Updates input + video logic to support revised DeltaCore API

- Continuous inputs
- OpenGLES-based rendering
- Thumbsticks in controller skins
This commit is contained in:
Riley Testut 2019-04-30 15:42:30 -07:00
parent da0ec57856
commit 9b28d42814
9 changed files with 58 additions and 45 deletions

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Subproject commit 97e51f6ea5935d3ce2d15be796b189bcc70dbbb3
Subproject commit 3373709956dc2be70563582ba7e308677bb964fa

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Subproject commit acbcf2baf8f01302f2a7c6e60783b887160aa163
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Subproject commit c8084cee111501c0daffd113f5892050d7738519
Subproject commit 4dcb34a47e71b81a099bff4dc0ebd28c217ef85b

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Subproject commit 7ed452b7dff25a68cd503610bee1f3e36216a871
Subproject commit 4dc0f283116aadf6397c88c1f7fdabcac32367a6

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Subproject commit d794f67cdba072f8a9977fb76e8ccaaac09946c0
Subproject commit dc0ec5b74c0e47e0e35912dfd63dd70f2a3d932e

View File

@ -372,7 +372,7 @@
<gestureRecognizers/>
<constraints>
<constraint firstItem="KkE-ji-6Y8" firstAttribute="centerY" secondItem="cPg-qa-ERT" secondAttribute="centerY" placeholder="YES" id="4wi-cL-aCQ"/>
<constraint firstItem="Z6c-bc-h6l" firstAttribute="top" secondItem="6Wl-el-X30" secondAttribute="bottom" id="Bmp-yB-Yf1"/>
<constraint firstAttribute="bottom" secondItem="6Wl-el-X30" secondAttribute="bottom" id="Bmp-yB-Yf1"/>
<constraint firstAttribute="trailing" secondItem="KkE-ji-6Y8" secondAttribute="trailing" id="Jeb-8K-VYw"/>
<constraint firstItem="6Wl-el-X30" firstAttribute="top" secondItem="cH1-gu-g2u" secondAttribute="bottom" id="TD2-bx-DJC"/>
<constraint firstAttribute="trailing" secondItem="6Wl-el-X30" secondAttribute="trailing" id="Xph-DL-tBk"/>

View File

@ -66,6 +66,11 @@ extension ControllerSkin: ControllerSkinProtocol
return self.controllerSkin?.image(for: traits, preferredSize: preferredSize)
}
public func thumbstick(for item: DeltaCore.ControllerSkin.Item, traits: DeltaCore.ControllerSkin.Traits, preferredSize: DeltaCore.ControllerSkin.Size) -> (UIImage, CGSize)?
{
return self.controllerSkin?.thumbstick(for: item, traits: traits, preferredSize: preferredSize)
}
public func inputs(for traits: DeltaCore.ControllerSkin.Traits, at point: CGPoint) -> [Input]?
{
return self.controllerSkin?.inputs(for: traits, at: point)

View File

@ -114,9 +114,7 @@ class GameViewController: DeltaCore.GameViewController
}
private var _isLoadingSaveState = false
private var context = CIContext(options: [.workingColorSpace: NSNull()])
// Sustain Buttons
private var isSelectingSustainedButtons = false
private var sustainInputsMapping: SustainInputsMapping?
@ -124,6 +122,7 @@ class GameViewController: DeltaCore.GameViewController
private var sustainButtonsContentView: UIView!
private var sustainButtonsBlurView: UIVisualEffectView!
private var sustainButtonsBackgroundView: RSTPlaceholderView!
private var inputsToSustain = [AnyInput: Double]()
private var isGyroActive = false
private var presentedGyroAlert = false
@ -168,9 +167,9 @@ class GameViewController: DeltaCore.GameViewController
}
// MARK: - GameControllerReceiver -
override func gameController(_ gameController: GameController, didActivate input: Input)
override func gameController(_ gameController: GameController, didActivate input: Input, value: Double)
{
super.gameController(gameController, didActivate: input)
super.gameController(gameController, didActivate: input, value: value)
if self.isSelectingSustainedButtons
{
@ -178,7 +177,7 @@ class GameViewController: DeltaCore.GameViewController
if input != StandardGameControllerInput.menu
{
gameController.sustain(input)
self.inputsToSustain[AnyInput(input)] = value
}
}
else if self.emulatorCore?.state == .running
@ -198,15 +197,23 @@ class GameViewController: DeltaCore.GameViewController
{
super.gameController(gameController, didDeactivate: input)
guard !self.isSelectingSustainedButtons else { return }
guard let actionInput = ActionInput(input: input) else { return }
switch actionInput
if self.isSelectingSustainedButtons
{
case .quickSave: break
case .quickLoad: break
case .fastForward: self.performFastForwardAction(activate: false)
if input.isContinuous
{
self.inputsToSustain[AnyInput(input)] = nil
}
}
else
{
guard let actionInput = ActionInput(input: input) else { return }
switch actionInput
{
case .quickSave: break
case .quickLoad: break
case .fastForward: self.performFastForwardAction(activate: false)
}
}
}
}
@ -320,7 +327,7 @@ extension GameViewController
pauseViewController.sustainButtonsItem?.isSelected = gameController.sustainedInputs.count > 0
pauseViewController.sustainButtonsItem?.action = { [unowned self, unowned pauseViewController] item in
for input in gameController.sustainedInputs
for input in gameController.sustainedInputs.keys
{
gameController.unsustain(input)
}
@ -650,10 +657,7 @@ extension GameViewController: SaveStatesViewControllerDelegate
self.emulatorCore?.saveSaveState(to: saveState.fileURL)
}
if
let outputImage = self.gameView.outputImage,
let quartzImage = self.context.createCGImage(outputImage, from: outputImage.extent),
let data = UIImage(cgImage: quartzImage).pngData()
if let snapshot = self.gameView.snapshot(), let data = snapshot.pngData()
{
do
{
@ -803,10 +807,10 @@ private extension GameViewController
self.updateControllers()
self.sustainInputsMapping = nil
// Reactivate all sustained inputs, since they will now be mapped to game inputs.
for input in gameController.sustainedInputs
// Activate all sustained inputs, since they will now be mapped to game inputs.
for (input, value) in self.inputsToSustain
{
gameController.activate(input)
gameController.sustain(input, value: value)
}
let blurEffect = self.sustainButtonsBlurView.effect
@ -818,6 +822,8 @@ private extension GameViewController
self.sustainButtonsContentView.isHidden = true
self.sustainButtonsBlurView.effect = blurEffect
}
self.inputsToSustain = [:]
}
}

View File

@ -123,6 +123,7 @@ private extension ControllerInputsViewController
// Update controller view's controller skin.
self.gameViewController.controllerView.controllerSkin = DeltaCore.ControllerSkin.standardControllerSkin(for: self.system.gameType)
self.gameViewController.view.setNeedsUpdateConstraints()
// Fetch input mapping if it hasn't already been fetched.
if let gameController = self.gameController, let playerIndex = gameController.playerIndex, self.inputMappings[self.system] == nil
@ -417,31 +418,32 @@ private extension ControllerInputsViewController
{
case .standard: itemFrame = item.frame
case let .directional(up, down, left, right):
let frame = (item.kind == .thumbstick) ? item.extendedFrame : item.frame
switch input.stringValue
{
case up.stringValue:
itemFrame = CGRect(x: item.frame.minX + item.frame.width / 3,
y: item.frame.minY,
width: item.frame.width / 3,
height: item.frame.height / 3)
itemFrame = CGRect(x: frame.minX + frame.width / 3,
y: frame.minY,
width: frame.width / 3,
height: frame.height / 3)
case down.stringValue:
itemFrame = CGRect(x: item.frame.minX + item.frame.width / 3,
y: item.frame.minY + (item.frame.height / 3) * 2,
width: item.frame.width / 3,
height: item.frame.height / 3)
itemFrame = CGRect(x: frame.minX + frame.width / 3,
y: frame.minY + (frame.height / 3) * 2,
width: frame.width / 3,
height: frame.height / 3)
case left.stringValue:
itemFrame = CGRect(x: item.frame.minX,
y: item.frame.minY + (item.frame.height / 3),
width: item.frame.width / 3,
height: item.frame.height / 3)
itemFrame = CGRect(x: frame.minX,
y: frame.minY + (frame.height / 3),
width: frame.width / 3,
height: frame.height / 3)
case right.stringValue:
itemFrame = CGRect(x: item.frame.minX + (item.frame.width / 3) * 2,
y: item.frame.minY + (item.frame.height / 3),
width: item.frame.width / 3,
height: item.frame.height / 3)
itemFrame = CGRect(x: frame.minX + (frame.width / 3) * 2,
y: frame.minY + (frame.height / 3),
width: frame.width / 3,
height: frame.height / 3)
default: itemFrame = nil
}
@ -478,7 +480,7 @@ private extension ControllerInputsViewController
extension ControllerInputsViewController: GameControllerReceiver
{
func gameController(_ gameController: GameController, didActivate controllerInput: DeltaCore.Input)
func gameController(_ gameController: GameController, didActivate controllerInput: DeltaCore.Input, value: Double)
{
guard self.isViewLoaded else { return }