Adds back support for presenting SaveStatesViewController from Pause Menu

This commit is contained in:
Riley Testut 2016-07-22 14:39:13 -05:00
parent 8450149184
commit 5a403d053b
4 changed files with 253 additions and 115 deletions

View File

@ -27,6 +27,8 @@ class GameViewController: DeltaCore.GameViewController
private var pauseViewController: PauseViewController?
private var pausingGameController: GameController?
private var context = CIContext(options: [kCIContextWorkingColorSpace: NSNull()])
required init()
{
super.init()
@ -113,6 +115,7 @@ extension GameViewController
let pauseViewController = segue.destinationViewController as! PauseViewController
pauseViewController.pauseText = (self.game as? Game)?.name ?? NSLocalizedString("Delta", comment: "")
pauseViewController.emulatorCore = self.emulatorCore
pauseViewController.saveStatesViewControllerDelegate = self
self.pauseViewController = pauseViewController
}
@ -171,6 +174,80 @@ private extension GameViewController
}
}
//MARK: - Save States
/// Save States
extension GameViewController: SaveStatesViewControllerDelegate
{
func saveStatesViewController(_ saveStatesViewController: SaveStatesViewController, updateSaveState saveState: SaveState)
{
guard let filepath = saveState.fileURL.path else { return }
var updatingExistingSaveState = true
self.emulatorCore?.save { (temporarySaveState) in
do
{
if FileManager.default.fileExists(atPath: filepath)
{
try FileManager.default.replaceItem(at: saveState.fileURL, withItemAt: temporarySaveState.fileURL, backupItemName: nil, options: [], resultingItemURL: nil)
}
else
{
try FileManager.default.moveItem(at: temporarySaveState.fileURL, to: saveState.fileURL)
updatingExistingSaveState = false
}
}
catch let error as NSError
{
print(error)
}
}
if
let outputImage = self.gameView.outputImage,
let quartzImage = self.context.createCGImage(outputImage, from: outputImage.extent),
let data = UIImagePNGRepresentation(UIImage(cgImage: quartzImage))
{
do
{
try data.write(to: saveState.imageFileURL, options: [.atomicWrite])
}
catch let error as NSError
{
print(error)
}
}
saveState.modifiedDate = Date()
// Dismiss if updating an existing save state.
// If creating a new one, don't dismiss.
if updatingExistingSaveState
{
self.pauseViewController?.dismiss()
}
}
func saveStatesViewController(_ saveStatesViewController: SaveStatesViewController, loadSaveState saveState: SaveStateProtocol)
{
do
{
try self.emulatorCore?.load(saveState)
}
catch EmulatorCore.SaveStateError.doesNotExist
{
print("Save State does not exist.")
}
catch let error as NSError
{
print(error)
}
self.pauseViewController?.dismiss()
}
}
//MARK: GameViewControllerDelegate -
/// GameViewControllerDelegate
extension GameViewController: GameViewControllerDelegate

View File

@ -32,6 +32,12 @@ class PauseViewController: UIViewController, PauseInfoProviding
/// PauseInfoProviding
var pauseText: String?
/// Save States
weak var saveStatesViewControllerDelegate: SaveStatesViewControllerDelegate?
// Hopefully this can be removed once SE-0116 is implemented
private var saveStatesViewControllerMode = SaveStatesViewController.Mode.loading
private var pauseNavigationController: UINavigationController!
/// UIViewController
@ -82,6 +88,7 @@ extension PauseViewController
{
case "embedNavigationController":
self.pauseNavigationController = segue.destinationViewController as! UINavigationController
self.pauseNavigationController.delegate = self
self.pauseNavigationController.navigationBar.tintColor = UIColor.deltaLightPurpleColor()
self.pauseNavigationController.view.backgroundColor = UIColor.clear()
@ -90,12 +97,37 @@ extension PauseViewController
// Keep navigation bar outside the UIVisualEffectView's
self.view.addSubview(self.pauseNavigationController.navigationBar)
case "saveStates":
let saveStatesViewController = segue.destinationViewController as! SaveStatesViewController
saveStatesViewController.delegate = self.saveStatesViewControllerDelegate
saveStatesViewController.game = self.emulatorCore?.game as? Game
saveStatesViewController.emulatorCore = self.emulatorCore
saveStatesViewController.mode = self.saveStatesViewControllerMode
default: break
}
}
}
extension PauseViewController
{
func dismiss()
{
self.performSegue(withIdentifier: "unwindFromPauseMenu", sender: self)
}
}
extension PauseViewController: UINavigationControllerDelegate
{
func navigationController(_ navigationController: UINavigationController, animationControllerFor operation: UINavigationControllerOperation, from fromVC: UIViewController, to toVC: UIViewController) -> UIViewControllerAnimatedTransitioning?
{
let transitionCoordinator = PauseTransitionCoordinator(presentationController: self.presentationController!)
transitionCoordinator.presenting = (operation == .push)
return transitionCoordinator
}
}
private extension PauseViewController
{
func updatePauseItems()
@ -108,8 +140,16 @@ private extension PauseViewController
guard self.emulatorCore != nil else { return }
self.saveStateItem = PauseItem(image: UIImage(named: "SaveSaveState")!, text: NSLocalizedString("Save State", comment: ""), action: { _ in })
self.loadStateItem = PauseItem(image: UIImage(named: "LoadSaveState")!, text: NSLocalizedString("Load State", comment: ""), action: { _ in })
self.saveStateItem = PauseItem(image: UIImage(named: "SaveSaveState")!, text: NSLocalizedString("Save State", comment: ""), action: { [unowned self] _ in
self.saveStatesViewControllerMode = .saving
self.performSegue(withIdentifier: "saveStates", sender: self)
})
self.loadStateItem = PauseItem(image: UIImage(named: "LoadSaveState")!, text: NSLocalizedString("Load State", comment: ""), action: { [unowned self] _ in
self.saveStatesViewControllerMode = .loading
self.performSegue(withIdentifier: "saveStates", sender: self)
})
self.cheatCodesItem = PauseItem(image: UIImage(named: "SmallPause")!, text: NSLocalizedString("Cheat Codes", comment: ""), action: { _ in })
self.sustainButtonsItem = PauseItem(image: UIImage(named: "SmallPause")!, text: NSLocalizedString("Sustain Buttons", comment: ""), action: { _ in })
self.fastForwardItem = PauseItem(image: UIImage(named: "FastForward")!, text: NSLocalizedString("Fast Forward", comment: ""), action: { _ in })

View File

@ -14,7 +14,6 @@ import Roxas
protocol SaveStatesViewControllerDelegate: class
{
func saveStatesViewControllerActiveEmulatorCore(_ saveStatesViewController: SaveStatesViewController) -> EmulatorCore
func saveStatesViewController(_ saveStatesViewController: SaveStatesViewController, updateSaveState saveState: SaveState)
func saveStatesViewController(_ saveStatesViewController: SaveStatesViewController, loadSaveState saveState: SaveStateProtocol)
}
@ -37,13 +36,18 @@ extension SaveStatesViewController
class SaveStatesViewController: UICollectionViewController
{
weak var delegate: SaveStatesViewControllerDelegate! {
var game: Game! {
didSet {
self.updateFetchedResultsController()
}
}
var mode = Mode.saving
// Reference to a current EmulatorCore. emulatorCore.game does _not_ have to match self.game
var emulatorCore: EmulatorCore?
weak var delegate: SaveStatesViewControllerDelegate?
var mode = Mode.loading
private var backgroundView: RSTBackgroundView!
@ -56,7 +60,7 @@ class SaveStatesViewController: UICollectionViewController
private let imageOperationQueue = RSTOperationQueue()
private let imageCache = Cache<NSURL, UIImage>()
private var currentGameState: SaveStateProtocol?
private var emulatorCoreSaveState: SaveStateProtocol?
private var selectedSaveState: SaveState?
private let dateFormatter: DateFormatter
@ -154,11 +158,9 @@ private extension SaveStatesViewController
func updateFetchedResultsController()
{
let game = self.delegate.saveStatesViewControllerActiveEmulatorCore(self).game as! Game
let fetchRequest = SaveState.rst_fetchRequest()
fetchRequest.returnsObjectsAsFaults = false
fetchRequest.predicate = Predicate(format: "%K == %@", SaveState.Attributes.game.rawValue, game)
fetchRequest.predicate = Predicate(format: "%K == %@", SaveState.Attributes.game.rawValue, self.game)
fetchRequest.sortDescriptors = [SortDescriptor(key: SaveState.Attributes.type.rawValue, ascending: true), SortDescriptor(key: SaveState.Attributes.creationDate.rawValue, ascending: true)]
self.fetchedResultsController = NSFetchedResultsController(fetchRequest: fetchRequest, managedObjectContext: DatabaseManager.sharedManager.managedObjectContext, sectionNameKeyPath: SaveState.Attributes.type.rawValue, cacheName: nil)
@ -206,9 +208,11 @@ private extension SaveStatesViewController
}
self.imageOperationQueue.addOperation(imageOperation, forKey: indexPath)
}
}
let dimensions = self.delegate.saveStatesViewControllerActiveEmulatorCore(self).preferredRenderingSize
let deltaCore = Delta.core(for: self.game.type)!
let dimensions = deltaCore.emulatorConfiguration.videoBufferInfo.outputDimensions
cell.maximumImageSize = CGSize(width: self.prototypeCellWidthConstraint.constant, height: (self.prototypeCellWidthConstraint.constant / dimensions.width) * dimensions.height)
cell.textLabel.textColor = UIColor.white()
@ -259,36 +263,50 @@ private extension SaveStatesViewController
@IBAction func addSaveState()
{
var saveState: SaveState!
let backgroundContext = DatabaseManager.sharedManager.backgroundManagedObjectContext()
backgroundContext.perform {
backgroundContext.performAndWait {
var game = self.delegate.saveStatesViewControllerActiveEmulatorCore(self).game as! Game
game = backgroundContext.object(with: game.objectID) as! Game
let game = backgroundContext.object(with: self.game.objectID) as! Game
let saveState = SaveState.insertIntoManagedObjectContext(backgroundContext)
saveState = SaveState.insertIntoManagedObjectContext(backgroundContext)
saveState.game = game
self.updateSaveState(saveState)
}
self.updateSaveState(saveState)
}
func updateSaveState(_ saveState: SaveState)
{
self.delegate?.saveStatesViewController(self, updateSaveState: saveState)
saveState.managedObjectContext?.saveWithErrorLogging()
}
func loadSaveState(_ saveState: SaveState)
{
let emulatorCore = self.delegate.saveStatesViewControllerActiveEmulatorCore(self)
// Stop previewGameViewController.emulatorCore, and switch to self.emulatorCore
self.prepareEmulatorCore()
if emulatorCore.state == .stopped
{
emulatorCore.start()
emulatorCore.pause()
saveState.managedObjectContext?.performAndWait {
self.delegate?.saveStatesViewController(self, updateSaveState: saveState)
saveState.managedObjectContext?.saveWithErrorLogging()
}
DispatchQueue.main.async {
// Only restart self.previewGameViewController.emulatorCore if we're not being dismissed
if !self.isDisappearing
{
self.emulatorCore?.stop()
self.previewGameViewController.emulatorCore?.start()
self.previewGameViewController.emulatorCore?.pause()
}
}
}
func loadSaveState(_ saveState: SaveStateProtocol)
{
// Stop previewGameViewController.emulatorCore, and switch to self.emulatorCore
self.prepareEmulatorCore()
self.delegate?.saveStatesViewController(self, loadSaveState: saveState)
// Implicit assumption that loadSaveState will always result in SaveStatesViewController being dismissed
// Mostly because the method used in updateSaveState(_:) to detect this doesn't work for peek/pop, and too lazy to care rn
}
func deleteSaveState(_ saveState: SaveState)
@ -363,8 +381,7 @@ private extension SaveStatesViewController
let backgroundContext = DatabaseManager.sharedManager.backgroundManagedObjectContext()
backgroundContext.perform {
var game = self.delegate.saveStatesViewControllerActiveEmulatorCore(self).game as! Game
game = backgroundContext.object(with: game.objectID) as! Game
let game = backgroundContext.object(with: self.game.objectID) as! Game
if let saveState = saveState
{
@ -404,58 +421,6 @@ private extension SaveStatesViewController
}
}
//MARK: - Emulator -
func resetEmulatorCoreIfNeeded()
{
guard let saveState = self.currentGameState else { return }
defer
{
// Remove temporary save state file
do
{
try FileManager.default.removeItem(at: saveState.fileURL)
}
catch let error as NSError
{
print(error)
}
}
self.previewGameViewController.emulatorCore?.stop()
// Kinda hacky, but isMovingFromParentViewController only returns yes when popping off navigation controller, and not being dismissed modally
// Because of this, this is only run when the user returns to PauseMenuViewController, and not when they choose a save state to load
guard self.isMovingFromParentViewController() else { return }
// We stopped emulation for 3D Touch, so now we must resume emulation and load the save state we made to make it seem like it was never stopped
let emulatorCore = self.delegate.saveStatesViewControllerActiveEmulatorCore(self)
// Temporarily disable video rendering to prevent flickers
emulatorCore.videoManager.enabled = false
// Load the save state we stored a reference to
emulatorCore.start()
emulatorCore.pause()
do
{
try emulatorCore.load(saveState)
}
catch EmulatorCore.SaveStateError.doesNotExist
{
print("Save State does not exist.")
}
catch let error as NSError
{
print(error)
}
// Re-enable video rendering
emulatorCore.videoManager.enabled = true
}
//MARK: - Convenience Methods -
func correctedSectionForSectionIndex(_ section: Int) -> Section
@ -520,24 +485,19 @@ private extension SaveStatesViewController
return actions
}
}
//MARK: - 3D Touch -
extension SaveStatesViewController: UIViewControllerPreviewingDelegate, UIPreviewInteractionDelegate
{
private func preparePreviewGameViewController()
//MARK: - Emulator -
func resetEmulatorCoreIfNeeded()
{
let emulatorCore = self.delegate.saveStatesViewControllerActiveEmulatorCore(self)
guard let saveState = self.emulatorCoreSaveState else { return }
// Store reference to current game state before we stop emulation so we can resume it if user decides to not load a save state
emulatorCore.save() { saveState in
let fileURL = FileManager.uniqueTemporaryURL()
defer
{
// Remove temporary save state file
do
{
try FileManager.default.moveItem(at: saveState.fileURL, to: fileURL)
self.currentGameState = DeltaCore.SaveState(fileURL: fileURL, gameType: emulatorCore.game.type)
try FileManager.default.removeItem(at: saveState.fileURL)
}
catch let error as NSError
{
@ -545,11 +505,80 @@ extension SaveStatesViewController: UIViewControllerPreviewingDelegate, UIPrevie
}
}
guard self.currentGameState != nil else { return }
self.previewGameViewController.emulatorCore?.stop()
emulatorCore.stop()
// Kinda hacky, but isMovingFromParentViewController only returns yes when popping off navigation controller, and not being dismissed modally
// Because of this, this is only run when the user returns to PauseMenuViewController, and not when they choose a save state to load
guard self.isMovingFromParentViewController() else { return }
self.previewGameViewController.game = emulatorCore.game
self.prepareEmulatorCore()
}
func prepareEmulatorCore()
{
self.previewGameViewController.emulatorCore?.stop()
// We stopped emulation for 3D Touch, so now we must resume emulation and load the save state we made to make it seem like it was never stopped
if let emulatorCore = self.emulatorCore
{
// Temporarily disable video rendering to prevent flickers
emulatorCore.videoManager.enabled = false
// Load the save state we stored a reference to
emulatorCore.start()
emulatorCore.pause()
if let saveState = self.emulatorCoreSaveState
{
do
{
try emulatorCore.load(saveState)
}
catch EmulatorCore.SaveStateError.doesNotExist
{
print("Save State does not exist.")
}
catch let error as NSError
{
print(error)
}
}
// Re-enable video rendering
emulatorCore.videoManager.enabled = true
}
}
}
//MARK: - 3D Touch -
extension SaveStatesViewController: UIViewControllerPreviewingDelegate, UIPreviewInteractionDelegate
{
private func preparePreviewGameViewController()
{
if let emulatorCore = self.emulatorCore
{
// Store reference to current game state before we stop emulation so we can resume it if user decides to not load a save state
emulatorCore.save() { saveState in
let fileURL = FileManager.uniqueTemporaryURL()
do
{
try FileManager.default.moveItem(at: saveState.fileURL, to: fileURL)
self.emulatorCoreSaveState = DeltaCore.SaveState(fileURL: fileURL, gameType: emulatorCore.game.type)
}
catch let error as NSError
{
print(error)
}
}
guard self.emulatorCoreSaveState != nil else { return }
emulatorCore.stop()
}
self.previewGameViewController.game = self.game
self.previewGameViewController.emulatorCore?.start()
self.previewGameViewController.emulatorCore?.pause()
}
@ -559,7 +588,7 @@ extension SaveStatesViewController: UIViewControllerPreviewingDelegate, UIPrevie
guard
let indexPath = self.collectionView?.indexPathForItem(at: location),
let layoutAttributes = self.collectionViewLayout.layoutAttributesForItem(at: indexPath)
where self.currentGameState != nil
where self.emulatorCoreSaveState != nil
else { return nil }
previewingContext.sourceRect = layoutAttributes.frame
@ -569,6 +598,10 @@ extension SaveStatesViewController: UIViewControllerPreviewingDelegate, UIPrevie
do
{
try self.previewGameViewController.emulatorCore?.load(saveState)
let actions = self.actionsForSaveState(saveState).lazy.filter{ $0.style != .cancel }.map{ $0.previewAction }
self.previewGameViewController.overridePreviewActionItems = Array(actions)
return self.previewGameViewController
}
catch EmulatorCore.SaveStateError.doesNotExist
@ -589,19 +622,7 @@ extension SaveStatesViewController: UIViewControllerPreviewingDelegate, UIPrevie
gameViewController.emulatorCore?.pause()
gameViewController.emulatorCore?.save() { saveState in
gameViewController.emulatorCore?.stop()
let emulatorCore = self.delegate.saveStatesViewControllerActiveEmulatorCore(self)
emulatorCore.audioManager.stop()
emulatorCore.start()
emulatorCore.pause()
self.delegate.saveStatesViewController(self, loadSaveState: saveState)
emulatorCore.videoManager.enabled = true
self.loadSaveState(saveState)
}
}
@ -680,7 +701,7 @@ extension SaveStatesViewController
override func collectionView(_ collectionView: UICollectionView, didEndDisplaying cell: UICollectionViewCell, forItemAt indexPath: IndexPath)
{
let operation = self.imageOperationQueue.operation(forKey: indexPath)
let operation = self.imageOperationQueue[indexPath]
operation?.cancel()
}
}

2
External/Roxas vendored

@ -1 +1 @@
Subproject commit 402032d5d73916f8079aa91a0e325a6878a2124d
Subproject commit 904a6d52e0adb5730a1b4fbd9a993e6afd767630