Prevents launching games while downloading their game saves

This minimizes potential for data loss.
This commit is contained in:
Riley Testut 2019-02-05 14:14:39 -08:00
parent 708ebb1a7f
commit 90c04ee62e
2 changed files with 118 additions and 51 deletions

View File

@ -12,9 +12,19 @@ import MobileCoreServices
import DeltaCore
import Roxas
import Harmony
import SDWebImage
extension GameCollectionViewController
{
private enum LaunchError: Error
{
case alreadyRunning
case downloadingGameSave
}
}
class GameCollectionViewController: UICollectionViewController
{
var gameCollection: GameCollection? {
@ -252,14 +262,113 @@ private extension GameCollectionViewController
}
//MARK: - Emulation
func launchGame(withSender sender: AnyObject?, clearScreen: Bool)
func launchGame(at indexPath: IndexPath, clearScreen: Bool, ignoreAlreadyRunningError: Bool = false)
{
if clearScreen
func launchGame(ignoringErrors ignoredErrors: [Error])
{
self.activeEmulatorCore?.gameViews.forEach { $0.inputImage = nil }
let game = self.dataSource.item(at: indexPath)
do
{
try self.validateLaunchingGame(game, ignoringErrors: ignoredErrors)
if clearScreen
{
self.activeEmulatorCore?.gameViews.forEach { $0.inputImage = nil }
}
let cell = self.collectionView.cellForItem(at: indexPath)
self.performSegue(withIdentifier: "unwindFromGames", sender: cell)
}
catch LaunchError.alreadyRunning
{
let alertController = UIAlertController(title: NSLocalizedString("Game Paused", comment: ""), message: NSLocalizedString("Would you like to resume where you left off, or restart the game?", comment: ""), preferredStyle: .alert)
alertController.addAction(UIAlertAction(title: NSLocalizedString("Cancel", comment: ""), style: .cancel, handler: nil))
alertController.addAction(UIAlertAction(title: NSLocalizedString("Resume", comment: ""), style: .default, handler: { (action) in
let fetchRequest = SaveState.rst_fetchRequest() as! NSFetchRequest<SaveState>
fetchRequest.predicate = NSPredicate(format: "%K == %@ AND %K == %d", #keyPath(SaveState.game), game, #keyPath(SaveState.type), SaveStateType.auto.rawValue)
fetchRequest.sortDescriptors = [NSSortDescriptor(key: #keyPath(SaveState.creationDate), ascending: true)]
do
{
let saveStates = try game.managedObjectContext?.fetch(fetchRequest)
self.activeSaveState = saveStates?.last
}
catch
{
print(error)
}
// Disable videoManager to prevent flash of black
self.activeEmulatorCore?.videoManager.isEnabled = false
launchGame(ignoringErrors: [LaunchError.alreadyRunning])
// The game hasn't changed, so the activeEmulatorCore is the same as before, so we need to enable videoManager it again
self.activeEmulatorCore?.videoManager.isEnabled = true
}))
alertController.addAction(UIAlertAction(title: NSLocalizedString("Restart", comment: ""), style: .destructive, handler: { (action) in
launchGame(ignoringErrors: [LaunchError.alreadyRunning])
}))
self.present(alertController, animated: true)
}
catch LaunchError.downloadingGameSave
{
let alertController = UIAlertController(title: NSLocalizedString("Downloading Save File", comment: ""), message: NSLocalizedString("Please wait until after this game's save file has been downloaded before playing to prevent losing save data.", comment: ""), preferredStyle: .alert)
alertController.addAction(.ok)
self.present(alertController, animated: true, completion: nil)
}
catch
{
let alertController = UIAlertController(title: NSLocalizedString("Unable to Launch Game", comment: ""), error: error)
self.present(alertController, animated: true, completion: nil)
}
}
self.performSegue(withIdentifier: "unwindFromGames", sender: sender)
if ignoreAlreadyRunningError
{
launchGame(ignoringErrors: [LaunchError.alreadyRunning])
}
else
{
launchGame(ignoringErrors: [])
}
}
func validateLaunchingGame(_ game: Game, ignoringErrors ignoredErrors: [Error]) throws
{
let ignoredErrors = ignoredErrors.map { $0 as NSError }
if !ignoredErrors.contains(where: { $0.domain == (LaunchError.alreadyRunning as NSError).domain && $0.code == (LaunchError.alreadyRunning as NSError).code })
{
guard game.fileURL != self.activeEmulatorCore?.game.fileURL else { throw LaunchError.alreadyRunning }
}
if SyncManager.shared.syncCoordinator.isSyncing
{
if let gameSave = game.gameSave
{
do
{
if let record = try SyncManager.shared.recordController.fetchRecords(for: [gameSave]).first
{
if record.isSyncingEnabled && !record.isConflicted && (record.localStatus == nil || record.remoteStatus == .updated)
{
throw LaunchError.downloadingGameSave
}
}
}
catch let error as LaunchError
{
throw error
}
catch
{
print("Error fetching record for game save.", error)
}
}
}
}
}
@ -463,8 +572,7 @@ extension GameCollectionViewController: UIViewControllerPreviewingDelegate
let game = gameViewController.game as! Game
let indexPath = self.dataSource.fetchedResultsController.indexPath(forObject: game)!
let cell = self.collectionView?.cellForItem(at: indexPath)
let fileURL = FileManager.default.uniqueTemporaryURL()
self.activeSaveState = gameViewController.emulatorCore?.saveSaveState(to: fileURL)
@ -472,7 +580,7 @@ extension GameCollectionViewController: UIViewControllerPreviewingDelegate
_performing3DTouchTransition = true
self.launchGame(withSender: cell, clearScreen: true)
self.launchGame(at: indexPath, clearScreen: true, ignoreAlreadyRunningError: true)
do
{
@ -499,9 +607,7 @@ extension GameCollectionViewController: SaveStatesViewControllerDelegate
self.dismiss(animated: true) {
let indexPath = self.dataSource.fetchedResultsController.indexPath(forObject: saveStatesViewController.game)!
let cell = self.collectionView?.cellForItem(at: indexPath)
self.launchGame(withSender: cell, clearScreen: false)
self.launchGame(at: indexPath, clearScreen: false, ignoreAlreadyRunningError: true)
}
}
}
@ -604,46 +710,7 @@ extension GameCollectionViewController
{
guard self.gameCollection?.identifier != GameType.unknown.rawValue else { return }
let cell = collectionView.cellForItem(at: indexPath)
let game = self.dataSource.item(at: indexPath)
if game.fileURL == self.activeEmulatorCore?.game.fileURL
{
let alertController = UIAlertController(title: NSLocalizedString("Game Paused", comment: ""), message: NSLocalizedString("Would you like to resume where you left off, or restart the game?", comment: ""), preferredStyle: .alert)
alertController.addAction(UIAlertAction(title: NSLocalizedString("Cancel", comment: ""), style: .cancel, handler: nil))
alertController.addAction(UIAlertAction(title: NSLocalizedString("Resume", comment: ""), style: .default, handler: { (action) in
let fetchRequest = SaveState.rst_fetchRequest() as! NSFetchRequest<SaveState>
fetchRequest.predicate = NSPredicate(format: "%K == %@ AND %K == %d", #keyPath(SaveState.game), game, #keyPath(SaveState.type), SaveStateType.auto.rawValue)
fetchRequest.sortDescriptors = [NSSortDescriptor(key: #keyPath(SaveState.creationDate), ascending: true)]
do
{
let saveStates = try game.managedObjectContext?.fetch(fetchRequest)
self.activeSaveState = saveStates?.last
}
catch
{
print(error)
}
// Disable videoManager to prevent flash of black
self.activeEmulatorCore?.videoManager.isEnabled = false
self.launchGame(withSender: cell, clearScreen: false)
// The game hasn't changed, so the activeEmulatorCore is the same as before, so we need to enable videoManager it again
self.activeEmulatorCore?.videoManager.isEnabled = true
}))
alertController.addAction(UIAlertAction(title: NSLocalizedString("Restart", comment: ""), style: .destructive, handler: { (action) in
self.launchGame(withSender: cell, clearScreen: true)
}))
self.present(alertController, animated: true)
}
else
{
self.launchGame(withSender: cell, clearScreen: true)
}
self.launchGame(at: indexPath, clearScreen: true)
}
}

2
External/Harmony vendored

@ -1 +1 @@
Subproject commit 2571e6b702b08c386dcdbb939363ff9a8e340cfa
Subproject commit 2c8225d359528177eaf698cb01afaeb399bd37ce