oRb-B6-c0J"/>
</connections>
</navigationController>
<placeholder placeholderIdentifier="IBFirstResponder" id="XmB-QY-yA3" userLabel="First Responder" customClass="UIResponder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="2652" y="2394"/>
</scene>
<!--Navigation Controller-->
<scene sceneID="OW2-zT-pbF">
<objects>
<navigationController id="V2x-v0-jWm" sceneMemberID="viewController">
<navigationBar key="navigationBar" contentMode="scaleToFill" insetsLayoutMarginsFromSafeArea="NO" id="pjb-4I-yar">
<rect key="frame" x="0.0" y="0.0" width="375" height="56"/>
<autoresizingMask key="autoresizingMask"/>
</navigationBar>
</navigationController>
<placeholder placeholderIdentifier="IBFirstResponder" id="Jo9-gl-p5p" userLabel="First Responder" customClass="UIResponder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="2652" y="3085"/>
</scene>
</scenes> </scenes>
<resources>
<image name="SettingsButton" width="22" height="22"/>
</resources>
<inferredMetricsTieBreakers> <inferredMetricsTieBreakers>
<segue reference="Tey-6Z-UHp"/> <segue reference="Tey-6Z-UHp"/>
</inferredMetricsTieBreakers> </inferredMetricsTieBreakers>
<resources>
<image name="addtwo" width="519" height="519"/>
<image name="bg" width="375" height="812"/>
<image name="home" width="92" height="37"/>
<image name="home_tab" width="384.5" height="109"/>
</resources>
</document> </document>

View File

@ -1,10 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="17506" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" colorMatched="YES" initialViewController="Dt0-nV-isV"> <document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="15400" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" colorMatched="YES" initialViewController="Dt0-nV-isV">
<device id="retina4_7" orientation="portrait" appearance="light"/> <device id="retina4_7" orientation="portrait" appearance="light"/>
<dependencies> <dependencies>
<deployment identifier="iOS"/> <deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="17504.1"/> <plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="15404"/>
<capability name="System colors in document resources" minToolsVersion="11.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/> <capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies> </dependencies>
<scenes> <scenes>
@ -168,7 +167,7 @@
</connections> </connections>
</barButtonItem> </barButtonItem>
<barButtonItem style="plain" id="has-I3-HDZ"> <barButtonItem style="plain" id="has-I3-HDZ">
<button key="customView" opaque="NO" contentMode="scaleToFill" contentHorizontalAlignment="center" contentVerticalAlignment="center" buttonType="system" lineBreakMode="middleTruncation" id="y2a-9f-EFz"> <button key="customView" opaque="NO" contentMode="scaleToFill" contentHorizontalAlignment="center" contentVerticalAlignment="center" buttonType="roundedRect" lineBreakMode="middleTruncation" id="y2a-9f-EFz">
<rect key="frame" x="288.5" y="13" width="30" height="30"/> <rect key="frame" x="288.5" y="13" width="30" height="30"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/> <autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<state key="normal" title="▼"/> <state key="normal" title="▼"/>
@ -207,7 +206,7 @@
<visualEffectView opaque="NO" contentMode="scaleToFill" fixedFrame="YES" translatesAutoresizingMaskIntoConstraints="NO" id="emc-gw-KkJ" userLabel="Selected Background View"> <visualEffectView opaque="NO" contentMode="scaleToFill" fixedFrame="YES" translatesAutoresizingMaskIntoConstraints="NO" id="emc-gw-KkJ" userLabel="Selected Background View">
<rect key="frame" x="0.0" y="0.0" width="375" height="45"/> <rect key="frame" x="0.0" y="0.0" width="375" height="45"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/> <autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<view key="contentView" opaque="NO" clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="center" id="9bA-Tg-Bko"> <view key="contentView" opaque="NO" clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="center" ambiguous="YES" id="9bA-Tg-Bko">
<rect key="frame" x="0.0" y="0.0" width="375" height="45"/> <rect key="frame" x="0.0" y="0.0" width="375" height="45"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/> <autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" white="1" alpha="1" colorSpace="calibratedWhite"/> <color key="backgroundColor" white="1" alpha="1" colorSpace="calibratedWhite"/>
@ -267,7 +266,7 @@
<tableView key="view" clipsSubviews="YES" contentMode="scaleToFill" alwaysBounceVertical="YES" keyboardDismissMode="interactive" dataMode="static" style="grouped" separatorStyle="default" rowHeight="44" sectionHeaderHeight="18" sectionFooterHeight="18" id="BV9-ff-x83"> <tableView key="view" clipsSubviews="YES" contentMode="scaleToFill" alwaysBounceVertical="YES" keyboardDismissMode="interactive" dataMode="static" style="grouped" separatorStyle="default" rowHeight="44" sectionHeaderHeight="18" sectionFooterHeight="18" id="BV9-ff-x83">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/> <rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/> <autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" red="0.94901960784313721" green="0.94901960784313721" blue="0.96862745098039216" alpha="1" colorSpace="custom" customColorSpace="sRGB"/> <color key="backgroundColor" red="0.93725490199999995" green="0.93725490199999995" blue="0.95686274510000002" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<sections> <sections>
<tableViewSection headerTitle="Name" id="QT6-DZ-g70"> <tableViewSection headerTitle="Name" id="QT6-DZ-g70">
<cells> <cells>
@ -338,7 +337,7 @@
<subviews> <subviews>
<textView clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="scaleToFill" text="XXXXXXXX YYYYYYYY" translatesAutoresizingMaskIntoConstraints="NO" id="a17-LB-QXD" customClass="CheatTextView" customModule="Delta" customModuleProvider="target"> <textView clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="scaleToFill" text="XXXXXXXX YYYYYYYY" translatesAutoresizingMaskIntoConstraints="NO" id="a17-LB-QXD" customClass="CheatTextView" customModule="Delta" customModuleProvider="target">
<rect key="frame" x="0.0" y="0.0" width="375" height="210"/> <rect key="frame" x="0.0" y="0.0" width="375" height="210"/>
<color key="textColor" systemColor="labelColor"/> <color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<fontDescription key="fontDescription" name="Menlo-Regular" family="Menlo" pointSize="26"/> <fontDescription key="fontDescription" name="Menlo-Regular" family="Menlo" pointSize="26"/>
<textInputTraits key="textInputTraits" autocapitalizationType="allCharacters" autocorrectionType="no" spellCheckingType="no" returnKeyType="done"/> <textInputTraits key="textInputTraits" autocapitalizationType="allCharacters" autocorrectionType="no" spellCheckingType="no" returnKeyType="done"/>
<connections> <connections>
@ -399,9 +398,4 @@
<point key="canvasLocation" x="2385" y="1377"/> <point key="canvasLocation" x="2385" y="1377"/>
</scene> </scene>
</scenes> </scenes>
<resources>
<systemColor name="labelColor">
<color white="0.0" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
</systemColor>
</resources>
</document> </document>

File diff suppressed because it is too large Load Diff

View File

@ -17,7 +17,8 @@ extension Action
case destructive case destructive
case selected case selected
var alertActionStyle: UIAlertAction.Style { var alertActionStyle: UIAlertAction.Style
{
switch self switch self
{ {
case .default, .selected: return .default case .default, .selected: return .default
@ -26,7 +27,8 @@ extension Action
} }
} }
var previewActionStyle: UIPreviewAction.Style? { var previewActionStyle: UIPreviewAction.Style?
{
switch self switch self
{ {
case .default: return .default case .default: return .default
@ -38,40 +40,11 @@ extension Action
} }
} }
@available(iOS 13, *)
extension Action.Style
{
var menuAttributes: UIMenuElement.Attributes {
switch self
{
case .default, .cancel, .selected: return []
case .destructive: return .destructive
}
}
var menuState: UIMenuElement.State {
switch self
{
case .default, .cancel, .destructive: return .off
case .selected: return .on
}
}
}
struct Action struct Action
{ {
var title: String let title: String
var style: Style let style: Style
var image: UIImage? = nil let action: ((Action) -> Void)?
var action: ((Action) -> Void)?
init(title: String, style: Style = .default, image: UIImage? = nil, action: ((Action) -> Void)? = nil)
{
self.title = title
self.style = style
self.image = image
self.action = action
}
} }
extension UIAlertAction extension UIAlertAction
@ -109,19 +82,6 @@ extension UIAlertController
} }
} }
@available(iOS 13.0, *)
extension UIAction
{
convenience init?(_ action: Action)
{
guard action.style != .cancel else { return nil }
self.init(title: action.title, image: action.image, attributes: action.style.menuAttributes, state: action.style.menuState) { _ in
action.action?(action)
}
}
}
extension RangeReplaceableCollection where Iterator.Element == Action extension RangeReplaceableCollection where Iterator.Element == Action
{ {
var alertActions: [UIAlertAction] { var alertActions: [UIAlertAction] {
@ -133,10 +93,4 @@ extension RangeReplaceableCollection where Iterator.Element == Action
let actions = self.compactMap { UIPreviewAction($0) } let actions = self.compactMap { UIPreviewAction($0) }
return actions return actions
} }
@available(iOS 13.0, *)
var menuActions: [UIAction] {
let actions = self.compactMap { UIAction($0) }
return actions
}
} }

View File

@ -39,7 +39,7 @@ class GridCollectionViewCell: UICollectionViewCell
} }
} }
var maximumImageSize: CGSize = CGSize(width: 150, height: 120) { var maximumImageSize: CGSize = CGSize(width: 100, height: 100) {
didSet { didSet {
self.updateMaximumImageSize() self.updateMaximumImageSize()
} }
@ -109,15 +109,13 @@ class GridCollectionViewCell: UICollectionViewCell
// Image View // Image View
self.imageView.translatesAutoresizingMaskIntoConstraints = false self.imageView.translatesAutoresizingMaskIntoConstraints = false
self.imageView.topAnchor.constraint(equalTo: self.vibrancyView.topAnchor).isActive = true self.imageView.topAnchor.constraint(equalTo: self.contentView.topAnchor).isActive = true
self.imageView.centerXAnchor.constraint(equalTo: self.vibrancyView.centerXAnchor).isActive = true self.imageView.centerXAnchor.constraint(equalTo: self.contentView.centerXAnchor).isActive = true
self.imageViewWidthConstraint = self.imageView.widthAnchor.constraint(equalToConstant: 150) self.imageViewWidthConstraint = self.imageView.widthAnchor.constraint(equalToConstant: self.maximumImageSize.width)
self.imageViewWidthConstraint.isActive = true self.imageViewWidthConstraint.isActive = true
self.imageViewHeightConstraint = self.imageView.heightAnchor.constraint(equalToConstant: 120) self.imageViewHeightConstraint = self.imageView.heightAnchor.constraint(equalToConstant: self.maximumImageSize.height)
self.imageViewHeightConstraint.priority = UILayoutPriority(999) // Fixes "Unable to simultaneously satisfy constraints" runtime error when inserting new grid row.
self.imageViewHeightConstraint.isActive = true self.imageViewHeightConstraint.isActive = true
@ -183,15 +181,10 @@ private extension GridCollectionViewCell
{ {
func updateMaximumImageSize() func updateMaximumImageSize()
{ {
self.imageViewWidthConstraint.constant = 150 self.imageViewWidthConstraint.constant = self.maximumImageSize.width
self.imageViewHeightConstraint.constant = 120 self.imageViewHeightConstraint.constant = self.maximumImageSize.height
self.textLabelVerticalSpacingConstraint.constant = 8 self.textLabelVerticalSpacingConstraint.constant = 8
self.textLabelFocusedVerticalSpacingConstraint?.constant = self.maximumImageSize.height / 10.0 self.textLabelFocusedVerticalSpacingConstraint?.constant = self.maximumImageSize.height / 10.0
// textLabel 30
// let textLabelFixedHeight: CGFloat = 30
//
// self.textLabelVerticalSpacingConstraint.constant = textLabelFixedHeight
// self.textLabelFocusedVerticalSpacingConstraint?.constant = textLabelFixedHeight / 50
} }
} }

View File

@ -50,8 +50,6 @@ class GridCollectionViewLayout: UICollectionViewFlowLayout
return interitemSpacing return interitemSpacing
} }
private var cachedCellLayoutAttributes = [IndexPath: UICollectionViewLayoutAttributes]()
override var estimatedItemSize: CGSize { override var estimatedItemSize: CGSize {
didSet { didSet {
fatalError("GridCollectionViewLayout does not support self-sizing cells.") fatalError("GridCollectionViewLayout does not support self-sizing cells.")
@ -66,18 +64,6 @@ class GridCollectionViewLayout: UICollectionViewFlowLayout
self.sectionInset.right = self.interitemSpacing + self.contentInset.right self.sectionInset.right = self.interitemSpacing + self.contentInset.right
} }
override func invalidateLayout(with context: UICollectionViewLayoutInvalidationContext)
{
super.invalidateLayout(with: context)
if let context = context as? UICollectionViewFlowLayoutInvalidationContext,
context.invalidateFlowLayoutAttributes || context.invalidateFlowLayoutDelegateMetrics || context.invalidateEverything
{
// Clear layout cache to prevent crashing due to returning outdated layout attributes.
self.cachedCellLayoutAttributes = [:]
}
}
override func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]? override func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]?
{ {
let layoutAttributes = super.layoutAttributesForElements(in: rect)?.map({ $0.copy() }) as! [UICollectionViewLayoutAttributes] let layoutAttributes = super.layoutAttributesForElements(in: rect)?.map({ $0.copy() }) as! [UICollectionViewLayoutAttributes]
@ -151,24 +137,9 @@ class GridCollectionViewLayout: UICollectionViewFlowLayout
} }
} }
for attributes in layoutAttributes where attributes.representedElementCategory == .cell
{
// Update cached attributes for layoutAttributesForItem(at:)
self.cachedCellLayoutAttributes[attributes.indexPath] = attributes
}
return layoutAttributes return layoutAttributes
} }
override func layoutAttributesForItem(at indexPath: IndexPath) -> UICollectionViewLayoutAttributes?
{
if let cachedAttributes = self.cachedCellLayoutAttributes[indexPath]
{
return cachedAttributes
}
return super.layoutAttributesForItem(at: indexPath)
}
} }
private extension GridCollectionViewLayout private extension GridCollectionViewLayout

View File

@ -21,8 +21,7 @@ class ListMenuViewController: UITableViewController
override var preferredContentSize: CGSize { override var preferredContentSize: CGSize {
get { get {
// Don't include navigation bar height in calculation (as of iOS 13). let navigationBarHeight = self.navigationController?.navigationBar.bounds.height ?? 0.0
let navigationBarHeight = 0.0 // self.navigationController?.navigationBar.bounds.height ?? 0.0
return CGSize(width: 0, height: (self.tableView.rowHeight * CGFloat(self.items.count)) + navigationBarHeight) return CGSize(width: 0, height: (self.tableView.rowHeight * CGFloat(self.items.count)) + navigationBarHeight)
} }
set {} set {}

View File

@ -17,7 +17,7 @@ extension UINavigationBar
} }
// Make "copy" of self. // Make "copy" of self.
let navigationBar = UINavigationBar(frame: self.bounds) // Use self.bounds to avoid "Unable to simultaneously satisfy constraints" runtime error. let navigationBar = UINavigationBar(frame: .zero)
navigationBar.barStyle = self.barStyle navigationBar.barStyle = self.barStyle
// Set item with title so we can retrieve default text attributes. // Set item with title so we can retrieve default text attributes.
@ -38,33 +38,11 @@ extension UINavigationBar
private var _defaultTitleTextAttributes: [NSAttributedString.Key: Any]? { private var _defaultTitleTextAttributes: [NSAttributedString.Key: Any]? {
guard self.titleTextAttributes == nil else { return self.titleTextAttributes } guard self.titleTextAttributes == nil else { return self.titleTextAttributes }
guard let contentView = self.subviews.first(where: { NSStringFromClass(type(of: $0)).contains("ContentView") || NSStringFromClass(type(of: $0)).contains("ItemView") }) guard
let contentView = self.subviews.first(where: { NSStringFromClass(type(of: $0)).contains("ContentView") || NSStringFromClass(type(of: $0)).contains("ItemView") }),
let titleLabel = contentView.subviews.first(where: { $0 is UILabel }) as? UILabel
else { return nil } else { return nil }
let containerView: UIView
//TODO: Recursively search all subviews for title UILabel instead of hardcoded OS version-specific hierarchy traversals...
if #available(iOS 16, *)
{
guard let titleControl = contentView.subviews.first(where: { NSStringFromClass(type(of: $0)).contains("Title") }) else { return nil }
if #available(iOS 17, *)
{
guard let view = titleControl.subviews.first else { return nil }
containerView = view
}
else
{
containerView = titleControl
}
}
else
{
containerView = contentView
}
guard let titleLabel = containerView.subviews.first(where: { $0 is UILabel }) as? UILabel else { return nil }
let textAttributes = titleLabel.attributedText?.attributes(at: 0, effectiveRange: nil) let textAttributes = titleLabel.attributedText?.attributes(at: 0, effectiveRange: nil)
return textAttributes return textAttributes
} }
@ -85,8 +63,6 @@ class PopoverMenuButton: UIControl
private let arrowLabel: UILabel private let arrowLabel: UILabel
private let stackView: UIStackView private let stackView: UIStackView
private var _didLayoutSubviews = false
private var parentNavigationBar: UINavigationBar? { private var parentNavigationBar: UINavigationBar? {
guard let navigationController = self.parentViewController as? UINavigationController ?? self.parentViewController?.navigationController else { return nil } guard let navigationController = self.parentViewController as? UINavigationController ?? self.parentViewController?.navigationController else { return nil }
guard self.isDescendant(of: navigationController.navigationBar) else { return nil } guard self.isDescendant(of: navigationController.navigationBar) else { return nil }
@ -128,21 +104,6 @@ class PopoverMenuButton: UIControl
{ {
self.updateTextAttributes() self.updateTextAttributes()
} }
override func layoutSubviews()
{
super.layoutSubviews()
if !_didLayoutSubviews
{
_didLayoutSubviews = true
// didMoveToSuperview() can be too early to accurately
// update text attributes, so ensure we also update
// during first layoutSubviews() call.
self.updateTextAttributes()
}
}
} }
private extension PopoverMenuButton private extension PopoverMenuButton

View File

@ -1,143 +0,0 @@
//
// CheatBase.swift
// Delta
//
// Created by Riley Testut on 1/17/23.
// Copyright © 2023 Riley Testut. All rights reserved.
//
import Foundation
import SQLite
import Roxas
private extension UserDefaults
{
@NSManaged var previousCheatBaseVersion: Int
}
extension ExpressionType
{
static var cheatID: SQLite.Expression<Int> {
return SQLite.Expression<Int>("cheatID")
}
static var cheatName: SQLite.Expression<String> {
return SQLite.Expression<String>("cheatName")
}
static var cheatDescription: SQLite.Expression<String?> {
return SQLite.Expression<String?>("cheatDescription")
}
static var cheatCode: SQLite.Expression<String> {
return SQLite.Expression<String>("cheatCode")
}
static var cheatDeviceID: SQLite.Expression<Int> {
return SQLite.Expression<Int>("cheatDeviceID")
}
static var cheatActivation: SQLite.Expression<String?> {
return SQLite.Expression<String?>("cheatActivation")
}
static var cheatCategoryID: SQLite.Expression<Int> {
return SQLite.Expression<Int>("cheatCategoryID")
}
static var cheatCategoryName: SQLite.Expression<String> {
return SQLite.Expression<String>("cheatCategory")
}
static var cheatCategoryDescription: SQLite.Expression<String> {
return SQLite.Expression<String>("cheatCategoryDescription")
}
}
extension Table
{
static var cheats: Table {
return Table("CHEATS")
}
static var cheatCategories: Table {
return Table("CHEAT_CATEGORIES")
}
}
@available(iOS 14, *)
class CheatBase: GamesDatabase
{
static let cheatsVersion = 1
static var previousCheatsVersion: Int? {
return UserDefaults.standard.previousCheatBaseVersion
}
private let connection: Connection
override init() throws
{
let fileURL = DatabaseManager.cheatBaseURL
guard FileManager.default.fileExists(atPath: fileURL.path) else { throw GamesDatabase.Error.doesNotExist }
self.connection = try Connection(fileURL.path)
try super.init()
UserDefaults.standard.previousCheatBaseVersion = CheatBase.cheatsVersion
}
func cheats(for game: Game) async throws -> [CheatMetadata]?
{
let metadata = await withCheckedContinuation { continuation in
if let context = game.managedObjectContext
{
context.perform {
let metadata = self.metadata(for: game)
continuation.resume(returning: metadata)
}
}
else
{
let metadata = self.metadata(for: game)
continuation.resume(returning: metadata)
}
}
guard let romIDValue = metadata?.romID else { return nil }
let cheatID = Expression<Any>.cheatID
let cheatName = Expression<Any>.cheatName
let cheatCode = Expression<Any>.cheatCode
let cheatDescription = Expression<Any>.cheatDescription
let cheatActivation = Expression<Any>.cheatActivation
let cheatDeviceID = Expression<Any>.cheatDeviceID
let categoryID = Expression<Any>.cheatCategoryID
let categoryName = Expression<Any>.cheatCategoryName
let categoryDescription = Expression<Any>.cheatCategoryDescription
let romID = Expression<Any>.romID
let query = Table.cheats.select(cheatID, cheatName, cheatCode, cheatDescription, cheatActivation, cheatDeviceID, Table.cheats[categoryID], categoryName, categoryDescription)
.filter(romID == romIDValue)
.join(Table.cheatCategories, on: Table.cheats[categoryID] == Table.cheatCategories[categoryID])
.order(cheatName)
let rows = try self.connection.prepare(query)
let results = rows.compactMap { (row) -> CheatMetadata? in
guard case let deviceID = Int16(row[cheatDeviceID]), let device = CheatDevice(rawValue: deviceID) else { return nil }
let id = row[Table.cheats[categoryID]]
let category = CheatCategory(id: id, name: row[categoryName], categoryDescription: row[categoryDescription])
let metadata = CheatMetadata(id: row[cheatID], name: row[cheatName], code: row[cheatCode], description: row[cheatDescription], activationHint: row[cheatActivation], device: device, category: category)
return metadata
}
return results
}
}

View File

@ -1,273 +0,0 @@
//
// CheatBaseView.swift
// Delta
//
// Created by Riley Testut on 1/17/23.
// Copyright © 2023 Riley Testut. All rights reserved.
//
import SwiftUI
import enum SQLite.Result
@available(iOS 14, *)
extension CheatBaseView
{
private class ViewModel: ObservableObject
{
@Published
var allCheats: [CheatMetadata]? {
didSet {
guard let cheats = allCheats else {
self.cheatsByCategory = nil
return
}
let cheatsByCategory = Dictionary(grouping: cheats, by: { $0.category }).sorted { $0.key.id < $1.key.id }
self.cheatsByCategory = cheatsByCategory
}
}
@Published
private(set) var cheatsByCategory: [(CheatCategory, [CheatMetadata])]?
@Published
private(set) var error: Error?
@Published
var searchText: String = "" {
didSet {
self.searchCheats()
}
}
@Published
private(set) var filteredCheats: [CheatMetadata]?
@MainActor
func fetchCheats(for game: Game) async
{
guard self.allCheats == nil else { return }
do
{
let database = try CheatBase()
let cheats = try await database.cheats(for: game) ?? []
self.allCheats = cheats
}
catch
{
self.error = error
}
}
private func searchCheats()
{
if let cheats = self.allCheats, !self.searchText.isEmpty
{
let predicate = NSPredicate(forSearchingForText: self.searchText, inValuesForKeyPaths: [#keyPath(CheatMetadata.name), #keyPath(CheatMetadata.cheatDescription)])
let filteredCheats = cheats.filter { predicate.evaluate(with: $0) }
self.filteredCheats = filteredCheats
}
else
{
self.filteredCheats = nil
}
}
}
}
@available(iOS 14, *)
struct CheatBaseView: View
{
let game: Game?
var cancellationHandler: (() -> Void)?
var selectionHandler: ((CheatMetadata) -> Void)?
@StateObject
private var viewModel = ViewModel()
@State
private var activationHintCheat: CheatMetadata?
var body: some View {
NavigationView {
ZStack {
if let cheats = viewModel.allCheats, !cheats.isEmpty
{
// Only show List if there is at least one cheat for this game.
cheatList()
}
// Place above List
placeholderView()
}
.alert(item: $activationHintCheat) { cheat in
Alert(title: Text("How to Activate"),
message: Text(cheat.activationHint ?? ""),
dismissButton: .default(Text("OK")))
}
.navigationTitle(Text(game?.name ?? "CheatBase"))
.navigationBarTitleDisplayMode(.inline)
.toolbar {
ToolbarItem(placement: .cancellationAction) {
Button("Cancel") {
cancellationHandler?()
}
}
}
}
.onAppear {
Task {
guard let game = self.game else { return }
await viewModel.fetchCheats(for: game)
}
}
}
private func cheatList() -> some View
{
VStack {
if #unavailable(iOS 15)
{
LegacySearchBar(text: $viewModel.searchText)
}
let listView = List {
if let filteredCheats = viewModel.filteredCheats
{
ForEach(filteredCheats) { cheat in
cell(for: cheat)
}
}
else if let cheats = viewModel.cheatsByCategory
{
ForEach(cheats, id: \.0.id) { (category, cheats) in
Section {
DisclosureGroup {
ForEach(cheats) { cheat in
cell(for: cheat)
}
} label: {
Text(category.name)
}
} footer: {
Text(category.categoryDescription)
}
}
}
}
if #available(iOS 15, *)
{
listView.searchable(text: $viewModel.searchText)
}
else
{
listView
}
}
.listStyle(.insetGrouped)
.frame(minWidth: 0, maxWidth: .infinity, minHeight: 0, maxHeight: .infinity, alignment: .top)
}
private func cell(for cheat: CheatMetadata) -> some View
{
ZStack(alignment: .leading) {
Button(action: { choose(cheat) }) {}
HStack {
// Name + Description
VStack(alignment: .leading, spacing: 4) {
Text(cheat.name)
if let description = cheat.cheatDescription
{
Text(description)
.font(.caption)
}
}
// Activation Hint
if cheat.activationHint != nil
{
Spacer()
Button(action: { activationHintCheat = cheat }) {
Image(systemName: "info.circle")
}
.buttonStyle(.borderless)
}
}
.multilineTextAlignment(.leading)
}
}
private func placeholderView() -> some View
{
VStack(spacing: 8) {
if let error = viewModel.error
{
Text("Unable to Load Cheats")
.font(.title)
if let error = error as? SQLite.Result
{
// SQLite.Result implements CustomStringConvertible.description, but not localizedDescription.
Text(String(describing: error))
.font(.callout)
}
else
{
Text(error.localizedDescription)
.font(.callout)
}
}
else if let filteredCheats = viewModel.filteredCheats, filteredCheats.isEmpty
{
Text("Cheat Not Found")
.font(.title)
Text("Please make sure the name is correct, or try searching for another cheat.")
.font(.callout)
}
else if let cheats = viewModel.allCheats, cheats.isEmpty
{
Text("No Cheats")
.font(.title)
Text("There are no cheats for this game in Delta's CheatBase. Please try a different game.")
.font(.callout)
}
else if viewModel.allCheats == nil
{
ProgressView()
.progressViewStyle(.circular)
}
}
.frame(minWidth: 0, maxWidth: .infinity, minHeight: 0, maxHeight: .infinity, alignment: .center)
.foregroundColor(.gray)
.padding()
}
init(game: Game, cheats: [CheatMetadata]? = nil)
{
self.game = game
let viewModel = ViewModel()
viewModel.allCheats = cheats
self._viewModel = StateObject(wrappedValue: viewModel)
}
}
@available(iOS 14, *)
private extension CheatBaseView
{
func choose(_ cheatMetadata: CheatMetadata)
{
self.selectionHandler?(cheatMetadata)
}
}

View File

@ -1,111 +0,0 @@
//
// CheatDevice.swift
// Delta
//
// Created by Riley Testut on 1/30/23.
// Copyright © 2023 Riley Testut. All rights reserved.
//
import Foundation
import DeltaCore
import NESDeltaCore
@objc
enum CheatDevice: Int16
{
case famicomGameGenie = 1
case famicomRaw = 2
case famicomRawCompare = 3
case gbGameGenie = 4
case gbaActionReplayMax = 5
case gbaCodeBreaker = 6
case gbaGameShark = 7
case gbcGameShark = 8
case n64GameShark = 9
case dsActionReplay = 10
case dsCodeBreaker = 11
case nesGameGenie = 12
case nesRaw = 13
case nesRawCompare = 14
case snesActionReplay = 15
case snesGameGenie = 16
case gameGearActionReplay = 17
case gameGearGameGenie = 18
case masterSystemActionReplay = 19
case masterSystemGameGenie = 20
case cdActionReplay10 = 21
case cdActionReplay8 = 22
case genesisActionReplay10 = 23
case genesisActionReplay8 = 24
}
extension CheatDevice
{
var cheatType: CheatType? {
switch self
{
case .snesActionReplay, .gbaActionReplayMax, .dsActionReplay, .gameGearActionReplay, .masterSystemActionReplay, .genesisActionReplay8, .genesisActionReplay10, .cdActionReplay8, .cdActionReplay10:
return .actionReplay
case .n64GameShark, .gbcGameShark, .gbaGameShark:
return .gameShark
case .famicomGameGenie, .snesGameGenie, .gbGameGenie, .gameGearGameGenie, .masterSystemGameGenie:
return .gameGenie
case .nesGameGenie:
return CheatType(rawValue: DeltaCore.CheatType.gameGenie8.rawValue)
case .gbaCodeBreaker, .dsCodeBreaker:
return .codeBreaker
case .famicomRaw, .famicomRawCompare:
return nil
case .nesRaw, .nesRawCompare:
return nil
}
}
var gameType: GameType? {
switch self
{
case .famicomGameGenie, .famicomRaw, .famicomRawCompare: return .nes
case .nesGameGenie, .nesRaw, .nesRawCompare: return .nes
case .snesActionReplay, .snesGameGenie: return .snes
case .n64GameShark: return .n64
case .gbGameGenie, .gbcGameShark: return .gbc
case .gbaActionReplayMax, .gbaGameShark, .gbaCodeBreaker: return .gba
case .dsActionReplay, .dsCodeBreaker: return .ds
case .genesisActionReplay8, .genesisActionReplay10: return .genesis
case .cdActionReplay8, .cdActionReplay10: return .genesis
// Not yet supported
case .gameGearActionReplay, .gameGearGameGenie: return nil
case .masterSystemActionReplay, .masterSystemGameGenie: return nil
}
}
var cheatFormat: CheatFormat? {
guard
let cheatType = self.cheatType,
let gameType = self.gameType,
let deltaCore = Delta.core(for: gameType)
else { return nil }
let cheatFormat = deltaCore.supportedCheatFormats.first { $0.type == cheatType }
return cheatFormat
}
}

View File

@ -1,45 +0,0 @@
//
// CheatMetadata.swift
// Delta
//
// Created by Riley Testut on 1/17/23.
// Copyright © 2023 Riley Testut. All rights reserved.
//
import UIKit
import DeltaCore
struct CheatCategory: Identifiable, Hashable
{
var id: Int
var name: String
var categoryDescription: String
}
@objcMembers // @objcMembers required for NSPredicate-based filtering.
final class CheatMetadata: NSObject, Identifiable
{
let id: Int
let name: String
let code: String
let cheatDescription: String?
let activationHint: String?
let device: CheatDevice
let category: CheatCategory
init(id: Int, name: String, code: String, description: String?, activationHint: String?, device: CheatDevice, category: CheatCategory)
{
self.id = id
self.name = name
self.code = code
self.cheatDescription = description
self.activationHint = activationHint
self.device = device
self.category = category
}
}

View File

@ -1,51 +0,0 @@
//
// LegacySearchBar.swift
// Delta
//
// Created by Riley Testut on 1/25/23.
// Copyright © 2023 Riley Testut. All rights reserved.
//
import UIKit
import SwiftUI
@available(iOS 13, *)
struct LegacySearchBar: UIViewRepresentable
{
class Coordinator: NSObject, UISearchBarDelegate
{
@Binding
var text: String
init(text: Binding<String>)
{
self._text = text
}
func searchBar(_ searchBar: UISearchBar, textDidChange searchText: String)
{
self.text = searchText
}
}
@Binding
var text: String
func makeUIView(context: Context) -> UISearchBar
{
let searchBar = UISearchBar(frame: .zero)
searchBar.delegate = context.coordinator
searchBar.placeholder = NSLocalizedString("Search", comment: "")
return searchBar
}
func updateUIView(_ uiView: UISearchBar, context: Context)
{
uiView.text = self.text
}
func makeCoordinator() -> Coordinator
{
return Coordinator(text: $text)
}
}

View File

@ -14,7 +14,6 @@ import DeltaCore
import Harmony import Harmony
import Roxas import Roxas
import ZIPFoundation import ZIPFoundation
import MelonDSDeltaCore
extension DatabaseManager extension DatabaseManager
{ {
@ -23,24 +22,13 @@ extension DatabaseManager
extension DatabaseManager extension DatabaseManager
{ {
enum ImportError: LocalizedError, Hashable, Equatable enum ImportError: Error, Hashable, Equatable
{ {
case doesNotExist(URL) case doesNotExist(URL)
case invalid(URL) case invalid(URL)
case unsupported(URL) case unsupported(URL)
case unknown(URL, NSError) case unknown(URL, NSError)
case saveFailed(Set<URL>, NSError) case saveFailed(Set<URL>, NSError)
var errorDescription: String? {
switch self
{
case .doesNotExist: return NSLocalizedString("The file does not exist.", comment: "")
case .invalid: return NSLocalizedString("The file is invalid.", comment: "")
case .unsupported: return NSLocalizedString("This file is not supported.", comment: "")
case .unknown(_, let error): return error.localizedDescription
case .saveFailed(_, let error): return error.localizedDescription
}
}
} }
} }
@ -54,8 +42,6 @@ final class DatabaseManager: RSTPersistentContainer
private var validationManagedObjectContext: NSManagedObjectContext? private var validationManagedObjectContext: NSManagedObjectContext?
private let importController = ImportController(documentTypes: [])
private init() private init()
{ {
guard guard
@ -76,12 +62,6 @@ extension DatabaseManager
{ {
guard !self.isStarted else { return } guard !self.isStarted else { return }
for description in self.persistentStoreDescriptions
{
// Set configuration so RSTPersistentContainer can determine how to migrate this and Harmony's database independently.
description.configuration = NSManagedObjectModel.Configuration.external.rawValue
}
self.loadPersistentStores { (description, error) in self.loadPersistentStores { (description, error) in
guard error == nil else { return completionHandler(error) } guard error == nil else { return completionHandler(error) }
@ -94,114 +74,6 @@ extension DatabaseManager
} }
} }
} }
func prepare(_ core: DeltaCoreProtocol, in context: NSManagedObjectContext)
{
guard let system = System(gameType: core.gameType) else { return }
if let skin = ControllerSkin(system: system, context: context)
{
print("Updated default skin (\(skin.identifier)) for system:", system)
}
else
{
print("Failed to update default skin for system:", system)
}
switch system
{
case .ds where core == MelonDS.core:
// Returns nil if game already exists.
func makeBIOS(name: String, identifier: String) -> Game?
{
let predicate = NSPredicate(format: "%K == %@", #keyPath(Game.identifier), identifier)
if let _ = Game.instancesWithPredicate(predicate, inManagedObjectContext: context, type: Game.self).first
{
// BIOS already exists, so don't do anything.
return nil
}
let filename: String
switch identifier
{
case Game.melonDSBIOSIdentifier:
guard
FileManager.default.fileExists(atPath: MelonDSEmulatorBridge.shared.bios7URL.path) &&
FileManager.default.fileExists(atPath: MelonDSEmulatorBridge.shared.bios9URL.path) &&
FileManager.default.fileExists(atPath: MelonDSEmulatorBridge.shared.firmwareURL.path)
else { return nil }
filename = "nds.bios"
case Game.melonDSDSiBIOSIdentifier:
#if BETA
guard
FileManager.default.fileExists(atPath: MelonDSEmulatorBridge.shared.dsiBIOS7URL.path) &&
FileManager.default.fileExists(atPath: MelonDSEmulatorBridge.shared.dsiBIOS9URL.path) &&
FileManager.default.fileExists(atPath: MelonDSEmulatorBridge.shared.dsiFirmwareURL.path) &&
FileManager.default.fileExists(atPath: MelonDSEmulatorBridge.shared.dsiNANDURL.path)
else { return nil }
filename = "dsi.bios"
#else
return nil
#endif
default: filename = "system.bios"
}
let bios = Game(context: context)
bios.name = name
bios.identifier = identifier
bios.type = .ds
bios.filename = filename
if let artwork = UIImage(named: "DS Home Screen"), let artworkData = artwork.pngData()
{
do
{
let destinationURL = DatabaseManager.artworkURL(for: bios)
try artworkData.write(to: destinationURL, options: .atomic)
bios.artworkURL = destinationURL
}
catch
{
print("Failed to copy default DS home screen artwork.", error)
}
}
return bios
}
let insertedGames = [
(name: NSLocalizedString("Home Screen", comment: ""), identifier: Game.melonDSBIOSIdentifier),
(name: NSLocalizedString("Home Screen (DSi)", comment: ""), identifier: Game.melonDSDSiBIOSIdentifier)
].compactMap(makeBIOS)
// Break if we didn't create any new Games.
guard !insertedGames.isEmpty else { break }
let gameCollection = GameCollection(context: context)
gameCollection.identifier = GameType.ds.rawValue
gameCollection.index = Int16(System.ds.year)
gameCollection.games.formUnion(insertedGames)
case .ds:
let predicate = NSPredicate(format: "%K IN %@", #keyPath(Game.identifier), [Game.melonDSBIOSIdentifier, Game.melonDSDSiBIOSIdentifier])
let games = Game.instancesWithPredicate(predicate, inManagedObjectContext: context, type: Game.self)
for game in games
{
context.delete(game)
}
default: break
}
}
} }
//MARK: - Update - //MARK: - Update -
@ -241,7 +113,13 @@ private extension DatabaseManager
for system in System.allCases for system in System.allCases
{ {
self.prepare(system.deltaCore, in: context) guard let deltaControllerSkin = DeltaCore.ControllerSkin.standardControllerSkin(for: system.gameType) else { continue }
let controllerSkin = ControllerSkin(context: context)
controllerSkin.isStandard = true
controllerSkin.filename = deltaControllerSkin.fileURL.lastPathComponent
controllerSkin.configure(with: deltaControllerSkin)
} }
do do
@ -255,27 +133,10 @@ private extension DatabaseManager
do do
{ {
if !FileManager.default.fileExists(atPath: DatabaseManager.gamesDatabaseURL.path) || GamesDatabase.version != GamesDatabase.previousVersion if !FileManager.default.fileExists(atPath: DatabaseManager.gamesDatabaseURL.path)
{ {
guard let bundleURL = Bundle.main.url(forResource: "openvgdb", withExtension: "sqlite") else { throw GamesDatabase.Error.doesNotExist } guard let bundleURL = Bundle.main.url(forResource: "openvgdb", withExtension: "sqlite") else { throw GamesDatabase.Error.doesNotExist }
try FileManager.default.copyItem(at: bundleURL, to: DatabaseManager.gamesDatabaseURL, shouldReplace: true) try FileManager.default.copyItem(at: bundleURL, to: DatabaseManager.gamesDatabaseURL)
}
if #available(iOS 14, *), !FileManager.default.fileExists(atPath: DatabaseManager.cheatBaseURL.path) || CheatBase.cheatsVersion != CheatBase.previousCheatsVersion
{
guard let archiveURL = Bundle.main.url(forResource: "cheatbase", withExtension: "zip") else { throw GamesDatabase.Error.doesNotExist }
let temporaryDirectoryURL = FileManager.default.uniqueTemporaryURL()
try FileManager.default.createDirectory(at: temporaryDirectoryURL, withIntermediateDirectories: true)
defer {
try? FileManager.default.removeItem(at: temporaryDirectoryURL)
}
// Unzip to temporaryDirectoryURL first to ensure we don't accidentally unzip other items into DatabaseManager.cheatBaseURL directory (e.g. __MACOSX directory).
try FileManager.default.unzipItem(at: archiveURL, to: temporaryDirectoryURL, skipCRC32: true) // skipCRC32 to avoid ~10 second extraction.
let extractedDatabaseURL = temporaryDirectoryURL.appendingPathComponent("cheatbase.sqlite")
try FileManager.default.copyItem(at: extractedDatabaseURL, to: DatabaseManager.cheatBaseURL, shouldReplace: true)
} }
self.gamesDatabase = try GamesDatabase() self.gamesDatabase = try GamesDatabase()
@ -296,20 +157,7 @@ extension DatabaseManager
{ {
func importGames(at urls: Set<URL>, completion: ((Set<Game>, Set<ImportError>) -> Void)?) func importGames(at urls: Set<URL>, completion: ((Set<Game>, Set<ImportError>) -> Void)?)
{ {
let externalFileURLs = urls.filter { !FileManager.default.isReadableFile(atPath: $0.path) } var errors = Set<ImportError>()
guard externalFileURLs.isEmpty else {
self.importExternalFiles(at: externalFileURLs) { (importedURLs, externalImportErrors) in
var availableFileURLs = urls.filter { !externalFileURLs.contains($0) }
availableFileURLs.formUnion(importedURLs)
self.importGames(at: Set(availableFileURLs)) { (importedGames, importErrors) in
let allErrors = importErrors.union(externalImportErrors)
completion?(importedGames, allErrors)
}
}
return
}
let zipFileURLs = urls.filter { $0.pathExtension.lowercased() == "zip" } let zipFileURLs = urls.filter { $0.pathExtension.lowercased() == "zip" }
if zipFileURLs.count > 0 if zipFileURLs.count > 0
@ -327,7 +175,6 @@ extension DatabaseManager
self.performBackgroundTask { (context) in self.performBackgroundTask { (context) in
var errors = Set<ImportError>()
var identifiers = Set<String>() var identifiers = Set<String>()
for url in urls for url in urls
@ -423,24 +270,10 @@ extension DatabaseManager
func importControllerSkins(at urls: Set<URL>, completion: ((Set<ControllerSkin>, Set<ImportError>) -> Void)?) func importControllerSkins(at urls: Set<URL>, completion: ((Set<ControllerSkin>, Set<ImportError>) -> Void)?)
{ {
let externalFileURLs = urls.filter { !FileManager.default.isReadableFile(atPath: $0.path) } var errors = Set<ImportError>()
guard externalFileURLs.isEmpty else {
self.importExternalFiles(at: externalFileURLs) { (importedURLs, externalImportErrors) in
var availableFileURLs = urls.filter { !externalFileURLs.contains($0) }
availableFileURLs.formUnion(importedURLs)
self.importControllerSkins(at: Set(availableFileURLs)) { (importedSkins, importErrors) in
let allErrors = importErrors.union(externalImportErrors)
completion?(importedSkins, allErrors)
}
}
return
}
self.performBackgroundTask { (context) in self.performBackgroundTask { (context) in
var errors = Set<ImportError>()
var identifiers = Set<String>() var identifiers = Set<String>()
for url in urls for url in urls
@ -545,7 +378,7 @@ extension DatabaseManager
try FileManager.default.removeItem(at: outputURL) try FileManager.default.removeItem(at: outputURL)
} }
_ = try archive.extract(entry, to: outputURL, skipCRC32: true) _ = try archive.extract(entry, to: outputURL)
outputURLs.insert(outputURL) outputURLs.insert(outputURL)
} }
@ -579,32 +412,6 @@ extension DatabaseManager
completion(outputURLs, errors) completion(outputURLs, errors)
} }
} }
private func importExternalFiles(at urls: Set<URL>, completion: @escaping ((Set<URL>, Set<ImportError>) -> Void))
{
var outputURLs = Set<URL>()
var errors = Set<ImportError>()
let dispatchGroup = DispatchGroup()
for url in urls
{
dispatchGroup.enter()
self.importController.importExternalFile(at: url) { (result) in
switch result
{
case .failure(let error): errors.insert(.unknown(url, error as NSError))
case .success(let fileURL): outputURLs.insert(fileURL)
}
dispatchGroup.leave()
}
}
dispatchGroup.notify(queue: .global()) {
completion(outputURLs, errors)
}
}
} }
//MARK: - File URLs - //MARK: - File URLs -
@ -636,12 +443,6 @@ extension DatabaseManager
return gamesDatabaseURL return gamesDatabaseURL
} }
class var cheatBaseURL: URL
{
let gamesDatabaseURL = self.defaultDirectoryURL().appendingPathComponent("cheatbase.sqlite")
return gamesDatabaseURL
}
class var gamesDirectoryURL: URL class var gamesDirectoryURL: URL
{ {
let gamesDirectoryURL = DatabaseManager.defaultDirectoryURL().appendingPathComponent("Games") let gamesDirectoryURL = DatabaseManager.defaultDirectoryURL().appendingPathComponent("Games")
@ -686,7 +487,7 @@ extension DatabaseManager
{ {
let gameURL = game.fileURL let gameURL = game.fileURL
let artworkURL = gameURL.deletingPathExtension().appendingPathExtension("png") let artworkURL = gameURL.deletingPathExtension().appendingPathExtension("jpg")
return artworkURL return artworkURL
} }
} }

View File

@ -3,6 +3,6 @@
<plist version="1.0"> <plist version="1.0">
<dict> <dict>
<key>_XCCurrentVersionName</key> <key>_XCCurrentVersionName</key>
<string>Delta 7.xcdatamodel</string> <string>Delta 4.xcdatamodel</string>
</dict> </dict>
</plist> </plist>

View File

@ -1,159 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<model type="com.apple.IDECoreDataModeler.DataModel" documentVersion="1.0" lastSavedToolsVersion="15702" systemVersion="19C57" minimumToolsVersion="Xcode 7.0" sourceLanguage="Objective-C" userDefinedModelVersionIdentifier="1.0">
<entity name="Cheat" representedClassName="Cheat" syncable="YES">
<attribute name="code" attributeType="String" syncable="YES"/>
<attribute name="creationDate" attributeType="Date" usesScalarValueType="NO" syncable="YES"/>
<attribute name="identifier" attributeType="String" syncable="YES"/>
<attribute name="isEnabled" attributeType="Boolean" defaultValueString="NO" usesScalarValueType="NO" syncable="YES"/>
<attribute name="modifiedDate" attributeType="Date" usesScalarValueType="NO" syncable="YES"/>
<attribute name="name" attributeType="String" syncable="YES"/>
<attribute name="type" attributeType="Transformable" valueTransformerName="NSSecureUnarchiveFromData" syncable="YES">
<userInfo>
<entry key="attributeValueClassName" value="CheatType"/>
</userInfo>
</attribute>
<relationship name="game" optional="YES" maxCount="1" deletionRule="Nullify" destinationEntity="Game" inverseName="cheats" inverseEntity="Game" syncable="YES"/>
<uniquenessConstraints>
<uniquenessConstraint>
<constraint value="identifier"/>
</uniquenessConstraint>
</uniquenessConstraints>
</entity>
<entity name="ControllerSkin" representedClassName="ControllerSkin" syncable="YES">
<attribute name="filename" attributeType="String" syncable="YES"/>
<attribute name="gameType" attributeType="Transformable" valueTransformerName="NSSecureUnarchiveFromData" syncable="YES">
<userInfo>
<entry key="attributeValueClassName" value="GameType"/>
</userInfo>
</attribute>
<attribute name="identifier" attributeType="String" syncable="YES"/>
<attribute name="isStandard" attributeType="Boolean" defaultValueString="NO" usesScalarValueType="YES" syncable="YES"/>
<attribute name="name" attributeType="String" syncable="YES"/>
<attribute name="supportedConfigurations" attributeType="Integer 16" defaultValueString="0" usesScalarValueType="YES" syncable="YES">
<userInfo>
<entry key="attributeValueScalarType" value="ControllerSkinConfigurations"/>
</userInfo>
</attribute>
<relationship name="preferredLandscapeSkinByGames" toMany="YES" deletionRule="Nullify" destinationEntity="Game" inverseName="preferredLandscapeSkin" inverseEntity="Game" syncable="YES"/>
<relationship name="preferredPortraitSkinByGames" toMany="YES" deletionRule="Nullify" destinationEntity="Game" inverseName="preferredPortraitSkin" inverseEntity="Game" syncable="YES"/>
<uniquenessConstraints>
<uniquenessConstraint>
<constraint value="identifier"/>
<constraint value="gameType"/>
</uniquenessConstraint>
</uniquenessConstraints>
</entity>
<entity name="Game" representedClassName="Game" syncable="YES">
<attribute name="artworkURL" optional="YES" attributeType="Transformable" valueTransformerName="NSSecureUnarchiveFromData" syncable="YES">
<userInfo>
<entry key="attributeValueClassName" value="URL"/>
</userInfo>
</attribute>
<attribute name="filename" attributeType="String" syncable="YES">
<userInfo>
<entry key="attributeValueClassName" value="NSURL"/>
</userInfo>
</attribute>
<attribute name="identifier" attributeType="String" syncable="YES"/>
<attribute name="name" attributeType="String" syncable="YES"/>
<attribute name="playedDate" optional="YES" attributeType="Date" usesScalarValueType="NO" syncable="YES"/>
<attribute name="type" attributeType="Transformable" valueTransformerName="NSSecureUnarchiveFromData" syncable="YES">
<userInfo>
<entry key="attributeValueClassName" value="GameType"/>
</userInfo>
</attribute>
<relationship name="cheats" toMany="YES" deletionRule="Cascade" destinationEntity="Cheat" inverseName="game" inverseEntity="Cheat" syncable="YES"/>
<relationship name="gameCollection" optional="YES" maxCount="1" deletionRule="Nullify" destinationEntity="GameCollection" inverseName="games" inverseEntity="GameCollection" syncable="YES"/>
<relationship name="gameSave" optional="YES" maxCount="1" deletionRule="Cascade" destinationEntity="GameSave" inverseName="game" inverseEntity="GameSave" syncable="YES"/>
<relationship name="preferredLandscapeSkin" optional="YES" maxCount="1" deletionRule="Nullify" destinationEntity="ControllerSkin" inverseName="preferredLandscapeSkinByGames" inverseEntity="ControllerSkin" syncable="YES"/>
<relationship name="preferredPortraitSkin" optional="YES" maxCount="1" deletionRule="Nullify" destinationEntity="ControllerSkin" inverseName="preferredPortraitSkinByGames" inverseEntity="ControllerSkin" syncable="YES"/>
<relationship name="previewSaveState" optional="YES" maxCount="1" deletionRule="Nullify" destinationEntity="SaveState" inverseName="previewGame" inverseEntity="SaveState" syncable="YES"/>
<relationship name="saveStates" toMany="YES" deletionRule="Cascade" destinationEntity="SaveState" inverseName="game" inverseEntity="SaveState" syncable="YES"/>
<uniquenessConstraints>
<uniquenessConstraint>
<constraint value="identifier"/>
</uniquenessConstraint>
</uniquenessConstraints>
</entity>
<entity name="GameCollection" representedClassName="GameCollection" syncable="YES">
<attribute name="identifier" attributeType="String" syncable="YES"/>
<attribute name="index" attributeType="Integer 16" defaultValueString="0" usesScalarValueType="NO" syncable="YES"/>
<relationship name="games" toMany="YES" deletionRule="Nullify" destinationEntity="Game" inverseName="gameCollection" inverseEntity="Game" syncable="YES"/>
<uniquenessConstraints>
<uniquenessConstraint>
<constraint value="identifier"/>
</uniquenessConstraint>
</uniquenessConstraints>
</entity>
<entity name="GameControllerInputMapping" representedClassName="GameControllerInputMapping" syncable="YES">
<attribute name="deltaCoreInputMapping" attributeType="Transformable" valueTransformerName="GameControllerInputMappingTransformer" syncable="YES">
<userInfo>
<entry key="attributeValueClassName" value="Any"/>
</userInfo>
</attribute>
<attribute name="gameControllerInputType" attributeType="Transformable" valueTransformerName="NSSecureUnarchiveFromData" syncable="YES">
<userInfo>
<entry key="attributeValueClassName" value="GameControllerInputType"/>
</userInfo>
</attribute>
<attribute name="gameType" attributeType="Transformable" valueTransformerName="NSSecureUnarchiveFromData" syncable="YES">
<userInfo>
<entry key="attributeValueClassName" value="GameType"/>
</userInfo>
</attribute>
<attribute name="identifier" attributeType="String" syncable="YES"/>
<attribute name="playerIndex" attributeType="Integer 16" defaultValueString="0" usesScalarValueType="NO" syncable="YES"/>
<uniquenessConstraints>
<uniquenessConstraint>
<constraint value="gameControllerInputType"/>
<constraint value="gameType"/>
<constraint value="playerIndex"/>
</uniquenessConstraint>
<uniquenessConstraint>
<constraint value="identifier"/>
</uniquenessConstraint>
</uniquenessConstraints>
</entity>
<entity name="GameSave" representedClassName="GameSave" syncable="YES">
<attribute name="identifier" attributeType="String" syncable="YES"/>
<attribute name="modifiedDate" attributeType="Date" usesScalarValueType="NO" syncable="YES"/>
<relationship name="game" optional="YES" maxCount="1" deletionRule="Nullify" destinationEntity="Game" inverseName="gameSave" inverseEntity="Game" syncable="YES"/>
<uniquenessConstraints>
<uniquenessConstraint>
<constraint value="identifier"/>
</uniquenessConstraint>
</uniquenessConstraints>
</entity>
<entity name="SaveState" representedClassName="SaveState" versionHashModifier="quick" syncable="YES">
<attribute name="creationDate" attributeType="Date" usesScalarValueType="NO" syncable="YES"/>
<attribute name="filename" attributeType="String" syncable="YES">
<userInfo>
<entry key="attributeValueClassName" value="NSURL"/>
</userInfo>
</attribute>
<attribute name="identifier" attributeType="String" syncable="YES"/>
<attribute name="modifiedDate" attributeType="Date" usesScalarValueType="NO" syncable="YES"/>
<attribute name="name" optional="YES" attributeType="String" syncable="YES"/>
<attribute name="type" attributeType="Integer 16" defaultValueString="2" usesScalarValueType="NO" syncable="YES">
<userInfo>
<entry key="attributeValueScalarType" value="SaveStateType"/>
</userInfo>
</attribute>
<relationship name="game" optional="YES" maxCount="1" deletionRule="Nullify" destinationEntity="Game" inverseName="saveStates" inverseEntity="Game" syncable="YES"/>
<relationship name="previewGame" optional="YES" maxCount="1" deletionRule="Nullify" destinationEntity="Game" inverseName="previewSaveState" inverseEntity="Game" syncable="YES"/>
<uniquenessConstraints>
<uniquenessConstraint>
<constraint value="identifier"/>
</uniquenessConstraint>
</uniquenessConstraints>
</entity>
<elements>
<element name="Cheat" positionX="-198" positionY="-63" width="128" height="165"/>
<element name="ControllerSkin" positionX="-387" positionY="90" width="128" height="163"/>
<element name="Game" positionX="-378" positionY="-54" width="128" height="238"/>
<element name="GameCollection" positionX="-585" positionY="-27" width="128" height="90"/>
<element name="GameControllerInputMapping" positionX="-387" positionY="90" width="128" height="120"/>
<element name="GameSave" positionX="-387" positionY="90" width="128" height="90"/>
<element name="SaveState" positionX="-198" positionY="113" width="128" height="165"/>
</elements>
</model>

View File

@ -1,160 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<model type="com.apple.IDECoreDataModeler.DataModel" documentVersion="1.0" lastSavedToolsVersion="16119" systemVersion="19E287" minimumToolsVersion="Xcode 7.0" sourceLanguage="Objective-C" userDefinedModelVersionIdentifier="1.0">
<entity name="Cheat" representedClassName="Cheat" syncable="YES">
<attribute name="code" attributeType="String" syncable="YES"/>
<attribute name="creationDate" attributeType="Date" usesScalarValueType="NO" syncable="YES"/>
<attribute name="identifier" attributeType="String" syncable="YES"/>
<attribute name="isEnabled" attributeType="Boolean" defaultValueString="NO" usesScalarValueType="NO" syncable="YES"/>
<attribute name="modifiedDate" attributeType="Date" usesScalarValueType="NO" syncable="YES"/>
<attribute name="name" attributeType="String" syncable="YES"/>
<attribute name="type" attributeType="Transformable" valueTransformerName="NSSecureUnarchiveFromData" syncable="YES">
<userInfo>
<entry key="attributeValueClassName" value="CheatType"/>
</userInfo>
</attribute>
<relationship name="game" optional="YES" maxCount="1" deletionRule="Nullify" destinationEntity="Game" inverseName="cheats" inverseEntity="Game" syncable="YES"/>
<uniquenessConstraints>
<uniquenessConstraint>
<constraint value="identifier"/>
</uniquenessConstraint>
</uniquenessConstraints>
</entity>
<entity name="ControllerSkin" representedClassName="ControllerSkin" syncable="YES">
<attribute name="filename" attributeType="String" syncable="YES"/>
<attribute name="gameType" attributeType="Transformable" valueTransformerName="NSSecureUnarchiveFromData" syncable="YES">
<userInfo>
<entry key="attributeValueClassName" value="GameType"/>
</userInfo>
</attribute>
<attribute name="identifier" attributeType="String" syncable="YES"/>
<attribute name="isStandard" attributeType="Boolean" defaultValueString="NO" usesScalarValueType="YES" syncable="YES"/>
<attribute name="name" attributeType="String" syncable="YES"/>
<attribute name="supportedConfigurations" attributeType="Integer 16" defaultValueString="0" usesScalarValueType="YES" syncable="YES">
<userInfo>
<entry key="attributeValueScalarType" value="ControllerSkinConfigurations"/>
</userInfo>
</attribute>
<relationship name="preferredLandscapeSkinByGames" toMany="YES" deletionRule="Nullify" destinationEntity="Game" inverseName="preferredLandscapeSkin" inverseEntity="Game" syncable="YES"/>
<relationship name="preferredPortraitSkinByGames" toMany="YES" deletionRule="Nullify" destinationEntity="Game" inverseName="preferredPortraitSkin" inverseEntity="Game" syncable="YES"/>
<uniquenessConstraints>
<uniquenessConstraint>
<constraint value="identifier"/>
<constraint value="gameType"/>
</uniquenessConstraint>
</uniquenessConstraints>
</entity>
<entity name="Game" representedClassName="Game" syncable="YES">
<attribute name="artworkURL" optional="YES" attributeType="Transformable" valueTransformerName="NSSecureUnarchiveFromData" syncable="YES">
<userInfo>
<entry key="attributeValueClassName" value="URL"/>
</userInfo>
</attribute>
<attribute name="filename" attributeType="String" syncable="YES">
<userInfo>
<entry key="attributeValueClassName" value="NSURL"/>
</userInfo>
</attribute>
<attribute name="identifier" attributeType="String" syncable="YES"/>
<attribute name="name" attributeType="String" syncable="YES"/>
<attribute name="playedDate" optional="YES" attributeType="Date" usesScalarValueType="NO" syncable="YES"/>
<attribute name="type" attributeType="Transformable" valueTransformerName="NSSecureUnarchiveFromData" syncable="YES">
<userInfo>
<entry key="attributeValueClassName" value="GameType"/>
</userInfo>
</attribute>
<relationship name="cheats" toMany="YES" deletionRule="Cascade" destinationEntity="Cheat" inverseName="game" inverseEntity="Cheat" syncable="YES"/>
<relationship name="gameCollection" optional="YES" maxCount="1" deletionRule="Nullify" destinationEntity="GameCollection" inverseName="games" inverseEntity="GameCollection" syncable="YES"/>
<relationship name="gameSave" optional="YES" maxCount="1" deletionRule="Cascade" destinationEntity="GameSave" inverseName="game" inverseEntity="GameSave" syncable="YES"/>
<relationship name="preferredLandscapeSkin" optional="YES" maxCount="1" deletionRule="Nullify" destinationEntity="ControllerSkin" inverseName="preferredLandscapeSkinByGames" inverseEntity="ControllerSkin" syncable="YES"/>
<relationship name="preferredPortraitSkin" optional="YES" maxCount="1" deletionRule="Nullify" destinationEntity="ControllerSkin" inverseName="preferredPortraitSkinByGames" inverseEntity="ControllerSkin" syncable="YES"/>
<relationship name="previewSaveState" optional="YES" maxCount="1" deletionRule="Nullify" destinationEntity="SaveState" inverseName="previewGame" inverseEntity="SaveState" syncable="YES"/>
<relationship name="saveStates" toMany="YES" deletionRule="Cascade" destinationEntity="SaveState" inverseName="game" inverseEntity="SaveState" syncable="YES"/>
<uniquenessConstraints>
<uniquenessConstraint>
<constraint value="identifier"/>
</uniquenessConstraint>
</uniquenessConstraints>
</entity>
<entity name="GameCollection" representedClassName="GameCollection" syncable="YES">
<attribute name="identifier" attributeType="String" syncable="YES"/>
<attribute name="index" attributeType="Integer 16" defaultValueString="0" usesScalarValueType="NO" syncable="YES"/>
<relationship name="games" toMany="YES" deletionRule="Nullify" destinationEntity="Game" inverseName="gameCollection" inverseEntity="Game" syncable="YES"/>
<uniquenessConstraints>
<uniquenessConstraint>
<constraint value="identifier"/>
</uniquenessConstraint>
</uniquenessConstraints>
</entity>
<entity name="GameControllerInputMapping" representedClassName="GameControllerInputMapping" syncable="YES">
<attribute name="deltaCoreInputMapping" attributeType="Transformable" valueTransformerName="GameControllerInputMappingTransformer" syncable="YES">
<userInfo>
<entry key="attributeValueClassName" value="Any"/>
</userInfo>
</attribute>
<attribute name="gameControllerInputType" attributeType="Transformable" valueTransformerName="NSSecureUnarchiveFromData" syncable="YES">
<userInfo>
<entry key="attributeValueClassName" value="GameControllerInputType"/>
</userInfo>
</attribute>
<attribute name="gameType" attributeType="Transformable" valueTransformerName="NSSecureUnarchiveFromData" syncable="YES">
<userInfo>
<entry key="attributeValueClassName" value="GameType"/>
</userInfo>
</attribute>
<attribute name="identifier" attributeType="String" syncable="YES"/>
<attribute name="playerIndex" attributeType="Integer 16" defaultValueString="0" usesScalarValueType="NO" syncable="YES"/>
<uniquenessConstraints>
<uniquenessConstraint>
<constraint value="gameControllerInputType"/>
<constraint value="gameType"/>
<constraint value="playerIndex"/>
</uniquenessConstraint>
<uniquenessConstraint>
<constraint value="identifier"/>
</uniquenessConstraint>
</uniquenessConstraints>
</entity>
<entity name="GameSave" representedClassName="GameSave" syncable="YES">
<attribute name="identifier" attributeType="String" syncable="YES"/>
<attribute name="modifiedDate" attributeType="Date" usesScalarValueType="NO" syncable="YES"/>
<relationship name="game" optional="YES" maxCount="1" deletionRule="Nullify" destinationEntity="Game" inverseName="gameSave" inverseEntity="Game" syncable="YES"/>
<uniquenessConstraints>
<uniquenessConstraint>
<constraint value="identifier"/>
</uniquenessConstraint>
</uniquenessConstraints>
</entity>
<entity name="SaveState" representedClassName="SaveState" versionHashModifier="quick" syncable="YES">
<attribute name="coreIdentifier" optional="YES" attributeType="String" syncable="YES"/>
<attribute name="creationDate" attributeType="Date" usesScalarValueType="NO" syncable="YES"/>
<attribute name="filename" attributeType="String" syncable="YES">
<userInfo>
<entry key="attributeValueClassName" value="NSURL"/>
</userInfo>
</attribute>
<attribute name="identifier" attributeType="String" syncable="YES"/>
<attribute name="modifiedDate" attributeType="Date" usesScalarValueType="NO" syncable="YES"/>
<attribute name="name" optional="YES" attributeType="String" syncable="YES"/>
<attribute name="type" attributeType="Integer 16" defaultValueString="2" usesScalarValueType="NO" syncable="YES">
<userInfo>
<entry key="attributeValueScalarType" value="SaveStateType"/>
</userInfo>
</attribute>
<relationship name="game" optional="YES" maxCount="1" deletionRule="Nullify" destinationEntity="Game" inverseName="saveStates" inverseEntity="Game" syncable="YES"/>
<relationship name="previewGame" optional="YES" maxCount="1" deletionRule="Nullify" destinationEntity="Game" inverseName="previewSaveState" inverseEntity="Game" syncable="YES"/>
<uniquenessConstraints>
<uniquenessConstraint>
<constraint value="identifier"/>
</uniquenessConstraint>
</uniquenessConstraints>
</entity>
<elements>
<element name="Cheat" positionX="-198" positionY="-63" width="128" height="165"/>
<element name="ControllerSkin" positionX="-387" positionY="90" width="128" height="163"/>
<element name="Game" positionX="-378" positionY="-54" width="128" height="238"/>
<element name="GameCollection" positionX="-585" positionY="-27" width="128" height="90"/>
<element name="GameControllerInputMapping" positionX="-387" positionY="90" width="128" height="120"/>
<element name="GameSave" positionX="-387" positionY="90" width="128" height="90"/>
<element name="SaveState" positionX="-198" positionY="113" width="128" height="178"/>
</elements>
</model>

View File

@ -1,152 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<model type="com.apple.IDECoreDataModeler.DataModel" documentVersion="1.0" lastSavedToolsVersion="22158.8" systemVersion="22F66" minimumToolsVersion="Xcode 7.0" sourceLanguage="Objective-C" userDefinedModelVersionIdentifier="1.0">
<entity name="Cheat" representedClassName="Cheat" syncable="YES">
<attribute name="code" attributeType="String" syncable="YES"/>
<attribute name="creationDate" attributeType="Date" usesScalarValueType="NO" syncable="YES"/>
<attribute name="identifier" attributeType="String" syncable="YES"/>
<attribute name="isEnabled" attributeType="Boolean" defaultValueString="NO" usesScalarValueType="NO" syncable="YES"/>
<attribute name="modifiedDate" attributeType="Date" usesScalarValueType="NO" syncable="YES"/>
<attribute name="name" attributeType="String" syncable="YES"/>
<attribute name="type" attributeType="Transformable" valueTransformerName="NSSecureUnarchiveFromData" syncable="YES">
<userInfo>
<entry key="attributeValueClassName" value="CheatType"/>
</userInfo>
</attribute>
<relationship name="game" optional="YES" maxCount="1" deletionRule="Nullify" destinationEntity="Game" inverseName="cheats" inverseEntity="Game" syncable="YES"/>
<uniquenessConstraints>
<uniquenessConstraint>
<constraint value="identifier"/>
</uniquenessConstraint>
</uniquenessConstraints>
</entity>
<entity name="ControllerSkin" representedClassName="ControllerSkin" syncable="YES">
<attribute name="filename" attributeType="String" syncable="YES"/>
<attribute name="gameType" attributeType="Transformable" valueTransformerName="NSSecureUnarchiveFromData" syncable="YES">
<userInfo>
<entry key="attributeValueClassName" value="GameType"/>
</userInfo>
</attribute>
<attribute name="identifier" attributeType="String" syncable="YES"/>
<attribute name="isStandard" attributeType="Boolean" defaultValueString="NO" usesScalarValueType="YES" syncable="YES"/>
<attribute name="name" attributeType="String" syncable="YES"/>
<attribute name="supportedConfigurations" attributeType="Integer 16" defaultValueString="0" usesScalarValueType="YES" syncable="YES">
<userInfo>
<entry key="attributeValueScalarType" value="ControllerSkinConfigurations"/>
</userInfo>
</attribute>
<relationship name="preferredLandscapeSkinByGames" toMany="YES" deletionRule="Nullify" destinationEntity="Game" inverseName="preferredLandscapeSkin" inverseEntity="Game" syncable="YES"/>
<relationship name="preferredPortraitSkinByGames" toMany="YES" deletionRule="Nullify" destinationEntity="Game" inverseName="preferredPortraitSkin" inverseEntity="Game" syncable="YES"/>
<uniquenessConstraints>
<uniquenessConstraint>
<constraint value="identifier"/>
<constraint value="gameType"/>
</uniquenessConstraint>
</uniquenessConstraints>
</entity>
<entity name="Game" representedClassName="Game" syncable="YES">
<attribute name="artworkURL" optional="YES" attributeType="Transformable" valueTransformerName="NSSecureUnarchiveFromData" syncable="YES">
<userInfo>
<entry key="attributeValueClassName" value="URL"/>
</userInfo>
</attribute>
<attribute name="filename" attributeType="String" syncable="YES">
<userInfo>
<entry key="attributeValueClassName" value="NSURL"/>
</userInfo>
</attribute>
<attribute name="identifier" attributeType="String" syncable="YES"/>
<attribute name="name" attributeType="String" syncable="YES"/>
<attribute name="playedDate" optional="YES" attributeType="Date" usesScalarValueType="NO" syncable="YES"/>
<attribute name="type" attributeType="Transformable" valueTransformerName="NSSecureUnarchiveFromData" syncable="YES">
<userInfo>
<entry key="attributeValueClassName" value="GameType"/>
</userInfo>
</attribute>
<relationship name="cheats" toMany="YES" deletionRule="Cascade" destinationEntity="Cheat" inverseName="game" inverseEntity="Cheat" syncable="YES"/>
<relationship name="gameCollection" optional="YES" maxCount="1" deletionRule="Nullify" destinationEntity="GameCollection" inverseName="games" inverseEntity="GameCollection" syncable="YES"/>
<relationship name="gameSave" optional="YES" maxCount="1" deletionRule="Cascade" destinationEntity="GameSave" inverseName="game" inverseEntity="GameSave" syncable="YES"/>
<relationship name="preferredLandscapeSkin" optional="YES" maxCount="1" deletionRule="Nullify" destinationEntity="ControllerSkin" inverseName="preferredLandscapeSkinByGames" inverseEntity="ControllerSkin" syncable="YES"/>
<relationship name="preferredPortraitSkin" optional="YES" maxCount="1" deletionRule="Nullify" destinationEntity="ControllerSkin" inverseName="preferredPortraitSkinByGames" inverseEntity="ControllerSkin" syncable="YES"/>
<relationship name="previewSaveState" optional="YES" maxCount="1" deletionRule="Nullify" destinationEntity="SaveState" inverseName="previewGame" inverseEntity="SaveState" syncable="YES"/>
<relationship name="saveStates" toMany="YES" deletionRule="Cascade" destinationEntity="SaveState" inverseName="game" inverseEntity="SaveState" syncable="YES"/>
<uniquenessConstraints>
<uniquenessConstraint>
<constraint value="identifier"/>
</uniquenessConstraint>
</uniquenessConstraints>
</entity>
<entity name="GameCollection" representedClassName="GameCollection" syncable="YES">
<attribute name="identifier" attributeType="String" syncable="YES"/>
<attribute name="index" attributeType="Integer 16" defaultValueString="0" usesScalarValueType="NO" syncable="YES"/>
<relationship name="games" toMany="YES" deletionRule="Nullify" destinationEntity="Game" inverseName="gameCollection" inverseEntity="Game" syncable="YES"/>
<uniquenessConstraints>
<uniquenessConstraint>
<constraint value="identifier"/>
</uniquenessConstraint>
</uniquenessConstraints>
</entity>
<entity name="GameControllerInputMapping" representedClassName="GameControllerInputMapping" syncable="YES">
<attribute name="deltaCoreInputMapping" attributeType="Transformable" valueTransformerName="GameControllerInputMappingTransformer" syncable="YES">
<userInfo>
<entry key="attributeValueClassName" value="Any"/>
</userInfo>
</attribute>
<attribute name="gameControllerInputType" attributeType="Transformable" valueTransformerName="NSSecureUnarchiveFromData" syncable="YES">
<userInfo>
<entry key="attributeValueClassName" value="GameControllerInputType"/>
</userInfo>
</attribute>
<attribute name="gameType" attributeType="Transformable" valueTransformerName="NSSecureUnarchiveFromData" syncable="YES">
<userInfo>
<entry key="attributeValueClassName" value="GameType"/>
</userInfo>
</attribute>
<attribute name="identifier" attributeType="String" syncable="YES"/>
<attribute name="playerIndex" attributeType="Integer 16" defaultValueString="0" usesScalarValueType="NO" syncable="YES"/>
<uniquenessConstraints>
<uniquenessConstraint>
<constraint value="gameControllerInputType"/>
<constraint value="gameType"/>
<constraint value="playerIndex"/>
</uniquenessConstraint>
<uniquenessConstraint>
<constraint value="identifier"/>
</uniquenessConstraint>
</uniquenessConstraints>
</entity>
<entity name="GameSave" representedClassName="GameSave" syncable="YES">
<attribute name="identifier" attributeType="String" syncable="YES"/>
<attribute name="modifiedDate" attributeType="Date" usesScalarValueType="NO" syncable="YES"/>
<attribute name="sha1" optional="YES" attributeType="String" syncable="YES"/>
<relationship name="game" optional="YES" maxCount="1" deletionRule="Nullify" destinationEntity="Game" inverseName="gameSave" inverseEntity="Game" syncable="YES"/>
<uniquenessConstraints>
<uniquenessConstraint>
<constraint value="identifier"/>
</uniquenessConstraint>
</uniquenessConstraints>
</entity>
<entity name="SaveState" representedClassName="SaveState" versionHashModifier="quick" syncable="YES">
<attribute name="coreIdentifier" optional="YES" attributeType="String" syncable="YES"/>
<attribute name="creationDate" attributeType="Date" usesScalarValueType="NO" syncable="YES"/>
<attribute name="filename" attributeType="String" syncable="YES">
<userInfo>
<entry key="attributeValueClassName" value="NSURL"/>
</userInfo>
</attribute>
<attribute name="identifier" attributeType="String" syncable="YES"/>
<attribute name="modifiedDate" attributeType="Date" usesScalarValueType="NO" syncable="YES"/>
<attribute name="name" optional="YES" attributeType="String" syncable="YES"/>
<attribute name="type" attributeType="Integer 16" defaultValueString="2" usesScalarValueType="NO" syncable="YES">
<userInfo>
<entry key="attributeValueScalarType" value="SaveStateType"/>
</userInfo>
</attribute>
<relationship name="game" optional="YES" maxCount="1" deletionRule="Nullify" destinationEntity="Game" inverseName="saveStates" inverseEntity="Game" syncable="YES"/>
<relationship name="previewGame" optional="YES" maxCount="1" deletionRule="Nullify" destinationEntity="Game" inverseName="previewSaveState" inverseEntity="Game" syncable="YES"/>
<uniquenessConstraints>
<uniquenessConstraint>
<constraint value="identifier"/>
</uniquenessConstraint>
</uniquenessConstraints>
</entity>
</model>

View File

@ -53,9 +53,4 @@ extension Cheat: Syncable
public var syncableLocalizedName: String? { public var syncableLocalizedName: String? {
return self.name return self.name
} }
public func resolveConflict(_ record: AnyRecord) -> ConflictResolution
{
return .newest
}
} }

View File

@ -13,27 +13,16 @@ import Harmony
extension ControllerSkinConfigurations extension ControllerSkinConfigurations
{ {
init?(traits: DeltaCore.ControllerSkin.Traits) init(traits: DeltaCore.ControllerSkin.Traits)
{ {
switch (traits.device, traits.displayType, traits.orientation) switch (traits.displayType, traits.orientation)
{ {
case (.iphone, .standard, .portrait): self = .iphoneStandardPortrait case (.standard, .portrait): self = .standardPortrait
case (.iphone, .standard, .landscape): self = .iphoneStandardLandscape case (.standard, .landscape): self = .standardLandscape
case (.iphone, .edgeToEdge, .portrait): self = .iphoneEdgeToEdgePortrait case (.edgeToEdge, .portrait): self = .edgeToEdgePortrait
case (.iphone, .edgeToEdge, .landscape): self = .iphoneEdgeToEdgeLandscape case (.edgeToEdge, .landscape): self = .edgeToEdgeLandscape
case (.iphone, .splitView, _): return nil case (.splitView, .portrait): self = .splitViewPortrait
case (.splitView, .landscape): self = .splitViewLandscape
case (.ipad, .standard, .portrait): self = .ipadStandardPortrait
case (.ipad, .standard, .landscape): self = .ipadStandardLandscape
case (.ipad, .edgeToEdge, .portrait): self = .ipadEdgeToEdgePortrait
case (.ipad, .edgeToEdge, .landscape): self = .ipadEdgeToEdgeLandscape
case (.ipad, .splitView, .portrait): self = .ipadSplitViewPortrait
case (.ipad, .splitView, .landscape): self = .ipadSplitViewLandscape
case (.tv, .standard, .portrait): self = .tvStandardPortrait
case (.tv, .standard, .landscape): self = .tvStandardLandscape
case (.tv, .edgeToEdge, _): return nil
case (.tv, .splitView, _): return nil
} }
} }
} }
@ -82,6 +71,11 @@ extension ControllerSkin: ControllerSkinProtocol
return self.controllerSkin?.thumbstick(for: item, traits: traits, preferredSize: preferredSize) return self.controllerSkin?.thumbstick(for: item, traits: traits, preferredSize: preferredSize)
} }
public func inputs(for traits: DeltaCore.ControllerSkin.Traits, at point: CGPoint) -> [Input]?
{
return self.controllerSkin?.inputs(for: traits, at: point)
}
public func items(for traits: DeltaCore.ControllerSkin.Traits) -> [DeltaCore.ControllerSkin.Item]? public func items(for traits: DeltaCore.ControllerSkin.Traits) -> [DeltaCore.ControllerSkin.Item]?
{ {
return self.controllerSkin?.items(for: traits) return self.controllerSkin?.items(for: traits)
@ -92,20 +86,15 @@ extension ControllerSkin: ControllerSkinProtocol
return self.controllerSkin?.isTranslucent(for: traits) return self.controllerSkin?.isTranslucent(for: traits)
} }
public func screens(for traits: DeltaCore.ControllerSkin.Traits) -> [DeltaCore.ControllerSkin.Screen]? public func gameScreenFrame(for traits: DeltaCore.ControllerSkin.Traits) -> CGRect?
{ {
return self.controllerSkin?.screens(for: traits) return self.controllerSkin?.gameScreenFrame(for: traits)
} }
public func aspectRatio(for traits: DeltaCore.ControllerSkin.Traits) -> CGSize? public func aspectRatio(for traits: DeltaCore.ControllerSkin.Traits) -> CGSize?
{ {
return self.controllerSkin?.aspectRatio(for: traits) return self.controllerSkin?.aspectRatio(for: traits)
} }
public func contentSize(for traits: DeltaCore.ControllerSkin.Traits) -> CGSize?
{
return self.controllerSkin?.contentSize(for: traits)
}
} }
extension ControllerSkin: Syncable extension ControllerSkin: Syncable
@ -129,9 +118,4 @@ extension ControllerSkin: Syncable
public var syncableLocalizedName: String? { public var syncableLocalizedName: String? {
return self.name return self.name
} }
public func resolveConflict(_ record: AnyRecord) -> ConflictResolution
{
return .newest
}
} }

View File

@ -9,22 +9,14 @@
import Foundation import Foundation
import DeltaCore import DeltaCore
import MelonDSDeltaCore
import Harmony import Harmony
public extension Game
{
static let melonDSBIOSIdentifier = "com.rileytestut.MelonDSDeltaCore.BIOS"
static let melonDSDSiBIOSIdentifier = "com.rileytestut.MelonDSDeltaCore.DSiBIOS"
}
@objc(Game) @objc(Game)
public class Game: _Game, GameProtocol public class Game: _Game, GameProtocol
{ {
public var fileURL: URL { public var fileURL: URL {
var fileURL: URL! var fileURL: URL!
// self URL
self.managedObjectContext?.performAndWait { self.managedObjectContext?.performAndWait {
fileURL = DatabaseManager.gamesDirectoryURL.appendingPathComponent(self.filename) fileURL = DatabaseManager.gamesDirectoryURL.appendingPathComponent(self.filename)
} }
@ -45,16 +37,12 @@ public class Game: _Game, GameProtocol
// Recreate the stored URL relative to current sandbox location. // Recreate the stored URL relative to current sandbox location.
artworkURL = URL(fileURLWithPath: unwrappedArtworkURL.relativePath, relativeTo: DatabaseManager.gamesDirectoryURL) artworkURL = URL(fileURLWithPath: unwrappedArtworkURL.relativePath, relativeTo: DatabaseManager.gamesDirectoryURL)
} }
else if let host = unwrappedArtworkURL.host?.lowercased(), host == "img.gamefaqs.net" || host == "gamefaqs1.cbsistatic.com", else if unwrappedArtworkURL.host?.lowercased() == "img.gamefaqs.net", var components = URLComponents(url: unwrappedArtworkURL, resolvingAgainstBaseURL: false)
var components = URLComponents(url: unwrappedArtworkURL, resolvingAgainstBaseURL: false)
{ {
// Quick fix for broken album artwork URLs due to host change. // Quick fix for broken album artwork URLs due to host change.
components.host = "gamefaqs.gamespot.com" components.host = "gamefaqs1.cbsistatic.com"
components.scheme = "https" components.scheme = "https"
let updatedPath = "/a" + components.path
components.path = updatedPath
if let url = components.url if let url = components.url
{ {
artworkURL = url artworkURL = url
@ -102,17 +90,11 @@ extension Game
guard let managedObjectContext = self.managedObjectContext else { return } guard let managedObjectContext = self.managedObjectContext else { return }
// If filename == empty string (e.g. during merge), ignore this deletion.
// Otherwise, we may accidentally delete the entire Games directory!
guard !self.filename.isEmpty else { return }
// If a game with the same identifier is also currently being inserted, Core Data is more than likely resolving a conflict by deleting the previous instance // If a game with the same identifier is also currently being inserted, Core Data is more than likely resolving a conflict by deleting the previous instance
// In this case, we make sure we DON'T delete the game file + misc other Core Data relationships, or else we'll just lose all that data // In this case, we make sure we DON'T delete the game file + misc other Core Data relationships, or else we'll just lose all that data
guard !managedObjectContext.insertedObjects.contains(where: { ($0 as? Game)?.identifier == self.identifier }) else { return } guard !managedObjectContext.insertedObjects.contains(where: { ($0 as? Game)?.identifier == self.identifier }) else { return }
// Double-check fileURL is NOT actually a directory, which we should never delete. guard FileManager.default.fileExists(atPath: self.fileURL.path) else { return }
var isDirectory: ObjCBool = false
guard FileManager.default.fileExists(atPath: self.fileURL.path, isDirectory: &isDirectory), !isDirectory.boolValue else { return }
do do
{ {
@ -154,42 +136,12 @@ extension Game: Syncable
} }
public var syncableFiles: Set<File> { public var syncableFiles: Set<File> {
let artworkURL: URL let gameFile = File(identifier: "game", fileURL: self.fileURL)
if let fileURL = self.artworkURL, fileURL.isFileURL
{
artworkURL = fileURL
}
else
{
artworkURL = DatabaseManager.artworkURL(for: self)
}
let artworkURL = DatabaseManager.artworkURL(for: self)
let artworkFile = File(identifier: "artwork", fileURL: artworkURL) let artworkFile = File(identifier: "artwork", fileURL: artworkURL)
switch self.identifier return [gameFile, artworkFile]
{
case Game.melonDSBIOSIdentifier:
let bios7File = File(identifier: "bios7", fileURL: MelonDSEmulatorBridge.shared.bios7URL)
let bios9File = File(identifier: "bios9", fileURL: MelonDSEmulatorBridge.shared.bios9URL)
let firmwareFile = File(identifier: "firmware", fileURL: MelonDSEmulatorBridge.shared.firmwareURL)
return [artworkFile, bios7File, bios9File, firmwareFile]
case Game.melonDSDSiBIOSIdentifier:
let bios7File = File(identifier: "bios7", fileURL: MelonDSEmulatorBridge.shared.dsiBIOS7URL)
let bios9File = File(identifier: "bios9", fileURL: MelonDSEmulatorBridge.shared.dsiBIOS9URL)
let firmwareFile = File(identifier: "firmware", fileURL: MelonDSEmulatorBridge.shared.dsiFirmwareURL)
// DSi NAND is ~240MB, so don't sync for now until Harmony can selectively download files.
// let nandFile = File(identifier: "nand", fileURL: MelonDSEmulatorBridge.shared.dsiNANDURL)
return [artworkFile, bios7File, bios9File, firmwareFile]
default:
let gameFile = File(identifier: "game", fileURL: self.fileURL)
return [artworkFile, gameFile]
}
} }
public var syncableRelationships: Set<AnyKeyPath> { public var syncableRelationships: Set<AnyKeyPath> {
@ -199,14 +151,4 @@ extension Game: Syncable
public var syncableLocalizedName: String? { public var syncableLocalizedName: String? {
return self.name return self.name
} }
public func awakeFromSync(_ record: AnyRecord) throws
{
guard let gameCollection = self.gameCollection else { throw SyncValidationError.incorrectGameCollection(nil) }
if gameCollection.identifier != self.type.rawValue
{
throw SyncValidationError.incorrectGameCollection(gameCollection.name)
}
}
} }

View File

@ -8,8 +8,6 @@
import Foundation import Foundation
import GBCDeltaCore
import Harmony import Harmony
@objc(GameSave) @objc(GameSave)
@ -30,7 +28,7 @@ extension GameSave: Syncable
} }
public var syncableKeys: Set<AnyKeyPath> { public var syncableKeys: Set<AnyKeyPath> {
return [\GameSave.modifiedDate, \GameSave.sha1] return [\GameSave.modifiedDate]
} }
public var syncableRelationships: Set<AnyKeyPath> { public var syncableRelationships: Set<AnyKeyPath> {
@ -53,64 +51,10 @@ extension GameSave: Syncable
public var syncableMetadata: [HarmonyMetadataKey : String] { public var syncableMetadata: [HarmonyMetadataKey : String] {
guard let game = self.game else { return [:] } guard let game = self.game else { return [:] }
return [.gameID: game.identifier, .gameName: game.name]
// Use self.identifier to always link with exact matching game.
return [.gameID: self.identifier, .gameName: game.name]
} }
public var syncableLocalizedName: String? { public var syncableLocalizedName: String? {
return self.game?.name return self.game?.name
} }
public var isSyncingEnabled: Bool {
// self.game may be nil if being downloaded, so don't enforce it.
// guard let identifier = self.game?.identifier else { return false }
return self.game?.identifier != Game.melonDSBIOSIdentifier && self.game?.identifier != Game.melonDSDSiBIOSIdentifier
}
public func awakeFromSync(_ record: AnyRecord) throws
{
do
{
guard let game = self.game else { throw SyncValidationError.incorrectGame(nil) }
if game.identifier != self.identifier
{
let fetchRequest = GameSave.fetchRequest()
fetchRequest.predicate = NSPredicate(format: "%K == %@", #keyPath(GameSave.identifier), game.identifier)
if let misplacedGameSave = try self.managedObjectContext?.fetch(fetchRequest).first, misplacedGameSave.game == nil
{
// Relink game with its correct gameSave, in case we accidentally misplaced it.
// Otherwise, corrupted records might displace already-downloaded GameSaves
// due to automatic Core Data relationship propagation, despite us throwing error.
game.gameSave = misplacedGameSave
}
else
{
// Either there is no misplacedGameSave, or there is but it's linked to another game somehow.
game.gameSave = nil
}
throw SyncValidationError.incorrectGame(game.name)
}
}
catch let error as SyncValidationError
{
guard SyncManager.shared.ignoredCorruptedRecordIDs.contains(record.recordID) else { throw error }
let fetchRequest = Game.fetchRequest()
fetchRequest.predicate = NSPredicate(format: "%K == %@", #keyPath(Game.identifier), self.identifier)
if let correctGame = try self.managedObjectContext?.fetch(fetchRequest).first
{
self.game = correctGame
}
else
{
throw ValidationError.nilRelationshipObjects(keys: [#keyPath(GameSave.game)])
}
}
}
} }

View File

@ -11,8 +11,6 @@ import Foundation
import DeltaCore import DeltaCore
import Harmony import Harmony
import struct DSDeltaCore.DS
@objc public enum SaveStateType: Int16 @objc public enum SaveStateType: Int16
{ {
case auto case auto
@ -113,7 +111,7 @@ extension SaveState: Syncable
} }
public var syncableKeys: Set<AnyKeyPath> { public var syncableKeys: Set<AnyKeyPath> {
return [\SaveState.creationDate, \SaveState.filename, \SaveState.modifiedDate, \SaveState.name, \SaveState.type, \SaveState.coreIdentifier] return [\SaveState.creationDate, \SaveState.filename, \SaveState.modifiedDate, \SaveState.name, \SaveState.type]
} }
public var syncableFiles: Set<File> { public var syncableFiles: Set<File> {
@ -125,70 +123,15 @@ extension SaveState: Syncable
} }
public var isSyncingEnabled: Bool { public var isSyncingEnabled: Bool {
// self.game may be nil if being downloaded, so don't enforce it. return self.type != .auto && self.type != .quick
// guard let identifier = self.game?.identifier else { return false }
let isSyncingEnabled = (self.type != .auto && self.type != .quick) && (self.game?.identifier != Game.melonDSBIOSIdentifier && self.game?.identifier != Game.melonDSDSiBIOSIdentifier)
return isSyncingEnabled
} }
public var syncableMetadata: [HarmonyMetadataKey : String] { public var syncableMetadata: [HarmonyMetadataKey : String] {
guard let game = self.game else { return [:] } guard let game = self.game else { return [:] }
return [.gameID: game.identifier, .gameName: game.name, .coreID: self.coreIdentifier, .verifiedGameID: game.identifier].compactMapValues { $0 } return [.gameID: game.identifier, .gameName: game.name]
} }
public var syncableLocalizedName: String? { public var syncableLocalizedName: String? {
return self.localizedName return self.localizedName
} }
public func awakeFromSync(_ record: AnyRecord) throws
{
let verifiedGameID = record.remoteMetadata?[.verifiedGameID]
do
{
guard let game = self.game else { return }
if let system = System(gameType: game.type), self.coreIdentifier == nil
{
if let coreIdentifier = record.remoteMetadata?[.coreID]
{
// SaveState was synced to older version of Delta and lost its coreIdentifier,
// but it remains in the remote metadata so we can reassign it.
self.coreIdentifier = coreIdentifier
}
else
{
switch system
{
case .ds: self.coreIdentifier = DS.core.identifier // Assume DS save state with nil coreIdentifier is from DeSmuME core.
default: self.coreIdentifier = system.deltaCore.identifier
}
}
}
if let verifiedGameID, verifiedGameID != game.identifier
{
// Game does not match verified game ID, which most likely means
// this SaveState was reviewed + fixed on another device, but not uploaded.
throw SyncValidationError.incorrectGame(game.name)
}
}
catch let error as SyncValidationError
{
guard let verifiedGameID, SyncManager.shared.ignoredCorruptedRecordIDs.contains(record.recordID) else { throw error }
let fetchRequest = Game.fetchRequest()
fetchRequest.predicate = NSPredicate(format: "%K == %@", #keyPath(Game.identifier), verifiedGameID)
if let correctGame = try self.managedObjectContext?.fetch(fetchRequest).first
{
self.game = correctGame
}
else
{
throw ValidationError.nilRelationshipObjects(keys: [#keyPath(GameSave.game)])
}
}
}
} }

View File

@ -28,9 +28,5 @@ public class _ControllerSkin: NSManagedObject
// MARK: - Relationships // MARK: - Relationships
@NSManaged public var preferredLandscapeSkinByGames: Set<Game>
@NSManaged public var preferredPortraitSkinByGames: Set<Game>
} }

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@ -34,10 +34,6 @@ public class _Game: NSManagedObject
@NSManaged public var gameSave: GameSave? @NSManaged public var gameSave: GameSave?
@NSManaged public var preferredLandscapeSkin: ControllerSkin?
@NSManaged public var preferredPortraitSkin: ControllerSkin?
@NSManaged public var previewSaveState: SaveState? @NSManaged public var previewSaveState: SaveState?
@NSManaged public var saveStates: Set<SaveState> @NSManaged public var saveStates: Set<SaveState>

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@ -18,8 +18,6 @@ public class _GameSave: NSManagedObject
@NSManaged public var modifiedDate: Date @NSManaged public var modifiedDate: Date
@NSManaged public var sha1: String?
// MARK: - Relationships // MARK: - Relationships
@NSManaged public var game: Game? @NSManaged public var game: Game?

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@ -14,8 +14,6 @@ public class _SaveState: NSManagedObject
// MARK: - Properties // MARK: - Properties
@NSManaged public var coreIdentifier: String?
@NSManaged public var creationDate: Date @NSManaged public var creationDate: Date
@NSManaged public var filename: String @NSManaged public var filename: String

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@ -8,10 +8,6 @@
import UIKit import UIKit
import DeltaCore
import struct DSDeltaCore.DS
@objc(SaveStateToSaveStateMigrationPolicy) @objc(SaveStateToSaveStateMigrationPolicy)
class SaveStateToSaveStateMigrationPolicy: NSEntityMigrationPolicy class SaveStateToSaveStateMigrationPolicy: NSEntityMigrationPolicy
{ {
@ -27,19 +23,3 @@ class SaveStateToSaveStateMigrationPolicy: NSEntityMigrationPolicy
} }
} }
} }
// Delta5 to Delta6
extension SaveStateToSaveStateMigrationPolicy
{
@objc(defaultCoreIdentifierForGameType:)
func defaultCoreIdentifier(for gameType: GameType) -> String?
{
guard let system = System(gameType: gameType) else { return nil }
switch system
{
case .ds: return DS.core.identifier // Assume any existing save state is from DeSmuME.
default: return system.deltaCore.identifier
}
}
}

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@ -9,35 +9,16 @@
#ifndef ControllerSkinConfigurations_h #ifndef ControllerSkinConfigurations_h
#define ControllerSkinConfigurations_h #define ControllerSkinConfigurations_h
// Every possible (supported) combination of traits.
typedef NS_OPTIONS(int16_t, ControllerSkinConfigurations) typedef NS_OPTIONS(int16_t, ControllerSkinConfigurations)
{ {
/* iPhone */ ControllerSkinConfigurationStandardPortrait = 1 << 0,
ControllerSkinConfigurationiPhoneStandardPortrait NS_SWIFT_NAME(iphoneStandardPortrait) = 1 << 0, ControllerSkinConfigurationStandardLandscape = 1 << 1,
ControllerSkinConfigurationiPhoneStandardLandscape NS_SWIFT_NAME(iphoneStandardLandscape) = 1 << 1,
// iPhone doesn't support Split View ControllerSkinConfigurationSplitViewPortrait = 1 << 2,
// ControllerSkinConfigurationiPhoneSplitViewPortrait = 1 << 2, ControllerSkinConfigurationSplitViewLandscape = 1 << 3,
// ControllerSkinConfigurationiPhoneSplitViewLandscape = 1 << 3,
ControllerSkinConfigurationiPhoneEdgeToEdgePortrait NS_SWIFT_NAME(iphoneEdgeToEdgePortrait) = 1 << 4, ControllerSkinConfigurationEdgeToEdgePortrait = 1 << 4,
ControllerSkinConfigurationiPhoneEdgeToEdgeLandscape NS_SWIFT_NAME(iphoneEdgeToEdgeLandscape) = 1 << 5, ControllerSkinConfigurationEdgeToEdgeLandscape = 1 << 5,
/* iPad */
ControllerSkinConfigurationiPadStandardPortrait NS_SWIFT_NAME(ipadStandardPortrait) = 1 << 6,
ControllerSkinConfigurationiPadStandardLandscape NS_SWIFT_NAME(ipadStandardLandscape) = 1 << 7,
ControllerSkinConfigurationiPadSplitViewPortrait NS_SWIFT_NAME(ipadSplitViewPortrait) = 1 << 2, // Backwards compatible with legacy ControllerSkinConfigurationSplitViewPortrait
ControllerSkinConfigurationiPadSplitViewLandscape NS_SWIFT_NAME(ipadSplitViewLandscape) = 1 << 3, // Backwards compatible with legacy ControllerSkinConfigurationSplitViewLandscape
ControllerSkinConfigurationiPadEdgeToEdgePortrait NS_SWIFT_NAME(ipadEdgeToEdgePortrait) = 1 << 8,
ControllerSkinConfigurationiPadEdgeToEdgeLandscape NS_SWIFT_NAME(ipadEdgeToEdgeLandscape) = 1 << 9,
/* TV */
ControllerSkinConfigurationTVStandardPortrait = 1 << 10,
ControllerSkinConfigurationTVStandardLandscape = 1 << 11,
}; };
#endif /* ControllerSkinConfigurations_h */ #endif /* ControllerSkinConfigurations_h */

View File

@ -11,17 +11,15 @@ import Foundation
// Must be an NSObject subclass so it can be used with RSTCellContentDataSource. // Must be an NSObject subclass so it can be used with RSTCellContentDataSource.
class GameMetadata: NSObject class GameMetadata: NSObject
{ {
let releaseID: Int let identifier: Int
let romID: Int
let name: String? let name: String?
let artworkURL: URL? let artworkURL: URL?
init(releaseID: Int, romID: Int, name: String?, artworkURL: URL?) init(identifier: Int, name: String?, artworkURL: URL?)
{ {
self.releaseID = releaseID
self.romID = romID
self.name = name self.name = name
self.identifier = identifier
self.artworkURL = artworkURL self.artworkURL = artworkURL
} }
} }
@ -29,13 +27,13 @@ class GameMetadata: NSObject
extension GameMetadata extension GameMetadata
{ {
override var hash: Int { override var hash: Int {
return self.releaseID.hashValue ^ self.romID.hashValue return self.identifier.hashValue
} }
override func isEqual(_ object: Any?) -> Bool override func isEqual(_ object: Any?) -> Bool
{ {
guard let metadata = object as? GameMetadata else { return false } guard let metadata = object as? GameMetadata else { return false }
return self.releaseID == metadata.releaseID && self.romID == metadata.romID return self.identifier == metadata.identifier
} }
} }

View File

@ -57,26 +57,16 @@ extension VirtualTable
extension GamesDatabase extension GamesDatabase
{ {
enum Error: LocalizedError enum Error: Swift.Error
{ {
case doesNotExist case doesNotExist
case connection(Swift.Error)
var errorDescription: String? {
switch self
{
case .doesNotExist:
return NSLocalizedString("The SQLite database could not be found.", comment: "")
}
}
} }
} }
class GamesDatabase class GamesDatabase
{ {
static let version = 3 static let version = -1
static var previousVersion: Int? {
return UserDefaults.standard.previousGamesDatabaseVersion
}
private let connection: Connection private let connection: Connection
@ -90,7 +80,7 @@ class GamesDatabase
} }
catch catch
{ {
throw error throw Error.connection(error)
} }
self.invalidateVirtualTableIfNeeded() self.invalidateVirtualTableIfNeeded()
@ -99,11 +89,10 @@ class GamesDatabase
func metadataResults(forGameName gameName: String) -> [GameMetadata] func metadataResults(forGameName gameName: String) -> [GameMetadata]
{ {
let releaseID = Expression<Any>.releaseID let releaseID = Expression<Any>.releaseID
let romID = Expression<Any>.romID
let name = Expression<Any>.name let name = Expression<Any>.name
let artworkAddress = Expression<Any>.artworkAddress let artworkAddress = Expression<Any>.artworkAddress
let query = VirtualTable.search.select(releaseID, romID, name, artworkAddress).filter(name.match(gameName + "*")) let query = VirtualTable.search.select(releaseID, name, artworkAddress).filter(name.match(gameName + "*"))
do do
{ {
@ -122,7 +111,7 @@ class GamesDatabase
} }
let metadata = GameMetadata(releaseID: row[releaseID], romID: row[romID], name: row[name], artworkURL: artworkURL) let metadata = GameMetadata(identifier: row[releaseID], name: row[name], artworkURL: artworkURL)
return metadata return metadata
} }
@ -156,7 +145,7 @@ class GamesDatabase
let romID = Expression<Any>.romID let romID = Expression<Any>.romID
let gameHash = game.identifier.uppercased() let gameHash = game.identifier.uppercased()
let query = Table.roms.select(releaseID, name, artworkAddress, Table.roms[romID]).filter(sha1Hash == gameHash).join(Table.releases, on: Table.roms[romID] == Table.releases[romID]) let query = Table.roms.select(releaseID, name, artworkAddress).filter(sha1Hash == gameHash).join(Table.releases, on: Table.roms[romID] == Table.releases[romID])
do do
{ {
@ -172,7 +161,7 @@ class GamesDatabase
artworkURL = nil artworkURL = nil
} }
let metadata = GameMetadata(releaseID: row[releaseID], romID: row[Table.roms[romID]], name: row[name], artworkURL: artworkURL) let metadata = GameMetadata(identifier: row[releaseID], name: row[name], artworkURL: artworkURL)
return metadata return metadata
} }
} }
@ -208,13 +197,12 @@ private extension GamesDatabase
let name = Expression<Any>.name let name = Expression<Any>.name
let artworkAddress = Expression<Any>.artworkAddress let artworkAddress = Expression<Any>.artworkAddress
let releaseID = Expression<Any>.releaseID let releaseID = Expression<Any>.releaseID
let romID = Expression<Any>.romID
do do
{ {
try self.connection.run(VirtualTable.search.create(.FTS4([releaseID, romID, name, artworkAddress], tokenize: .Unicode61()))) try self.connection.run(VirtualTable.search.create(.FTS4([releaseID, name, artworkAddress], tokenize: .Unicode61())))
let update = VirtualTable.search.insert(Table.releases.select(releaseID, romID, name, artworkAddress)) let update = VirtualTable.search.insert(Table.releases.select(releaseID, name, artworkAddress))
_ = try self.connection.run(update) _ = try self.connection.run(update)
} }
catch catch

View File

@ -1,126 +0,0 @@
//
// GamePickerViewController.swift
// Delta
//
// Created by Riley Testut on 8/4/23.
// Copyright © 2023 Riley Testut. All rights reserved.
//
import UIKit
import Roxas
class GamePickerViewController: UITableViewController
{
private lazy var dataSource = self.makeDataSource()
var gameHandler: ((Game?) -> Void)?
init()
{
super.init(style: .insetGrouped)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func viewDidLoad()
{
super.viewDidLoad()
self.navigationController?.delegate = self
self.dataSource.proxy = self
self.tableView.dataSource = self.dataSource
self.tableView.prefetchDataSource = self.dataSource
self.tableView.register(UITableViewCell.self, forCellReuseIdentifier: RSTCellContentGenericCellIdentifier)
self.navigationItem.title = NSLocalizedString("Choose Game", comment: "")
self.navigationItem.searchController = self.dataSource.searchController
self.navigationItem.hidesSearchBarWhenScrolling = false
}
}
private extension GamePickerViewController
{
func makeDataSource() -> RSTFetchedResultsTableViewPrefetchingDataSource<Game, UIImage>
{
let fetchRequest = Game.fetchRequest()
fetchRequest.propertiesToFetch = [#keyPath(Game.name), #keyPath(Game.identifier), #keyPath(Game.artworkURL)]
fetchRequest.sortDescriptors = [NSSortDescriptor(keyPath: \Game.gameCollection?.index, ascending: true), NSSortDescriptor(keyPath: \Game.name, ascending: true)]
let fetchedResultsController = NSFetchedResultsController(fetchRequest: fetchRequest, managedObjectContext: DatabaseManager.shared.viewContext, sectionNameKeyPath: #keyPath(Game.gameCollection.name), cacheName: nil)
let dataSource = RSTFetchedResultsTableViewPrefetchingDataSource<Game, UIImage>(fetchedResultsController: fetchedResultsController)
dataSource.cellConfigurationHandler = { (cell, game, indexPath) in
var configuration = UIListContentConfiguration.valueCell()
configuration.prefersSideBySideTextAndSecondaryText = false
configuration.text = game.name
configuration.secondaryText = game.identifier
configuration.secondaryTextProperties.font = .preferredFont(forTextStyle: .caption1)
configuration.image = UIImage(named: "BoxArt")
configuration.imageProperties.maximumSize = CGSize(width: 48, height: 48)
configuration.imageProperties.reservedLayoutSize = CGSize(width: 48, height: 48)
configuration.imageProperties.cornerRadius = 4
cell.contentConfiguration = configuration
}
dataSource.prefetchHandler = { (game, indexPath, completionHandler) in
guard let artworkURL = game.artworkURL else {
completionHandler(nil, nil)
return nil
}
let imageOperation = LoadImageURLOperation(url: artworkURL)
imageOperation.resultHandler = { (image, error) in
completionHandler(image, error)
}
return imageOperation
}
dataSource.prefetchCompletionHandler = { (cell, image, indexPath, error) in
guard let image = image, var config = cell.contentConfiguration as? UIListContentConfiguration else { return }
config.image = image
cell.contentConfiguration = config
}
dataSource.searchController.searchableKeyPaths = [#keyPath(Game.name), #keyPath(Game.identifier)]
return dataSource
}
}
extension GamePickerViewController
{
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath)
{
let game = self.dataSource.item(at: indexPath)
self.gameHandler?(game)
self.navigationController?.delegate = nil // Prevent calling navigationController(_:willShow:)
self.navigationController?.popViewController(animated: true)
}
override func tableView(_ tableView: UITableView, titleForHeaderInSection section: Int) -> String?
{
guard let section = self.dataSource.fetchedResultsController.sections?[section], !section.name.isEmpty else {
return NSLocalizedString("Unknown System", comment: "")
}
return section.name
}
}
extension GamePickerViewController: UINavigationControllerDelegate
{
func navigationController(_ navigationController: UINavigationController, didShow viewController: UIViewController, animated: Bool)
{
guard viewController != self else { return }
self.gameHandler?(nil)
}
}

View File

@ -1,479 +0,0 @@
//
// RepairDatabaseViewController.swift
// Delta
//
// Created by Riley Testut on 8/4/23.
// Copyright © 2023 Riley Testut. All rights reserved.
//
import UIKit
import OSLog
import DeltaCore
import Roxas
import Harmony
private extension String
{
func sanitizedFilePath() -> String
{
let sanitizedFilePath = self.components(separatedBy: .urlFilenameAllowed.inverted).joined()
return sanitizedFilePath
}
}
class RepairDatabaseViewController: UIViewController
{
var completionHandler: (() -> Void)?
private var _viewDidAppear = false
private lazy var managedObjectContext = DatabaseManager.shared.newBackgroundSavingViewContext()
private lazy var gameSavesContext = DatabaseManager.shared.newBackgroundContext(withParent: self.managedObjectContext)
private var gamesByID: [String: Game]?
private lazy var backupsDirectory = FileManager.default.documentsDirectory.appendingPathComponent("Backups")
private lazy var gameSavesDirectory = DatabaseManager.gamesDirectoryURL
override func viewDidLoad()
{
super.viewDidLoad()
self.view.backgroundColor = .systemBackground
self.isModalInPresentation = true
let placeholderView = RSTPlaceholderView()
placeholderView.textLabel.text = NSLocalizedString("Verifying Database…", comment: "")
placeholderView.detailTextLabel.text = nil
placeholderView.activityIndicatorView.startAnimating()
placeholderView.stackView.spacing = 15
self.view.addSubview(placeholderView, pinningEdgesWith: .zero)
}
override func viewDidAppear(_ animated: Bool)
{
super.viewDidAppear(animated)
if !_viewDidAppear
{
self.repairDatabase()
}
_viewDidAppear = true
}
}
private extension RepairDatabaseViewController
{
func repairDatabase()
{
Logger.database.info("Begin repairing database...")
self.repairGames { result in
switch result
{
case .failure(let error):
DispatchQueue.main.async {
let alertController = UIAlertController(title: "Unable to Repair Games", error: error)
self.present(alertController, animated: true)
}
case .success:
self.repairGameSaves { result in
DispatchQueue.main.async {
switch result
{
case .failure(let error):
let alertController = UIAlertController(title: "Unable to Repair Save Files", error: error)
self.present(alertController, animated: true)
case .success:
self.showReviewViewController()
}
}
}
}
}
}
func repairGames(completion: @escaping (Result<Void, Error>) -> Void)
{
self.managedObjectContext.perform {
do
{
let fetchRequest = Game.fetchRequest()
fetchRequest.propertiesToFetch = [#keyPath(Game.type)]
fetchRequest.relationshipKeyPathsForPrefetching = [#keyPath(Game.gameCollection)]
let allGames = try self.managedObjectContext.fetch(fetchRequest)
let affectedGames = allGames.filter { $0.type.rawValue != $0.gameCollection?.identifier }
let gameCollections = try self.managedObjectContext.fetch(GameCollection.fetchRequest())
let gameCollectionsByID = gameCollections.reduce(into: [:]) { $0[$1.identifier] = $1 }
for game in affectedGames
{
let gameCollection = gameCollectionsByID[game.type.rawValue]
game.gameCollection = gameCollection
Logger.database.notice("Re-associating “\(game.name, privacy: .public)” with GameCollection: \(gameCollection?.identifier ?? "nil", privacy: .public)")
}
try self.managedObjectContext.save()
completion(.success)
}
catch
{
completion(.failure(error))
}
}
}
func repairGameSaves(completion: @escaping (Result<Void, Error>) -> Void)
{
self.managedObjectContext.perform {
do
{
// Fetch GameSaves that don't have same identifier as their Game,
// OR GameSaves that have a non-nil SHA1 hash.
//
// This covers GameSaves connected to wrong games and GameSaves with nil Games,
// as well as any GameSaves modified since last beta (which we assume are corrupted).
let fetchRequest = GameSave.fetchRequest()
fetchRequest.predicate = NSPredicate(format: "(%K == nil) OR (%K != %K) OR (%K != nil)",
#keyPath(GameSave.game),
#keyPath(GameSave.identifier), #keyPath(GameSave.game.identifier),
#keyPath(GameSave.sha1))
let gameSaves = try self.managedObjectContext.fetch(fetchRequest)
let gameSavesByID = gameSaves.reduce(into: [:]) { $0[$1.identifier] = $1 }
let gamesFetchRequest = Game.fetchRequest()
gamesFetchRequest.predicate = NSPredicate(format: "%K IN %@", #keyPath(Game.identifier), Set(gameSavesByID.keys))
let games = try self.managedObjectContext.fetch(gamesFetchRequest)
self.gamesByID = games.reduce(into: [:]) { $0[$1.identifier] = $1 }
let savesBackupsDirectory = self.backupsDirectory.appendingPathComponent("Saves")
try FileManager.default.createDirectory(at: savesBackupsDirectory, withIntermediateDirectories: true)
var conflictedGames = Set<Game>()
for gameSave in gameSaves
{
let expectedGame = self.repair(gameSave, backupsDirectory: savesBackupsDirectory)
// At this point, gameSave is only updated in gameSavesContext,
// so gameSave here still points to previous game,
if let game = gameSave.game
{
Logger.database.notice("The save file for “\(game.name, privacy: .public)” is potentially corrupted, writing to conflicts.txt")
conflictedGames.insert(game)
}
if let expectedGame
{
Logger.database.notice("The save file for “\(expectedGame.name, privacy: .public)” is potentially corrupted, writing to conflicts.txt")
conflictedGames.insert(expectedGame)
}
}
try self.gameSavesContext.performAndWait {
try self.gameSavesContext.save()
}
try self.managedObjectContext.save()
let outputURL = self.backupsDirectory.appendingPathComponent("conflicts.txt")
let conflictsLog = conflictedGames.map { $0.name + " (" + $0.identifier + ")" }.sorted().joined(separator: "\n")
try conflictsLog.write(to: outputURL, atomically: true, encoding: .utf8)
completion(.success)
}
catch
{
completion(.failure(error))
}
}
}
// Returns expectedGame, but in managedObjectContext (not gameSavesContext)
func repair(_ gameSave: GameSave, backupsDirectory: URL) -> Game?
{
Logger.database.notice("Repairing GameSave \(gameSave.identifier, privacy: .public)...")
guard let expectedGame = self.gamesByID?[gameSave.identifier] else {
// Game doesn't exist, so we'll back up save file and delete record.
Logger.database.warning("Orphaning GameSave \(gameSave.identifier, privacy: .public) due to no matching game.")
do
{
try self.backup(gameSave, for: nil, to: backupsDirectory)
}
catch
{
Logger.database.error("Failed to back up save file for orphaned GameSave \(gameSave.identifier, privacy: .public). \(error, privacy: .public)")
}
self.gameSavesContext.performAndWait {
let gameSave = self.gameSavesContext.object(with: gameSave.objectID) as! GameSave
gameSave.game = nil
}
return nil
}
let misplacedGameSave: GameSave?
if let otherGameSave = expectedGame.gameSave, otherGameSave != gameSave
{
misplacedGameSave = otherGameSave
Logger.database.info("GameSave \(gameSave.identifier, privacy: .public) will misplace \(otherGameSave.identifier, privacy: .public)")
}
else
{
misplacedGameSave = nil
}
do
{
// Back up the save file gameSave (incorrectly) refers to, but name it after the _expected_ game.
try self.backup(gameSave, for: expectedGame, to: backupsDirectory)
}
catch
{
Logger.database.error("Failed to back up save file for GameSave \(gameSave.identifier, privacy: .public). Expected Game: \(expectedGame.identifier). \(error, privacy: .public)")
}
// Ignore error if we can't hash file, not that big a deal.
let hash = try? RSTHasher.sha1HashOfFile(at: expectedGame.gameSaveURL)
// Make changes on separate context so we don't change any relationships until we're finished.
// This allows us to refer to previous relationships.
self.gameSavesContext.performAndWait {
let gameSave = self.gameSavesContext.object(with: gameSave.objectID) as! GameSave
let expectedGame = self.gameSavesContext.object(with: expectedGame.objectID) as! Game
let misplacedGameSave: GameSave? = misplacedGameSave.map { self.gameSavesContext.object(with: $0.objectID) as! GameSave }
if hash == gameSave.sha1
{
// .sav has same hash as GameSave SHA1,
// so we can relink without changes.
Logger.database.info("GameSave \(gameSave.identifier, privacy: .public)'s hash matches .sav, relinking without changes.")
}
else if let misplacedGameSave
{
// GameSave data differs from actual .sav file,
// so copy metadata from misplacedGameSave.
Logger.database.info("GameSave \(gameSave.identifier, privacy: .public)'s hash does NOT match .sav, ignoring misplaced GameSave \(misplacedGameSave.identifier, privacy: .public).")
// Not worth potential conflicts.
// gameSave.sha1 = misplacedGameSave.sha1
// gameSave.modifiedDate = misplacedGameSave.modifiedDate
}
else
{
// GameSave data differs from actual .sav file,
// so copy metadata from disk.
Logger.database.info("GameSave \(gameSave.identifier, privacy: .public)'s hash does NOT match .sav, ignoring.")
// Not worth potential conflicts.
// let modifiedDate = try? FileManager.default.attributesOfItem(atPath: expectedGame.gameSaveURL.path)[.modificationDate] as? Date
// gameSave.sha1 = hash
// gameSave.modifiedDate = modifiedDate ?? Date()
}
gameSave.game = expectedGame
}
return expectedGame
}
func backup(_ gameSave: GameSave, for expectedGame: Game?, to backupsDirectory: URL) throws
{
Logger.database.notice("Backing up GameSave \(gameSave.identifier, privacy: .public). Expected Game: \(expectedGame?.name ?? "nil", privacy: .public)")
if let game = gameSave.game
{
// GameSave is linked with incorrect game.
// Prefer using expectedGame's saveFileExtension over game's.
let saveFileExtension: String
if let deltaCore = Delta.core(for: expectedGame?.type ?? game.type)
{
saveFileExtension = deltaCore.gameSaveFileExtension
}
else
{
saveFileExtension = "sav"
}
// 1. Backup existing file at `game`'s expected save file location
if FileManager.default.fileExists(atPath: game.gameSaveURL.path)
{
// Filename = expectedGame.name? + game.identifier
let filename: String
if let expectedGame
{
filename = expectedGame.name + "_" + game.identifier
}
else
{
filename = game.identifier
}
let sanitizedFilename = filename.sanitizedFilePath()
let destinationURL = backupsDirectory.appendingPathComponent(sanitizedFilename).appendingPathExtension(saveFileExtension)
try FileManager.default.copyItem(at: game.gameSaveURL, to: destinationURL, shouldReplace: true)
Logger.database.notice("Backed up save file \(game.gameSaveURL.lastPathComponent, privacy: .public) to \(destinationURL.lastPathComponent, privacy: .public)")
let rtcFileURL = game.gameSaveURL.deletingPathExtension().appendingPathExtension("rtc")
if FileManager.default.fileExists(atPath: rtcFileURL.path)
{
let destinationURL = backupsDirectory.appendingPathComponent(sanitizedFilename).appendingPathExtension("rtc")
try FileManager.default.copyItem(at: rtcFileURL, to: destinationURL, shouldReplace: true)
Logger.database.notice("Backed up RTC save file \(rtcFileURL.lastPathComponent, privacy: .public) to \(destinationURL.lastPathComponent, privacy: .public)")
}
}
// 2. Backup existing file at `expectedGame`'s save file location
if let expectedGame, FileManager.default.fileExists(atPath: expectedGame.gameSaveURL.path)
{
// Filename = expectedGame.name + (misplacedGameSave.identifier ?? expectedGame.identifier)
let filename = expectedGame.name + "_" + (expectedGame.gameSave?.identifier ?? expectedGame.identifier)
let sanitizedFilename = filename.sanitizedFilePath()
let destinationURL = backupsDirectory.appendingPathComponent(sanitizedFilename).appendingPathExtension(saveFileExtension)
try FileManager.default.copyItem(at: expectedGame.gameSaveURL, to: destinationURL, shouldReplace: true)
Logger.database.notice("Backed up expected save file \(expectedGame.gameSaveURL.lastPathComponent, privacy: .public) to \(destinationURL.lastPathComponent, privacy: .public)")
let rtcFileURL = expectedGame.gameSaveURL.deletingPathExtension().appendingPathExtension("rtc")
if FileManager.default.fileExists(atPath: rtcFileURL.path)
{
let destinationURL = backupsDirectory.appendingPathComponent(sanitizedFilename).appendingPathExtension("rtc")
try FileManager.default.copyItem(at: rtcFileURL, to: destinationURL, shouldReplace: true)
Logger.database.notice("Backed up expected RTC save file \(rtcFileURL.lastPathComponent, privacy: .public) to \(destinationURL.lastPathComponent, privacy: .public)")
}
}
}
else
{
@discardableResult
func backUp(_ saveFileURL: URL) throws -> Bool
{
guard FileManager.default.fileExists(atPath: saveFileURL.path) else { return false }
// Filename = expectedGame.name? + gameSave.identifier
let filename: String
if let expectedGame
{
filename = expectedGame.name + "_" + gameSave.identifier
}
else
{
filename = gameSave.identifier
}
let sanitizedFilename = filename.sanitizedFilePath()
let destinationURL = backupsDirectory.appendingPathComponent(sanitizedFilename).appendingPathExtension(saveFileURL.pathExtension)
try FileManager.default.copyItem(at: saveFileURL, to: destinationURL, shouldReplace: true)
Logger.database.notice("Backed up discovered save file \(saveFileURL.lastPathComponent, privacy: .public) to \(destinationURL.lastPathComponent, privacy: .public)")
return true
}
// GameSave is _not_ linked to a Game, so instead we iterate through all save files on disk to find match.
let savURL = self.gameSavesDirectory.appendingPathComponent(gameSave.identifier).appendingPathExtension("sav")
let srmURL = self.gameSavesDirectory.appendingPathComponent(gameSave.identifier).appendingPathExtension("srm")
let dsvURL = self.gameSavesDirectory.appendingPathComponent(gameSave.identifier).appendingPathExtension("dsv")
let saveFileURLs = [savURL, srmURL, dsvURL]
for saveFileURL in saveFileURLs
{
if try backUp(saveFileURL)
{
break
}
}
// ALWAYS attempt to back up RTC file.
let rtcURL = self.gameSavesDirectory.appendingPathComponent(gameSave.identifier).appendingPathExtension("rtc")
try backUp(rtcURL)
}
}
func showReviewViewController()
{
Logger.database.info("Finished repairing Games and GameSaves, reviewing recent SaveStates...")
let viewController = ReviewSaveStatesViewController()
viewController.filter = .sinceLastBeta
viewController.completionHandler = { [weak self] in
self?.finish()
}
self.navigationController?.pushViewController(viewController, animated: true)
}
func finish()
{
Logger.database.info("Finished repairing database!")
DispatchQueue.global(qos: .userInitiated).async {
if #available(iOS 15, *)
{
do
{
let store = try OSLogStore(scope: .currentProcessIdentifier)
// All logs since the app launched.
let position = store.position(timeIntervalSinceLatestBoot: 0)
let entries = try store.getEntries(at: position)
.compactMap { $0 as? OSLogEntryLog }
.filter { $0.subsystem == Logger.deltaSubsystem || $0.subsystem == Logger.harmonySubsystem }
.map { "[\($0.date.formatted())] [\($0.level.localizedName)] \($0.composedMessage)" }
let outputURL = self.backupsDirectory.appendingPathComponent("repair.log")
try FileManager.default.createDirectory(at: self.backupsDirectory, withIntermediateDirectories: true)
let outputText = entries.joined(separator: "\n")
try outputText.write(to: outputURL, atomically: true, encoding: .utf8)
}
catch
{
print("Failed to export Harmony logs.", error)
}
}
DispatchQueue.main.async {
let alertController = UIAlertController(title: NSLocalizedString("Database Repaired", comment: ""),
message: NSLocalizedString("Some save files may still be corrupted and require you to restore an older version from the Delta Sync settings.\n\nA text file listing all affected games has been saved to “On My Device/Delta/Backups/conflicts.txt” in the Files app, alongside backups of any conflicted save files.", comment: ""),
preferredStyle: .alert)
alertController.addAction(UIAlertAction(title: UIAlertAction.ok.title, style: UIAlertAction.ok.style) { _ in
self.completionHandler?()
})
self.present(alertController, animated: true)
}
}
}
}

View File

@ -1,377 +0,0 @@
//
// ReviewSaveStatesViewController.swift
// Delta
//
// Created by Riley Testut on 8/4/23.
// Copyright © 2023 Riley Testut. All rights reserved.
//
import UIKit
import OSLog
import Harmony
import Roxas
extension ReviewSaveStatesViewController
{
enum Filter
{
case recent
case all
case sinceLastBeta
}
}
extension RecordFlags
{
static let isGameRelationshipVerified = RecordFlags(rawValue: 1 << 0)
}
class ReviewSaveStatesViewController: UITableViewController
{
var filter: Filter = .recent {
didSet {
self.updateDataSource()
}
}
var completionHandler: (() -> Void)?
private lazy var managedObjectContext = DatabaseManager.shared.newBackgroundSavingViewContext()
private lazy var dataSource = self.makeDataSource()
private lazy var descriptionDataSource = self.makeDescriptionDataSource()
private lazy var saveStatesDataSource = self.makeSaveStatesDataSource()
private weak var _parentNavigationController: UINavigationController?
init()
{
super.init(style: .insetGrouped)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func viewDidLoad()
{
super.viewDidLoad()
self.dataSource.proxy = self
self.tableView.dataSource = self.dataSource
self.tableView.prefetchDataSource = self.dataSource
self.tableView.register(UITableViewCell.self, forCellReuseIdentifier: RSTCellContentGenericCellIdentifier)
let doneButton = UIBarButtonItem(barButtonSystemItem: .done, target: self, action: #selector(ReviewSaveStatesViewController.finish))
self.navigationItem.rightBarButtonItem = doneButton
self.navigationItem.title = NSLocalizedString("Review Save States", comment: "")
// Disable going back to RepairDatabaseViewController.
self.navigationItem.setHidesBackButton(true, animated: false)
self.navigationController?.interactivePopGestureRecognizer?.isEnabled = false
}
override func viewWillAppear(_ animated: Bool)
{
super.viewWillAppear(animated)
if let parent = self.parent, parent.navigationItem.title == nil
{
// Must change parent's navigationItem when we're contained in SwiftUI View.
parent.navigationItem.title = NSLocalizedString("Review Save States", comment: "")
parent.navigationItem.rightBarButtonItem = self.makeFilterButton()
}
}
override func viewWillDisappear(_ animated: Bool)
{
super.viewWillDisappear(animated)
_parentNavigationController = self.parent?.navigationController
}
override func viewDidDisappear(_ animated: Bool)
{
super.viewDidDisappear(animated)
switch self.filter
{
case .all, .recent:
if self.parent == nil || self.parent?.parent == nil
{
// Only finish if we're popped off navigation controller.
self.finish()
}
case .sinceLastBeta: break
}
}
}
private extension ReviewSaveStatesViewController
{
func makeDataSource() -> RSTCompositeTableViewPrefetchingDataSource<SaveState, UIImage>
{
let dataSource = RSTCompositeTableViewPrefetchingDataSource<SaveState, UIImage>(dataSources: [self.descriptionDataSource, self.saveStatesDataSource])
return dataSource
}
func makeDescriptionDataSource() -> RSTDynamicTableViewPrefetchingDataSource<SaveState, UIImage>
{
let dataSource = RSTDynamicTableViewPrefetchingDataSource<SaveState, UIImage>()
dataSource.numberOfSectionsHandler = { 1 }
dataSource.numberOfItemsHandler = { _ in 0 }
return dataSource
}
func makeSaveStatesDataSource() -> RSTFetchedResultsTableViewPrefetchingDataSource<SaveState, UIImage>
{
let fetchedResultsController = self.makeSaveStatesFetchedResultsController()
let dataSource = RSTFetchedResultsTableViewPrefetchingDataSource<SaveState, UIImage>(fetchedResultsController: fetchedResultsController)
dataSource.cellConfigurationHandler = { (cell, saveState, indexPath) in
var configuration = UIListContentConfiguration.valueCell()
configuration.prefersSideBySideTextAndSecondaryText = false
let fontDescriptor = UIFontDescriptor.preferredFontDescriptor(withTextStyle: .body).withSymbolicTraits(.traitBold) ?? .preferredFontDescriptor(withTextStyle: .body)
configuration.text = saveState.name ?? NSLocalizedString("Untitled", comment: "")
configuration.textProperties.font = UIFont(descriptor: fontDescriptor, size: 0)
configuration.secondaryText = SaveState.localizedDateFormatter.string(from: saveState.modifiedDate)
configuration.secondaryTextProperties.font = .preferredFont(forTextStyle: .caption1)
configuration.image = nil
configuration.imageProperties.maximumSize = CGSize(width: 80, height: 80)
configuration.imageProperties.reservedLayoutSize = CGSize(width: 80, height: 80)
configuration.imageProperties.cornerRadius = 6
cell.contentConfiguration = configuration
cell.accessoryType = .disclosureIndicator
}
dataSource.prefetchHandler = { (saveState, indexPath, completionHandler) in
guard saveState.game != nil else {
completionHandler(nil, nil)
return nil
}
let imageOperation = LoadImageURLOperation(url: saveState.imageFileURL)
imageOperation.resultHandler = { (image, error) in
completionHandler(image, error)
}
if self.isAppearing
{
imageOperation.start()
imageOperation.waitUntilFinished()
return nil
}
return imageOperation
}
dataSource.prefetchCompletionHandler = { (cell, image, indexPath, error) in
guard let image = image, var config = cell.contentConfiguration as? UIListContentConfiguration else { return }
config.image = image
cell.contentConfiguration = config
}
return dataSource
}
func makeSaveStatesFetchedResultsController() -> NSFetchedResultsController<SaveState>
{
let fetchRequest = SaveState.fetchRequest()
fetchRequest.returnsObjectsAsFaults = false
fetchRequest.sortDescriptors = [NSSortDescriptor(keyPath: \SaveState.game?.name, ascending: true), NSSortDescriptor(keyPath: \SaveState.modifiedDate, ascending: false)]
let predicate = NSPredicate(format: "%K != %@", #keyPath(SaveState.type), SaveStateType.auto.rawValue as NSNumber)
switch self.filter
{
case .recent:
let oneMonthAgo = Calendar.current.date(byAdding: .month, value: -1, to: Date()) ?? Date().addingTimeInterval(-1 * 60 * 60 * 24 * 30)
let recentPredicate = NSPredicate(format: "%K > %@", #keyPath(SaveState.modifiedDate), oneMonthAgo as NSDate)
fetchRequest.predicate = NSCompoundPredicate(andPredicateWithSubpredicates: [predicate, recentPredicate])
case .all:
fetchRequest.predicate = predicate
case .sinceLastBeta:
let dateComponents = DateComponents(year: 2023, month: 7, day: 18, hour: 0, minute: 0, second: 0)
let lastBetaDate = Calendar.current.date(from: dateComponents) ?? Date().addingTimeInterval(-1 * 60 * 60 * 24 * 45)
let sinceLastBetaPredicate = NSPredicate(format: "%K > %@", #keyPath(SaveState.modifiedDate), lastBetaDate as NSDate)
fetchRequest.predicate = NSCompoundPredicate(andPredicateWithSubpredicates: [predicate, sinceLastBetaPredicate])
}
let fetchedResultsController = NSFetchedResultsController(fetchRequest: fetchRequest, managedObjectContext: self.managedObjectContext, sectionNameKeyPath: #keyPath(SaveState.game.name), cacheName: nil)
return fetchedResultsController
}
func updateDataSource()
{
let fetchedResultsController = self.makeSaveStatesFetchedResultsController()
self.saveStatesDataSource.fetchedResultsController = fetchedResultsController
}
func makeFilterButton() -> UIBarButtonItem
{
let recentAction = UIAction(title: NSLocalizedString("Past Month", comment: ""), image: UIImage(systemName: "calendar")) { [weak self] _ in
self?.filter = .recent
}
let allAction = UIAction(title: NSLocalizedString("All Time", comment: ""), image: UIImage(systemName: "clock")) { [weak self] _ in
self?.filter = .all
}
var options: UIMenu.Options = []
if #available(iOS 15, *)
{
options = .singleSelection
recentAction.state = self.filter == .recent ? .on : .off
allAction.state = self.filter == .all ? .on : .off
}
let filterMenu = UIMenu(options: options, children: [recentAction, allAction])
let filterButton = UIBarButtonItem(title: NSLocalizedString("Filter", comment: ""), image: UIImage(systemName: "calendar.badge.clock"), menu: filterMenu)
return filterButton
}
}
private extension ReviewSaveStatesViewController
{
func pickGame(for saveState: SaveState)
{
let gamePickerViewController = GamePickerViewController()
gamePickerViewController.gameHandler = { game in
guard let game else { return }
let previousGame = saveState.game
if previousGame != nil
{
// Move files to new location.
let destinationDirectory = DatabaseManager.saveStatesDirectoryURL(for: game)
for fileURL in [saveState.fileURL, saveState.imageFileURL]
{
guard FileManager.default.fileExists(atPath: fileURL.path) else { continue }
let destinationURL = destinationDirectory.appendingPathComponent(fileURL.lastPathComponent)
do
{
try FileManager.default.copyItem(at: fileURL, to: destinationURL, shouldReplace: true) // Copy, don't move, in case app quits before user confirms.
}
catch
{
Logger.database.error("Failed to copy SaveState “\(saveState.localizedName, privacy: .public)” from \(fileURL, privacy: .public) to \(destinationURL, privacy: .public). \(error.localizedDescription, privacy: .public)")
}
}
}
let tempGame = self.managedObjectContext.object(with: game.objectID) as! Game
saveState.game = tempGame
Logger.database.notice("Re-associated SaveState “\(saveState.localizedName, privacy: .public)” with game “\(tempGame.name, privacy: .public)”. Previously: \(previousGame?.name ?? "nil", privacy: .public)")
}
self.navigationController?.pushViewController(gamePickerViewController, animated: true)
}
@objc func finish()
{
self.navigationItem.rightBarButtonItem?.isIndicatingActivity = true
self.managedObjectContext.perform {
do
{
let saveStates: [SaveState]?
switch self.filter
{
case .recent, .all:
// Only upload metadata for changed SaveStates.
saveStates = self.managedObjectContext.updatedObjects.compactMap { $0 as? SaveState }
case .sinceLastBeta:
// Upload metadata for _all_ SaveStates.
saveStates = self.saveStatesDataSource.fetchedResultsController.fetchedObjects
}
try self.managedObjectContext.save()
if let saveStates = saveStates, let coordinator = SyncManager.shared.coordinator
{
let records = try coordinator.recordController.fetchRecords(for: saveStates)
if let context = records.first?.recordedObject?.managedObjectContext
{
try context.performAndWait {
for record in records
{
record.perform { managedRecord in
managedRecord.flags.insert(.isGameRelationshipVerified)
managedRecord.setNeedsMetadataUpdate()
let saveState = record.recordedObject
Logger.database.notice("Flagged SaveState “\(saveState?.localizedName ?? record.recordID.identifier, privacy: .public)” for metadata update.")
}
}
try context.save()
}
}
}
DispatchQueue.main.async {
self.completionHandler?()
}
}
catch
{
DispatchQueue.main.async {
self.navigationItem.rightBarButtonItem?.isIndicatingActivity = false
let alertController = UIAlertController(title: NSLocalizedString("Unable to Save Changes", comment: ""), error: error)
(self._parentNavigationController ?? self).present(alertController, animated: true)
}
}
}
}
}
extension ReviewSaveStatesViewController
{
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath)
{
let saveState = self.dataSource.item(at: indexPath)
self.pickGame(for: saveState)
}
override func tableView(_ tableView: UITableView, titleForHeaderInSection section: Int) -> String?
{
if section == 0
{
return nil
}
else
{
let section = section - 1
guard let gameName = self.saveStatesDataSource.fetchedResultsController.sections?[section].name else { return NSLocalizedString("Unknown Game", comment: "") }
return gameName
}
}
override func tableView(_ tableView: UITableView, titleForFooterInSection section: Int) -> String?
{
guard section == 0 else { return nil }
return NSLocalizedString("These save states have been modified recently and may be associated with the wrong game.\n\nPlease change any incorrectly associated save states to the correct game by tapping them.", comment: "")
}
}

View File

@ -15,8 +15,6 @@ extension UIActivity.ActivityType
class CopyDeepLinkActivity: UIActivity class CopyDeepLinkActivity: UIActivity
{ {
private var deepLink: URL?
override class var activityCategory: UIActivity.Category { override class var activityCategory: UIActivity.Category {
return .action return .action
} }
@ -30,7 +28,7 @@ class CopyDeepLinkActivity: UIActivity
} }
override var activityImage: UIImage? { override var activityImage: UIImage? {
return UIImage(symbolNameIfAvailable: "link") ?? UIImage(named: "Link") return UIImage(named: "Link")
} }
override func canPerform(withActivityItems activityItems: [Any]) -> Bool override func canPerform(withActivityItems activityItems: [Any]) -> Bool
@ -49,19 +47,7 @@ class CopyDeepLinkActivity: UIActivity
{ {
guard let game = activityItems.first(where: { $0 is Game }) as? Game else { return } guard let game = activityItems.first(where: { $0 is Game }) as? Game else { return }
self.deepLink = URL(action: .launchGame(identifier: game.identifier)) let deepLink = URL(action: .launchGame(identifier: game.identifier))
} UIPasteboard.general.url = deepLink
override func perform()
{
if let deepLink = self.deepLink
{
UIPasteboard.general.url = deepLink
self.activityDidFinish(true)
}
else
{
self.activityDidFinish(false)
}
} }
} }

View File

@ -23,16 +23,8 @@ extension UIViewController
struct DeepLinkController struct DeepLinkController
{ {
private var window: UIWindow? { private var window: UIWindow? {
if #available(iOS 13, *) guard let delegate = UIApplication.shared.delegate, let window = delegate.window else { return nil }
{ return window
guard let delegate = UIApplication.shared.connectedScenes.lazy.compactMap({ $0.delegate as? UIWindowSceneDelegate }).first, let window = delegate.window else { return nil }
return window
}
else
{
guard let delegate = UIApplication.shared.delegate, let window = delegate.window else { return nil }
return window
}
} }
private var topViewController: UIViewController? { private var topViewController: UIViewController? {

View File

@ -18,7 +18,6 @@ enum ActionInput: String
case quickSave case quickSave
case quickLoad case quickLoad
case fastForward case fastForward
case toggleFastForward
} }
extension ActionInput: Input extension ActionInput: Input

View File

@ -7,29 +7,14 @@
// //
import UIKit import UIKit
import Photos
import DeltaCore import DeltaCore
import GBADeltaCore import GBADeltaCore
import MelonDSDeltaCore
import Systems
import struct DSDeltaCore.DS
import Roxas import Roxas
import AltKit
private var kvoContext = 0 private var kvoContext = 0
private extension DeltaCore.ControllerSkin
{
func hasTouchScreen(for traits: DeltaCore.ControllerSkin.Traits) -> Bool
{
let hasTouchScreen = self.items(for: traits)?.contains(where: { $0.kind == .touchScreen }) ?? false
return hasTouchScreen
}
}
private extension GameViewController private extension GameViewController
{ {
struct PausedSaveState: SaveStateProtocol struct PausedSaveState: SaveStateProtocol
@ -46,30 +31,6 @@ private extension GameViewController
} }
} }
struct DefaultInputMapping: GameControllerInputMappingProtocol
{
let gameController: GameController
var gameControllerInputType: GameControllerInputType {
return self.gameController.inputType
}
func input(forControllerInput controllerInput: Input) -> Input?
{
if let mappedInput = self.gameController.defaultInputMapping?.input(forControllerInput: controllerInput)
{
return mappedInput
}
// Only intercept controller skin inputs.
//
guard controllerInput.type == .controller(.controllerSkin) else { return nil }
let actionInput = ActionInput(stringValue: controllerInput.stringValue)
return actionInput
}
}
struct SustainInputsMapping: GameControllerInputMappingProtocol struct SustainInputsMapping: GameControllerInputMappingProtocol
{ {
let gameController: GameController let gameController: GameController
@ -93,7 +54,6 @@ private extension GameViewController
class GameViewController: DeltaCore.GameViewController class GameViewController: DeltaCore.GameViewController
{ {
/// Assumed to be Delta.Game instance /// Assumed to be Delta.Game instance
/// /// Delta.Game
override var game: GameProtocol? { override var game: GameProtocol? {
willSet { willSet {
self.emulatorCore?.removeObserver(self, forKeyPath: #keyPath(EmulatorCore.state), context: &kvoContext) self.emulatorCore?.removeObserver(self, forKeyPath: #keyPath(EmulatorCore.state), context: &kvoContext)
@ -114,8 +74,8 @@ class GameViewController: DeltaCore.GameViewController
self.shouldResetSustainedInputs = true self.shouldResetSustainedInputs = true
} }
self.updateControllerSkin()
self.updateControllers() self.updateControllers()
self.updateAudio()
self.presentedGyroAlert = false self.presentedGyroAlert = false
} }
@ -173,8 +133,6 @@ class GameViewController: DeltaCore.GameViewController
private var isGyroActive = false private var isGyroActive = false
private var presentedGyroAlert = false private var presentedGyroAlert = false
private var presentedJITAlert = false
override var shouldAutorotate: Bool { override var shouldAutorotate: Bool {
return !self.isGyroActive return !self.isGyroActive
} }
@ -183,14 +141,6 @@ class GameViewController: DeltaCore.GameViewController
return .all return .all
} }
override var prefersStatusBarHidden: Bool {
return !ExperimentalFeatures.shared.showStatusBar.isEnabled
}
override var preferredStatusBarStyle: UIStatusBarStyle {
return .lightContent
}
required init() required init()
{ {
super.init() super.init()
@ -214,18 +164,11 @@ class GameViewController: DeltaCore.GameViewController
NotificationCenter.default.addObserver(self, selector: #selector(GameViewController.didEnterBackground(with:)), name: UIApplication.didEnterBackgroundNotification, object: UIApplication.shared) NotificationCenter.default.addObserver(self, selector: #selector(GameViewController.didEnterBackground(with:)), name: UIApplication.didEnterBackgroundNotification, object: UIApplication.shared)
NotificationCenter.default.addObserver(self, selector: #selector(GameViewController.settingsDidChange(with:)), name: Settings.didChangeNotification, object: nil) NotificationCenter.default.addObserver(self, selector: #selector(GameViewController.settingsDidChange(with:)), name: .settingsDidChange, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(GameViewController.deepLinkControllerLaunchGame(with:)), name: .deepLinkControllerLaunchGame, object: nil) NotificationCenter.default.addObserver(self, selector: #selector(GameViewController.deepLinkControllerLaunchGame(with:)), name: .deepLinkControllerLaunchGame, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(GameViewController.didActivateGyro(with:)), name: GBA.didActivateGyroNotification, object: nil) NotificationCenter.default.addObserver(self, selector: #selector(GameViewController.didActivateGyro(with:)), name: GBA.didActivateGyroNotification, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(GameViewController.didDeactivateGyro(with:)), name: GBA.didDeactivateGyroNotification, object: nil) NotificationCenter.default.addObserver(self, selector: #selector(GameViewController.didDeactivateGyro(with:)), name: GBA.didDeactivateGyroNotification, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(GameViewController.emulationDidQuit(with:)), name: EmulatorCore.emulationDidQuitNotification, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(GameViewController.didEnableJIT(with:)), name: ServerManager.didEnableJITNotification, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(GameViewController.sceneWillConnect(with:)), name: UIScene.willConnectNotification, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(GameViewController.sceneDidDisconnect(with:)), name: UIScene.didDisconnectNotification, object: nil)
} }
deinit deinit
@ -247,7 +190,7 @@ class GameViewController: DeltaCore.GameViewController
self.inputsToSustain[AnyInput(input)] = value self.inputsToSustain[AnyInput(input)] = value
} }
} }
else if let emulatorCore = self.emulatorCore, emulatorCore.state == .running else if self.emulatorCore?.state == .running
{ {
guard let actionInput = ActionInput(input: input) else { return } guard let actionInput = ActionInput(input: input) else { return }
@ -256,9 +199,6 @@ class GameViewController: DeltaCore.GameViewController
case .quickSave: self.performQuickSaveAction() case .quickSave: self.performQuickSaveAction()
case .quickLoad: self.performQuickLoadAction() case .quickLoad: self.performQuickLoadAction()
case .fastForward: self.performFastForwardAction(activate: true) case .fastForward: self.performFastForwardAction(activate: true)
case .toggleFastForward:
let isFastForwarding = (emulatorCore.rate != emulatorCore.deltaCore.supportedRates.lowerBound)
self.performFastForwardAction(activate: !isFastForwarding)
} }
} }
} }
@ -283,7 +223,6 @@ class GameViewController: DeltaCore.GameViewController
case .quickSave: break case .quickSave: break
case .quickLoad: break case .quickLoad: break
case .fastForward: self.performFastForwardAction(activate: false) case .fastForward: self.performFastForwardAction(activate: false)
case .toggleFastForward: break
} }
} }
} }
@ -301,12 +240,14 @@ extension GameViewController
// Lays out self.gameView, so we can pin self.sustainButtonsContentView to it without resulting in a temporary "cannot satisfy constraints". // Lays out self.gameView, so we can pin self.sustainButtonsContentView to it without resulting in a temporary "cannot satisfy constraints".
self.view.layoutIfNeeded() self.view.layoutIfNeeded()
let gameViewContainerView = self.gameView.superview!
self.controllerView.translucentControllerSkinOpacity = Settings.translucentControllerSkinOpacity self.controllerView.translucentControllerSkinOpacity = Settings.translucentControllerSkinOpacity
self.sustainButtonsContentView = UIView(frame: CGRect(x: 0, y: 0, width: self.gameView.bounds.width, height: self.gameView.bounds.height)) self.sustainButtonsContentView = UIView(frame: CGRect(x: 0, y: 0, width: self.gameView.bounds.width, height: self.gameView.bounds.height))
self.sustainButtonsContentView.translatesAutoresizingMaskIntoConstraints = false self.sustainButtonsContentView.translatesAutoresizingMaskIntoConstraints = false
self.sustainButtonsContentView.isHidden = true self.sustainButtonsContentView.isHidden = true
self.view.insertSubview(self.sustainButtonsContentView, aboveSubview: self.gameView) self.view.insertSubview(self.sustainButtonsContentView, aboveSubview: gameViewContainerView)
let blurEffect = UIBlurEffect(style: .dark) let blurEffect = UIBlurEffect(style: .dark)
let vibrancyEffect = UIVibrancyEffect(blurEffect: blurEffect) let vibrancyEffect = UIVibrancyEffect(blurEffect: blurEffect)
@ -332,37 +273,19 @@ extension GameViewController
vibrancyView.contentView.addSubview(self.sustainButtonsBackgroundView) vibrancyView.contentView.addSubview(self.sustainButtonsBackgroundView)
// Auto Layout // Auto Layout
self.sustainButtonsContentView.leadingAnchor.constraint(equalTo: self.gameView.leadingAnchor).isActive = true self.sustainButtonsContentView.leadingAnchor.constraint(equalTo: gameViewContainerView.leadingAnchor).isActive = true
self.sustainButtonsContentView.trailingAnchor.constraint(equalTo: self.gameView.trailingAnchor).isActive = true self.sustainButtonsContentView.trailingAnchor.constraint(equalTo: gameViewContainerView.trailingAnchor).isActive = true
self.sustainButtonsContentView.topAnchor.constraint(equalTo: self.gameView.topAnchor).isActive = true self.sustainButtonsContentView.topAnchor.constraint(equalTo: gameViewContainerView.topAnchor).isActive = true
self.sustainButtonsContentView.bottomAnchor.constraint(equalTo: self.gameView.bottomAnchor).isActive = true self.sustainButtonsContentView.bottomAnchor.constraint(equalTo: gameViewContainerView.bottomAnchor).isActive = true
self.updateControllerSkin()
self.updateControllers() self.updateControllers()
} }
override func viewDidAppear(_ animated: Bool)
{
super.viewDidAppear(animated)
if self.emulatorCore?.deltaCore == DS.core, UserDefaults.standard.desmumeDeprecatedAlertCount < 3
{
let toastView = RSTToastView(text: NSLocalizedString("DeSmuME Core Deprecated", comment: ""), detailText: NSLocalizedString("Switch to the melonDS core in Settings for latest improvements.", comment: ""))
self.show(toastView, duration: 5.0)
UserDefaults.standard.desmumeDeprecatedAlertCount += 1
}
else if self.emulatorCore?.deltaCore == MelonDS.core, ProcessInfo.processInfo.isJITAvailable
{
self.showJITEnabledAlert()
}
}
override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator)
{ {
super.viewWillTransition(to: size, with: coordinator) super.viewWillTransition(to: size, with: coordinator)
guard UIApplication.shared.applicationState != .background else { return }
coordinator.animate(alongsideTransition: { (context) in coordinator.animate(alongsideTransition: { (context) in
self.updateControllerSkin() self.updateControllerSkin()
}, completion: nil) }, completion: nil)
@ -379,18 +302,10 @@ extension GameViewController
{ {
case "showGamesViewController": case "showGamesViewController":
let gamesViewController = (segue.destination as! UINavigationController).topViewController as! GamesViewController let gamesViewController = (segue.destination as! UINavigationController).topViewController as! GamesViewController
gamesViewController.theme = .translucent
gamesViewController.activeEmulatorCore = self.emulatorCore
if let emulatorCore = self.emulatorCore self.updateAutoSaveState()
{
gamesViewController.theme = .translucent
gamesViewController.activeEmulatorCore = emulatorCore
self.updateAutoSaveState()
}
else
{
gamesViewController.theme = .opaque
}
case "pause": case "pause":
@ -418,9 +333,6 @@ extension GameViewController
pauseViewController.fastForwardItem?.action = { [unowned self] item in pauseViewController.fastForwardItem?.action = { [unowned self] item in
self.performFastForwardAction(activate: item.isSelected) self.performFastForwardAction(activate: item.isSelected)
} }
pauseViewController.screenshotItem?.action = { [unowned self] item in
self.performScreenshotAction()
}
pauseViewController.sustainButtonsItem?.isSelected = gameController.sustainedInputs.count > 0 pauseViewController.sustainButtonsItem?.isSelected = gameController.sustainedInputs.count > 0
pauseViewController.sustainButtonsItem?.action = { [unowned self, unowned pauseViewController] item in pauseViewController.sustainButtonsItem?.action = { [unowned self, unowned pauseViewController] item in
@ -440,20 +352,16 @@ extension GameViewController
self.pausingGameController = gameController self.pausingGameController = gameController
} }
if self.emulatorCore?.deltaCore.supportedRates.upperBound == 1
{
pauseViewController.fastForwardItem = nil
}
switch self.game?.type switch self.game?.type
{ {
case .ds? where self.emulatorCore?.deltaCore == DS.core: case .n64? where !UIDevice.current.hasA9ProcessorOrBetter:
// Cheats are not supported by DeSmuME core. // A8 processors and earlier aren't powerful enough to run N64 games faster than 1x speed.
pauseViewController.cheatCodesItem = nil pauseViewController.fastForwardItem = nil
case .genesis?: case .ds?:
// GPGX core does not support cheats yet. // Cheats and Fast Forwarding are not yet supported for DS games.
pauseViewController.cheatCodesItem = nil pauseViewController.cheatCodesItem = nil
pauseViewController.fastForwardItem = nil
default: break default: break
} }
@ -504,13 +412,6 @@ extension GameViewController
} }
self._isLoadingSaveState = false self._isLoadingSaveState = false
if self.emulatorCore?.deltaCore == MelonDS.core, ProcessInfo.processInfo.isJITAvailable
{
self.transitionCoordinator?.animate(alongsideTransition: nil, completion: { (context) in
self.showJITEnabledAlert()
})
}
} }
case "unwindToGames": case "unwindToGames":
@ -590,26 +491,15 @@ private extension GameViewController
} }
// If Settings.localControllerPlayerIndex is non-nil, and there isn't a connected controller with same playerIndex, show controller view. // If Settings.localControllerPlayerIndex is non-nil, and there isn't a connected controller with same playerIndex, show controller view.
if let index = Settings.localControllerPlayerIndex, !ExternalGameControllerManager.shared.connectedControllers.contains(where: { $0.playerIndex == index }) if let index = Settings.localControllerPlayerIndex, !ExternalGameControllerManager.shared.connectedControllers.contains { $0.playerIndex == index }
{ {
self.controllerView.playerIndex = index self.controllerView.playerIndex = index
self.controllerView.isHidden = false self.controllerView.isHidden = false
} }
else else
{ {
if let game = self.game, self.controllerView.playerIndex = nil
let traits = self.controllerView.controllerSkinTraits, self.controllerView.isHidden = true
let controllerSkin = DeltaCore.ControllerSkin.standardControllerSkin(for: game.type),
controllerSkin.hasTouchScreen(for: traits)
{
self.controllerView.isHidden = false
self.controllerView.playerIndex = 0
}
else
{
self.controllerView.isHidden = true
self.controllerView.playerIndex = nil
}
Settings.localControllerPlayerIndex = nil Settings.localControllerPlayerIndex = nil
} }
@ -628,19 +518,16 @@ private extension GameViewController
{ {
if gameController.playerIndex != nil if gameController.playerIndex != nil
{ {
let inputMapping: GameControllerInputMappingProtocol if let inputMapping = GameControllerInputMapping.inputMapping(for: gameController, gameType: game.type, in: DatabaseManager.shared.viewContext)
if let mapping = GameControllerInputMapping.inputMapping(for: gameController, gameType: game.type, in: DatabaseManager.shared.viewContext)
{ {
inputMapping = mapping gameController.addReceiver(self, inputMapping: inputMapping)
gameController.addReceiver(emulatorCore, inputMapping: inputMapping)
} }
else else
{ {
inputMapping = DefaultInputMapping(gameController: gameController) gameController.addReceiver(self)
gameController.addReceiver(emulatorCore)
} }
gameController.addReceiver(self, inputMapping: inputMapping)
gameController.addReceiver(emulatorCore, inputMapping: inputMapping)
} }
else else
{ {
@ -665,81 +552,18 @@ private extension GameViewController
self.controllerView.isButtonHapticFeedbackEnabled = Settings.isButtonHapticFeedbackEnabled self.controllerView.isButtonHapticFeedbackEnabled = Settings.isButtonHapticFeedbackEnabled
self.controllerView.isThumbstickHapticFeedbackEnabled = Settings.isThumbstickHapticFeedbackEnabled self.controllerView.isThumbstickHapticFeedbackEnabled = Settings.isThumbstickHapticFeedbackEnabled
self.updateControllerSkin()
} }
func updateControllerSkin() func updateControllerSkin()
{ {
guard let game = self.game as? Game, let window = self.view.window else { return } guard let game = self.game, let system = System(gameType: game.type), let window = self.view.window else { return }
let traits = DeltaCore.ControllerSkin.Traits.defaults(for: window) let traits = DeltaCore.ControllerSkin.Traits.defaults(for: window)
if Settings.localControllerPlayerIndex != nil let controllerSkin = Settings.preferredControllerSkin(for: system, traits: traits)
{ self.controllerView.controllerSkin = controllerSkin
let controllerSkin = Settings.preferredControllerSkin(for: game, traits: traits)
self.controllerView.controllerSkin = controllerSkin
}
else if let controllerSkin = DeltaCore.ControllerSkin.standardControllerSkin(for: game.type), controllerSkin.hasTouchScreen(for: traits)
{
var touchControllerSkin = TouchControllerSkin(controllerSkin: controllerSkin)
if UIApplication.shared.isExternalDisplayConnected self.view.setNeedsUpdateConstraints()
{
// Only show touch screen if external display is connected.
touchControllerSkin.screenPredicate = { $0.isTouchScreen }
}
if self.view.bounds.width > self.view.bounds.height
{
touchControllerSkin.screenLayoutAxis = .horizontal
}
else
{
touchControllerSkin.screenLayoutAxis = .vertical
}
self.controllerView.controllerSkin = touchControllerSkin
}
self.updateExternalDisplay()
self.view.setNeedsLayout()
}
func updateGameViews()
{
if UIApplication.shared.isExternalDisplayConnected
{
// AirPlaying, hide all (non-touch) screens.
if let traits = self.controllerView.controllerSkinTraits, let screens = self.controllerView.controllerSkin?.screens(for: traits)
{
for (screen, gameView) in zip(screens, self.gameViews)
{
gameView.isEnabled = screen.isTouchScreen
gameView.isHidden = !screen.isTouchScreen
}
}
else
{
// Either self.controllerView.controllerSkin is `nil`, or it doesn't support these traits.
// Most likely this system only has 1 screen, so just hide self.gameView.
self.gameView.isEnabled = false
self.gameView.isHidden = true
}
}
else
{
// Not AirPlaying, show all screens.
for gameView in self.gameViews
{
gameView.isEnabled = true
gameView.isHidden = false
}
}
} }
} }
@ -757,30 +581,23 @@ private extension GameViewController
let game = context.object(with: game.objectID) as! Game let game = context.object(with: game.objectID) as! Game
let hash = try RSTHasher.sha1HashOfFile(at: game.gameSaveURL) let hash = try RSTHasher.sha1HashOfFile(at: game.gameSaveURL)
let previousHash = game.gameSave?.sha1 let previousHash = game.gameSaveURL.extendedAttribute(name: "com.rileytestut.delta.sha1Hash")
guard hash != previousHash else { return } guard hash != previousHash else { return }
if let gameSave = game.gameSave if let gameSave = game.gameSave
{ {
gameSave.modifiedDate = Date() gameSave.modifiedDate = Date()
gameSave.sha1 = hash
} }
else else
{ {
let gameSave = GameSave(context: context) let gameSave = GameSave(context: context)
gameSave.identifier = game.identifier gameSave.identifier = game.identifier
gameSave.sha1 = hash
game.gameSave = gameSave game.gameSave = gameSave
} }
try context.save() try context.save()
try game.gameSaveURL.setExtendedAttribute(name: "com.rileytestut.delta.sha1Hash", value: hash)
if ExperimentalFeatures.shared.toastNotifications.gameSaveEnabled
{
self.presentExperimentalToastView(NSLocalizedString("Game Data Saved", comment: ""))
}
} }
catch CocoaError.fileNoSuchFile catch CocoaError.fileNoSuchFile
{ {
@ -803,8 +620,6 @@ extension GameViewController: SaveStatesViewControllerDelegate
// Ensures game is non-nil and also a Game subclass // Ensures game is non-nil and also a Game subclass
guard let game = self.game as? Game else { return } guard let game = self.game as? Game else { return }
guard let emulatorCore = self.emulatorCore, emulatorCore.state != .stopped else { return }
// If pausedSaveState exists and has already been saved, don't update auto save state // If pausedSaveState exists and has already been saved, don't update auto save state
// This prevents us from filling our auto save state slots with the same save state // This prevents us from filling our auto save state slots with the same save state
let savedPausedSaveState = self.pausedSaveState?.isSaved ?? false let savedPausedSaveState = self.pausedSaveState?.isSaved ?? false
@ -884,7 +699,7 @@ extension GameViewController: SaveStatesViewControllerDelegate
self.emulatorCore?.saveSaveState(to: saveState.fileURL) self.emulatorCore?.saveSaveState(to: saveState.fileURL)
} }
if let snapshot = self.emulatorCore?.videoManager.snapshot(), let data = snapshot.pngData() if let snapshot = self.gameView.snapshot(), let data = snapshot.pngData()
{ {
do do
{ {
@ -897,13 +712,6 @@ extension GameViewController: SaveStatesViewControllerDelegate
} }
saveState.modifiedDate = Date() saveState.modifiedDate = Date()
saveState.coreIdentifier = self.emulatorCore?.deltaCore.identifier
if ExperimentalFeatures.shared.toastNotifications.stateSaveEnabled,
saveState.type != .auto
{
self.presentExperimentalToastView(NSLocalizedString("Saved Save State", comment: ""))
}
if isRunning if isRunning
{ {
@ -952,11 +760,6 @@ extension GameViewController: SaveStatesViewControllerDelegate
{ {
try self.emulatorCore?.load(saveState) try self.emulatorCore?.load(saveState)
} }
if ExperimentalFeatures.shared.toastNotifications.stateLoadEnabled
{
self.presentExperimentalToastView(NSLocalizedString("Loaded Save State", comment: ""))
}
} }
catch EmulatorCore.SaveStateError.doesNotExist catch EmulatorCore.SaveStateError.doesNotExist
{ {
@ -1014,16 +817,6 @@ extension GameViewController: CheatsViewControllerDelegate
} }
} }
//MARK: - Audio -
/// Audio
private extension GameViewController
{
func updateAudio()
{
self.emulatorCore?.audioManager.respectsSilentMode = Settings.respectSilentMode
}
}
//MARK: - Sustain Buttons - //MARK: - Sustain Buttons -
private extension GameViewController private extension GameViewController
{ {
@ -1044,8 +837,6 @@ private extension GameViewController
UIView.animate(withDuration: 0.4) { UIView.animate(withDuration: 0.4) {
self.sustainButtonsBlurView.effect = blurEffect self.sustainButtonsBlurView.effect = blurEffect
self.sustainButtonsBackgroundView.alpha = 1.0 self.sustainButtonsBackgroundView.alpha = 1.0
} completion: { _ in
self.controllerView.becomeFirstResponder()
} }
} }
@ -1141,190 +932,13 @@ extension GameViewController
if activate if activate
{ {
if ExperimentalFeatures.shared.variableFastForward.isEnabled, emulatorCore.rate = emulatorCore.deltaCore.supportedRates.upperBound
let preferredSpeed = ExperimentalFeatures.shared.variableFastForward[emulatorCore.game.type],
(preferredSpeed.rawValue <= emulatorCore.deltaCore.supportedRates.upperBound || ExperimentalFeatures.shared.variableFastForward.allowUnrestrictedSpeeds)
{
emulatorCore.rate = preferredSpeed.rawValue
}
else
{
emulatorCore.rate = emulatorCore.deltaCore.supportedRates.upperBound
}
if ExperimentalFeatures.shared.toastNotifications.fastForwardEnabled
{
self.presentExperimentalToastView(NSLocalizedString("Fast Forward Enabled", comment: ""))
}
} }
else else
{ {
emulatorCore.rate = emulatorCore.deltaCore.supportedRates.lowerBound emulatorCore.rate = emulatorCore.deltaCore.supportedRates.lowerBound
if ExperimentalFeatures.shared.toastNotifications.fastForwardEnabled
{
self.presentExperimentalToastView(NSLocalizedString("Fast Forward Disabled", comment: ""))
}
} }
} }
func performScreenshotAction()
{
guard let snapshot = self.emulatorCore?.videoManager.snapshot() else { return }
let imageScale = ExperimentalFeatures.shared.gameScreenshots.size?.rawValue ?? 1.0
let imageSize = CGSize(width: snapshot.size.width * imageScale, height: snapshot.size.height * imageScale)
let screenshotData: Data
if imageScale == 1, let data = snapshot.pngData()
{
// No need to redraw image because it's already the correct size.
screenshotData = data
}
else
{
let format = UIGraphicsImageRendererFormat()
format.scale = 1
let renderer = UIGraphicsImageRenderer(size: imageSize, format: format)
screenshotData = renderer.pngData { (context) in
context.cgContext.interpolationQuality = .none
snapshot.draw(in: CGRect(origin: .zero, size: imageSize))
}
}
if ExperimentalFeatures.shared.gameScreenshots.saveToPhotos
{
PHPhotoLibrary.runIfAuthorized
{
PHPhotoLibrary.saveImageData(screenshotData)
}
}
if ExperimentalFeatures.shared.gameScreenshots.saveToFiles
{
let screenshotsDirectory = FileManager.default.documentsDirectory.appendingPathComponent("Screenshots")
do
{
try FileManager.default.createDirectory(at: screenshotsDirectory, withIntermediateDirectories: true, attributes: nil)
}
catch
{
print(error)
}
let date = Date()
let dateFormatter = DateFormatter()
dateFormatter.dateFormat = "yyyy-MM-dd_HH-mm-ss"
let fileName: URL
if let game = self.game as? Game
{
let filename = game.name + "_" + dateFormatter.string(from: date) + ".png"
fileName = screenshotsDirectory.appendingPathComponent(filename)
}
else
{
fileName = screenshotsDirectory.appendingPathComponent(dateFormatter.string(from: date) + ".png")
}
do
{
try screenshotData.write(to: fileName)
}
catch
{
print(error)
}
}
self.pauseViewController?.screenshotItem?.isSelected = false
}
}
private extension GameViewController
{
func connectExternalDisplay(for scene: ExternalDisplayScene)
{
// We need to receive gameViewController(_:didUpdateGameViews) callback.
scene.gameViewController.delegate = self
self.updateControllerSkin()
// Implicitly called from updateControllerSkin()
// self.updateExternalDisplay()
}
func updateExternalDisplay()
{
guard let scene = UIApplication.shared.externalDisplayScene else { return }
if scene.game?.fileURL != self.game?.fileURL
{
scene.game = self.game
}
var controllerSkin: ControllerSkinProtocol?
if let game = self.game, let traits = scene.gameViewController.controllerView.controllerSkinTraits
{
if ExperimentalFeatures.shared.airPlaySkins.isEnabled,
let preferredControllerSkin = ExperimentalFeatures.shared.airPlaySkins.preferredAirPlayControllerSkin(for: game.type), preferredControllerSkin.supports(traits)
{
// Use preferredControllerSkin directly.
controllerSkin = preferredControllerSkin
}
else if let standardSkin = DeltaCore.ControllerSkin.standardControllerSkin(for: game.type), standardSkin.supports(traits)
{
if standardSkin.hasTouchScreen(for: traits)
{
// Only use TouchControllerSkin for standard controller skins with touch screens.
var touchControllerSkin = DeltaCore.TouchControllerSkin(controllerSkin: standardSkin)
touchControllerSkin.screenLayoutAxis = Settings.features.dsAirPlay.layoutAxis
if Settings.features.dsAirPlay.topScreenOnly
{
touchControllerSkin.screenPredicate = { !$0.isTouchScreen }
}
controllerSkin = touchControllerSkin
}
else
{
controllerSkin = standardSkin
}
}
}
scene.gameViewController.controllerView.controllerSkin = controllerSkin
// Implicitly called when assigning controllerSkin.
// self.updateExternalDisplayGameViews()
}
func updateExternalDisplayGameViews()
{
guard let scene = UIApplication.shared.externalDisplayScene, let emulatorCore = self.emulatorCore else { return }
for gameView in scene.gameViewController.gameViews
{
emulatorCore.add(gameView)
}
}
func disconnectExternalDisplay(for scene: ExternalDisplayScene)
{
scene.gameViewController.delegate = nil
for gameView in scene.gameViewController.gameViews
{
self.emulatorCore?.remove(gameView)
}
self.updateControllerSkin() // Reset TouchControllerSkin + GameViews
}
} }
//MARK: - GameViewControllerDelegate - //MARK: - GameViewControllerDelegate -
@ -1333,8 +947,6 @@ extension GameViewController: GameViewControllerDelegate
{ {
func gameViewController(_ gameViewController: DeltaCore.GameViewController, handleMenuInputFrom gameController: GameController) func gameViewController(_ gameViewController: DeltaCore.GameViewController, handleMenuInputFrom gameController: GameController)
{ {
guard gameViewController == self else { return }
if let pausingGameController = self.pausingGameController if let pausingGameController = self.pausingGameController
{ {
guard pausingGameController == gameController else { return } guard pausingGameController == gameController else { return }
@ -1352,16 +964,12 @@ extension GameViewController: GameViewControllerDelegate
else if self.presentedViewController == nil else if self.presentedViewController == nil
{ {
self.pauseEmulation() self.pauseEmulation()
self.controllerView.resignFirstResponder()
self.performSegue(withIdentifier: "pause", sender: gameController) self.performSegue(withIdentifier: "pause", sender: gameController)
} }
} }
func gameViewControllerShouldResumeEmulation(_ gameViewController: DeltaCore.GameViewController) -> Bool func gameViewControllerShouldResumeEmulation(_ gameViewController: DeltaCore.GameViewController) -> Bool
{ {
guard gameViewController == self else { return false }
var result = false var result = false
rst_dispatch_sync_on_main_thread { rst_dispatch_sync_on_main_thread {
@ -1370,72 +978,6 @@ extension GameViewController: GameViewControllerDelegate
return result return result
} }
func gameViewController(_ gameViewController: DeltaCore.GameViewController, didUpdateGameViews gameViews: [GameView])
{
// gameViewController could be `self` or ExternalDisplayScene.gameViewController.
if gameViewController == self
{
self.updateGameViews()
}
else
{
self.updateExternalDisplayGameViews()
}
}
}
private extension GameViewController
{
func show(_ toastView: RSTToastView, duration: TimeInterval = 3.0)
{
toastView.textLabel.textAlignment = .center
toastView.presentationEdge = .top
toastView.show(in: self.view, duration: duration)
}
func showJITEnabledAlert()
{
guard !self.presentedJITAlert, self.presentedViewController == nil, self.game != nil else { return }
self.presentedJITAlert = true
func presentToastView()
{
let detailText: String?
let duration: TimeInterval
if UserDefaults.standard.jitEnabledAlertCount < 3
{
detailText = NSLocalizedString("You can now Fast Forward DS games up to 3x speed.", comment: "")
duration = 5.0
}
else
{
detailText = nil
duration = 2.0
}
let toastView = RSTToastView(text: NSLocalizedString("JIT Compilation Enabled", comment: ""), detailText: detailText)
toastView.edgeOffset.vertical = 8
self.show(toastView, duration: duration)
UserDefaults.standard.jitEnabledAlertCount += 1
}
DispatchQueue.main.async {
if let transitionCoordinator = self.transitionCoordinator
{
transitionCoordinator.animate(alongsideTransition: nil) { (context) in
presentToastView()
}
}
else
{
presentToastView()
}
}
}
} }
//MARK: - Notifications - //MARK: - Notifications -
@ -1478,24 +1020,9 @@ private extension GameViewController
self.updateControllerSkin() self.updateControllerSkin()
} }
case .translucentControllerSkinOpacity: case .translucentControllerSkinOpacity: self.controllerView.translucentControllerSkinOpacity = Settings.translucentControllerSkinOpacity
self.controllerView.translucentControllerSkinOpacity = Settings.translucentControllerSkinOpacity
case .respectSilentMode: case .syncingService: break
self.updateAudio()
case .syncingService, .isAltJITEnabled: break
case Settings.features.dsAirPlay.$topScreenOnly.settingsKey: fallthrough
case Settings.features.dsAirPlay.$layoutAxis.settingsKey:
self.updateExternalDisplay()
case ExperimentalFeatures.shared.airPlaySkins.settingsKey: fallthrough
case _ where settingsName.rawValue.hasPrefix(ExperimentalFeatures.shared.airPlaySkins.settingsKey.rawValue):
// Update whenever any of the AirPlay skins have changed.
self.updateExternalDisplay()
default: break
} }
} }
@ -1551,7 +1078,16 @@ private extension GameViewController
func presentToastView() func presentToastView()
{ {
let toastView = RSTToastView(text: NSLocalizedString("Autorotation Disabled", comment: ""), detailText: NSLocalizedString("Pause game to change orientation.", comment: "")) let toastView = RSTToastView(text: NSLocalizedString("Autorotation Disabled", comment: ""), detailText: NSLocalizedString("Pause game to change orientation.", comment: ""))
self.show(toastView) toastView.textLabel.textAlignment = .center
toastView.presentationEdge = .bottom
if let traits = self.controllerView.controllerSkinTraits, traits.orientation == .landscape, self.controllerView?.controllerSkin?.gameScreenFrame(for: traits) == nil
{
// Only change landscape vertical offset if there is no custom game screen frame for the current controller skin.
toastView.edgeOffset.vertical = 30
}
toastView.show(in: self.gameView, duration: 3.0)
} }
DispatchQueue.main.async { DispatchQueue.main.async {
@ -1572,97 +1108,4 @@ private extension GameViewController
{ {
self.isGyroActive = false self.isGyroActive = false
} }
@objc func didEnableJIT(with notification: Notification)
{
DispatchQueue.main.async {
self.showJITEnabledAlert()
}
DispatchQueue.global(qos: .utility).async {
guard let emulatorCore = self.emulatorCore, let emulatorBridge = emulatorCore.deltaCore.emulatorBridge as? MelonDSEmulatorBridge, !emulatorBridge.isJITEnabled
else { return }
guard emulatorCore.state != .stopped else {
// Emulator core is not running, which means we can set
// isJITEnabled to true without resetting the core.
emulatorBridge.isJITEnabled = true
return
}
let isVideoEnabled = emulatorCore.videoManager.isEnabled
emulatorCore.videoManager.isEnabled = false
let isRunning = (emulatorCore.state == .running)
if isRunning
{
self.pauseEmulation()
}
let temporaryFileURL = FileManager.default.uniqueTemporaryURL()
let saveState = emulatorCore.saveSaveState(to: temporaryFileURL)
emulatorCore.stop()
emulatorBridge.isJITEnabled = true
emulatorCore.start()
emulatorCore.pause()
do
{
try emulatorCore.load(saveState)
}
catch
{
print("Failed to load save state after enabling JIT.", error)
}
if isRunning
{
self.resumeEmulation()
}
emulatorCore.videoManager.isEnabled = isVideoEnabled
}
}
@objc func emulationDidQuit(with notification: Notification)
{
DispatchQueue.main.async {
guard self.presentedViewController == nil else { return }
// Wait for emulation to stop completely before performing segue.
var token: NSKeyValueObservation?
token = self.emulatorCore?.observe(\.state, options: [.initial]) { (emulatorCore, change) in
guard emulatorCore.state == .stopped else { return }
DispatchQueue.main.async {
self.game = nil
self.performSegue(withIdentifier: "showGamesViewController", sender: nil)
}
token?.invalidate()
}
}
}
@objc func sceneWillConnect(with notification: Notification)
{
guard let scene = notification.object as? ExternalDisplayScene else { return }
self.connectExternalDisplay(for: scene)
}
@objc func sceneDidDisconnect(with notification: Notification)
{
guard let scene = notification.object as? ExternalDisplayScene else { return }
self.disconnectExternalDisplay(for: scene)
}
}
private extension UserDefaults
{
@NSManaged var desmumeDeprecatedAlertCount: Int
@NSManaged var jitEnabledAlertCount: Int
} }

View File

@ -15,31 +15,19 @@ private var kvoContext = 0
class PreviewGameViewController: DeltaCore.GameViewController class PreviewGameViewController: DeltaCore.GameViewController
{ {
// If non-nil, will override the default preview action items returned in previewActionItems() // If non-nil, will override the default preview action items returned in previewActionItems()
// nilpreviewActionItems()
var overridePreviewActionItems: [UIPreviewActionItem]? var overridePreviewActionItems: [UIPreviewActionItem]?
// Save state to be loaded upon preview // Save state to be loaded upon preview
//
var previewSaveState: SaveStateProtocol? var previewSaveState: SaveStateProtocol?
// Initial image to be shown while loading // Initial image to be shown while loading
//
var previewImage: UIImage? { var previewImage: UIImage? {
didSet { didSet {
self.updatePreviewImage() self.updatePreviewImage()
} }
} }
var isLivePreview: Bool = true
private var emulatorCoreQueue = DispatchQueue(label: "com.rileytestut.Delta.PreviewGameViewController.emulatorCoreQueue", qos: .userInitiated) private var emulatorCoreQueue = DispatchQueue(label: "com.rileytestut.Delta.PreviewGameViewController.emulatorCoreQueue", qos: .userInitiated)
private var copiedSaveFiles = [(originalURL: URL, copyURL: URL)]()
private lazy var temporaryDirectoryURL: URL = {
let directoryURL = FileManager.default.temporaryDirectory.appendingPathComponent("preview-" + UUID().uuidString)
try? FileManager.default.createDirectory(at: directoryURL, withIntermediateDirectories: true, attributes: nil)
return directoryURL
}()
override var game: GameProtocol? { override var game: GameProtocol? {
willSet { willSet {
@ -53,8 +41,7 @@ class PreviewGameViewController: DeltaCore.GameViewController
emulatorCore.addObserver(self, forKeyPath: #keyPath(EmulatorCore.state), options: [.old], context: &kvoContext) emulatorCore.addObserver(self, forKeyPath: #keyPath(EmulatorCore.state), options: [.old], context: &kvoContext)
let size = CGSize(width: emulatorCore.preferredRenderingSize.width * 2.0, height: emulatorCore.preferredRenderingSize.height * 2.0) self.preferredContentSize = emulatorCore.preferredRenderingSize
self.preferredContentSize = size
} }
} }
@ -63,28 +50,8 @@ class PreviewGameViewController: DeltaCore.GameViewController
return previewActionItems return previewActionItems
} }
public required init()
{
super.init()
self.delegate = self
}
public required init?(coder aDecoder: NSCoder)
{
super.init(coder: aDecoder)
self.delegate = self
}
deinit deinit
{ {
// Explicitly stop emulatorCore _before_ we remove ourselves as observer
// so we can wait until stopped before restoring save files (again).
// emulatorCore
//
self.emulatorCore?.stop()
self.emulatorCore?.removeObserver(self, forKeyPath: #keyPath(EmulatorCore.state), context: &kvoContext) self.emulatorCore?.removeObserver(self, forKeyPath: #keyPath(EmulatorCore.state), context: &kvoContext)
} }
} }
@ -98,26 +65,17 @@ extension PreviewGameViewController
super.viewDidLoad() super.viewDidLoad()
self.controllerView.isHidden = true self.controllerView.isHidden = true
self.controllerView.controllerSkin = nil // Skip loading controller skin from disk, which may be slow.
// Temporarily prevent emulatorCore from updating gameView to prevent flicker of black, or other visual glitches // Temporarily prevent emulatorCore from updating gameView to prevent flicker of black, or other visual glitches
// emulatorCore gameView
self.emulatorCore?.remove(self.gameView) self.emulatorCore?.remove(self.gameView)
} }
override func viewWillAppear(_ animated: Bool)
{
super.viewWillAppear(animated)
self.copySaveFiles()
}
override func viewDidAppear(_ animated: Bool) override func viewDidAppear(_ animated: Bool)
{ {
super.viewDidAppear(animated) super.viewDidAppear(animated)
self.emulatorCoreQueue.async { self.emulatorCoreQueue.async {
self.startEmulation() self.emulatorCore?.resume()
} }
} }
@ -126,33 +84,14 @@ extension PreviewGameViewController
super.viewWillDisappear(animated) super.viewWillDisappear(animated)
// Pause in viewWillDisappear and not viewDidDisappear like DeltaCore.GameViewController so the audio cuts off earlier if being dismissed // Pause in viewWillDisappear and not viewDidDisappear like DeltaCore.GameViewController so the audio cuts off earlier if being dismissed
// viewWillDisappear DeltaCore.GameViewController viewDidDisappear
self.emulatorCore?.pause() self.emulatorCore?.pause()
} }
override func viewDidDisappear(_ animated: Bool)
{
super.viewDidDisappear(animated)
// Already stopped = we've already restored save files and removed directory.
// =
if self.emulatorCore?.state != .stopped
{
// Pre-emptively restore save files in case something goes wrong while stopping emulation.
// This also ensures if the core is never stopped (for some reason), saves are still restored.
// 仿
//
self.restoreSaveFiles(removeCopyDirectory: false)
}
}
override func viewDidLayoutSubviews() override func viewDidLayoutSubviews()
{ {
super.viewDidLayoutSubviews() super.viewDidLayoutSubviews()
// Need to update in viewDidLayoutSubviews() to ensure bounds of gameView are not CGRect.zero // Need to update in viewDidLayoutSubviews() to ensure bounds of gameView are not CGRect.zero
// viewDidLayoutSubviews() gameView CGRect.zero
self.updatePreviewImage() self.updatePreviewImage()
} }
@ -160,7 +99,6 @@ extension PreviewGameViewController
{ {
super.didReceiveMemoryWarning() super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated. // Dispose of any resources that can be recreated.
//
} }
override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?)
@ -173,24 +111,17 @@ extension PreviewGameViewController
let state = self.emulatorCore?.state let state = self.emulatorCore?.state
else { return } else { return }
switch state if previousState == .stopped, state == .running
{ {
case .running where previousState == .stopped: self.emulatorCoreQueue.sync {
self.emulatorCoreQueue.async { if self.isAppearing
// Pause to prevent it from starting before visible (in case user peeked slowly) {
// // Pause to prevent it from starting before visible (in case user peeked slowly)
self.emulatorCore?.pause() self.emulatorCore?.pause()
}
self.preparePreview() self.preparePreview()
} }
case .stopped:
// Emulation has stopped, so we can safely restore save files,
// and also remove the directory they were copied to.
//
//
self.restoreSaveFiles(removeCopyDirectory: true)
default: break
} }
} }
} }
@ -240,69 +171,6 @@ private extension PreviewGameViewController
self.emulatorCore?.updateCheats() self.emulatorCore?.updateCheats()
// Re-enable emulatorCore to update gameView again // Re-enable emulatorCore to update gameView again
// emulatorCoregameView
self.emulatorCore?.add(self.gameView) self.emulatorCore?.add(self.gameView)
self.emulatorCore?.resume()
}
func copySaveFiles()
{
guard let game = self.game as? Game, let gameSave = game.gameSave else { return }
self.copiedSaveFiles.removeAll()
let fileURLs = gameSave.syncableFiles.lazy.map { $0.fileURL }
for fileURL in fileURLs
{
do
{
let destinationURL = self.temporaryDirectoryURL.appendingPathComponent(fileURL.lastPathComponent)
try FileManager.default.copyItem(at: fileURL, to: destinationURL, shouldReplace: true)
self.copiedSaveFiles.append((fileURL, destinationURL))
print("Copied save file:", fileURL.lastPathComponent)
}
catch
{
print("Failed to back up save file \(fileURL.lastPathComponent).", error)
}
}
}
func restoreSaveFiles(removeCopyDirectory: Bool)
{
for (originalURL, copyURL) in self.copiedSaveFiles
{
do
{
try FileManager.default.copyItem(at: copyURL, to: originalURL, shouldReplace: true)
print("Restored save file:", originalURL.lastPathComponent)
}
catch
{
print("Failed to restore copied save file \(copyURL.lastPathComponent).", error)
}
}
if removeCopyDirectory
{
do
{
try FileManager.default.removeItem(at: self.temporaryDirectoryURL)
}
catch
{
print("Failed to remove preview temporary directory.", error)
}
}
}
}
extension PreviewGameViewController: GameViewControllerDelegate
{
func gameViewControllerShouldResumeEmulation(_ gameViewController: DeltaCore.GameViewController) -> Bool
{
return self.isLivePreview
} }
} }

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@ -1,53 +0,0 @@
//
// ExperimentalFeatures.swift
// Delta
//
// Created by Riley Testut on 4/6/23.
// Copyright © 2023 Riley Testut. All rights reserved.
//
import DeltaFeatures
struct ExperimentalFeatures: FeatureContainer
{
static let shared = ExperimentalFeatures()
@Feature(name: "AirPlay Skins",
description: "Customize the appearance of games when AirPlaying to your TV.",
options: AirPlaySkinsOptions())
var airPlaySkins
@Feature(name: "Variable Fast Forward",
description: "Change the preferred Fast Foward speed per-system. You can also change it by long-pressing the Fast Forward button from the Pause Menu.",
options: VariableFastForwardOptions())
var variableFastForward
@Feature(name: "Show Status Bar",
description: "Enable to show the Status Bar during gameplay.")
var showStatusBar
@Feature(name: "Game Screenshots",
description: "When enabled, a Screenshot button will appear in the Pause Menu, allowing you to save a screenshot of your game. You can choose to save the screenshot to Photos or Files.",
options: GameScreenshotsOptions())
var gameScreenshots
@Feature(name: "Toast Notifications",
description: "Show toast notifications as a confirmation for various actions, such as saving your game or loading a save state.",
options: ToastNotificationOptions())
var toastNotifications
@Feature(name: "Review Save States",
description: "Review recent Save States to make sure they are associated with the correct game.",
options: ReviewSaveStatesOptions())
var reviewSaveStates
@Feature(name: "Alternate App Icon",
description: "Change the app icon.",
options: AlternateAppIconOptions())
var alternateAppIcons
private init()
{
self.prepareFeatures()
}
}

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@ -1,167 +0,0 @@
//
// AirPlaySkins.swift
// Delta
//
// Created by Riley Testut on 4/20/23.
// Copyright © 2023 Riley Testut. All rights reserved.
//
import SwiftUI
import DeltaFeatures
import DeltaCore
extension Feature where Options == AirPlaySkinsOptions
{
func preferredAirPlayControllerSkin(for gameType: GameType) -> ControllerSkin?
{
guard let identifier = self[gameType] else { return nil }
let predicate = NSPredicate(format: "%K == %@", #keyPath(ControllerSkin.identifier), identifier)
let controllerSkin = ControllerSkin.instancesWithPredicate(predicate, inManagedObjectContext: DatabaseManager.shared.viewContext, type: ControllerSkin.self).first
return controllerSkin
}
}
struct AirPlaySkinsOptions
{
@Option(name: "Manage Skins", detailView: { _ in SkinManager() })
private var skinManager: String = "" // Hack until I figure out how to support Void properties...
@Option(name: LocalizedStringKey(System.nes.localizedName), description: "The controller skin used when AirPlaying NES games.", detailView: { SkinPicker(gameType: .nes, controllerSkinID: $0) })
var nes: String?
@Option(name: LocalizedStringKey(System.snes.localizedName), description: "The controller skin used when AirPlaying SNES games.", detailView: { SkinPicker(gameType: .snes, controllerSkinID: $0) })
var snes: String?
@Option(name: LocalizedStringKey(System.genesis.localizedName), description: "The controller skin used when AirPlaying Genesis games.", detailView: { SkinPicker(gameType: .genesis, controllerSkinID: $0) })
var genesis: String?
@Option(name: LocalizedStringKey(System.n64.localizedName), description: "The controller skin used when AirPlaying N64 games.", detailView: { SkinPicker(gameType: .n64, controllerSkinID: $0) })
var n64: String?
@Option(name: LocalizedStringKey(System.gbc.localizedName), description: "The controller skin used when AirPlaying GBC games.", detailView: { SkinPicker(gameType: .gbc, controllerSkinID: $0) })
var gbc: String?
@Option(name: LocalizedStringKey(System.gba.localizedName), description: "The controller skin used when AirPlaying GBA games.", detailView: { SkinPicker(gameType: .gba, controllerSkinID: $0) })
var gba: String?
@Option(name: LocalizedStringKey(System.ds.localizedName), description: "The controller skin used when AirPlaying DS games.", detailView: { SkinPicker(gameType: .ds, controllerSkinID: $0) })
var ds: String?
subscript(gameType: GameType) -> String? {
guard let system = System(gameType: gameType) else { return nil }
switch system
{
case .nes: return self.nes
case .snes: return self.snes
case .genesis: return self.genesis
case .n64: return self.n64
case .gbc: return self.gbc
case .gba: return self.gba
case .ds: return self.ds
}
}
}
fileprivate extension AirPlaySkinsOptions
{
struct SkinPicker: View
{
let gameType: GameType
@Binding
var controllerSkinID: String?
@FetchRequest
private var controllerSkins: FetchedResults<ControllerSkin>
@Environment(\.featureOption)
private var option
var body: some View {
Picker(option.name ?? "", selection: $controllerSkinID) {
ForEach(controllerSkins, id: \.identifier) { controllerSkin in
Text(controllerSkin.name)
.tag(Optional<String>(controllerSkin.identifier)) // Must be Optional<String> in order for selection to work.
// .tag(controllerSkin.identifier)
}
Text("None")
.tag(String?.none)
}
.pickerStyle(.menu)
.displayInline()
}
init(gameType: GameType, controllerSkinID: Binding<String?>)
{
self.gameType = gameType
self._controllerSkinID = controllerSkinID
let configuration = ControllerSkinConfigurations.tvStandardLandscape
let predicate = NSPredicate(format: "%K == %@ AND (%K & %d) != 0 AND %K == NO",
#keyPath(ControllerSkin.gameType), self.gameType.rawValue,
#keyPath(ControllerSkin.supportedConfigurations), configuration.rawValue,
#keyPath(ControllerSkin.isStandard))
self._controllerSkins = FetchRequest(entity: ControllerSkin.entity(), sortDescriptors: [NSSortDescriptor(keyPath: \ControllerSkin.name, ascending: true)], predicate: predicate)
}
}
struct SkinManager: View
{
@FetchRequest(entity: ControllerSkin.entity(),
sortDescriptors: [NSSortDescriptor(keyPath: \ControllerSkin.name, ascending: true)],
predicate: {
let configuration = ControllerSkinConfigurations.tvStandardLandscape
return NSPredicate(format: "(%K & %d) != 0 AND %K == NO",
#keyPath(ControllerSkin.supportedConfigurations), configuration.rawValue,
#keyPath(ControllerSkin.isStandard))
}())
private var controllerSkins: FetchedResults<ControllerSkin>
var body: some View {
if controllerSkins.isEmpty
{
Text("No AirPlay Skins")
.foregroundColor(.gray)
}
else
{
List {
ForEach(controllerSkins, id: \.identifier) { controllerSkin in
HStack {
Text(controllerSkin.name)
Spacer()
if let system = System(gameType: controllerSkin.gameType)
{
Text(system.localizedShortName)
.foregroundColor(.gray)
}
}
}
.onDelete(perform: deleteAirPlaySkins)
}
}
}
private func deleteAirPlaySkins(at indexes: IndexSet)
{
let objectIDs = indexes.map { controllerSkins[$0].objectID }
DatabaseManager.shared.performBackgroundTask { context in
let controllerSkins = objectIDs.compactMap { context.object(with: $0) as? ControllerSkin }
for controllerSkin in controllerSkins
{
context.delete(controllerSkin)
}
context.saveWithErrorLogging()
}
}
}
}

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@ -1,124 +0,0 @@
//
// AlternateAppIcons.swift
// Delta
//
// Created by Chris Rittenhouse on 5/2/23.
// Copyright © 2023 LitRitt. All rights reserved.
//
import SwiftUI
import DeltaFeatures
enum AppIcon: String, CaseIterable, CustomStringConvertible, Identifiable
{
case normal = "Default"
case gba4ios = "GBA4iOS"
case inverted = "Inverted"
case pixelated = "Pixelated"
case skin = "Controller Skin"
var description: String {
return self.rawValue
}
var id: String {
return self.rawValue
}
var author: String {
switch self
{
case .normal: return "Caroline Moore"
case .gba4ios: return "Paul Thorsen"
case .inverted, .skin, .pixelated: return "LitRitt"
}
}
var assetName: String {
switch self
{
case .normal: return "AppIcon"
case .gba4ios: return "IconGBA4iOS"
case .inverted: return "IconInverted"
case .pixelated: return "IconPixelated"
case .skin: return "IconSkin"
}
}
}
extension AppIcon: Equatable
{
static func == (lhs: AppIcon, rhs: AppIcon) -> Bool
{
return lhs.description == rhs.description
}
}
extension AppIcon: LocalizedOptionValue
{
var localizedDescription: Text {
Text(self.description)
}
}
struct AlternateAppIconOptions
{
@Option(name: "Alternate App Icon",
description: "Choose from alternate app icons created by the community.",
detailView: { value in
List {
ForEach(AppIcon.allCases) { icon in
HStack {
if icon == value.wrappedValue
{
Text("")
}
icon.localizedDescription
Text("- by \(icon.author)")
.font(.system(size: 15))
.foregroundColor(.gray)
Spacer()
Image(uiImage: Bundle.appIcon(for: icon) ?? UIImage())
.cornerRadius(13)
}
.contentShape(Rectangle())
.onTapGesture {
value.wrappedValue = icon
}
}
}
.onChange(of: value.wrappedValue) { _ in
updateAppIcon()
}
.displayInline()
})
var icon: AppIcon = .normal
}
extension AlternateAppIconOptions
{
static func updateAppIcon()
{
// Get current icon
let currentIcon = UIApplication.shared.alternateIconName
// Apply chosen icon if feature is enabled
if ExperimentalFeatures.shared.alternateAppIcons.isEnabled
{
let icon = ExperimentalFeatures.shared.alternateAppIcons.icon
// Only apply new icon if it's not already the current icon
switch icon
{
case .normal: if currentIcon != nil { UIApplication.shared.setAlternateIconName(nil) } // Default app icon
default: if currentIcon != icon.assetName { UIApplication.shared.setAlternateIconName(icon.assetName) } // Alternate app icon
}
}
else
{
// Remove alternate icons if feature is disabled
if currentIcon != nil { UIApplication.shared.setAlternateIconName(nil) }
}
}
}

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@ -1,54 +0,0 @@
//
// GameScreenshots.swift
// Delta
//
// Created by Chris Rittenhouse on 4/24/23.
// Copyright © 2023 Riley Testut. All rights reserved.
//
import SwiftUI
import DeltaFeatures
enum ScreenshotSize: Double, CaseIterable, CustomStringConvertible
{
case x5 = 5
case x4 = 4
case x3 = 3
case x2 = 2
var description: String {
if #available(iOS 15, *)
{
let formattedText = self.rawValue.formatted(.number.decimalSeparator(strategy: .automatic))
return "\(formattedText)x Size"
}
else
{
return "\(self.rawValue)x Size"
}
}
}
extension ScreenshotSize: LocalizedOptionValue
{
var localizedDescription: Text {
Text(self.description)
}
static var localizedNilDescription: Text {
Text("Original Size")
}
}
struct GameScreenshotsOptions
{
@Option(name: "Save to Files", description: "Save the screenshot to the app's directory in Files.")
var saveToFiles: Bool = true
@Option(name: "Save to Photos", description: "Save the screenshot to the Photo Library.")
var saveToPhotos: Bool = false
@Option(name: "Image Size", description: "Choose the size of screenshots. This only increases the export size, it does not increase the quality.", values: ScreenshotSize.allCases)
var size: ScreenshotSize?
}

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@ -1,30 +0,0 @@
//
// LinkSaveStatesOptions.swift
// Delta
//
// Created by Riley Testut on 8/7/23.
// Copyright © 2023 Riley Testut. All rights reserved.
//
import SwiftUI
import DeltaFeatures
struct ReviewSaveStatesView: UIViewControllerRepresentable
{
func makeUIViewController(context: Context) -> ReviewSaveStatesViewController
{
let viewController = ReviewSaveStatesViewController()
return viewController
}
func updateUIViewController(_ uiViewController: ReviewSaveStatesViewController, context: Context)
{
}
}
struct ReviewSaveStatesOptions
{
@Option(name: "View Save States", detailView: { _ in ReviewSaveStatesView() })
private var reviewSaveStates: String = "" // Hack until I figure out how to support Void properties...
}

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@ -1,38 +0,0 @@
//
// ToastNotificationOptions.swift
// Delta
//
// Created by Chris Rittenhouse on 4/25/23.
// Copyright © 2023 Riley Testut. All rights reserved.
//
import SwiftUI
import DeltaFeatures
struct ToastNotificationOptions
{
@Option(name: "Duration", description: "Change how long toasts should be shown.", detailView: { duration in
HStack {
Text("Duration: \(duration.wrappedValue, specifier: "%.1f")s")
Slider(value: duration, in: 1...5, step: 0.5).displayInline()
}
})
var duration: Double = 1.5
@Option(name: "Game Data Saved",
description: "Show toasts when performing an in game save.")
var gameSaveEnabled: Bool = true
@Option(name: "Saved Save State",
description: "Show toasts when saving a save state.")
var stateSaveEnabled: Bool = true
@Option(name: "Loaded Save State",
description: "Show toasts when loading a save state.")
var stateLoadEnabled: Bool = true
@Option(name: "Fast Forward Toggled",
description: "Show toasts when toggling fast forward.")
var fastForwardEnabled: Bool = true
}

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@ -1,129 +0,0 @@
//
// VariableFastForward.swift
// Delta
//
// Created by Riley Testut on 4/5/23.
// Copyright © 2023 Riley Testut. All rights reserved.
//
import SwiftUI
import DeltaCore
import DeltaFeatures
struct FastForwardSpeed: RawRepresentable
{
let rawValue: Double
init(rawValue: Double)
{
self.rawValue = rawValue
}
static func speeds(in range: ClosedRange<Double>) -> [FastForwardSpeed]
{
var range = range
if ExperimentalFeatures.shared.variableFastForward.allowUnrestrictedSpeeds
{
range = 1.0...8.0
}
// .dropFirst() to remove 1x speed.
var speeds = stride(from: range.lowerBound, to: range.upperBound, by: 1.0).dropFirst().map { FastForwardSpeed(rawValue: $0) }
// Handles both integer and non-integer maximum speeds, because range.upperBound is not included in `speeds`.
speeds.append(.init(rawValue: range.upperBound))
return speeds
}
}
extension FastForwardSpeed: CustomStringConvertible, LocalizedOptionValue
{
var description: String {
if #available(iOS 15, *)
{
let formattedText = self.rawValue.formatted(.number.decimalSeparator(strategy: .automatic))
return "\(formattedText)x"
}
else
{
return "\(self.rawValue)x"
}
}
var localizedDescription: Text {
Text(self.description)
}
static var localizedNilDescription: Text {
Text("Maximum")
}
}
struct VariableFastForwardOptions
{
// Alternatively, this feature could be implemented with single hidden dictionary @Option mapping preferred speeds to systems,
// because we support changing these values by long-pressing the Fast Forward button in the pause menu.
// However, we want to also show these options in Delta's settings, which requires us to explicitly define them one-by-one.
//
// @Option // No name = hidden
// var preferredSpeedsBySystem: [String: Double] = [:]
@Option(name: "Nintendo", description: "Preferred NES fast forward speed.", values: FastForwardSpeed.speeds(in: System.nes.deltaCore.supportedRates))
var nes: FastForwardSpeed?
@Option(name: "Super Nintendo", description: "Preferred SNES fast forward speed.", values: FastForwardSpeed.speeds(in: System.snes.deltaCore.supportedRates))
var snes: FastForwardSpeed?
@Option(name: "Sega Genesis", description: "Preferred Genesis fast forward speed.", values: FastForwardSpeed.speeds(in: System.genesis.deltaCore.supportedRates))
var genesis: FastForwardSpeed?
@Option(name: "Nintendo 64", description: "Preferred N64 fast forward speed.", values: FastForwardSpeed.speeds(in: System.n64.deltaCore.supportedRates))
var n64: FastForwardSpeed?
@Option(name: "Game Boy Color", description: "Preferred GBC fast forward speed.", values: FastForwardSpeed.speeds(in: System.gbc.deltaCore.supportedRates))
var gbc: FastForwardSpeed?
@Option(name: "Game Boy Advance", description: "Preferred GBA fast forward speed.", values: FastForwardSpeed.speeds(in: System.gba.deltaCore.supportedRates))
var gba: FastForwardSpeed?
@Option(name: "Nintendo DS", description: "Preferred DS fast forward speed.", values: FastForwardSpeed.speeds(in: System.ds.deltaCore.supportedRates))
var ds: FastForwardSpeed?
@Option(name: "Allow Unrestricted Speeds", description: "Allow choosing speeds that exceed the maximum supported speed of a system.\n\nThis can be used to test the performance of new iOS devices.")
var allowUnrestrictedSpeeds: Bool = false
}
extension Feature where Options == VariableFastForwardOptions
{
subscript(gameType: GameType) -> FastForwardSpeed? {
get {
guard let system = System(gameType: gameType) else { return nil }
switch system
{
case .nes: return self.nes
case .snes: return self.snes
case .genesis: return self.genesis
case .n64: return self.n64
case .gbc: return self.gbc
case .gba: return self.gba
case .ds: return self.ds
}
}
set {
guard let system = System(gameType: gameType) else { return }
switch system
{
case .nes: self.nes = newValue
case .snes: self.snes = newValue
case .genesis: self.genesis = newValue
case .n64: self.n64 = newValue
case .gbc: self.gbc = newValue
case .gba: self.gba = newValue
case .ds: self.ds = newValue
}
}
}
}

View File

@ -1,34 +0,0 @@
//
// Bundle+AppIconImage.swift
// Delta
//
// Created by Chris Rittenhouse on 7/20/23.
// Copyright © 2023 LitRitt. All rights reserved.
//
import UIKit
extension Bundle
{
static func appIcon(for icon: AppIcon = .normal) -> UIImage? {
guard let appIcons = Bundle.main.infoDictionary?["CFBundleIcons"] as? [String: Any] else { return nil }
switch icon
{
case .normal:
guard let primaryAppIcon = appIcons["CFBundlePrimaryIcon"] as? [String: Any],
let appIconFiles = primaryAppIcon["CFBundleIconFiles"] as? [String],
let appIcon = appIconFiles.first else { return nil }
return UIImage(named:appIcon)
default:
guard let alternateAppIcons = appIcons["CFBundleAlternateIcons"] as? [String: Any],
let alternateAppIcon = alternateAppIcons[icon.assetName] as? [String: Any],
let appIconFiles = alternateAppIcon["CFBundleIconFiles"] as? [String],
let appIcon = appIconFiles.first else { return nil }
return UIImage(named:appIcon)
}
}
}

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@ -1,22 +0,0 @@
//
// CharacterSet+Filename.swift
// Delta
//
// Created by Riley Testut on 4/28/22.
// Copyright © 2022 Riley Testut. All rights reserved.
//
import Foundation
extension CharacterSet
{
// Different than .urlPathAllowed
// Copied from https://stackoverflow.com/a/39443252
static var urlFilenameAllowed: CharacterSet {
var illegalCharacters = CharacterSet(charactersIn: ":/")
illegalCharacters.formUnion(.newlines)
illegalCharacters.formUnion(.illegalCharacters)
illegalCharacters.formUnion(.controlCharacters)
return illegalCharacters.inverted
}
}

View File

@ -6,24 +6,10 @@
// Copyright © 2016 Riley Testut. All rights reserved. // Copyright © 2016 Riley Testut. All rights reserved.
// //
import UIKit
import DeltaCore import DeltaCore
extension ControllerSkin extension ControllerSkin
{ {
convenience init?(system: System, context: NSManagedObjectContext)
{
guard let deltaControllerSkin = DeltaCore.ControllerSkin.standardControllerSkin(for: system.gameType) else { return nil }
self.init(context: context)
self.isStandard = true
self.filename = deltaControllerSkin.fileURL.lastPathComponent
self.configure(with: deltaControllerSkin)
}
func configure(with skin: DeltaCore.ControllerSkin) func configure(with skin: DeltaCore.ControllerSkin)
{ {
// Manually copy values to be stored in database. // Manually copy values to be stored in database.
@ -34,18 +20,19 @@ extension ControllerSkin
var configurations = ControllerSkinConfigurations() var configurations = ControllerSkinConfigurations()
let allTraitCombinations = DeltaCore.ControllerSkin.Device.allCases.flatMap { device in let device: DeltaCore.ControllerSkin.Device = (UIDevice.current.userInterfaceIdiom == .pad) ? .ipad : .iphone
DeltaCore.ControllerSkin.DisplayType.allCases.flatMap { displayType in
DeltaCore.ControllerSkin.Orientation.allCases.map { orientation in
DeltaCore.ControllerSkin.Traits(device: device, displayType: displayType, orientation: orientation)
}
}
}
for traits in allTraitCombinations let traitCollections: [(displayType: DeltaCore.ControllerSkin.DisplayType, orientation: DeltaCore.ControllerSkin.Orientation)] =
[(.standard, .portrait), (.standard, .landscape), (.edgeToEdge, .portrait), (.edgeToEdge, .landscape), (.splitView, .portrait), (.splitView, .landscape)]
for collection in traitCollections
{ {
guard let configuration = ControllerSkinConfigurations(traits: traits), skin.supports(traits) else { continue } let traits = DeltaCore.ControllerSkin.Traits(device: device, displayType: collection.displayType, orientation: collection.orientation)
configurations.formUnion(configuration) if skin.supports(traits)
{
let configuration = ControllerSkinConfigurations(traits: traits)
configurations.formUnion(configuration)
}
} }
self.supportedConfigurations = configurations self.supportedConfigurations = configurations

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@ -0,0 +1,26 @@
//
// DeltaCoreProtocol+Delta.swift
// Delta
//
// Created by Riley Testut on 4/30/17.
// Copyright © 2017 Riley Testut. All rights reserved.
//
import DeltaCore
extension DeltaCoreProtocol
{
var supportedRates: ClosedRange<Double> {
guard let system = System(gameType: self.gameType) else { return 1...1 }
switch system
{
case .nes: return 1...4
case .snes: return 1...4
case .gbc: return 1...4
case .gba: return 1...3
case .n64: return 1...3
case .ds: return 1...1
}
}
}

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@ -1,25 +0,0 @@
//
// GameViewController+ExperimentalToasts.swift
// Delta
//
// Created by Chris Rittenhouse on 4/26/23.
// Copyright © 2023 Riley Testut. All rights reserved.
//
import Roxas
extension GameViewController
{
func presentExperimentalToastView(_ text: String)
{
guard ExperimentalFeatures.shared.toastNotifications.isEnabled else { return }
DispatchQueue.main.async {
let toastView = RSTToastView(text: text, detailText: nil)
toastView.edgeOffset.vertical = 8
toastView.textLabel.textAlignment = .center
toastView.presentationEdge = .top
toastView.show(in: self.view, duration: ExperimentalFeatures.shared.toastNotifications.duration)
}
}
}

View File

@ -12,8 +12,4 @@ extension HarmonyMetadataKey
{ {
static let gameID = HarmonyMetadataKey("gameID") static let gameID = HarmonyMetadataKey("gameID")
static let gameName = HarmonyMetadataKey("gameName") static let gameName = HarmonyMetadataKey("gameName")
static let verifiedGameID = HarmonyMetadataKey("verifiedGameID")
// Backwards compatibility
static let coreID = HarmonyMetadataKey("coreID")
} }

View File

@ -124,8 +124,6 @@ extension Input
case .leftTrigger: return NSLocalizedString("L2", comment: "") case .leftTrigger: return NSLocalizedString("L2", comment: "")
case .rightShoulder: return NSLocalizedString("R1", comment: "") case .rightShoulder: return NSLocalizedString("R1", comment: "")
case .rightTrigger: return NSLocalizedString("R2", comment: "") case .rightTrigger: return NSLocalizedString("R2", comment: "")
case .start: return NSLocalizedString("Start", comment: "")
case .select: return NSLocalizedString("Select", comment: "")
} }
case .controller(.keyboard): case .controller(.keyboard):

View File

@ -23,29 +23,4 @@ extension NSManagedObjectContext
print("Error saving NSManagedObjectContext: ", error, error.userInfo) print("Error saving NSManagedObjectContext: ", error, error.userInfo)
} }
} }
// MARK: - Perform -
func performAndWait<T>(_ block: @escaping () -> T) -> T
{
var result: T! = nil
self.performAndWait {
result = block()
}
return result
}
func performAndWait<T>(_ block: @escaping () throws -> T) throws -> T
{
var result: Result<T, Error>! = nil
self.performAndWait {
result = Result { try block() }
}
let value = try result.get()
return value
}
} }

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@ -1,38 +0,0 @@
//
// OSLog+Delta.swift
// Delta
//
// Created by Riley Testut on 8/10/23.
// Copyright © 2023 Riley Testut. All rights reserved.
//
import OSLog
extension OSLog.Category
{
static let database = "Database"
}
extension Logger
{
static let deltaSubsystem = "com.rileytestut.Delta"
static let database = Logger(subsystem: deltaSubsystem, category: OSLog.Category.database)
}
@available(iOS 15, *)
extension OSLogEntryLog.Level
{
var localizedName: String {
switch self
{
case .undefined: return NSLocalizedString("Undefined", comment: "")
case .debug: return NSLocalizedString("Debug", comment: "")
case .info: return NSLocalizedString("Info", comment: "")
case .notice: return NSLocalizedString("Notice", comment: "")
case .error: return NSLocalizedString("Error", comment: "")
case .fault: return NSLocalizedString("Fault", comment: "")
@unknown default: return NSLocalizedString("Unknown", comment: "")
}
}
}

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@ -1,46 +0,0 @@
//
// PHPhotoLibrary+Authorization.swift
// Delta
//
// Created by Chris Rittenhouse on 4/24/23.
// Copyright © 2023 Riley Testut. All rights reserved.
//
import UIKit
import Photos
extension PHPhotoLibrary
{
static func runIfAuthorized(code: @escaping () -> Void)
{
PHPhotoLibrary.requestAuthorization(for: .addOnly, handler: { success in
switch success
{
case .authorized, .limited:
code()
case .denied, .restricted, .notDetermined: break
@unknown default: break
}
})
}
static func saveImageData(_ data: Data)
{
// Save the image to the Photos app
PHPhotoLibrary.shared().performChanges({
PHAssetCreationRequest.forAsset().addResource(with: .photo, data: data, options: nil)
}, completionHandler: { success, error in
if success
{
// Image saved successfully
print("Image saved to Photos app.")
}
else
{
// Error saving image
print("Error saving image: \(error?.localizedDescription ?? "Unknown error")")
}
})
}
}

View File

@ -1,41 +0,0 @@
//
// ProcessInfo+JIT.swift
// Delta
//
// Created by Riley Testut on 9/14/21.
// Copyright © 2021 Riley Testut. All rights reserved.
//
import UIKit
private let CS_OPS_STATUS: UInt32 = 0 /* OK */
private let CS_DEBUGGED: UInt32 = 0x10000000 /* Process is or has been attached to debugger. */
@_silgen_name("csops")
func csops(_ pid: pid_t, _ ops: UInt32, _ useraddr: UnsafeMutableRawPointer?, _ usersize: Int) -> Int
extension ProcessInfo
{
static var isJITDisabled = false
var isDebugging: Bool {
var flags: UInt32 = 0
let result = csops(getpid(), CS_OPS_STATUS, &flags, MemoryLayout<UInt32>.size)
let isDebugging = result == 0 && (flags & CS_DEBUGGED == CS_DEBUGGED)
return isDebugging
}
var isJITAvailable: Bool {
guard UIDevice.current.supportsJIT && !ProcessInfo.isJITDisabled else { return false }
let ios14_4 = OperatingSystemVersion(majorVersion: 14, minorVersion: 4, patchVersion: 0)
if #available(iOS 14.2, *), !ProcessInfo.processInfo.isOperatingSystemAtLeast(ios14_4)
{
// JIT is always available on supported devices running iOS 14.2 - 14.3.
return true
}
return self.isDebugging
}
}

View File

@ -1,104 +0,0 @@
//
// ServerManager+Delta.swift
// Delta
//
// Created by Riley Testut on 9/15/21.
// Copyright © 2021 Riley Testut. All rights reserved.
//
import AltKit
extension ServerManager
{
static let didEnableJITNotification = Notification.Name("didEnableJITNotification")
}
extension ServerManager
{
func prepare()
{
NotificationCenter.default.addObserver(self, selector: #selector(ServerManager.didChangeJITMode(_:)), name: Settings.didChangeNotification, object: nil)
#if DEBUG
if ProcessInfo.processInfo.isDebugging
{
// Debugger is attached at app launch, so we assume
// we're connected to Xcode for debugging purposes.
// In that case, we manually treat JIT as unavailable
// until AltServer is discovered to simulate real-world use.
ProcessInfo.isJITDisabled = true
}
#endif
self.start()
}
}
private extension ServerManager
{
func start()
{
guard Settings.isAltJITEnabled && !ProcessInfo.processInfo.isJITAvailable else { return }
self.startDiscovering()
self.autoconnect()
}
func autoconnect()
{
self.autoconnect { result in
switch result
{
case .failure(let error):
print("Could not auto-connect to server.", error)
self.autoconnect()
case .success(let connection):
func finish(result: Result<Void, Error>)
{
switch result
{
case .failure(ALTServerError.unknownRequest), .failure(ALTServerError.deviceNotFound):
// Try connecting to a different server.
self.autoconnect()
case .failure(let error):
print("Could not enable JIT compilation.", error)
case .success:
print("Successfully enabled JIT compilation!")
NotificationCenter.default.post(name: ServerManager.didEnableJITNotification, object: nil)
self.stopDiscovering()
}
connection.disconnect()
}
if ProcessInfo.isJITDisabled
{
ProcessInfo.isJITDisabled = false
finish(result: .success(()))
}
else
{
connection.enableUnsignedCodeExecution(completion: finish)
}
}
}
}
@objc func didChangeJITMode(_ notification: Notification)
{
guard let name = notification.userInfo?[Settings.NotificationUserInfoKey.name] as? Settings.Name, name == Settings.Name.isAltJITEnabled else { return }
if Settings.isAltJITEnabled
{
self.start()
}
else
{
self.stopDiscovering()
}
}
}

View File

@ -20,6 +20,16 @@ extension UIAlertController
class func alertController(for importType: ImportType, with errors: Set<DatabaseManager.ImportError>) -> UIAlertController class func alertController(for importType: ImportType, with errors: Set<DatabaseManager.ImportError>) -> UIAlertController
{ {
let title: String
switch importType
{
case .games: title = NSLocalizedString("Error Importing Games", comment: "")
case .controllerSkins: title = NSLocalizedString("Error Importing Controller Skins", comment: "")
}
let alertController = UIAlertController(title: title, message: nil, preferredStyle: .alert)
var urls = Set<URL>() var urls = Set<URL>()
for error in errors for error in errors
@ -34,54 +44,38 @@ extension UIAlertController
} }
} }
let title: String let filenames = urls.map{ $0.lastPathComponent }.sorted()
let message: String
if let fileURL = urls.first, let error = errors.first, errors.count == 1 if filenames.count > 0
{ {
title = String(format: NSLocalizedString("Could not import “%@”.", comment: ""), fileURL.lastPathComponent) var message: String
message = error.localizedDescription
switch importType
{
case .games: message = NSLocalizedString("The following game files could not be imported:", comment: "") + "\n"
case .controllerSkins: message = NSLocalizedString("The following controller skin files could not be imported:", comment: "") + "\n"
}
for filename in filenames
{
message += "\n" + filename
}
alertController.message = message
} }
else else
{ {
// This branch can be executed when there are no input URLs when importing, but there is an error saving the database anyway.
switch importType switch importType
{ {
case .games: title = NSLocalizedString("Error Importing Games", comment: "") case .games: alertController.message = NSLocalizedString("Delta was unable to import games. Please try again later.", comment: "")
case .controllerSkins: title = NSLocalizedString("Error Importing Controller Skins", comment: "") case .controllerSkins: alertController.message = NSLocalizedString("Delta was unable to import controller skins. Please try again later.", comment: "")
}
if urls.count > 0
{
var tempMessage: String
switch importType
{
case .games: tempMessage = NSLocalizedString("The following game files could not be imported:", comment: "") + "\n"
case .controllerSkins: tempMessage = NSLocalizedString("The following controller skin files could not be imported:", comment: "") + "\n"
}
let filenames = urls.map { $0.lastPathComponent }.sorted()
for filename in filenames
{
tempMessage += "\n" + filename
}
message = tempMessage
}
else
{
// This branch can be executed when there are no input URLs when importing, but there is an error saving the database anyway.
switch importType
{
case .games: message = NSLocalizedString("Delta was unable to import games. Please try again later.", comment: "")
case .controllerSkins: message = NSLocalizedString("Delta was unable to import controller skins. Please try again later.", comment: "")
}
} }
} }
let alertController = UIAlertController(title: title, message: message, preferredStyle: .alert)
alertController.addAction(UIAlertAction(title: RSTSystemLocalizedString("OK"), style: .cancel, handler: nil)) alertController.addAction(UIAlertAction(title: RSTSystemLocalizedString("OK"), style: .cancel, handler: nil))
return alertController return alertController
} }
} }

View File

@ -10,6 +10,6 @@ import UIKit
extension UIColor extension UIColor
{ {
static let deltaPurple = UIColor.purple static let deltaPurple = UIColor(named: "Purple")!
static let deltaDarkGray = #colorLiteral(red: 0.07139974087, green: 0.08217515796, blue: 0.1083263531, alpha: 1) static let deltaDarkGray = UIColor(named: "DarkGray")!
} }

View File

@ -8,28 +8,12 @@
import UIKit import UIKit
import ARKit import ARKit
import Metal
extension UIDevice extension UIDevice
{ {
private static var mtlDevice: MTLDevice? = MTLCreateSystemDefaultDevice()
var hasA9ProcessorOrBetter: Bool { var hasA9ProcessorOrBetter: Bool {
// ARKit is only supported by devices with an A9 processor or better, according to the documentation. // ARKit is only supported by devices with an A9 processor or better, according to the documentation.
// https://developer.apple.com/documentation/arkit/arconfiguration/2923553-issupported // https://developer.apple.com/documentation/arkit/arconfiguration/2923553-issupported
return ARConfiguration.isSupported return ARConfiguration.isSupported
} }
var hasA11ProcessorOrBetter: Bool {
guard let mtlDevice = UIDevice.mtlDevice else { return false }
return mtlDevice.supportsFeatureSet(.iOS_GPUFamily4_v1) // iOS GPU Family 4 = A11 GPU
}
var supportsJIT: Bool {
guard #available(iOS 14.0, *) else { return false }
// JIT is supported on devices with an A12 processor or better running iOS 14.0 or later.
// ARKit 3 is only supported by devices with an A12 processor or better, according to the documentation.
return ARBodyTrackingConfiguration.isSupported
}
} }

View File

@ -1,24 +0,0 @@
//
// UIImage+SymbolFallback.swift
// Delta
//
// Created by Riley Testut on 2/5/20.
// Copyright © 2020 Riley Testut. All rights reserved.
//
import UIKit
extension UIImage
{
convenience init?(symbolNameIfAvailable name: String)
{
if #available(iOS 13, *)
{
self.init(systemName: name)
}
else
{
return nil
}
}
}

View File

@ -0,0 +1,45 @@
//
// URL+ExtendedAttributes.swift
// Delta
//
// Created by Riley Testut on 3/26/19.
// Copyright © 2019 Riley Testut. All rights reserved.
//
import Foundation
extension URL
{
func setExtendedAttribute(name: String, value: String) throws
{
try self.withUnsafeFileSystemRepresentation { (path) in
let data = value.data(using: .utf8)
let result = data?.withUnsafeBytes { (buffer) in
setxattr(path, name, buffer.baseAddress, buffer.count, 0, 0)
}
if let result = result, result < 0
{
throw POSIXError(POSIXErrorCode(rawValue: errno) ?? .ENOENT)
}
}
}
func extendedAttribute(name: String) -> String?
{
let value = self.withUnsafeFileSystemRepresentation { (path) -> String? in
let size = getxattr(path, name, nil, 0, 0, 0)
guard size >= 0 else { return nil }
var data = Data(count: size)
let result = data.withUnsafeMutableBytes { getxattr(path, name, $0.baseAddress, $0.count, 0, 0) }
guard result >= 0 else { return nil }
let value = String(data: data, encoding: .utf8)!
return value
}
return value
}
}

View File

@ -1,14 +0,0 @@
//
// UserDefaults+Delta.swift
// Delta
//
// Created by Riley Testut on 8/10/23.
// Copyright © 2023 Riley Testut. All rights reserved.
//
import Foundation
extension UserDefaults
{
@NSManaged var shouldRepairDatabase: Bool
}

View File

@ -8,10 +8,8 @@
import UIKit import UIKit
import MobileCoreServices import MobileCoreServices
import AVFoundation
import DeltaCore import DeltaCore
import MelonDSDeltaCore
import Roxas import Roxas
import Harmony import Harmony
@ -24,7 +22,6 @@ extension GameCollectionViewController
{ {
case alreadyRunning case alreadyRunning
case downloadingGameSave case downloadingGameSave
case biosNotFound
} }
} }
@ -43,8 +40,6 @@ class GameCollectionViewController: UICollectionViewController
// Calling reloadData sometimes will not update the cells correctly if an insertion/deletion animation is in progress // Calling reloadData sometimes will not update the cells correctly if an insertion/deletion animation is in progress
// As a workaround, we manually iterate over and configure each cell ourselves // As a workaround, we manually iterate over and configure each cell ourselves
// / reloadData
//
for cell in self.collectionView?.visibleCells ?? [] for cell in self.collectionView?.visibleCells ?? []
{ {
if let indexPath = self.collectionView?.indexPath(for: cell) if let indexPath = self.collectionView?.indexPath(for: cell)
@ -64,16 +59,12 @@ class GameCollectionViewController: UICollectionViewController
private let prototypeCell = GridCollectionViewCell() private let prototypeCell = GridCollectionViewCell()
private var _performingPreviewTransition = false private var _performing3DTouchTransition = false
private weak var _previewTransitionViewController: PreviewGameViewController? private weak var _destination3DTouchTransitionViewController: UIViewController?
private weak var _previewTransitionDestinationViewController: UIViewController?
private weak var _popoverSourceView: UIView?
private var _renameAction: UIAlertAction? private var _renameAction: UIAlertAction?
private var _changingArtworkGame: Game? private var _changingArtworkGame: Game?
private var _importingSaveFileGame: Game? private var _importingSaveFileGame: Game?
private var _exportedSaveFileURL: URL?
required init?(coder aDecoder: NSCoder) required init?(coder aDecoder: NSCoder)
{ {
@ -97,33 +88,31 @@ extension GameCollectionViewController
self.collectionView?.prefetchDataSource = self.dataSource self.collectionView?.prefetchDataSource = self.dataSource
self.collectionView?.delegate = self self.collectionView?.delegate = self
if #available(iOS 13, *) {} let layout = self.collectionViewLayout as! GridCollectionViewLayout
else layout.itemWidth = 90
{ layout.minimumInteritemSpacing = 12
self.registerForPreviewing(with: self, sourceView: self.collectionView!)
let longPressGestureRecognizer = UILongPressGestureRecognizer(target: self, action: #selector(GameCollectionViewController.handleLongPressGesture(_:))) self.registerForPreviewing(with: self, sourceView: self.collectionView!)
self.collectionView?.addGestureRecognizer(longPressGestureRecognizer)
}
self.update() let longPressGestureRecognizer = UILongPressGestureRecognizer(target: self, action: #selector(GameCollectionViewController.handleLongPressGesture(_:)))
self.collectionView?.addGestureRecognizer(longPressGestureRecognizer)
} }
override func viewWillDisappear(_ animated: Bool) override func viewWillDisappear(_ animated: Bool)
{ {
super.viewWillDisappear(animated) super.viewWillDisappear(animated)
if _performingPreviewTransition if _performing3DTouchTransition
{ {
_performingPreviewTransition = false _performing3DTouchTransition = false
// Unlike our custom transitions, 3D Touch transition doesn't manually call appearance methods for us // Unlike our custom transitions, 3D Touch transition doesn't manually call appearance methods for us
// To compensate, we call them ourselves // To compensate, we call them ourselves
_previewTransitionDestinationViewController?.beginAppearanceTransition(true, animated: true) _destination3DTouchTransitionViewController?.beginAppearanceTransition(true, animated: true)
self.transitionCoordinator?.animate(alongsideTransition: nil, completion: { (context) in self.transitionCoordinator?.animate(alongsideTransition: nil, completion: { (context) in
self._previewTransitionDestinationViewController?.endAppearanceTransition() self._destination3DTouchTransitionViewController?.endAppearanceTransition()
self._previewTransitionDestinationViewController = nil self._destination3DTouchTransitionViewController = nil
}) })
} }
} }
@ -133,13 +122,6 @@ extension GameCollectionViewController
super.didReceiveMemoryWarning() super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated. // Dispose of any resources that can be recreated.
} }
override func traitCollectionDidChange(_ previousTraitCollection: UITraitCollection?)
{
super.traitCollectionDidChange(previousTraitCollection)
self.update()
}
} }
//MARK: - Segues - //MARK: - Segues -
@ -161,12 +143,6 @@ extension GameCollectionViewController
saveStatesViewController.mode = .loading saveStatesViewController.mode = .loading
saveStatesViewController.theme = self.theme saveStatesViewController.theme = self.theme
case "preferredControllerSkins":
let game = sender as! Game
let preferredControllerSkinsViewController = (segue.destination as! UINavigationController).topViewController as! PreferredControllerSkinsViewController
preferredControllerSkinsViewController.game = game
case "unwindFromGames": case "unwindFromGames":
let destinationViewController = segue.destination as! GameViewController let destinationViewController = segue.destination as! GameViewController
let cell = sender as! UICollectionViewCell let cell = sender as! UICollectionViewCell
@ -176,28 +152,9 @@ extension GameCollectionViewController
destinationViewController.game = game destinationViewController.game = game
if let emulatorBridge = destinationViewController.emulatorCore?.deltaCore.emulatorBridge as? MelonDSEmulatorBridge
{
//TODO: Update this to work with multiple processes by retrieving emulatorBridge directly from emulatorCore.
//TODO emulatorCore emulatorBridge 使
if game.identifier == Game.melonDSDSiBIOSIdentifier
{
emulatorBridge.systemType = .dsi
}
else
{
emulatorBridge.systemType = .ds
}
emulatorBridge.isJITEnabled = ProcessInfo.processInfo.isJITAvailable
}
if let saveState = self.activeSaveState if let saveState = self.activeSaveState
{ {
// Must be synchronous or else there will be a flash of black // Must be synchronous or else there will be a flash of black
//
destinationViewController.emulatorCore?.start() destinationViewController.emulatorCore?.start()
destinationViewController.emulatorCore?.pause() destinationViewController.emulatorCore?.pause()
@ -219,16 +176,20 @@ extension GameCollectionViewController
self.activeSaveState = nil self.activeSaveState = nil
if _performingPreviewTransition if _performing3DTouchTransition
{ {
_previewTransitionDestinationViewController = destinationViewController _destination3DTouchTransitionViewController = destinationViewController
} }
default: break default: break
} }
} }
@IBAction private func unwindToGameCollectionViewController(_ segue: UIStoryboardSegue) @IBAction private func unwindFromSaveStatesViewController(with segue: UIStoryboardSegue)
{
}
@IBAction private func unwindFromGamesDatabaseBrowser(with segue: UIStoryboardSegue)
{ {
} }
} }
@ -236,27 +197,6 @@ extension GameCollectionViewController
//MARK: - Private Methods - //MARK: - Private Methods -
private extension GameCollectionViewController private extension GameCollectionViewController
{ {
func update()
{
let layout = self.collectionViewLayout as! GridCollectionViewLayout
switch self.traitCollection.horizontalSizeClass
{
case .regular:
layout.itemWidth = 150
layout.minimumInteritemSpacing = 25 // 30 == only 3 games per line for iPad mini 6 in portrait
// 30 == iPad mini 6 3
case .unspecified, .compact:
layout.itemWidth = 90
layout.minimumInteritemSpacing = 12
@unknown default: break
}
self.collectionView.reloadData()
}
//MARK: - Data Source //MARK: - Data Source
func prepareDataSource() func prepareDataSource()
{ {
@ -315,24 +255,11 @@ private extension GameCollectionViewController
cell.isImageViewVibrancyEnabled = true cell.isImageViewVibrancyEnabled = true
} }
cell.imageView.image = #imageLiteral(resourceName: "zw") cell.imageView.image = #imageLiteral(resourceName: "BoxArt")
if self.traitCollection.horizontalSizeClass == .regular
{
let fontDescriptor = UIFontDescriptor.preferredFontDescriptor(withTextStyle: .subheadline).withSymbolicTraits(.traitBold)!
cell.textLabel.font = UIFont(descriptor: fontDescriptor, size: 0)
}
else
{
cell.textLabel.font = UIFont.preferredFont(forTextStyle: .caption1)
}
let layout = self.collectionViewLayout as! GridCollectionViewLayout
cell.maximumImageSize = CGSize(width: layout.itemWidth, height: layout.itemWidth)
cell.maximumImageSize = CGSize(width: 90, height: 90)
cell.textLabel.text = game.name cell.textLabel.text = game.name
cell.textLabel.textColor = UIColor.gray cell.textLabel.textColor = UIColor.gray
cell.tintColor = cell.textLabel.textColor
} }
//MARK: - Emulation //MARK: - Emulation
@ -375,13 +302,11 @@ private extension GameCollectionViewController
} }
// Disable videoManager to prevent flash of black // Disable videoManager to prevent flash of black
// videoManager
self.activeEmulatorCore?.videoManager.isEnabled = false self.activeEmulatorCore?.videoManager.isEnabled = false
launchGame(ignoringErrors: [LaunchError.alreadyRunning]) launchGame(ignoringErrors: [LaunchError.alreadyRunning])
// The game hasn't changed, so the activeEmulatorCore is the same as before, so we need to enable videoManager it again // The game hasn't changed, so the activeEmulatorCore is the same as before, so we need to enable videoManager it again
// activeEmulatorCorevideoManager
self.activeEmulatorCore?.videoManager.isEnabled = true self.activeEmulatorCore?.videoManager.isEnabled = true
})) }))
alertController.addAction(UIAlertAction(title: NSLocalizedString("Restart", comment: ""), style: .destructive, handler: { (action) in alertController.addAction(UIAlertAction(title: NSLocalizedString("Restart", comment: ""), style: .destructive, handler: { (action) in
@ -395,16 +320,6 @@ private extension GameCollectionViewController
alertController.addAction(.ok) alertController.addAction(.ok)
self.present(alertController, animated: true, completion: nil) self.present(alertController, animated: true, completion: nil)
} }
catch LaunchError.biosNotFound
{
let alertController = UIAlertController(title: NSLocalizedString("Missing Required DS Files", comment: ""), message: NSLocalizedString("Delta requires certain files to play Nintendo DS games. Please import them to launch this game.", comment: ""), preferredStyle: .alert)
alertController.addAction(UIAlertAction(title: NSLocalizedString("Import Files", comment: ""), style: .default) { _ in
self.performSegue(withIdentifier: "showDSSettings", sender: nil)
})
alertController.addAction(.cancel)
self.present(alertController, animated: true, completion: nil)
}
catch catch
{ {
let alertController = UIAlertController(title: NSLocalizedString("Unable to Launch Game", comment: ""), error: error) let alertController = UIAlertController(title: NSLocalizedString("Unable to Launch Game", comment: ""), error: error)
@ -421,7 +336,7 @@ private extension GameCollectionViewController
launchGame(ignoringErrors: []) launchGame(ignoringErrors: [])
} }
} }
//
func validateLaunchingGame(_ game: Game, ignoringErrors ignoredErrors: [Error]) throws func validateLaunchingGame(_ game: Game, ignoringErrors ignoredErrors: [Error]) throws
{ {
let ignoredErrors = ignoredErrors.map { $0 as NSError } let ignoredErrors = ignoredErrors.map { $0 as NSError }
@ -455,27 +370,6 @@ private extension GameCollectionViewController
} }
} }
} }
if game.type == .ds && Settings.preferredCore(for: .ds) == MelonDS.core
{
if game.identifier == Game.melonDSDSiBIOSIdentifier
{
guard
FileManager.default.fileExists(atPath: MelonDSEmulatorBridge.shared.dsiBIOS7URL.path) &&
FileManager.default.fileExists(atPath: MelonDSEmulatorBridge.shared.dsiBIOS9URL.path) &&
FileManager.default.fileExists(atPath: MelonDSEmulatorBridge.shared.dsiFirmwareURL.path) &&
FileManager.default.fileExists(atPath: MelonDSEmulatorBridge.shared.dsiNANDURL.path)
else { throw LaunchError.biosNotFound }
}
else
{
guard
FileManager.default.fileExists(atPath: MelonDSEmulatorBridge.shared.bios7URL.path) &&
FileManager.default.fileExists(atPath: MelonDSEmulatorBridge.shared.bios9URL.path) &&
FileManager.default.fileExists(atPath: MelonDSEmulatorBridge.shared.firmwareURL.path)
else { throw LaunchError.biosNotFound }
}
}
} }
} }
@ -486,54 +380,40 @@ private extension GameCollectionViewController
{ {
let cancelAction = Action(title: NSLocalizedString("Cancel", comment: ""), style: .cancel, action: nil) let cancelAction = Action(title: NSLocalizedString("Cancel", comment: ""), style: .cancel, action: nil)
let renameAction = Action(title: NSLocalizedString("Rename", comment: ""), style: .default, image: UIImage(symbolNameIfAvailable: "pencil.and.ellipsis.rectangle"), action: { [unowned self] action in let renameAction = Action(title: NSLocalizedString("Rename", comment: ""), style: .default, action: { [unowned self] action in
self.rename(game) self.rename(game)
}) })
let changeArtworkAction = Action(title: NSLocalizedString("Change Artwork", comment: ""), style: .default, image: UIImage(symbolNameIfAvailable: "photo")) { [unowned self] action in let changeArtworkAction = Action(title: NSLocalizedString("Change Artwork", comment: ""), style: .default) { [unowned self] action in
self.changeArtwork(for: game) self.changeArtwork(for: game)
} }
let changeControllerSkinAction = Action(title: NSLocalizedString("Change Controller Skin", comment: ""), style: .default, image: UIImage(symbolNameIfAvailable: "gamecontroller")) { [unowned self] _ in let shareAction = Action(title: NSLocalizedString("Share", comment: ""), style: .default, action: { [unowned self] action in
self.changePreferredControllerSkin(for: game)
}
let shareAction = Action(title: NSLocalizedString("Share", comment: ""), style: .default, image: UIImage(symbolNameIfAvailable: "square.and.arrow.up"), action: { [unowned self] action in
self.share(game) self.share(game)
}) })
let saveStatesAction = Action(title: NSLocalizedString("Save States", comment: ""), style: .default, image: UIImage(symbolNameIfAvailable: "doc.on.doc"), action: { [unowned self] action in let saveStatesAction = Action(title: NSLocalizedString("Save States", comment: ""), style: .default, action: { [unowned self] action in
self.viewSaveStates(for: game) self.viewSaveStates(for: game)
}) })
let importSaveFile = Action(title: NSLocalizedString("Import Save File", comment: ""), style: .default, image: UIImage(symbolNameIfAvailable: "tray.and.arrow.down")) { [unowned self] _ in let importSaveFile = Action(title: NSLocalizedString("Import Save File", comment: ""), style: .default) { [unowned self] _ in
self.importSaveFile(for: game) self.importSaveFile(for: game)
} }
let exportSaveFile = Action(title: NSLocalizedString("Export Save File", comment: ""), style: .default, image: UIImage(symbolNameIfAvailable: "tray.and.arrow.up")) { [unowned self] _ in let deleteAction = Action(title: NSLocalizedString("Delete", comment: ""), style: .destructive, action: { [unowned self] action in
self.exportSaveFile(for: game)
}
let deleteAction = Action(title: NSLocalizedString("Delete", comment: ""), style: .destructive, image: UIImage(symbolNameIfAvailable: "trash"), action: { [unowned self] action in
self.delete(game) self.delete(game)
}) })
switch game.type switch game.type
{ {
case GameType.unknown: case GameType.unknown: return [cancelAction, renameAction, changeArtworkAction, shareAction, deleteAction]
return [cancelAction, renameAction, changeArtworkAction, shareAction, deleteAction] default: return [cancelAction, renameAction, changeArtworkAction, shareAction, saveStatesAction, importSaveFile, deleteAction]
case .ds where game.identifier == Game.melonDSBIOSIdentifier || game.identifier == Game.melonDSDSiBIOSIdentifier:
return [cancelAction, renameAction, changeArtworkAction, changeControllerSkinAction, saveStatesAction]
default:
return [cancelAction, renameAction, changeArtworkAction, changeControllerSkinAction, shareAction, saveStatesAction, importSaveFile, exportSaveFile, deleteAction]
} }
} }
func delete(_ game: Game) func delete(_ game: Game)
{ {
let confirmationAlertController = UIAlertController(title: NSLocalizedString("Are you sure you want to delete this game?", comment: ""), let confirmationAlertController = UIAlertController(title: NSLocalizedString("Are you sure you want to delete this game? All associated data, such as saves, save states, and cheat codes, will also be deleted.", comment: ""), message: nil, preferredStyle: .actionSheet)
message: NSLocalizedString("All associated data, such as saves, save states, and cheat codes, will also be deleted.", comment: ""),
preferredStyle: .alert)
confirmationAlertController.addAction(UIAlertAction(title: NSLocalizedString("Delete Game", comment: ""), style: .destructive, handler: { action in confirmationAlertController.addAction(UIAlertAction(title: NSLocalizedString("Delete Game", comment: ""), style: .destructive, handler: { action in
DatabaseManager.shared.performBackgroundTask { (context) in DatabaseManager.shared.performBackgroundTask { (context) in
@ -603,19 +483,11 @@ private extension GameCollectionViewController
let importController = ImportController(documentTypes: [kUTTypeImage as String]) let importController = ImportController(documentTypes: [kUTTypeImage as String])
importController.delegate = self importController.delegate = self
importController.importOptions = [clipboardImportOption, photoLibraryImportOption, gamesDatabaseImportOption] importController.importOptions = [clipboardImportOption, photoLibraryImportOption, gamesDatabaseImportOption]
importController.sourceView = self._popoverSourceView
self.present(importController, animated: true, completion: nil) self.present(importController, animated: true, completion: nil)
} }
func changeArtwork(for game: Game, toImageAt url: URL?, errors: [Error]) func changeArtwork(for game: Game, toImageAt url: URL?, errors: [Error])
{ {
defer {
if let temporaryImageURL = url
{
try? FileManager.default.removeItem(at: temporaryImageURL)
}
}
var errors = errors var errors = errors
var imageURL: URL? var imageURL: URL?
@ -631,8 +503,7 @@ private extension GameCollectionViewController
if if
let image = UIImage(data: imageData), let image = UIImage(data: imageData),
let resizedImage = image.resizing(toFit: CGSize(width: 300, height: 300)), let resizedImage = image.resizing(toFit: CGSize(width: 300, height: 300)),
let rotatedImage = resizedImage.rotatedToIntrinsicOrientation(), // in case image was imported directly from Files let resizedData = resizedImage.jpegData(compressionQuality: 0.85)
let resizedData = rotatedImage.pngData()
{ {
let destinationURL = DatabaseManager.artworkURL(for: game) let destinationURL = DatabaseManager.artworkURL(for: game)
try resizedData.write(to: destinationURL, options: .atomic) try resizedData.write(to: destinationURL, options: .atomic)
@ -658,14 +529,6 @@ private extension GameCollectionViewController
if let imageURL = imageURL if let imageURL = imageURL
{ {
self.dataSource.prefetchItemCache.removeObject(forKey: game)
if let cacheManager = SDWebImageManager.shared()
{
let cacheKey = cacheManager.cacheKey(for: imageURL)
cacheManager.imageCache.removeImage(forKey: cacheKey)
}
DatabaseManager.shared.performBackgroundTask { (context) in DatabaseManager.shared.performBackgroundTask { (context) in
let temporaryGame = context.object(with: game.objectID) as! Game let temporaryGame = context.object(with: game.objectID) as! Game
temporaryGame.artworkURL = imageURL temporaryGame.artworkURL = imageURL
@ -675,15 +538,6 @@ private extension GameCollectionViewController
SyncManager.shared.recordController?.updateRecord(for: temporaryGame) SyncManager.shared.recordController?.updateRecord(for: temporaryGame)
DispatchQueue.main.async { DispatchQueue.main.async {
if let indexPath = self.dataSource.fetchedResultsController.indexPath(forObject: game)
{
// Manually reload item because collection view may not be in window hierarchy,
// which means it won't automatically update when we save the context.
//
//
self.collectionView.reloadItems(at: [indexPath])
}
self.presentedViewController?.dismiss(animated: true, completion: nil) self.presentedViewController?.dismiss(animated: true, completion: nil)
} }
} }
@ -715,36 +569,26 @@ private extension GameCollectionViewController
func share(_ game: Game) func share(_ game: Game)
{ {
let temporaryDirectory = FileManager.default.temporaryDirectory.appendingPathComponent(UUID().uuidString, isDirectory: true) let temporaryDirectory = FileManager.default.temporaryDirectory.appendingPathComponent(UUID().uuidString)
let symbolicURL = temporaryDirectory.appendingPathComponent(game.name + "." + game.fileURL.pathExtension)
let sanitizedName = game.name.components(separatedBy: .urlFilenameAllowed.inverted).joined()
let temporaryURL = temporaryDirectory.appendingPathComponent(sanitizedName + "." + game.fileURL.pathExtension, isDirectory: false)
do do
{ {
try FileManager.default.createDirectory(at: temporaryDirectory, withIntermediateDirectories: true, attributes: nil) try FileManager.default.createDirectory(at: temporaryDirectory, withIntermediateDirectories: true, attributes: nil)
// Make a temporary copy so we can control the filename used when sharing. // Create a symbolic link so we can control the file name used when sharing.
// Otherwise, if we just passed in game.fileURL to UIActivityViewController, the file name would be the game's SHA1 hash. // Otherwise, if we just passed in game.fileURL to UIActivityViewController, the file name would be the game's SHA1 hash.
try FileManager.default.copyItem(at: game.fileURL, to: temporaryURL, shouldReplace: true) try FileManager.default.createSymbolicLink(at: symbolicURL, withDestinationURL: game.fileURL)
} }
catch catch
{ {
let alertController = UIAlertController(title: NSLocalizedString("Could Not Share Game", comment: ""), error: error) print(error)
self.present(alertController, animated: true, completion: nil)
return
} }
let copyDeepLinkActivity = CopyDeepLinkActivity() let copyDeepLinkActivity = CopyDeepLinkActivity()
let activityViewController = UIActivityViewController(activityItems: [temporaryURL, game], applicationActivities: [copyDeepLinkActivity]) let activityViewController = UIActivityViewController(activityItems: [symbolicURL, game], applicationActivities: [copyDeepLinkActivity])
activityViewController.popoverPresentationController?.sourceView = self._popoverSourceView?.superview
activityViewController.popoverPresentationController?.sourceRect = self._popoverSourceView?.frame ?? .zero
activityViewController.completionWithItemsHandler = { (activityType, finished, returnedItems, error) in activityViewController.completionWithItemsHandler = { (activityType, finished, returnedItems, error) in
// Make sure the user either shared the game or cancelled before deleting temporaryDirectory.
guard finished || activityType == nil else { return }
do do
{ {
try FileManager.default.removeItem(at: temporaryDirectory) try FileManager.default.removeItem(at: temporaryDirectory)
@ -754,7 +598,6 @@ private extension GameCollectionViewController
print(error) print(error)
} }
} }
self.present(activityViewController, animated: true, completion: nil) self.present(activityViewController, animated: true, completion: nil)
} }
@ -806,33 +649,6 @@ private extension GameCollectionViewController
} }
} }
func exportSaveFile(for game: Game)
{
do
{
let sanitizedFilename = game.name.components(separatedBy: .urlFilenameAllowed.inverted).joined()
let temporaryURL = FileManager.default.temporaryDirectory.appendingPathComponent(sanitizedFilename)
try FileManager.default.copyItem(at: game.gameSaveURL, to: temporaryURL, shouldReplace: true)
self._exportedSaveFileURL = temporaryURL
let documentPicker = UIDocumentPickerViewController(urls: [temporaryURL], in: .exportToService)
documentPicker.delegate = self
self.present(documentPicker, animated: true, completion: nil)
}
catch
{
let alertController = UIAlertController(title: NSLocalizedString("Failed to Export Save File", comment: ""), error: error)
self.present(alertController, animated: true, completion: nil)
}
}
func changePreferredControllerSkin(for game: Game)
{
self.performSegue(withIdentifier: "preferredControllerSkins", sender: game)
}
@objc func textFieldTextDidChange(_ textField: UITextField) @objc func textFieldTextDidChange(_ textField: UITextField)
{ {
let text = textField.text ?? "" let text = textField.text ?? ""
@ -869,23 +685,8 @@ extension GameCollectionViewController: UIViewControllerPreviewingDelegate
previewingContext.sourceRect = layoutAttributes.frame previewingContext.sourceRect = layoutAttributes.frame
let cell = collectionView.cellForItem(at: indexPath)
self._popoverSourceView = cell
let game = self.dataSource.item(at: indexPath) let game = self.dataSource.item(at: indexPath)
let gameViewController = self.makePreviewGameViewController(for: game)
_previewTransitionViewController = gameViewController
return gameViewController
}
func previewingContext(_ previewingContext: UIViewControllerPreviewing, commit viewControllerToCommit: UIViewController)
{
self.commitPreviewTransition()
}
func makePreviewGameViewController(for game: Game) -> PreviewGameViewController
{
let gameViewController = PreviewGameViewController() let gameViewController = PreviewGameViewController()
gameViewController.game = game gameViewController.game = game
@ -895,63 +696,37 @@ extension GameCollectionViewController: UIViewControllerPreviewingDelegate
gameViewController.previewImage = UIImage(contentsOfFile: previewSaveState.imageFileURL.path) gameViewController.previewImage = UIImage(contentsOfFile: previewSaveState.imageFileURL.path)
} }
if let emulatorBridge = gameViewController.emulatorCore?.deltaCore.emulatorBridge as? MelonDSEmulatorBridge
{
//TODO: Update this to work with multiple processes by retrieving emulatorBridge directly from emulatorCore.
if game.identifier == Game.melonDSDSiBIOSIdentifier
{
emulatorBridge.systemType = .dsi
}
else
{
emulatorBridge.systemType = .ds
}
emulatorBridge.isJITEnabled = ProcessInfo.processInfo.isJITAvailable
}
let actions = self.actions(for: game).previewActions let actions = self.actions(for: game).previewActions
gameViewController.overridePreviewActionItems = actions gameViewController.overridePreviewActionItems = actions
return gameViewController return gameViewController
} }
func commitPreviewTransition() func previewingContext(_ previewingContext: UIViewControllerPreviewing, commit viewControllerToCommit: UIViewController)
{ {
guard let gameViewController = _previewTransitionViewController else { return } let gameViewController = viewControllerToCommit as! PreviewGameViewController
let game = gameViewController.game as! Game let game = gameViewController.game as! Game
gameViewController.pauseEmulation() gameViewController.pauseEmulation()
let indexPath = self.dataSource.fetchedResultsController.indexPath(forObject: game)! let indexPath = self.dataSource.fetchedResultsController.indexPath(forObject: game)!
let fileURL = FileManager.default.uniqueTemporaryURL()
if gameViewController.isLivePreview let fileURL = FileManager.default.uniqueTemporaryURL()
{ self.activeSaveState = gameViewController.emulatorCore?.saveSaveState(to: fileURL)
self.activeSaveState = gameViewController.emulatorCore?.saveSaveState(to: fileURL)
}
else
{
self.activeSaveState = gameViewController.previewSaveState
}
gameViewController.emulatorCore?.stop() gameViewController.emulatorCore?.stop()
_performingPreviewTransition = true _performing3DTouchTransition = true
self.launchGame(at: indexPath, clearScreen: true, ignoreAlreadyRunningError: true) self.launchGame(at: indexPath, clearScreen: true, ignoreAlreadyRunningError: true)
if gameViewController.isLivePreview do
{ {
do try FileManager.default.removeItem(at: fileURL)
{ }
try FileManager.default.removeItem(at: fileURL) catch
} {
catch print(error)
{
print(error)
}
} }
} }
} }
@ -1018,7 +793,6 @@ extension GameCollectionViewController: UICollectionViewDelegateFlowLayout
{ {
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize
{ {
let collectionViewLayout = collectionView.collectionViewLayout as! GridCollectionViewLayout let collectionViewLayout = collectionView.collectionViewLayout as! GridCollectionViewLayout
let widthConstraint = self.prototypeCell.contentView.widthAnchor.constraint(equalToConstant: collectionViewLayout.itemWidth) let widthConstraint = self.prototypeCell.contentView.widthAnchor.constraint(equalToConstant: collectionViewLayout.itemWidth)
@ -1028,99 +802,6 @@ extension GameCollectionViewController: UICollectionViewDelegateFlowLayout
self.configure(self.prototypeCell, for: indexPath) self.configure(self.prototypeCell, for: indexPath)
let size = self.prototypeCell.contentView.systemLayoutSizeFitting(UIView.layoutFittingCompressedSize) let size = self.prototypeCell.contentView.systemLayoutSizeFitting(UIView.layoutFittingCompressedSize)
// return size return size
return CGSize(width: 150, height: 150)
}
}
@available(iOS 13.0, *)
extension GameCollectionViewController
{
override func collectionView(_ collectionView: UICollectionView, contextMenuConfigurationForItemAt indexPath: IndexPath, point: CGPoint) -> UIContextMenuConfiguration?
{
let game = self.dataSource.item(at: indexPath)
let actions = self.actions(for: game)
let cell = self.collectionView.cellForItem(at: indexPath)
self._popoverSourceView = cell
return UIContextMenuConfiguration(identifier: indexPath as NSIndexPath, previewProvider: { [weak self] in
guard let self = self else { return nil }
do
{
try self.validateLaunchingGame(game, ignoringErrors: [LaunchError.alreadyRunning])
}
catch
{
print("Error trying to preview game:", error)
return nil
}
let previewViewController = self.makePreviewGameViewController(for: game)
previewViewController.isLivePreview = Settings.isPreviewsEnabled
guard previewViewController.isLivePreview || previewViewController.previewSaveState != nil else { return nil }
self._previewTransitionViewController = previewViewController
return previewViewController
}) { suggestedActions in
return UIMenu(title: game.name, children: actions.menuActions)
}
}
override func collectionView(_ collectionView: UICollectionView, willPerformPreviewActionForMenuWith configuration: UIContextMenuConfiguration, animator: UIContextMenuInteractionCommitAnimating)
{
self.commitPreviewTransition()
}
override func collectionView(_ collectionView: UICollectionView, previewForHighlightingContextMenuWithConfiguration configuration: UIContextMenuConfiguration) -> UITargetedPreview?
{
guard let indexPath = configuration.identifier as? NSIndexPath else { return nil }
guard let cell = collectionView.cellForItem(at: indexPath as IndexPath) as? GridCollectionViewCell else { return nil }
let parameters = UIPreviewParameters()
parameters.backgroundColor = .clear
if let image = cell.imageView.image
{
let artworkFrame = AVMakeRect(aspectRatio: image.size, insideRect: cell.imageView.bounds)
let bezierPath = UIBezierPath(rect: artworkFrame)
parameters.visiblePath = bezierPath
}
let preview = UITargetedPreview(view: cell.imageView, parameters: parameters)
return preview
}
override func collectionView(_ collectionView: UICollectionView, previewForDismissingContextMenuWithConfiguration configuration: UIContextMenuConfiguration) -> UITargetedPreview?
{
_previewTransitionViewController = nil
return self.collectionView(collectionView, previewForHighlightingContextMenuWithConfiguration: configuration)
}
}
extension GameCollectionViewController: UIDocumentPickerDelegate
{
func documentPicker(_ controller: UIDocumentPickerViewController, didPickDocumentsAt urls: [URL])
{
if let saveFileURL = self._exportedSaveFileURL
{
try? FileManager.default.removeItem(at: saveFileURL)
}
self._exportedSaveFileURL = nil
}
func documentPickerWasCancelled(_ controller: UIDocumentPickerViewController)
{
if let saveFileURL = self._exportedSaveFileURL
{
try? FileManager.default.removeItem(at: saveFileURL)
}
self._exportedSaveFileURL = nil
} }
} }

View File

@ -47,7 +47,6 @@ class GamesViewController: UIViewController
private let fetchedResultsController: NSFetchedResultsController<NSFetchRequestResult> private let fetchedResultsController: NSFetchedResultsController<NSFetchRequestResult>
private var searchController: RSTSearchController? private var searchController: RSTSearchController?
private lazy var importController: ImportController = self.makeImportController()
private var syncingToastView: RSTToastView? { private var syncingToastView: RSTToastView? {
didSet { didSet {
@ -59,8 +58,6 @@ class GamesViewController: UIViewController
} }
private var syncingProgressObservation: NSKeyValueObservation? private var syncingProgressObservation: NSKeyValueObservation?
@IBOutlet private var importButton: UIBarButtonItem!
override init(nibName nibNameOrNil: String?, bundle nibBundleOrNil: Bundle?) { override init(nibName nibNameOrNil: String?, bundle nibBundleOrNil: Bundle?) {
fatalError("initWithNibName: not implemented") fatalError("initWithNibName: not implemented")
} }
@ -78,15 +75,6 @@ class GamesViewController: UIViewController
NotificationCenter.default.addObserver(self, selector: #selector(GamesViewController.syncingDidStart(_:)), name: SyncCoordinator.didStartSyncingNotification, object: nil) NotificationCenter.default.addObserver(self, selector: #selector(GamesViewController.syncingDidStart(_:)), name: SyncCoordinator.didStartSyncingNotification, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(GamesViewController.syncingDidFinish(_:)), name: SyncCoordinator.didFinishSyncingNotification, object: nil) NotificationCenter.default.addObserver(self, selector: #selector(GamesViewController.syncingDidFinish(_:)), name: SyncCoordinator.didFinishSyncingNotification, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(GamesViewController.settingsDidChange(_:)), name: Settings.didChangeNotification, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(GamesViewController.emulationDidQuit(_:)), name: EmulatorCore.emulationDidQuitNotification, object: nil)
}
@IBAction func importfilesBtn(_ sender: UIButton) {
self.present(self.importController, animated: true, completion: nil)
} }
} }
@ -100,16 +88,9 @@ extension GamesViewController
self.placeholderView = RSTPlaceholderView(frame: self.view.bounds) self.placeholderView = RSTPlaceholderView(frame: self.view.bounds)
self.placeholderView.autoresizingMask = [.flexibleWidth, .flexibleHeight] self.placeholderView.autoresizingMask = [.flexibleWidth, .flexibleHeight]
self.placeholderView.textLabel.text = NSLocalizedString("", comment: "") self.placeholderView.textLabel.text = NSLocalizedString("No Games", comment: "")
self.placeholderView.detailTextLabel.text = NSLocalizedString("You have not added any games", comment: "") self.placeholderView.detailTextLabel.text = NSLocalizedString("You can import games by pressing the + button in the top right.", comment: "")
let placeholderImagV = UIImageView(image: UIImage(named: "nogame"))
placeholderImagV.frame = CGRect(x: (self.view.bounds.width - 87) / 2, y: (self.view.bounds.height - (placeholderImagV.bounds.height + 80)) / 2, width: 87, height: 64)
placeholderImagV.contentMode = .center
self.view.insertSubview(self.placeholderView, at: 0) self.view.insertSubview(self.placeholderView, at: 0)
self.placeholderView.addSubview(placeholderImagV)
self.pageControl = UIPageControl() self.pageControl = UIPageControl()
self.pageControl.translatesAutoresizingMaskIntoConstraints = false self.pageControl.translatesAutoresizingMaskIntoConstraints = false
@ -122,47 +103,25 @@ extension GamesViewController
self.pageControl.centerXAnchor.constraint(equalTo: (self.navigationController?.toolbar.centerXAnchor)!, constant: 0).isActive = true self.pageControl.centerXAnchor.constraint(equalTo: (self.navigationController?.toolbar.centerXAnchor)!, constant: 0).isActive = true
self.pageControl.centerYAnchor.constraint(equalTo: (self.navigationController?.toolbar.centerYAnchor)!, constant: 0).isActive = true self.pageControl.centerYAnchor.constraint(equalTo: (self.navigationController?.toolbar.centerYAnchor)!, constant: 0).isActive = true
// if let navigationController = self.navigationController if let navigationController = self.navigationController
// {
// if #available(iOS 13.0, *)
// {
// navigationController.overrideUserInterfaceStyle = .dark
//
// let navigationBarAppearance = navigationController.navigationBar.standardAppearance.copy()
// navigationBarAppearance.backgroundEffect = UIBlurEffect(style: .dark)
// navigationController.navigationBar.standardAppearance = navigationBarAppearance
// navigationController.navigationBar.scrollEdgeAppearance = navigationBarAppearance
//
// let toolbarAppearance = navigationController.toolbar.standardAppearance.copy()
// toolbarAppearance.backgroundEffect = UIBlurEffect(style: .dark)
// navigationController.toolbar.standardAppearance = toolbarAppearance
//
// if #available(iOS 15, *)
// {
// navigationController.toolbar.scrollEdgeAppearance = toolbarAppearance
// }
// }
// else
// {
// navigationController.navigationBar.barStyle = .blackTranslucent
// navigationController.toolbar.barStyle = .blackTranslucent
// }
// }
if #available(iOS 14, *)
{ {
self.importController.presentingViewController = self if #available(iOS 13.0, *)
{
navigationController.overrideUserInterfaceStyle = .dark
let importActions = self.importController.makeActions().menuActions let navigationBarAppearance = navigationController.navigationBar.standardAppearance.copy()
let importMenu = UIMenu(title: NSLocalizedString("Import From…", comment: ""), image: UIImage(systemName: "square.and.arrow.down"), children: importActions) navigationBarAppearance.backgroundEffect = UIBlurEffect(style: .dark)
self.importButton.menu = importMenu navigationController.navigationBar.standardAppearance = navigationBarAppearance
self.importButton.action = nil let toolbarAppearance = navigationController.toolbar.standardAppearance.copy()
self.importButton.target = nil toolbarAppearance.backgroundEffect = UIBlurEffect(style: .dark)
} navigationController.toolbar.standardAppearance = toolbarAppearance
else }
{ else
self.importController.barButtonItem = self.importButton {
navigationController.navigationBar.barStyle = .blackTranslucent
navigationController.toolbar.barStyle = .blackTranslucent
}
} }
self.prepareSearchController() self.prepareSearchController()
@ -266,7 +225,6 @@ private extension GamesViewController
return nil return nil
} }
self.searchController?.searchBar.barStyle = .black self.searchController?.searchBar.barStyle = .black
self.searchController?.searchBar.placeholder = "Game here"
self.navigationItem.searchController = self.searchController self.navigationItem.searchController = self.searchController
self.navigationItem.hidesSearchBarWhenScrolling = false self.navigationItem.hidesSearchBarWhenScrolling = false
@ -369,8 +327,7 @@ private extension GamesViewController
self.pageViewController.setViewControllers([viewController], direction: .forward, animated: false, completion: nil) self.pageViewController.setViewControllers([viewController], direction: .forward, animated: false, completion: nil)
// self.title = viewController.title self.title = viewController.title
self.title = ""
self.pageControl.currentPage = index self.pageControl.currentPage = index
} }
} }
@ -393,40 +350,26 @@ private extension GamesViewController
/// Importing /// Importing
extension GamesViewController: ImportControllerDelegate extension GamesViewController: ImportControllerDelegate
{ {
private func makeImportController() -> ImportController @IBAction private func importFiles()
{ {
var documentTypes = Set(System.registeredSystems.map { $0.gameType.rawValue }) var documentTypes = Set(System.registeredSystems.map { $0.gameType.rawValue })
documentTypes.insert(kUTTypeZipArchive as String) documentTypes.insert(kUTTypeZipArchive as String)
documentTypes.insert("com.rileytestut.delta.skin")
#if BETA
// .bin files (Genesis ROMs)
documentTypes.insert("com.apple.macbinary-archive")
#endif
// Add GBA4iOS's exported UTIs in case user has GBA4iOS installed (which may override Delta's UTI declarations) // Add GBA4iOS's exported UTIs in case user has GBA4iOS installed (which may override Delta's UTI declarations)
documentTypes.insert("com.rileytestut.gba") documentTypes.insert("com.rileytestut.gba")
documentTypes.insert("com.rileytestut.gbc") documentTypes.insert("com.rileytestut.gbc")
documentTypes.insert("com.rileytestut.gb") documentTypes.insert("com.rileytestut.gb")
// let itunesImportOption = iTunesImportOption(presentingViewController: self) documentTypes.insert("com.rileytestut.delta.skin")
let itunesImportOption = iTunesImportOption(presentingViewController: self)
let importController = ImportController(documentTypes: documentTypes) let importController = ImportController(documentTypes: documentTypes)
importController.delegate = self importController.delegate = self
// importController.importOptions = [itunesImportOption] importController.importOptions = [itunesImportOption]
self.present(importController, animated: true, completion: nil)
return importController
} }
@IBAction private func importFiles()
{
self.present(self.importController, animated: true, completion: nil)
}
func importController(_ importController: ImportController, didImportItemsAt urls: Set<URL>, errors: [Error]) func importController(_ importController: ImportController, didImportItemsAt urls: Set<URL>, errors: [Error])
{ {
for error in errors for error in errors
@ -476,8 +419,6 @@ private extension GamesViewController
SyncManager.shared.sync() SyncManager.shared.sync()
} }
func showSyncingToastViewIfNeeded() func showSyncingToastViewIfNeeded()
{ {
guard let coordinator = SyncManager.shared.coordinator, let syncProgress = SyncManager.shared.syncProgress, coordinator.isSyncing && self.syncingToastView == nil else { return } guard let coordinator = SyncManager.shared.coordinator, let syncProgress = SyncManager.shared.syncProgress, coordinator.isSyncing && self.syncingToastView == nil else { return }
@ -528,23 +469,6 @@ private extension GamesViewController
let navigationController = SyncResultViewController.make(result: result) let navigationController = SyncResultViewController.make(result: result)
self.present(navigationController, animated: true, completion: nil) self.present(navigationController, animated: true, completion: nil)
} }
func quitEmulation()
{
DispatchQueue.main.async {
self.activeEmulatorCore = nil
if let viewControllers = self.pageViewController.viewControllers as? [GameCollectionViewController]
{
for collectionViewController in viewControllers
{
collectionViewController.activeEmulatorCore = nil
}
}
self.theme = .opaque
}
}
} }
//MARK: - Notifications - //MARK: - Notifications -
@ -559,12 +483,16 @@ private extension GamesViewController
{ {
if deletedObjects.contains(game) if deletedObjects.contains(game)
{ {
self.quitEmulation() DispatchQueue.main.async {
self.theme = .opaque
}
} }
} }
else else
{ {
self.quitEmulation() DispatchQueue.main.async {
self.theme = .opaque
}
} }
} }
@ -582,27 +510,6 @@ private extension GamesViewController
self.showSyncFinishedToastView(result: result) self.showSyncFinishedToastView(result: result)
} }
} }
@objc func emulationDidQuit(_ notification: Notification)
{
self.quitEmulation()
}
@objc func settingsDidChange(_ notification: Notification)
{
guard let emulatorCore = self.activeEmulatorCore else { return }
guard let game = emulatorCore.game as? Game else { return }
game.managedObjectContext?.performAndWait {
guard
let name = notification.userInfo?[Settings.NotificationUserInfoKey.name] as? String, name == Settings.preferredCoreSettingsKey(for: emulatorCore.game.type),
let core = notification.userInfo?[Settings.NotificationUserInfoKey.core] as? DeltaCoreProtocol, core != emulatorCore.deltaCore
else { return }
emulatorCore.stop()
self.quitEmulation()
}
}
} }
//MARK: - UIPageViewController - //MARK: - UIPageViewController -
@ -668,7 +575,7 @@ extension GamesViewController: NSFetchedResultsControllerDelegate
extension GamesViewController: UIAdaptivePresentationControllerDelegate extension GamesViewController: UIAdaptivePresentationControllerDelegate
{ {
func presentationControllerDidDismiss(_ presentationController: UIPresentationController) func presentationControllerWillDismiss(_ presentationController: UIPresentationController)
{ {
self.sync() self.sync()
} }

View File

@ -20,10 +20,7 @@ struct ClipboardImportOption: ImportOption
{ {
guard UIPasteboard.general.hasImages else { return completionHandler([]) } guard UIPasteboard.general.hasImages else { return completionHandler([]) }
guard let image = UIPasteboard.general.image, guard let data = UIPasteboard.general.data(forPasteboardType: kUTTypeImage as String) else { return completionHandler([]) }
let rotatedImage = image.rotatedToIntrinsicOrientation(),
let data = rotatedImage.pngData()
else { return completionHandler([]) }
do do
{ {

View File

@ -42,7 +42,7 @@ extension PhotoLibraryImportOption: UIImagePickerControllerDelegate, UINavigatio
{ {
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any])
{ {
guard let image = info[.originalImage] as? UIImage, let rotatedImage = image.rotatedToIntrinsicOrientation(), let data = rotatedImage.pngData() else { guard let image = info[.originalImage] as? UIImage, let data = image.jpegData(compressionQuality: 0.85) else {
self.completionHandler?([]) self.completionHandler?([])
return return
} }

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@ -13,7 +13,7 @@ import DeltaCore
struct iTunesImportOption: ImportOption struct iTunesImportOption: ImportOption
{ {
let title = NSLocalizedString("iTunes", comment: "") let title = NSLocalizedString("iTunes", comment: "")
let image: UIImage? = UIImage(symbolNameIfAvailable: "music.note") let image: UIImage? = nil
private let presentingViewController: UIViewController private let presentingViewController: UIViewController

View File

@ -8,7 +8,6 @@
import UIKit import UIKit
import MobileCoreServices import MobileCoreServices
import UniformTypeIdentifiers
import ObjectiveC import ObjectiveC
import DeltaCore import DeltaCore
@ -38,10 +37,7 @@ class ImportController: NSObject
var delegate: ImportControllerDelegate? var delegate: ImportControllerDelegate?
var importOptions: [ImportOption]? var importOptions: [ImportOption]?
weak var presentingViewController: UIViewController? private weak var presentingViewController: UIViewController?
weak var barButtonItem: UIBarButtonItem?
weak var sourceView: UIView?
// Store presentedViewController separately, since when we dismiss we don't know if it has already been dismissed. // Store presentedViewController separately, since when we dismiss we don't know if it has already been dismissed.
// Calling dismiss on presentingViewController in that case would dismiss presentingViewController, which is bad. // Calling dismiss on presentingViewController in that case would dismiss presentingViewController, which is bad.
@ -65,54 +61,26 @@ class ImportController: NSObject
super.init() super.init()
} }
func makeActions() -> [Action]
{
assert(self.presentingViewController != nil, "presentingViewController must be set before calling makeActions()")
var actions = (self.importOptions ?? []).map { (option) -> Action in
let action = Action(title: option.title, style: .default, image: option.image) { _ in
option.import { importedURLs in
self.finish(with: importedURLs, errors: [])
}
}
return action
}
let filesAction = Action(title: NSLocalizedString("Files", comment: ""), style: .default, image: UIImage(symbolNameIfAvailable: "doc")) { action in
self.presentDocumentBrowser()
}
actions.append(filesAction)
return actions
}
fileprivate func presentImportController(from presentingViewController: UIViewController, animated: Bool, completionHandler: (() -> Void)?) fileprivate func presentImportController(from presentingViewController: UIViewController, animated: Bool, completionHandler: (() -> Void)?)
{ {
self.presentingViewController = presentingViewController self.presentingViewController = presentingViewController
let actions = self.makeActions() let alertController = UIAlertController(title: nil, message: nil, preferredStyle: .actionSheet)
alertController.addAction(UIAlertAction.cancel)
if actions.count > 1 if let importOptions = self.importOptions
{ {
let alertController = UIAlertController(title: nil, message: nil, preferredStyle: .actionSheet) for importOption in importOptions
alertController.addAction(UIAlertAction.cancel)
let alertActions = actions.map { UIAlertAction($0) }
for action in alertActions
{ {
alertController.addAction(action) alertController.add(importOption) { [unowned self] (urls) in
self.finish(with: urls, errors: [])
}
} }
if let sourceView = self.sourceView let filesAction = UIAlertAction(title: NSLocalizedString("Files", comment: ""), style: .default) { (action) in
{ self.presentDocumentBrowser()
alertController.popoverPresentationController?.sourceView = sourceView.superview
alertController.popoverPresentationController?.sourceRect = sourceView.frame
}
else
{
alertController.popoverPresentationController?.barButtonItem = self.barButtonItem
} }
alertController.addAction(filesAction)
self.presentedViewController = alertController self.presentedViewController = alertController
self.presentingViewController?.present(alertController, animated: true, completion: nil) self.presentingViewController?.present(alertController, animated: true, completion: nil)
@ -148,90 +116,24 @@ class ImportController: NSObject
private func presentDocumentBrowser() private func presentDocumentBrowser()
{ {
let supportedTypes = self.documentTypes.compactMap { UTType($0) } let cancelButton = UIBarButtonItem(barButtonSystemItem: .cancel, target: self, action: #selector(ImportController.cancel))
let presentedViewController: UIViewController let documentBrowserViewController = UIDocumentBrowserViewController(forOpeningFilesWithContentTypes: Array(self.documentTypes))
documentBrowserViewController.delegate = self
documentBrowserViewController.modalPresentationStyle = .fullScreen
documentBrowserViewController.browserUserInterfaceStyle = .dark
documentBrowserViewController.allowsPickingMultipleItems = true
documentBrowserViewController.allowsDocumentCreation = false
documentBrowserViewController.additionalTrailingNavigationBarButtonItems = [cancelButton]
if #available(iOS 17, *) self.presentedViewController = documentBrowserViewController
{ self.presentingViewController?.present(documentBrowserViewController, animated: true, completion: nil)
// Prior to iOS 17, UIDocumentPickerViewController was too buggy to reliably use with iCloud Drive.
let documentPickerViewController = UIDocumentPickerViewController(forOpeningContentTypes: supportedTypes, asCopy: true)
documentPickerViewController.delegate = self
documentPickerViewController.overrideUserInterfaceStyle = .dark
documentPickerViewController.allowsMultipleSelection = true
presentedViewController = documentPickerViewController
}
else
{
let documentBrowserViewController = UIDocumentBrowserViewController(forOpening: supportedTypes)
documentBrowserViewController.delegate = self
documentBrowserViewController.modalPresentationStyle = .fullScreen
documentBrowserViewController.browserUserInterfaceStyle = .dark
documentBrowserViewController.allowsPickingMultipleItems = true
documentBrowserViewController.allowsDocumentCreation = false
let cancelButton = UIBarButtonItem(barButtonSystemItem: .cancel, target: self, action: #selector(ImportController.cancel))
documentBrowserViewController.additionalTrailingNavigationBarButtonItems = [cancelButton]
presentedViewController = documentBrowserViewController
}
self.presentedViewController = presentedViewController
self.presentingViewController?.present(presentedViewController, animated: true, completion: nil)
}
}
extension ImportController
{
func importExternalFile(at fileURL: URL, completionHandler: @escaping (Result<URL, Error>) -> Void)
{
let intent = NSFileAccessIntent.readingIntent(with: fileURL)
self.fileCoordinator.coordinate(with: [intent], queue: self.importQueue) { (error) in
do
{
if let error = error
{
throw error
}
else
{
// User intent.url, not url, as the system may have updated it when requesting access.
guard intent.url.startAccessingSecurityScopedResource() else { throw CocoaError.error(.fileReadNoPermission) }
defer { intent.url.stopAccessingSecurityScopedResource() }
// Use url, not intent.url, to ensure the file name matches what was in the document browser.
let temporaryURL = FileManager.default.temporaryDirectory.appendingPathComponent(fileURL.lastPathComponent)
try FileManager.default.copyItem(at: intent.url, to: temporaryURL, shouldReplace: true)
completionHandler(.success(temporaryURL))
}
}
catch
{
completionHandler(.failure(error))
}
}
}
}
extension ImportController: UIDocumentPickerDelegate
{
func documentPicker(_ controller: UIDocumentPickerViewController, didPickDocumentsAt documentURLs: [URL])
{
self.finish(with: Set(documentURLs), errors: [])
}
func documentPickerWasCancelled(_ controller: UIDocumentPickerViewController)
{
self.cancel()
} }
} }
extension ImportController: UIDocumentBrowserViewControllerDelegate extension ImportController: UIDocumentBrowserViewControllerDelegate
{ {
func documentBrowser(_ controller: UIDocumentBrowserViewController, didPickDocumentsAt documentURLs: [URL]) func documentBrowser(_ controller: UIDocumentBrowserViewController, didPickDocumentURLs documentURLs: [URL])
{ {
var coordinatedURLs = Set<URL>() var coordinatedURLs = Set<URL>()
var errors = [Error]() var errors = [Error]()
@ -242,11 +144,31 @@ extension ImportController: UIDocumentBrowserViewControllerDelegate
{ {
dispatchGroup.enter() dispatchGroup.enter()
self.importExternalFile(at: url) { (result) in let intent = NSFileAccessIntent.readingIntent(with: url)
switch result self.fileCoordinator.coordinate(with: [intent], queue: self.importQueue) { (error) in
do
{ {
case .failure(let error): errors.append(error) if let error = error
case .success(let fileURL): coordinatedURLs.insert(fileURL) {
throw error
}
else
{
// User intent.url, not url, as the system may have updated it when requesting access.
guard intent.url.startAccessingSecurityScopedResource() else { throw CocoaError.error(.fileReadNoPermission) }
defer { intent.url.stopAccessingSecurityScopedResource() }
// Use url, not intent.url, to ensure the file name matches what was in the document browser.
let temporaryURL = FileManager.default.temporaryDirectory.appendingPathComponent(url.lastPathComponent)
try FileManager.default.copyItem(at: intent.url, to: temporaryURL, shouldReplace: true)
coordinatedURLs.insert(temporaryURL)
}
}
catch
{
errors.append(error)
} }
dispatchGroup.leave() dispatchGroup.leave()
@ -263,7 +185,7 @@ private var ImportControllerKey: UInt8 = 0
extension UIViewController extension UIViewController
{ {
fileprivate var importController: ImportController? fileprivate(set) var importController: ImportController?
{ {
set set
{ {

View File

@ -13,9 +13,7 @@ import Harmony
class LaunchViewController: RSTLaunchViewController class LaunchViewController: RSTLaunchViewController
{ {
@IBOutlet private var gameViewContainerView: UIView! @IBOutlet private var gameViewContainerView: UIView!
private var gameViewController: GameViewController! private var gameViewController: GameViewController!
private var presentedGameViewController: Bool = false private var presentedGameViewController: Bool = false
@ -78,42 +76,7 @@ extension LaunchViewController
} }
} }
// Repair database _after_ starting SyncManager so we can access RecordController. return [isDatabaseManagerStarted, isSyncingManagerStarted]
let isDatabaseRepaired = RSTLaunchCondition(condition: { !UserDefaults.standard.shouldRepairDatabase }) { completionHandler in
func finish()
{
UserDefaults.standard.shouldRepairDatabase = false
completionHandler(nil)
}
do
{
let fetchRequest = Game.fetchRequest()
fetchRequest.fetchLimit = 1
let isDatabaseEmpty = try DatabaseManager.shared.viewContext.count(for: fetchRequest) == 0
guard !isDatabaseEmpty else {
// Database has no games, so no need to repair database.
finish()
return
}
}
catch
{
print("Failed to fetch games at launch, repairing database just to be safe.", error)
}
let repairViewController = RepairDatabaseViewController()
repairViewController.completionHandler = { [weak repairViewController] in
repairViewController?.dismiss(animated: true)
finish()
}
let navigationController = UINavigationController(rootViewController: repairViewController)
self.present(navigationController, animated: true)
}
return [isDatabaseManagerStarted, isSyncingManagerStarted, isDatabaseRepaired]
} }
override func handleLaunchError(_ error: Error) override func handleLaunchError(_ error: Error)

View File

@ -12,26 +12,13 @@ import DeltaCore
extension CheatValidator extension CheatValidator
{ {
enum Error: LocalizedError enum Error: Swift.Error
{ {
case invalidCode case invalidCode
case invalidName case invalidName
case invalidGame case invalidGame
case duplicateName case duplicateName
case duplicateCode case duplicateCode
case unknownCheatType
var errorDescription: String? {
switch self
{
case .invalidCode: return NSLocalizedString("The cheat code isn't in the correct format.", comment: "")
case .invalidName: return NSLocalizedString("The name of this cheat is invalid.", comment: "")
case .invalidGame: return NSLocalizedString("There is no associated game with this cheat.", comment: "")
case .duplicateName: return NSLocalizedString("A cheat already exists with this name.", comment: "")
case .duplicateCode: return NSLocalizedString("A cheat already exists with this code.", comment: "")
case .unknownCheatType: return NSLocalizedString("Delta does not support this cheat type.", comment: "")
}
}
} }
} }

View File

@ -8,10 +8,8 @@
import UIKit import UIKit
import CoreData import CoreData
import SwiftUI
import DeltaCore import DeltaCore
import MelonDSDeltaCore
import Roxas import Roxas
@ -32,8 +30,6 @@ class CheatsViewController: UITableViewController
weak var delegate: CheatsViewControllerDelegate? weak var delegate: CheatsViewControllerDelegate?
private let dataSource = RSTFetchedResultsTableViewDataSource<Cheat>(fetchedResultsController: NSFetchedResultsController()) private let dataSource = RSTFetchedResultsTableViewDataSource<Cheat>(fetchedResultsController: NSFetchedResultsController())
private var cheatBaseCheats: [CheatMetadata]?
} }
extension CheatsViewController extension CheatsViewController
@ -65,21 +61,6 @@ extension CheatsViewController
self.tableView.separatorEffect = vibrancyEffect self.tableView.separatorEffect = vibrancyEffect
self.registerForPreviewing(with: self, sourceView: self.tableView) self.registerForPreviewing(with: self, sourceView: self.tableView)
if #available(iOS 14, *)
{
self.updateAddCheatMenu()
}
}
override func viewWillAppear(_ animated: Bool)
{
super.viewWillAppear(animated)
if #available(iOS 14, *), self.cheatBaseCheats == nil
{
self.fetchCheatBaseCheats()
}
} }
override func didReceiveMemoryWarning() override func didReceiveMemoryWarning()
@ -110,37 +91,6 @@ private extension CheatsViewController
self.dataSource.fetchedResultsController = NSFetchedResultsController(fetchRequest: fetchRequest, managedObjectContext: DatabaseManager.shared.viewContext, sectionNameKeyPath: nil, cacheName: nil) self.dataSource.fetchedResultsController = NSFetchedResultsController(fetchRequest: fetchRequest, managedObjectContext: DatabaseManager.shared.viewContext, sectionNameKeyPath: nil, cacheName: nil)
} }
@available(iOS 14, *) @MainActor
func updateAddCheatMenu()
{
// CheatBase only contains DS cheats for now, so hide option completely for other systems.
guard self.game.type == .ds else { return }
var searchCheatBaseTitle = NSLocalizedString("Search CheatBase", comment: "")
var attributes: UIMenuElement.Attributes = []
if let cheats = self.cheatBaseCheats, cheats.isEmpty
{
searchCheatBaseTitle = NSLocalizedString("No Cheats in CheatBase", comment: "")
attributes = [.disabled]
}
let addCheatMenu = UIMenu(children: [
UIAction(title: NSLocalizedString("New Cheat Code", comment: ""), image: UIImage(systemName: "square.and.pencil")) { [weak self] _ in
self?.addCheat()
},
UIAction(title: searchCheatBaseTitle, image: UIImage(systemName: "magnifyingglass"), attributes: attributes) { [weak self] _ in
self?.searchCheatBase()
},
])
self.navigationItem.rightBarButtonItem?.target = nil
self.navigationItem.rightBarButtonItem?.action = nil
self.navigationItem.rightBarButtonItem?.menu = addCheatMenu
}
} }
//MARK: - Managing Cheats - //MARK: - Managing Cheats -
@ -153,78 +103,6 @@ private extension CheatsViewController
editCheatViewController.presentWithPresentingViewController(self) editCheatViewController.presentWithPresentingViewController(self)
} }
@available(iOS 14, *)
func fetchCheatBaseCheats()
{
Task {
do
{
let cheatBase = try CheatBase()
let cheats = try await cheatBase.cheats(for: self.game) ?? []
self.cheatBaseCheats = cheats
self.updateAddCheatMenu()
}
catch
{
print("[RSTLog] Failed to prefetch cheats from CheatBase:", error)
}
}
}
@available(iOS 14, *)
func searchCheatBase()
{
var rootView = CheatBaseView(game: self.game, cheats: self.cheatBaseCheats)
rootView.cancellationHandler = { [weak self] in
self?.presentedViewController?.dismiss(animated: true)
}
rootView.selectionHandler = { [weak self] cheatMetadata in
self?.saveCheatMetadata(cheatMetadata)
self?.presentedViewController?.dismiss(animated: true)
}
let hostingController = UIHostingController(rootView: rootView)
self.present(hostingController, animated: true, completion: nil)
}
func saveCheatMetadata(_ cheatMetadata: CheatMetadata)
{
DatabaseManager.shared.performBackgroundTask { context in
do
{
guard let cheatType = cheatMetadata.device.cheatType, let cheatFormat = cheatMetadata.device.cheatFormat else { throw CheatValidator.Error.unknownCheatType }
let cheat = Cheat(context: context)
cheat.name = cheatMetadata.name
cheat.type = cheatType
cheat.isEnabled = true
let sanitizedCode = cheatMetadata.code.components(separatedBy: .whitespacesAndNewlines).joined()
let formattedCode = sanitizedCode.formatted(with: cheatFormat)
cheat.code = formattedCode
let game = context.object(with: self.game.objectID) as! Game
cheat.game = game
let validator = CheatValidator(format: cheatFormat, managedObjectContext: context)
try validator.validate(cheat)
self.delegate?.cheatsViewController(self, activateCheat: cheat)
try context.save()
}
catch
{
DispatchQueue.main.async {
let alertController = UIAlertController(title: NSLocalizedString("Unable to Add Cheat", comment: ""), error: error)
self.present(alertController, animated: true, completion: nil)
}
}
}
}
func deleteCheat(_ cheat: Cheat) func deleteCheat(_ cheat: Cheat)
{ {
self.delegate?.cheatsViewController(self, deactivateCheat: cheat) self.delegate?.cheatsViewController(self, deactivateCheat: cheat)

View File

@ -183,12 +183,9 @@ extension EditCheatViewController
if let superview = self.codeTextView.superview if let superview = self.codeTextView.superview
{ {
let layoutMargins = superview.layoutMargins let layoutMargins = superview.layoutMargins
if self.codeTextView.textContainerInset.left != layoutMargins.left self.codeTextView.textContainerInset = layoutMargins
{
self.codeTextView.textContainerInset.left = layoutMargins.left // Don't change right inset because CheatTextView adjusts it as well. self.codeTextView.textContainer.lineFragmentPadding = 0
self.codeTextView.textContainer.lineFragmentPadding = 0
self.codeTextView.setNeedsLayout()
}
} }
if self.isAppearing && !self.isPreviewing if self.isAppearing && !self.isPreviewing
@ -255,8 +252,6 @@ private extension EditCheatViewController
self.tableView.endUpdates() self.tableView.endUpdates()
} }
self.view.setNeedsLayout()
} }
func updateSaveButtonState() func updateSaveButtonState()

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