Custom_Keyboard/app/proguard-rules.pro
2024-07-04 09:56:29 +08:00

59 lines
1.7 KiB
INI

# Add project specific ProGuard rules here.
# You can control the set of applied configuration files using the
# proguardFiles setting in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
# Uncomment this to preserve the line number information for
# debugging stack traces.
#-keepattributes SourceFile,LineNumberTable
# If you keep the line number information, uncomment this to
# hide the original source file name.
#-renamesourcefileattribute SourceFile
-keep class com.sunny.app.soft.timberkeyboardnew.data.entity.CategoryEntity { *; }
-keep class com.sunny.app.soft.timberkeyboardnew.data.entity.BackgroundEntity { *; }
#=======================================UNity SDK
# Keep filenames and line numbers for stack traces
-keepattributes SourceFile,LineNumberTable
# Keep JavascriptInterface for WebView bridge
-keepattributes JavascriptInterface
-keep class android.webkit.JavascriptInterface {
*;
}
# Keep all classes in Unity Ads package
-keep class com.unity3d.ads.** {
*;
}
# Keep all classes in Unity Services package
-keep class com.unity3d.services.** {
*;
}
-keep class com.google.android.gms.ads.initialization.** {
*;
}
-keep class com.google.android.gms.ads.MobileAds {
*;
}
-dontwarn com.google.ads.mediation.admob.*
-dontwarn com.google.android.gms.ads.**
#==================================UNity SDK