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                android:text="GL_EXT_debug_marker
GL_ARM_rgba8
GL_ARM_mali_shader_binary
GL_OES_depth24
GL_OES_depth_texture GL_O
ES_depth_texture_cube_map
GL_OES_packed_depth_stencil
GL_OES_rgb8_rgba8
GL_EXT_read_format_bgra
GL_OES_compressed_palet
ted_texture GL_OES_comp
ressed_ETC1_RGB8_texture
GL_OES_standard_derivatives
GL_OES_EGL_image
GL_OES_EGL_image_external
GL_OES_EGL_image_externa
L_essl3 GLLOES_EGL_sync
GL_OES_texture_npot
GL_OES_vertex_half_float GL_O
ES_required_internalformat
GL_OES_vertex_array_object
GL_OES_mapbuffer GL_EXT
texture_format_BGRA8888
GL_EXT_texture_rg GL_EXTtex
ture_type_2_10_10_10_REV
GL_OES_fbo_render_mipmap
GL_OES_element_index_uint
GL_EXT_shadow_samplers GL
LOES_texture_compression_astc
GL_KHR_texture_compress
ion_astc_Idr GL_KHR_textu
re_compression_astc_hdr
GL_KHR_texture_compression
astc_sliced_3d GL.EXT_texture_c
ompression_astc_decode_mode
GL_EXT_texture_compression
astc_decode_mode_rgb9e5
GL_KHR_debug GL EXT
occlusion_query_boolean
GL_EXT_disjoint_timer_query
GL_EXT_blend_minmax
GL_EXT_discard_framebuffer
GL_OES_get_program_binary
GL_OES_texture_3D
GL_EXT_texture_storage
GL_EXT_multisampled_rend
er_to_texture GL_EXT_multis
ampled_render_to_texture2
GL_OES_surfaceless_context
GL OES_texture_stencil8 GL
EXT_shader_pixel_local_storage
GL_ARM_shader_framebuffe
rfetch GL_ARM_shader_fram
ebuffer_fetch_depth_stencil
GL_ARM_mali_program_binary
GL_EXT_sRGB
GL_EXT_sRGB_write_control
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_sRGBRG8GL
KHR_blend_equation_advanced
GL_KHR_blend_equation_ad
vanced_coherent GL_OES_textur
e_storage_multisample_2d_array
GL_OES_shader_image_atomic
GL_EXT_robustness
GL_EXT_draw_buffers_indexed
GL_OES_draw_buffers_indexed
GL_EXTtexture_border_clamp
GL_OES_texture_border_clamp
GL_EXTtexture_cube_map_a
rray GL_OES_texture_cube_map
_array GL_OES_sample_variables
GL_OES_sample_shading
GL_OES_shader_multi
sample_interpolation
GL_EXTshader_io_blocks
GL_OES_shader_io_blocks
GL EXT tessellation shader
GL_OES_tessellation_shader
GL_EXT_primitive_bounding
box GL OES_primitive_boundin
g_box GL_EXT_geometry_shader
GL_OES_geometry_shader
GL_ANDROID_extension_p
ack_es31a GL_EXT_gpu_ shader5
GL_OES_gpu shader5
GL_EXT_texture_buffer
GL_OES_texture_buffer
GL_EXT_copy_image
GL_OES_copy_image
GL_EXTLshader_non_cons
tant_global_initializers
GL_EXT_color_buffer_half_float
GL_EXT_color_buffer_float
GL_EXTYUVtarget
GL_OVR_multiview
GL_OVR_multiview2
GL_OVR_multiview_multis
ampled_render_to_texture
GL_KHR_robustness
GL_KHR_robust_buffer_ac
cess_behavior GL_EXT_dra
w_elements_base_vertex GL_O
ES_draw_elements_base_vertex
GL_EXT_protected_textures
GL_EXT_buffer_storage
GL_EXT_external_buffer
GL_EXT_EGL_image_array
GL_EXT_clip_control"
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