104 lines
2.7 KiB
Prolog
104 lines
2.7 KiB
Prolog
# Add project specific ProGuard rules here.
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# You can control the set of applied configuration files using the
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# proguardFiles setting in build.gradle.
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#
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# For more details, see
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# http://developer.android.com/guide/developing/tools/proguard.html
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# If your project uses WebView with JS, uncomment the following
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# and specify the fully qualified class name to the JavaScript interface
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# class:
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#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
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# public *;
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#}
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# Uncomment this to preserve the line number information for
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# debugging stack traces.
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#-keepattributes SourceFile,LineNumberTable
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# If you keep the line number information, uncomment this to
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# hide the original source file name.
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#-renamesourcefileattribute SourceFile
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-ignorewarnings
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#----------------------------Part-----基本指令区----------------------------------
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# 代码混淆压缩比,在0~7之间,默认为5,一般不做修改
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-optimizationpasses 5
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# 混合时不使用大小写混合,混合后的类名为小写
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-dontusemixedcaseclassnames
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# 指定不去忽略非公共库的类
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-dontskipnonpubliclibraryclasses
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# 这句话能够使我们的项目混淆后产生映射文件
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# 包含有类名->混淆后类名的映射关系
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-verbose
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# 指定不去忽略非公共库的类成员
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-dontskipnonpubliclibraryclassmembers
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# 不做预校验,preverify是proguard的四个步骤之一,Android不需要preverify,去掉这一步能够加快混淆速度。
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-dontpreverify
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# 保留Annotation不混淆
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-keepattributes *Annotation*,InnerClasses
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# 避免混淆泛型
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-keepattributes Signature
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# 抛出异常时保留代码行号
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-keepattributes SourceFile,LineNumberTable
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-keep class com.omicronapplications.** { *; }
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-keep class net.sf.sevenzipjbinding.** { *; }
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#======================UNity SDK
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# Keep filenames and line numbers for stack traces
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-keepattributes SourceFile,LineNumberTable
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# Keep JavascriptInterface for WebView bridge
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-keepattributes JavascriptInterface
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-keepclassmembers class com.input.board.appskey.keyboard.KeyBoardApp{
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public static final java.lang.String unityGameID;
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}
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-keep class android.webkit.JavascriptInterface {
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*;
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}
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# Keep all classes in Unity Ads package
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-keep class com.unity3d.ads.** {
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*;
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}
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-keep public class com.unity3d.ads.** {
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public *;
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}
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-keep public class com.unity3d.services.** {
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public *;
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}
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# Keep all classes in Unity Services package
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-keep class com.unity3d.services.** {
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*;
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}
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-keep class com.google.android.gms.ads.initialization.** {
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*;
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}
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-keep class com.google.android.gms.ads.MobileAds {
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*;
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}
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-dontwarn com.google.ads.mediation.admob.*
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-dontwarn com.google.android.gms.ads.**
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#==================================UNity SDK |