Wallpaper_Home/wallpaper_project/Pods/lottie-ios/Sources/Public/Controls/LottieSwitch.swift
2024-04-17 14:37:20 +08:00

147 lines
4.8 KiB
Swift

// Created by Cal Stephens on 8/11/23.
// Copyright © 2023 Airbnb Inc. All rights reserved.
#if canImport(SwiftUI)
import SwiftUI
/// A wrapper which exposes Lottie's `AnimatedSwitch` to SwiftUI
@available(iOS 13.0, tvOS 13.0, macOS 10.15, *)
public struct LottieSwitch: UIViewConfiguringSwiftUIView {
// MARK: Lifecycle
public init(animation: LottieAnimation?) {
self.animation = animation
}
// MARK: Public
public var body: some View {
AnimatedSwitch.swiftUIView {
let animatedSwitch = AnimatedSwitch(animation: animation, configuration: configuration)
animatedSwitch.isOn = isOn?.wrappedValue ?? false
return animatedSwitch
}
.configure { context in
// We check referential equality of the animation before updating as updating the
// animation has a side-effect of rebuilding the animation layer, and it would be
// prohibitive to do so on every state update.
if animation !== context.view.animationView.animation {
context.view.animationView.animation = animation
}
#if os(macOS)
// Disable the intrinsic content size constraint on the inner animation view,
// or the Epoxy `SwiftUIMeasurementContainer` won't size this view correctly.
context.view.animationView.isVerticalContentSizeConstraintActive = false
context.view.animationView.isHorizontalContentSizeConstraintActive = false
#endif
if let isOn = isOn?.wrappedValue, isOn != context.view.isOn {
context.view.setIsOn(isOn, animated: true)
}
}
.configurations(configurations)
}
/// Returns a copy of this `LottieView` updated to have the given closure applied to its
/// represented `LottieAnimationView` whenever it is updated via the `updateUIView()`
/// or `updateNSView()` method.
public func configure(_ configure: @escaping (AnimatedSwitch) -> Void) -> Self {
var copy = self
copy.configurations.append { context in
configure(context.view)
}
return copy
}
/// Returns a copy of this view with its `LottieConfiguration` updated to the given value.
public func configuration(_ configuration: LottieConfiguration) -> Self {
var copy = self
copy.configuration = configuration
copy = copy.configure { view in
if view.animationView.configuration != configuration {
view.animationView.configuration = configuration
}
}
return copy
}
/// Returns a copy of this view with the given `Binding` reflecting the `isOn` state of the switch.
public func isOn(_ binding: Binding<Bool>) -> Self {
var copy = self
copy.isOn = binding
return copy.configure { view in
view.stateUpdated = { isOn in
DispatchQueue.main.async {
binding.wrappedValue = isOn
}
}
}
}
/// Returns a copy of this view with the "on" animation configured
/// to start and end at the given progress values.
/// Defaults to playing the entire animation forwards (0...1).
public func onAnimation(
fromProgress onStartProgress: AnimationProgressTime,
toProgress onEndProgress: AnimationProgressTime)
-> Self
{
configure { view in
if onStartProgress != view.onStartProgress || onEndProgress != view.onEndProgress {
view.setProgressForState(
fromProgress: onStartProgress,
toProgress: onEndProgress,
forOnState: true)
}
}
}
/// Returns a copy of this view with the "on" animation configured
/// to start and end at the given progress values.
/// Defaults to playing the entire animation backwards (1...0).
public func offAnimation(
fromProgress offStartProgress: AnimationProgressTime,
toProgress offEndProgress: AnimationProgressTime)
-> Self
{
configure { view in
if offStartProgress != view.offStartProgress || offEndProgress != view.offEndProgress {
view.setProgressForState(
fromProgress: offStartProgress,
toProgress: offEndProgress,
forOnState: false)
}
}
}
/// Returns a copy of this view using the given value provider for the given keypath.
/// The value provider must be `Equatable` to avoid unnecessary state updates / re-renders.
public func valueProvider<ValueProvider: AnyValueProvider & Equatable>(
_ valueProvider: ValueProvider,
for keypath: AnimationKeypath)
-> Self
{
configure { view in
if (view.animationView.valueProviders[keypath] as? ValueProvider) != valueProvider {
view.animationView.setValueProvider(valueProvider, keypath: keypath)
}
}
}
// MARK: Internal
var configurations = [SwiftUIView<AnimatedSwitch, Void>.Configuration]()
// MARK: Private
private let animation: LottieAnimation?
private var configuration: LottieConfiguration = .shared
private var isOn: Binding<Bool>?
}
#endif