Updates input + video logic to support revised DeltaCore API

- Continuous inputs
- OpenGLES-based rendering
- Thumbsticks in controller skins
This commit is contained in:
Riley Testut 2019-04-30 15:42:30 -07:00
parent da0ec57856
commit 9b28d42814
9 changed files with 58 additions and 45 deletions

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Subproject commit 97e51f6ea5935d3ce2d15be796b189bcc70dbbb3 Subproject commit 3373709956dc2be70563582ba7e308677bb964fa

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Subproject commit acbcf2baf8f01302f2a7c6e60783b887160aa163 Subproject commit 6c763da1513fbe762edbca2cf33cec556ce9536e

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Subproject commit c8084cee111501c0daffd113f5892050d7738519 Subproject commit 4dcb34a47e71b81a099bff4dc0ebd28c217ef85b

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Subproject commit 7ed452b7dff25a68cd503610bee1f3e36216a871 Subproject commit 4dc0f283116aadf6397c88c1f7fdabcac32367a6

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Subproject commit d794f67cdba072f8a9977fb76e8ccaaac09946c0 Subproject commit dc0ec5b74c0e47e0e35912dfd63dd70f2a3d932e

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@ -372,7 +372,7 @@
<gestureRecognizers/> <gestureRecognizers/>
<constraints> <constraints>
<constraint firstItem="KkE-ji-6Y8" firstAttribute="centerY" secondItem="cPg-qa-ERT" secondAttribute="centerY" placeholder="YES" id="4wi-cL-aCQ"/> <constraint firstItem="KkE-ji-6Y8" firstAttribute="centerY" secondItem="cPg-qa-ERT" secondAttribute="centerY" placeholder="YES" id="4wi-cL-aCQ"/>
<constraint firstItem="Z6c-bc-h6l" firstAttribute="top" secondItem="6Wl-el-X30" secondAttribute="bottom" id="Bmp-yB-Yf1"/> <constraint firstAttribute="bottom" secondItem="6Wl-el-X30" secondAttribute="bottom" id="Bmp-yB-Yf1"/>
<constraint firstAttribute="trailing" secondItem="KkE-ji-6Y8" secondAttribute="trailing" id="Jeb-8K-VYw"/> <constraint firstAttribute="trailing" secondItem="KkE-ji-6Y8" secondAttribute="trailing" id="Jeb-8K-VYw"/>
<constraint firstItem="6Wl-el-X30" firstAttribute="top" secondItem="cH1-gu-g2u" secondAttribute="bottom" id="TD2-bx-DJC"/> <constraint firstItem="6Wl-el-X30" firstAttribute="top" secondItem="cH1-gu-g2u" secondAttribute="bottom" id="TD2-bx-DJC"/>
<constraint firstAttribute="trailing" secondItem="6Wl-el-X30" secondAttribute="trailing" id="Xph-DL-tBk"/> <constraint firstAttribute="trailing" secondItem="6Wl-el-X30" secondAttribute="trailing" id="Xph-DL-tBk"/>

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@ -66,6 +66,11 @@ extension ControllerSkin: ControllerSkinProtocol
return self.controllerSkin?.image(for: traits, preferredSize: preferredSize) return self.controllerSkin?.image(for: traits, preferredSize: preferredSize)
} }
public func thumbstick(for item: DeltaCore.ControllerSkin.Item, traits: DeltaCore.ControllerSkin.Traits, preferredSize: DeltaCore.ControllerSkin.Size) -> (UIImage, CGSize)?
{
return self.controllerSkin?.thumbstick(for: item, traits: traits, preferredSize: preferredSize)
}
public func inputs(for traits: DeltaCore.ControllerSkin.Traits, at point: CGPoint) -> [Input]? public func inputs(for traits: DeltaCore.ControllerSkin.Traits, at point: CGPoint) -> [Input]?
{ {
return self.controllerSkin?.inputs(for: traits, at: point) return self.controllerSkin?.inputs(for: traits, at: point)

View File

@ -114,9 +114,7 @@ class GameViewController: DeltaCore.GameViewController
} }
private var _isLoadingSaveState = false private var _isLoadingSaveState = false
private var context = CIContext(options: [.workingColorSpace: NSNull()])
// Sustain Buttons // Sustain Buttons
private var isSelectingSustainedButtons = false private var isSelectingSustainedButtons = false
private var sustainInputsMapping: SustainInputsMapping? private var sustainInputsMapping: SustainInputsMapping?
@ -124,6 +122,7 @@ class GameViewController: DeltaCore.GameViewController
private var sustainButtonsContentView: UIView! private var sustainButtonsContentView: UIView!
private var sustainButtonsBlurView: UIVisualEffectView! private var sustainButtonsBlurView: UIVisualEffectView!
private var sustainButtonsBackgroundView: RSTPlaceholderView! private var sustainButtonsBackgroundView: RSTPlaceholderView!
private var inputsToSustain = [AnyInput: Double]()
private var isGyroActive = false private var isGyroActive = false
private var presentedGyroAlert = false private var presentedGyroAlert = false
@ -168,9 +167,9 @@ class GameViewController: DeltaCore.GameViewController
} }
// MARK: - GameControllerReceiver - // MARK: - GameControllerReceiver -
override func gameController(_ gameController: GameController, didActivate input: Input) override func gameController(_ gameController: GameController, didActivate input: Input, value: Double)
{ {
super.gameController(gameController, didActivate: input) super.gameController(gameController, didActivate: input, value: value)
if self.isSelectingSustainedButtons if self.isSelectingSustainedButtons
{ {
@ -178,7 +177,7 @@ class GameViewController: DeltaCore.GameViewController
if input != StandardGameControllerInput.menu if input != StandardGameControllerInput.menu
{ {
gameController.sustain(input) self.inputsToSustain[AnyInput(input)] = value
} }
} }
else if self.emulatorCore?.state == .running else if self.emulatorCore?.state == .running
@ -198,15 +197,23 @@ class GameViewController: DeltaCore.GameViewController
{ {
super.gameController(gameController, didDeactivate: input) super.gameController(gameController, didDeactivate: input)
guard !self.isSelectingSustainedButtons else { return } if self.isSelectingSustainedButtons
guard let actionInput = ActionInput(input: input) else { return }
switch actionInput
{ {
case .quickSave: break if input.isContinuous
case .quickLoad: break {
case .fastForward: self.performFastForwardAction(activate: false) self.inputsToSustain[AnyInput(input)] = nil
}
}
else
{
guard let actionInput = ActionInput(input: input) else { return }
switch actionInput
{
case .quickSave: break
case .quickLoad: break
case .fastForward: self.performFastForwardAction(activate: false)
}
} }
} }
} }
@ -320,7 +327,7 @@ extension GameViewController
pauseViewController.sustainButtonsItem?.isSelected = gameController.sustainedInputs.count > 0 pauseViewController.sustainButtonsItem?.isSelected = gameController.sustainedInputs.count > 0
pauseViewController.sustainButtonsItem?.action = { [unowned self, unowned pauseViewController] item in pauseViewController.sustainButtonsItem?.action = { [unowned self, unowned pauseViewController] item in
for input in gameController.sustainedInputs for input in gameController.sustainedInputs.keys
{ {
gameController.unsustain(input) gameController.unsustain(input)
} }
@ -650,10 +657,7 @@ extension GameViewController: SaveStatesViewControllerDelegate
self.emulatorCore?.saveSaveState(to: saveState.fileURL) self.emulatorCore?.saveSaveState(to: saveState.fileURL)
} }
if if let snapshot = self.gameView.snapshot(), let data = snapshot.pngData()
let outputImage = self.gameView.outputImage,
let quartzImage = self.context.createCGImage(outputImage, from: outputImage.extent),
let data = UIImage(cgImage: quartzImage).pngData()
{ {
do do
{ {
@ -803,10 +807,10 @@ private extension GameViewController
self.updateControllers() self.updateControllers()
self.sustainInputsMapping = nil self.sustainInputsMapping = nil
// Reactivate all sustained inputs, since they will now be mapped to game inputs. // Activate all sustained inputs, since they will now be mapped to game inputs.
for input in gameController.sustainedInputs for (input, value) in self.inputsToSustain
{ {
gameController.activate(input) gameController.sustain(input, value: value)
} }
let blurEffect = self.sustainButtonsBlurView.effect let blurEffect = self.sustainButtonsBlurView.effect
@ -818,6 +822,8 @@ private extension GameViewController
self.sustainButtonsContentView.isHidden = true self.sustainButtonsContentView.isHidden = true
self.sustainButtonsBlurView.effect = blurEffect self.sustainButtonsBlurView.effect = blurEffect
} }
self.inputsToSustain = [:]
} }
} }

View File

@ -123,6 +123,7 @@ private extension ControllerInputsViewController
// Update controller view's controller skin. // Update controller view's controller skin.
self.gameViewController.controllerView.controllerSkin = DeltaCore.ControllerSkin.standardControllerSkin(for: self.system.gameType) self.gameViewController.controllerView.controllerSkin = DeltaCore.ControllerSkin.standardControllerSkin(for: self.system.gameType)
self.gameViewController.view.setNeedsUpdateConstraints()
// Fetch input mapping if it hasn't already been fetched. // Fetch input mapping if it hasn't already been fetched.
if let gameController = self.gameController, let playerIndex = gameController.playerIndex, self.inputMappings[self.system] == nil if let gameController = self.gameController, let playerIndex = gameController.playerIndex, self.inputMappings[self.system] == nil
@ -417,31 +418,32 @@ private extension ControllerInputsViewController
{ {
case .standard: itemFrame = item.frame case .standard: itemFrame = item.frame
case let .directional(up, down, left, right): case let .directional(up, down, left, right):
let frame = (item.kind == .thumbstick) ? item.extendedFrame : item.frame
switch input.stringValue switch input.stringValue
{ {
case up.stringValue: case up.stringValue:
itemFrame = CGRect(x: item.frame.minX + item.frame.width / 3, itemFrame = CGRect(x: frame.minX + frame.width / 3,
y: item.frame.minY, y: frame.minY,
width: item.frame.width / 3, width: frame.width / 3,
height: item.frame.height / 3) height: frame.height / 3)
case down.stringValue: case down.stringValue:
itemFrame = CGRect(x: item.frame.minX + item.frame.width / 3, itemFrame = CGRect(x: frame.minX + frame.width / 3,
y: item.frame.minY + (item.frame.height / 3) * 2, y: frame.minY + (frame.height / 3) * 2,
width: item.frame.width / 3, width: frame.width / 3,
height: item.frame.height / 3) height: frame.height / 3)
case left.stringValue: case left.stringValue:
itemFrame = CGRect(x: item.frame.minX, itemFrame = CGRect(x: frame.minX,
y: item.frame.minY + (item.frame.height / 3), y: frame.minY + (frame.height / 3),
width: item.frame.width / 3, width: frame.width / 3,
height: item.frame.height / 3) height: frame.height / 3)
case right.stringValue: case right.stringValue:
itemFrame = CGRect(x: item.frame.minX + (item.frame.width / 3) * 2, itemFrame = CGRect(x: frame.minX + (frame.width / 3) * 2,
y: item.frame.minY + (item.frame.height / 3), y: frame.minY + (frame.height / 3),
width: item.frame.width / 3, width: frame.width / 3,
height: item.frame.height / 3) height: frame.height / 3)
default: itemFrame = nil default: itemFrame = nil
} }
@ -478,7 +480,7 @@ private extension ControllerInputsViewController
extension ControllerInputsViewController: GameControllerReceiver extension ControllerInputsViewController: GameControllerReceiver
{ {
func gameController(_ gameController: GameController, didActivate controllerInput: DeltaCore.Input) func gameController(_ gameController: GameController, didActivate controllerInput: DeltaCore.Input, value: Double)
{ {
guard self.isViewLoaded else { return } guard self.isViewLoaded else { return }