Adds back support for presenting SaveStatesViewController from Pause Menu
This commit is contained in:
parent
8450149184
commit
5a403d053b
@ -27,6 +27,8 @@ class GameViewController: DeltaCore.GameViewController
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private var pauseViewController: PauseViewController?
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private var pausingGameController: GameController?
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private var context = CIContext(options: [kCIContextWorkingColorSpace: NSNull()])
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required init()
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{
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super.init()
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@ -113,6 +115,7 @@ extension GameViewController
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let pauseViewController = segue.destinationViewController as! PauseViewController
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pauseViewController.pauseText = (self.game as? Game)?.name ?? NSLocalizedString("Delta", comment: "")
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pauseViewController.emulatorCore = self.emulatorCore
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pauseViewController.saveStatesViewControllerDelegate = self
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self.pauseViewController = pauseViewController
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}
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@ -171,6 +174,80 @@ private extension GameViewController
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}
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}
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//MARK: - Save States
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/// Save States
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extension GameViewController: SaveStatesViewControllerDelegate
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{
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func saveStatesViewController(_ saveStatesViewController: SaveStatesViewController, updateSaveState saveState: SaveState)
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{
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guard let filepath = saveState.fileURL.path else { return }
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var updatingExistingSaveState = true
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self.emulatorCore?.save { (temporarySaveState) in
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do
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{
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if FileManager.default.fileExists(atPath: filepath)
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{
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try FileManager.default.replaceItem(at: saveState.fileURL, withItemAt: temporarySaveState.fileURL, backupItemName: nil, options: [], resultingItemURL: nil)
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}
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else
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{
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try FileManager.default.moveItem(at: temporarySaveState.fileURL, to: saveState.fileURL)
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updatingExistingSaveState = false
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}
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}
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catch let error as NSError
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{
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print(error)
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}
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}
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if
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let outputImage = self.gameView.outputImage,
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let quartzImage = self.context.createCGImage(outputImage, from: outputImage.extent),
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let data = UIImagePNGRepresentation(UIImage(cgImage: quartzImage))
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{
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do
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{
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try data.write(to: saveState.imageFileURL, options: [.atomicWrite])
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}
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catch let error as NSError
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{
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print(error)
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}
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}
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saveState.modifiedDate = Date()
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// Dismiss if updating an existing save state.
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// If creating a new one, don't dismiss.
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if updatingExistingSaveState
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{
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self.pauseViewController?.dismiss()
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}
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}
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func saveStatesViewController(_ saveStatesViewController: SaveStatesViewController, loadSaveState saveState: SaveStateProtocol)
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{
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do
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{
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try self.emulatorCore?.load(saveState)
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}
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catch EmulatorCore.SaveStateError.doesNotExist
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{
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print("Save State does not exist.")
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}
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catch let error as NSError
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{
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print(error)
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}
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self.pauseViewController?.dismiss()
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}
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}
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//MARK: GameViewControllerDelegate -
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/// GameViewControllerDelegate
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extension GameViewController: GameViewControllerDelegate
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@ -32,6 +32,12 @@ class PauseViewController: UIViewController, PauseInfoProviding
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/// PauseInfoProviding
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var pauseText: String?
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/// Save States
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weak var saveStatesViewControllerDelegate: SaveStatesViewControllerDelegate?
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// Hopefully this can be removed once SE-0116 is implemented
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private var saveStatesViewControllerMode = SaveStatesViewController.Mode.loading
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private var pauseNavigationController: UINavigationController!
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/// UIViewController
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@ -82,6 +88,7 @@ extension PauseViewController
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{
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case "embedNavigationController":
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self.pauseNavigationController = segue.destinationViewController as! UINavigationController
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self.pauseNavigationController.delegate = self
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self.pauseNavigationController.navigationBar.tintColor = UIColor.deltaLightPurpleColor()
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self.pauseNavigationController.view.backgroundColor = UIColor.clear()
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@ -90,12 +97,37 @@ extension PauseViewController
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// Keep navigation bar outside the UIVisualEffectView's
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self.view.addSubview(self.pauseNavigationController.navigationBar)
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case "saveStates":
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let saveStatesViewController = segue.destinationViewController as! SaveStatesViewController
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saveStatesViewController.delegate = self.saveStatesViewControllerDelegate
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saveStatesViewController.game = self.emulatorCore?.game as? Game
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saveStatesViewController.emulatorCore = self.emulatorCore
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saveStatesViewController.mode = self.saveStatesViewControllerMode
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default: break
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}
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}
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}
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extension PauseViewController
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{
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func dismiss()
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{
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self.performSegue(withIdentifier: "unwindFromPauseMenu", sender: self)
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}
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}
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extension PauseViewController: UINavigationControllerDelegate
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{
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func navigationController(_ navigationController: UINavigationController, animationControllerFor operation: UINavigationControllerOperation, from fromVC: UIViewController, to toVC: UIViewController) -> UIViewControllerAnimatedTransitioning?
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{
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let transitionCoordinator = PauseTransitionCoordinator(presentationController: self.presentationController!)
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transitionCoordinator.presenting = (operation == .push)
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return transitionCoordinator
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}
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}
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private extension PauseViewController
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{
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func updatePauseItems()
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@ -108,8 +140,16 @@ private extension PauseViewController
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guard self.emulatorCore != nil else { return }
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self.saveStateItem = PauseItem(image: UIImage(named: "SaveSaveState")!, text: NSLocalizedString("Save State", comment: ""), action: { _ in })
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self.loadStateItem = PauseItem(image: UIImage(named: "LoadSaveState")!, text: NSLocalizedString("Load State", comment: ""), action: { _ in })
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self.saveStateItem = PauseItem(image: UIImage(named: "SaveSaveState")!, text: NSLocalizedString("Save State", comment: ""), action: { [unowned self] _ in
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self.saveStatesViewControllerMode = .saving
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self.performSegue(withIdentifier: "saveStates", sender: self)
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})
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self.loadStateItem = PauseItem(image: UIImage(named: "LoadSaveState")!, text: NSLocalizedString("Load State", comment: ""), action: { [unowned self] _ in
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self.saveStatesViewControllerMode = .loading
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self.performSegue(withIdentifier: "saveStates", sender: self)
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})
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self.cheatCodesItem = PauseItem(image: UIImage(named: "SmallPause")!, text: NSLocalizedString("Cheat Codes", comment: ""), action: { _ in })
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self.sustainButtonsItem = PauseItem(image: UIImage(named: "SmallPause")!, text: NSLocalizedString("Sustain Buttons", comment: ""), action: { _ in })
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self.fastForwardItem = PauseItem(image: UIImage(named: "FastForward")!, text: NSLocalizedString("Fast Forward", comment: ""), action: { _ in })
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@ -14,7 +14,6 @@ import Roxas
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protocol SaveStatesViewControllerDelegate: class
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{
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func saveStatesViewControllerActiveEmulatorCore(_ saveStatesViewController: SaveStatesViewController) -> EmulatorCore
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func saveStatesViewController(_ saveStatesViewController: SaveStatesViewController, updateSaveState saveState: SaveState)
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func saveStatesViewController(_ saveStatesViewController: SaveStatesViewController, loadSaveState saveState: SaveStateProtocol)
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}
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@ -37,13 +36,18 @@ extension SaveStatesViewController
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class SaveStatesViewController: UICollectionViewController
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{
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weak var delegate: SaveStatesViewControllerDelegate! {
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var game: Game! {
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didSet {
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self.updateFetchedResultsController()
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}
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}
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var mode = Mode.saving
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// Reference to a current EmulatorCore. emulatorCore.game does _not_ have to match self.game
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var emulatorCore: EmulatorCore?
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weak var delegate: SaveStatesViewControllerDelegate?
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var mode = Mode.loading
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private var backgroundView: RSTBackgroundView!
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@ -56,7 +60,7 @@ class SaveStatesViewController: UICollectionViewController
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private let imageOperationQueue = RSTOperationQueue()
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private let imageCache = Cache<NSURL, UIImage>()
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private var currentGameState: SaveStateProtocol?
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private var emulatorCoreSaveState: SaveStateProtocol?
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private var selectedSaveState: SaveState?
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private let dateFormatter: DateFormatter
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@ -154,11 +158,9 @@ private extension SaveStatesViewController
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func updateFetchedResultsController()
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{
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let game = self.delegate.saveStatesViewControllerActiveEmulatorCore(self).game as! Game
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let fetchRequest = SaveState.rst_fetchRequest()
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fetchRequest.returnsObjectsAsFaults = false
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fetchRequest.predicate = Predicate(format: "%K == %@", SaveState.Attributes.game.rawValue, game)
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fetchRequest.predicate = Predicate(format: "%K == %@", SaveState.Attributes.game.rawValue, self.game)
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fetchRequest.sortDescriptors = [SortDescriptor(key: SaveState.Attributes.type.rawValue, ascending: true), SortDescriptor(key: SaveState.Attributes.creationDate.rawValue, ascending: true)]
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self.fetchedResultsController = NSFetchedResultsController(fetchRequest: fetchRequest, managedObjectContext: DatabaseManager.sharedManager.managedObjectContext, sectionNameKeyPath: SaveState.Attributes.type.rawValue, cacheName: nil)
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@ -206,9 +208,11 @@ private extension SaveStatesViewController
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}
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self.imageOperationQueue.addOperation(imageOperation, forKey: indexPath)
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}
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}
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let dimensions = self.delegate.saveStatesViewControllerActiveEmulatorCore(self).preferredRenderingSize
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let deltaCore = Delta.core(for: self.game.type)!
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let dimensions = deltaCore.emulatorConfiguration.videoBufferInfo.outputDimensions
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cell.maximumImageSize = CGSize(width: self.prototypeCellWidthConstraint.constant, height: (self.prototypeCellWidthConstraint.constant / dimensions.width) * dimensions.height)
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cell.textLabel.textColor = UIColor.white()
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@ -259,36 +263,50 @@ private extension SaveStatesViewController
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@IBAction func addSaveState()
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{
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var saveState: SaveState!
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let backgroundContext = DatabaseManager.sharedManager.backgroundManagedObjectContext()
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backgroundContext.perform {
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backgroundContext.performAndWait {
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var game = self.delegate.saveStatesViewControllerActiveEmulatorCore(self).game as! Game
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game = backgroundContext.object(with: game.objectID) as! Game
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let game = backgroundContext.object(with: self.game.objectID) as! Game
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let saveState = SaveState.insertIntoManagedObjectContext(backgroundContext)
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saveState = SaveState.insertIntoManagedObjectContext(backgroundContext)
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saveState.game = game
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self.updateSaveState(saveState)
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}
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self.updateSaveState(saveState)
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}
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func updateSaveState(_ saveState: SaveState)
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{
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self.delegate?.saveStatesViewController(self, updateSaveState: saveState)
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saveState.managedObjectContext?.saveWithErrorLogging()
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}
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func loadSaveState(_ saveState: SaveState)
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{
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let emulatorCore = self.delegate.saveStatesViewControllerActiveEmulatorCore(self)
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// Stop previewGameViewController.emulatorCore, and switch to self.emulatorCore
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self.prepareEmulatorCore()
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if emulatorCore.state == .stopped
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{
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emulatorCore.start()
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emulatorCore.pause()
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saveState.managedObjectContext?.performAndWait {
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self.delegate?.saveStatesViewController(self, updateSaveState: saveState)
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saveState.managedObjectContext?.saveWithErrorLogging()
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}
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DispatchQueue.main.async {
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// Only restart self.previewGameViewController.emulatorCore if we're not being dismissed
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if !self.isDisappearing
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{
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self.emulatorCore?.stop()
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self.previewGameViewController.emulatorCore?.start()
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self.previewGameViewController.emulatorCore?.pause()
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}
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}
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}
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func loadSaveState(_ saveState: SaveStateProtocol)
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{
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// Stop previewGameViewController.emulatorCore, and switch to self.emulatorCore
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self.prepareEmulatorCore()
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self.delegate?.saveStatesViewController(self, loadSaveState: saveState)
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// Implicit assumption that loadSaveState will always result in SaveStatesViewController being dismissed
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// Mostly because the method used in updateSaveState(_:) to detect this doesn't work for peek/pop, and too lazy to care rn
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}
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func deleteSaveState(_ saveState: SaveState)
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@ -363,8 +381,7 @@ private extension SaveStatesViewController
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let backgroundContext = DatabaseManager.sharedManager.backgroundManagedObjectContext()
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backgroundContext.perform {
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var game = self.delegate.saveStatesViewControllerActiveEmulatorCore(self).game as! Game
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game = backgroundContext.object(with: game.objectID) as! Game
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let game = backgroundContext.object(with: self.game.objectID) as! Game
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if let saveState = saveState
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{
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@ -404,58 +421,6 @@ private extension SaveStatesViewController
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}
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}
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//MARK: - Emulator -
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func resetEmulatorCoreIfNeeded()
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{
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guard let saveState = self.currentGameState else { return }
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defer
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{
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// Remove temporary save state file
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do
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{
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try FileManager.default.removeItem(at: saveState.fileURL)
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}
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catch let error as NSError
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{
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print(error)
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}
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}
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self.previewGameViewController.emulatorCore?.stop()
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// Kinda hacky, but isMovingFromParentViewController only returns yes when popping off navigation controller, and not being dismissed modally
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// Because of this, this is only run when the user returns to PauseMenuViewController, and not when they choose a save state to load
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guard self.isMovingFromParentViewController() else { return }
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// We stopped emulation for 3D Touch, so now we must resume emulation and load the save state we made to make it seem like it was never stopped
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let emulatorCore = self.delegate.saveStatesViewControllerActiveEmulatorCore(self)
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// Temporarily disable video rendering to prevent flickers
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emulatorCore.videoManager.enabled = false
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// Load the save state we stored a reference to
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emulatorCore.start()
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emulatorCore.pause()
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do
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{
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try emulatorCore.load(saveState)
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}
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catch EmulatorCore.SaveStateError.doesNotExist
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{
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print("Save State does not exist.")
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}
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catch let error as NSError
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{
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print(error)
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}
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// Re-enable video rendering
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emulatorCore.videoManager.enabled = true
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}
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//MARK: - Convenience Methods -
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func correctedSectionForSectionIndex(_ section: Int) -> Section
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@ -520,24 +485,19 @@ private extension SaveStatesViewController
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return actions
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}
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}
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//MARK: - 3D Touch -
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extension SaveStatesViewController: UIViewControllerPreviewingDelegate, UIPreviewInteractionDelegate
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{
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private func preparePreviewGameViewController()
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//MARK: - Emulator -
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func resetEmulatorCoreIfNeeded()
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{
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let emulatorCore = self.delegate.saveStatesViewControllerActiveEmulatorCore(self)
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guard let saveState = self.emulatorCoreSaveState else { return }
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// Store reference to current game state before we stop emulation so we can resume it if user decides to not load a save state
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emulatorCore.save() { saveState in
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let fileURL = FileManager.uniqueTemporaryURL()
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defer
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{
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// Remove temporary save state file
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do
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{
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try FileManager.default.moveItem(at: saveState.fileURL, to: fileURL)
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self.currentGameState = DeltaCore.SaveState(fileURL: fileURL, gameType: emulatorCore.game.type)
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try FileManager.default.removeItem(at: saveState.fileURL)
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}
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catch let error as NSError
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{
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@ -545,11 +505,80 @@ extension SaveStatesViewController: UIViewControllerPreviewingDelegate, UIPrevie
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}
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}
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guard self.currentGameState != nil else { return }
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self.previewGameViewController.emulatorCore?.stop()
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emulatorCore.stop()
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// Kinda hacky, but isMovingFromParentViewController only returns yes when popping off navigation controller, and not being dismissed modally
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// Because of this, this is only run when the user returns to PauseMenuViewController, and not when they choose a save state to load
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guard self.isMovingFromParentViewController() else { return }
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self.previewGameViewController.game = emulatorCore.game
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self.prepareEmulatorCore()
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}
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func prepareEmulatorCore()
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{
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self.previewGameViewController.emulatorCore?.stop()
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// We stopped emulation for 3D Touch, so now we must resume emulation and load the save state we made to make it seem like it was never stopped
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if let emulatorCore = self.emulatorCore
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{
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// Temporarily disable video rendering to prevent flickers
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emulatorCore.videoManager.enabled = false
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// Load the save state we stored a reference to
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emulatorCore.start()
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emulatorCore.pause()
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if let saveState = self.emulatorCoreSaveState
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{
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do
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{
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try emulatorCore.load(saveState)
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}
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catch EmulatorCore.SaveStateError.doesNotExist
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{
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print("Save State does not exist.")
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}
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catch let error as NSError
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{
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print(error)
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}
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}
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// Re-enable video rendering
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emulatorCore.videoManager.enabled = true
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}
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}
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}
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//MARK: - 3D Touch -
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extension SaveStatesViewController: UIViewControllerPreviewingDelegate, UIPreviewInteractionDelegate
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{
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private func preparePreviewGameViewController()
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{
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if let emulatorCore = self.emulatorCore
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{
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// Store reference to current game state before we stop emulation so we can resume it if user decides to not load a save state
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emulatorCore.save() { saveState in
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let fileURL = FileManager.uniqueTemporaryURL()
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do
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{
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try FileManager.default.moveItem(at: saveState.fileURL, to: fileURL)
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self.emulatorCoreSaveState = DeltaCore.SaveState(fileURL: fileURL, gameType: emulatorCore.game.type)
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}
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catch let error as NSError
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{
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print(error)
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}
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}
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guard self.emulatorCoreSaveState != nil else { return }
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emulatorCore.stop()
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}
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self.previewGameViewController.game = self.game
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self.previewGameViewController.emulatorCore?.start()
|
||||
self.previewGameViewController.emulatorCore?.pause()
|
||||
}
|
||||
@ -559,7 +588,7 @@ extension SaveStatesViewController: UIViewControllerPreviewingDelegate, UIPrevie
|
||||
guard
|
||||
let indexPath = self.collectionView?.indexPathForItem(at: location),
|
||||
let layoutAttributes = self.collectionViewLayout.layoutAttributesForItem(at: indexPath)
|
||||
where self.currentGameState != nil
|
||||
where self.emulatorCoreSaveState != nil
|
||||
else { return nil }
|
||||
|
||||
previewingContext.sourceRect = layoutAttributes.frame
|
||||
@ -569,6 +598,10 @@ extension SaveStatesViewController: UIViewControllerPreviewingDelegate, UIPrevie
|
||||
do
|
||||
{
|
||||
try self.previewGameViewController.emulatorCore?.load(saveState)
|
||||
|
||||
let actions = self.actionsForSaveState(saveState).lazy.filter{ $0.style != .cancel }.map{ $0.previewAction }
|
||||
self.previewGameViewController.overridePreviewActionItems = Array(actions)
|
||||
|
||||
return self.previewGameViewController
|
||||
}
|
||||
catch EmulatorCore.SaveStateError.doesNotExist
|
||||
@ -589,19 +622,7 @@ extension SaveStatesViewController: UIViewControllerPreviewingDelegate, UIPrevie
|
||||
|
||||
gameViewController.emulatorCore?.pause()
|
||||
gameViewController.emulatorCore?.save() { saveState in
|
||||
|
||||
gameViewController.emulatorCore?.stop()
|
||||
|
||||
let emulatorCore = self.delegate.saveStatesViewControllerActiveEmulatorCore(self)
|
||||
|
||||
emulatorCore.audioManager.stop()
|
||||
|
||||
emulatorCore.start()
|
||||
emulatorCore.pause()
|
||||
|
||||
self.delegate.saveStatesViewController(self, loadSaveState: saveState)
|
||||
|
||||
emulatorCore.videoManager.enabled = true
|
||||
self.loadSaveState(saveState)
|
||||
}
|
||||
}
|
||||
|
||||
@ -680,7 +701,7 @@ extension SaveStatesViewController
|
||||
|
||||
override func collectionView(_ collectionView: UICollectionView, didEndDisplaying cell: UICollectionViewCell, forItemAt indexPath: IndexPath)
|
||||
{
|
||||
let operation = self.imageOperationQueue.operation(forKey: indexPath)
|
||||
let operation = self.imageOperationQueue[indexPath]
|
||||
operation?.cancel()
|
||||
}
|
||||
}
|
||||
|
||||
2
External/Roxas
vendored
2
External/Roxas
vendored
@ -1 +1 @@
|
||||
Subproject commit 402032d5d73916f8079aa91a0e325a6878a2124d
|
||||
Subproject commit 904a6d52e0adb5730a1b4fbd9a993e6afd767630
|
||||
Loading…
Reference in New Issue
Block a user