Adds back ability to Peek & Pop games via 3D Touch

This commit is contained in:
Riley Testut 2016-08-13 02:51:20 -05:00
parent fbe3382236
commit 75903552f9
2 changed files with 156 additions and 24 deletions

View File

@ -27,10 +27,15 @@ class GameCollectionViewController: UICollectionViewController
}
}
var activeEmulatorCore: EmulatorCore?
weak var activeEmulatorCore: EmulatorCore?
private var activeSaveState: SaveStateProtocol?
private var dataSource: RSTFetchedResultsCollectionViewDataSource<Game>!
private let prototypeCell = GridCollectionViewCell()
private var _performing3DTouchTransition = false
private weak var _destination3DTouchTransitionViewController: UIViewController?
}
//MARK: - UIViewController -
@ -46,6 +51,8 @@ extension GameCollectionViewController
let layout = self.collectionViewLayout as! GridCollectionViewLayout
layout.itemWidth = 90
self.registerForPreviewing(with: self, sourceView: self.collectionView!)
}
override func viewWillAppear(_ animated: Bool)
@ -54,6 +61,25 @@ extension GameCollectionViewController
super.viewWillAppear(animated)
}
override func viewWillDisappear(_ animated: Bool)
{
super.viewWillDisappear(animated)
if _performing3DTouchTransition
{
_performing3DTouchTransition = false
// Unlike our custom transitions, 3D Touch transition doesn't manually call appearance methods for us
// To compensate, we call them ourselves
_destination3DTouchTransitionViewController?.beginAppearanceTransition(true, animated: true)
self.transitionCoordinator?.animate(alongsideTransition: nil, completion: { (context) in
self._destination3DTouchTransitionViewController?.endAppearanceTransition()
self._destination3DTouchTransitionViewController = nil
})
}
}
override func didReceiveMemoryWarning()
{
@ -77,13 +103,42 @@ extension GameCollectionViewController
let game = self.dataSource.fetchedResultsController.object(at: indexPath!)
destinationViewController.game = game
if let saveState = self.activeSaveState
{
// Must be synchronous or else there will be a flash of black
destinationViewController.emulatorCore?.start()
destinationViewController.emulatorCore?.pause()
do
{
try destinationViewController.emulatorCore?.load(saveState)
}
catch EmulatorCore.SaveStateError.doesNotExist
{
print("Save State does not exist.")
}
catch
{
print(error)
}
destinationViewController.emulatorCore?.resume()
}
self.activeSaveState = nil
if _performing3DTouchTransition
{
_destination3DTouchTransitionViewController = destinationViewController
}
}
}
//MARK: - Configure Cells -
/// Configure Cells
//MARK: - Private Methods -
private extension GameCollectionViewController
{
//MARK: - Update
func updateDataSource()
{
let fetchRequest = Game.rst_fetchRequest() as! NSFetchRequest<Game>
@ -96,12 +151,8 @@ private extension GameCollectionViewController
self.configure(cell as! GridCollectionViewCell, for: indexPath)
}
}
}
//MARK: - Configure Cells -
/// Configure Cells
private extension GameCollectionViewController
{
//MARK: - Configure Cells
func configure(_ cell: GridCollectionViewCell, for indexPath: IndexPath)
{
let game = self.dataSource.fetchedResultsController.object(at: indexPath)
@ -123,6 +174,73 @@ private extension GameCollectionViewController
cell.isImageViewVibrancyEnabled = true
}
}
//MARK: - Emulation
func launchGame(withSender sender: AnyObject?, clearScreen: Bool)
{
if clearScreen
{
self.activeEmulatorCore?.gameViews.forEach { $0.inputImage = nil }
}
self.performSegue(withIdentifier: "unwindFromGames", sender: sender)
}
}
//MARK: - UIViewControllerPreviewingDelegate -
/// UIViewControllerPreviewingDelegate
extension GameCollectionViewController: UIViewControllerPreviewingDelegate
{
func previewingContext(_ previewingContext: UIViewControllerPreviewing, viewControllerForLocation location: CGPoint) -> UIViewController?
{
guard
let collectionView = self.collectionView,
let indexPath = collectionView.indexPathForItem(at: location),
let layoutAttributes = collectionView.layoutAttributesForItem(at: indexPath)
else { return nil }
previewingContext.sourceRect = layoutAttributes.frame
let game = self.dataSource.fetchedResultsController.object(at: indexPath)
let gameViewController = PreviewGameViewController()
gameViewController.game = game
if let previewSaveState = game.previewSaveState
{
gameViewController.previewSaveState = previewSaveState
gameViewController.previewImage = UIImage(contentsOfFile: previewSaveState.imageFileURL.path)
}
return gameViewController
}
func previewingContext(_ previewingContext: UIViewControllerPreviewing, commit viewControllerToCommit: UIViewController)
{
let gameViewController = viewControllerToCommit as! PreviewGameViewController
let game = gameViewController.game as! Game
let indexPath = self.dataSource.fetchedResultsController.indexPath(forObject: game)!
let cell = self.collectionView?.cellForItem(at: indexPath)
let fileURL = FileManager.uniqueTemporaryURL()
self.activeSaveState = gameViewController.emulatorCore?.saveSaveState(to: fileURL)
gameViewController.emulatorCore?.stop()
_performing3DTouchTransition = true
self.launchGame(withSender: cell, clearScreen: true)
do
{
try FileManager.default.removeItem(at: fileURL)
}
catch
{
print(error)
}
}
}
//MARK: - UICollectionViewDelegate -
@ -134,32 +252,42 @@ extension GameCollectionViewController
let cell = collectionView.cellForItem(at: indexPath)
let game = self.dataSource.fetchedResultsController.object(at: indexPath)
func launchGame(clearScreen: Bool)
{
if clearScreen
{
self.activeEmulatorCore?.gameViews.forEach({ $0.inputImage = nil })
}
self.performSegue(withIdentifier: "unwindFromGames", sender: cell)
}
if game.fileURL == self.activeEmulatorCore?.game.fileURL
{
let alertController = UIAlertController(title: NSLocalizedString("Game Paused", comment: ""), message: NSLocalizedString("Would you like to resume where you left off, or restart the game?", comment: ""), preferredStyle: .alert)
alertController.addAction(UIAlertAction(title: NSLocalizedString("Cancel", comment: ""), style: .cancel, handler: nil))
alertController.addAction(UIAlertAction(title: NSLocalizedString("Resume", comment: ""), style: .default, handler: { (action) in
launchGame(clearScreen: false)
let fetchRequest = SaveState.rst_fetchRequest() as! NSFetchRequest<SaveState>
fetchRequest.predicate = NSPredicate(format: "%K == %@ AND %K == %d", #keyPath(SaveState.game), game, #keyPath(SaveState.type), SaveStateType.auto.rawValue)
fetchRequest.sortDescriptors = [NSSortDescriptor(key: #keyPath(SaveState.creationDate), ascending: true)]
do
{
let saveStates = try game.managedObjectContext?.fetch(fetchRequest)
self.activeSaveState = saveStates?.last
}
catch
{
print(error)
}
// Disable videoManager to prevent flash of black
self.activeEmulatorCore?.videoManager.isEnabled = false
self.launchGame(withSender: cell, clearScreen: false)
// The game hasn't changed, so the activeEmulatorCore is the same as before, so we need to enable videoManager it again
self.activeEmulatorCore?.videoManager.isEnabled = true
}))
alertController.addAction(UIAlertAction(title: NSLocalizedString("Restart", comment: ""), style: .destructive, handler: { (action) in
self.activeEmulatorCore?.stop()
launchGame(clearScreen: true)
self.launchGame(withSender: cell, clearScreen: true)
}))
self.present(alertController, animated: true)
}
else
{
launchGame(clearScreen: true)
self.launchGame(withSender: cell, clearScreen: true)
}
}
}

View File

@ -30,7 +30,7 @@ class GamesViewController: UIViewController
}
}
var activeEmulatorCore: EmulatorCore?
weak var activeEmulatorCore: EmulatorCore?
private var pageViewController: UIPageViewController!
private var backgroundView: RSTBackgroundView!
@ -91,6 +91,10 @@ extension GamesViewController
{
self.updateSections()
}
DispatchQueue.global().async {
self.activeEmulatorCore?.stop()
}
}
override func viewDidLayoutSubviews()